Actually, because the video is age gated, I make zero dollars in ad rev off of it. Which is fine; ad rev as a whole for a channel of my size only really pays for my monthly internet access and not much else. :P
To be fair, all I said to him was I was keeping an eye out for this one, then he asked if I needed a copy, and I said, "Up to you; you have my mailing address!" :B
this game being made by a NASA engineer vibes the same way as battlezone (by Atari) having a special private ROM for the military that has more realistic battle scenarios and other code changes to make it better for training purposes. real shit dude, the cold war was wild.
Yep! He's talked about the game a handful of times but has never gone really in-depth into it... and I can't say I blame him given how BLAND this thing is... :P
I will say, there's a bit more variety than I expected from just playing the shareware episode. Some stuff even Doom didn't have like jumping over stuff and wall projectile traps!
Given when this came out, I highly suspect that's actually not the case. Doom debuted late 1993, this game came out mid 1994. It is extraordinarily likely this was being worked on well before Doom came out because a few months isn't even close to enough time to make something like this, engine and all, from primarily one person. :P
@@Pixelmusement The thought that some of this game's ideas predate Doom is terrifying on an existential level so I reject your reality and replace it with my own
Clint, you monster. You've been playing with oddware too long and it's affected your humanity. :P You mentioned how there's only one music track. I'm amazed you resisted the urge to mentioned that many of the sound effects are clearly just the developer making noises with his mouth. Just in the first few seconds of footage, that "thunder" sound on the title screen, doors opening, the default gun shooting and its projectiles making their zapping sound are all clearly just a guy making funny sounds. I'm glad you finally took a look at this though. You're braver than I am, that's for sure. That said, now I'm wondering if it could at least play decently. With a little modding to increase the FOV, add multiple sound channels with distance-based fading, modern mouse look, and an automap (if it's not already in the game), it could be at least playable.
I mentioned the sound effect thing in the video description. To be frank, I don't mind having the sounds made like that, though a little more effort could've been put into making it less obvious he was doing that. :B
I mean... one of my high school English teachers used to keep the bathroom key attached via a chain to a truck tire hub cap... for unlocked bathrooms... :P
@@thewhyzer I had a lot of fun getting to the bottom of the "huge file size mystery!" I like this game visually at some level but looks thoroughly mediocre!
I mention this along with a few other things I neglected to put into the video itself in the video description, as I always do with all of my videos; It's hard to cover absolutely every little thing in these games! :B
Garbage files copy protection wasn't all that uncommon. I can think of at least a few games that did that. I own three different kinds of vintage 3D shutter glasses, and all of them are bundled with this game, and the 3D effect is more convincing than some other higher profile stuff. Heck, even anaglyph mode looks pretty good. So there's that.
The only game comes to mind is _Pinball Illusions_ that had a 50MB executable with only 10 megs of actual data and the rest was garbage, but it was somewhat smarter because the actual data was spread across the file. Cracker groups at the time couldn't even produce a working smaller version so they just zeroed out the garbage so it compressed easily.
While the Trisight may be lost, there are actually other 3d glasses that work with this game, such as the Cybershades, which are actually possible to track down.
Because the enemies are blasted into gory remains. I understand that the age gate is technically unnecessary given the way RUclips's rules regarding ad rating for content have evolved over the years, but for the sake of parents allowing their kids to watch the show I find it's more appropriate to have the age gate in place as I've received multiple messages from such people over the years who appreciate that I go to that extent. RUclips only requires you to affirm your age once for your account and then never again. (Though the process has definitely gotten more annoying for people in the EU due to policy changes there.)
@@Pixelmusement I'm going to be honest, the absolute faff on I had getting past the age gate (RUclips keeps asking you to verify even after doing so and never makes it clear that you can just ignore future requests and just press the play button) nearly had me doing graphic violence against my TV. >.
@@David-eg6sd That's the part that's bothering me - Google getting even more complete user info under the guise of "Think of the children!" It's even worse with politically charged content - "if you want to watch this officially unsanctioned take, we want to know who you are, because children." Chilling effect anyone? Why not jut have your own custom warning at the start? Does anyone really believe this feature saves a kid somewhere from life-long trauma of having seen 320x200 px comical gore? So much totally inappropriate content freely available all over YT, but thank god for Pixelmusement, the savior of decency.
Yeah... since early 3D isn't TECHNICALLY 3D, rather various tricks which feign 3D, there are definitely people out there who have trouble looking at it as it's in motion. Having a poor FOV just makes it even worse. :P
Surprisingly, even though I was and am an avid DOS gamer, I've never encountered this game in my life. I guess I'm lucky! But thanks for expanding my horizons once again.
Is it me or does this game literally feels like something from an early 10s Creepypasta? Between the depressing sounding music, the muted environment, the sfx and voice samples, it would something that would be in one of those stories about a guy who found this game from a deceased friend or family member and then dies from some demon in the game.
Would be cool to see someone to see recreate the 3D version for modern day VR (playing VirtualBoy games is a *lot* more enjoyable on an Oculus Quest) - even if the game itself is mediocre
@@Pixelmusement oh yeah I've played that; I've also played Half Life 1 in VR on the Quest using SideQuest. It gives a whole different meaning to the game when you can physically lean & shoot from corners; something not possible in the original game.
Giving you the disc is a vain effort, Clint probably still can't get away from this game. His evil clones keep giving him copies. Bad jokes aside, I suspect next up is Teenagent. And while I enjoyed Teenagent, it was kind of short and a bit lacking. Also, I thought Clint was joking in his review that this was made by a NASA engineer.
I've already covered Teen Agent! You can see an alphabetized list of every game covered in an ADG episode on the following page on my website! www.pixelships.com/adg/index2.html
@@Pixelmusement Looks like I goofed! Episode 41, man, that was forever ago! In that case, I have no clue what game's up next. Definitely tuning in nonetheless!
Same. Ironically, I actually watch this channel more than LGR nowadays, as it's primarily focused around software and games. LGR seems to have gravitated more towards hardware over the years.
@@PlayStationPaul and Kris's style is vastly different and tends to be a lot more from his perspective as a game developer. Clint offers more of a casual gamer perspective. I love both though.
So, adventure game is next...and it's a freeware...so it can either be The Flight Of The Amazon Queen or Beneath A Steel Sky. ;) EDIT: Love both of them!
Practically impossible to NOT encounter? Huh. I must admit, I have completely missed this. I had no idea a NASA engineer made a '90s FPS game. That totally sounds like something that would stick out to me. Weird. That's one reason, among many, why I like your show, it broadens my experience, knowledge, and horizons.
So, one thing I've been wondering about with regards to this game is the sound. It's always kind of baffled me why the sound in this game is so awful. I mean, it definitely sounds like placeholder music and effects, but did they really put this together and say "yup, all good." I mean, sure, making half-decent music is one thing but even at the time, there were tons of sources for free or cheap sound effects. Additionally, I never really got the impression this game was released on a time crunch. You know, maybe that's just my imagination. But anyway, even comparing to other shareware titles at the time made on a budget, I always got the feeling like the sound was exceptionally lazy in this game. But then, I ask myself is it actually because they WERE on a time crunch to release this game and just couldn't get decent sound in order? Was it just released with placeholder audio because they couldn't source good audio? Were they just lazy? Did they think that sound was not a critical aspect to the game experience? I mean, maybe. I don't recall playing many games in 1996 with sound which might sound crazy, but I recall playing a King's Quest 6 while listening to Presidents of the United States of America in the background because I just didn't have a sound card and speakers. So maybe they justified it to themselves because "most gamers don't have sound cards". I don't know, man. It's something I've been curious about since that LGR review came out.
To clarify: Sure there were free sources of sound effects and music out there, but NOT for commercial use. If you wanted libraries of sounds and music with commercial licensing that stuff was not cheap and you had very limited choices compared to today. That said, I get the feeling the guy making this realized too deep into it that his skill set in terms of creative arts wasn't very strong and so he just made do with what he was capable of.
The first time I played the game as a kid, I didn't even know you could rescue them; I thought they were just sorta there like "interactive scenery". :P
I get crap because I always own the most top of the line gaming laptop amongst my friends but spend an increasing amount of time each computer making these old games work.
I mean, American mostly-solo indie developer in the early days of the internet so undoubtedly did not have the resources or know-how for world-wide distribution. Doesn't seem like the CD release, DESPITE coming from a "World Wide Software", got around much either. :P
It probably would've been a little less obvious if he wasn't the one who sent me a copy of the game, though I'd been wanting to cover this one since before I even knew Clint EXISTED. :P
I qualified it as technically impressive for an indie dev, especially as their first real game project and primarily coding it solo. Doom only came out a few months before this one and blew all kinds of games out of the water, but was also being made by experienced and highly-talented game devs. Consider too that even after Doom came out, PLENTY more grid-locked first person shooters came out following as a result of projects which were started before anyone knew what Doom even was. Heck, the release of Doom was actually INTENTIONALLY DELAYED so that Blake Stone could get a month of sales as the Id Software team were friends with the JAM Productions team and knew if they released Doom at the same time, no one would buy Blake Stone. :P
Typical FPS protagonist has a 90 degree field of vision, but can't turn his head. I have a 180 degree field of vision without turning my head, 270 turning my head but keeping my shoulders straight with my hips, and well over 360 if I'm willing to twist my body in completely natural ways. Of course a typical FPS protagonist also runs at speeds comparable to highway vehicles, because realistic walking speeds in first person games are a complete slog. I have a slightly below average walking pace for a man my height.
So let me see here. You say this game isn't _quite_ kusoge, but close to it? Sure, I can buy that. In this great big world of games backdated to 1970 or so (depending who you ask) I could absolutely accept that there were, even in contemporary comparison, worse game. Thing is, I'm trying to tap my chin and think of other incompetent first person shooters, and I don't think even _H.U.R.L._ reaches quite the depth this dwells.
Although I haven't reviewed it yet, I know enough about HURL to know that it's way more creative than this game, but also way less playable, though perhaps emulation could account for that too? Maybe one day I'll be able to figure that out for certain... :B
@@Pixelmusement We'll see indeed. :) I enjoy your content. And it helps soothe me into slumber with surprising ease; your content is typically at a volume constant. (It's a compliment.)
The programming effort to snapshot system memory and COPY /B RES+SNAPSHOT 200 times could have been spent on adding calls to MSCDEX.EXE and checking the CD volume label. But it is very Wolfenstein 3D like, it even has the single sound effect at a time feature!
Oh, _of course_ Clint was the one who gifted you Depth Dwellers. Wouldn't have expected anything else. XP
I always thought Clint liked Gemini, I guess I was wrong.
I'm convinced Clint's entire existence is solely to spread the word about Depth Dwellers.
Gifted, or punished?
"thank you for the gift" he says because it'd be demonetized if he said "fuck you"
Actually, because the video is age gated, I make zero dollars in ad rev off of it. Which is fine; ad rev as a whole for a channel of my size only really pays for my monthly internet access and not much else. :P
I call this extortion. Gifting you this trainwreck just so he can see you suffer trying to review it?
Clint, you devious bastard. XD
To be fair, all I said to him was I was keeping an eye out for this one, then he asked if I needed a copy, and I said, "Up to you; you have my mailing address!" :B
@@Pixelmusement Classic case of the abused defending the abuser. Do you need help? Blink twice if he is making you play Battle Chess.
@@ADarkandStormyNight What's wrong with Battle Chess?
@@intrinia Oh nothing I just could not think of another game in the moment
@@ADarkandStormyNight That's actually an easy one, just pick one of the Skunny games. ;-)
Such an uplifting musical score... And the sound effects, all made with their mouths... chef's kiss
Teleporting the Hostages out fixes the logical problem from Descent, how they fit into your ship.
"Uh oh" is the appropriate reaction to seeing a Depth Dwellers CD-ROM materialize in front of you
this game being made by a NASA engineer vibes the same way as battlezone (by Atari) having a special private ROM for the military that has more realistic battle scenarios and other code changes to make it better for training purposes.
real shit dude, the cold war was wild.
I can't wait for the movie adaptation directed by Uwe Boll.
The rare instance where the movie is better than the game... :P
LOL.
Oh, I remember that one from LGR! Also hi :D
Yep! He's talked about the game a handful of times but has never gone really in-depth into it... and I can't say I blame him given how BLAND this thing is... :P
This is a game that totally screams "We played Doom for about an hour and thought it was cool and we can program so let's make something like that!!!"
I will say, there's a bit more variety than I expected from just playing the shareware episode. Some stuff even Doom didn't have like jumping over stuff and wall projectile traps!
Given when this came out, I highly suspect that's actually not the case. Doom debuted late 1993, this game came out mid 1994. It is extraordinarily likely this was being worked on well before Doom came out because a few months isn't even close to enough time to make something like this, engine and all, from primarily one person. :P
@@Pixelmusement The thought that some of this game's ideas predate Doom is terrifying on an existential level so I reject your reality and replace it with my own
Adding the ability to circle strafe also makes Blake Stone much nicer to play.
Clint, you monster. You've been playing with oddware too long and it's affected your humanity. :P
You mentioned how there's only one music track. I'm amazed you resisted the urge to mentioned that many of the sound effects are clearly just the developer making noises with his mouth. Just in the first few seconds of footage, that "thunder" sound on the title screen, doors opening, the default gun shooting and its projectiles making their zapping sound are all clearly just a guy making funny sounds.
I'm glad you finally took a look at this though. You're braver than I am, that's for sure. That said, now I'm wondering if it could at least play decently. With a little modding to increase the FOV, add multiple sound channels with distance-based fading, modern mouse look, and an automap (if it's not already in the game), it could be at least playable.
I mentioned the sound effect thing in the video description. To be frank, I don't mind having the sounds made like that, though a little more effort could've been put into making it less obvious he was doing that. :B
So the blob of data is like when the restroom key is attached to a brick? Or a rasp, for the full DOS game experience.
I mean... one of my high school English teachers used to keep the bathroom key attached via a chain to a truck tire hub cap... for unlocked bathrooms... :P
Not first Depth review I've seen but, probably the best.
Someone should track down and interview the people who made this.
Clints review of this game is my favorite of all his "old" reviews.
Nice to see that he sponsored the game. :D
Wow! Never even heard of this game and I consider myself reasonably well versed in these games. Can't wait to learn more.
Try finding a full version of Curse of the Witch. Ugh.
Looks like both of us had accomplished the impossible!
@@justtime6736 ill look into it, thanks.
@@thewhyzer I had a lot of fun getting to the bottom of the "huge file size mystery!" I like this game visually at some level but looks thoroughly mediocre!
@@RolloTonéBrownTown
👍
Can't believe I've never heard of this. With all the knock-off "Doom clones" I played back in the 90s...
Not a word about the beatboxed weapon sound effects? Okay...
I mention this along with a few other things I neglected to put into the video itself in the video description, as I always do with all of my videos; It's hard to cover absolutely every little thing in these games! :B
297 = Flight of the Amazon Queen?
Garbage files copy protection wasn't all that uncommon. I can think of at least a few games that did that.
I own three different kinds of vintage 3D shutter glasses, and all of them are bundled with this game, and the 3D effect is more convincing than some other higher profile stuff. Heck, even anaglyph mode looks pretty good. So there's that.
The only game comes to mind is _Pinball Illusions_ that had a 50MB executable with only 10 megs of actual data and the rest was garbage, but it was somewhat smarter because the actual data was spread across the file. Cracker groups at the time couldn't even produce a working smaller version so they just zeroed out the garbage so it compressed easily.
I remember picking up the shareware floppy back in the day, from a Zellers in Canada. I love the old shareware days lol.
Seeing the Donor's name made me chuckle. Of course it was him.
Depth Dwellers on its own was the best copy protection it could have had. lol
While the Trisight may be lost, there are actually other 3d glasses that work with this game, such as the Cybershades, which are actually possible to track down.
@17:38... I see what you did there :).
But why is this video behind an age verification wall?
Because the enemies are blasted into gory remains. I understand that the age gate is technically unnecessary given the way RUclips's rules regarding ad rating for content have evolved over the years, but for the sake of parents allowing their kids to watch the show I find it's more appropriate to have the age gate in place as I've received multiple messages from such people over the years who appreciate that I go to that extent. RUclips only requires you to affirm your age once for your account and then never again. (Though the process has definitely gotten more annoying for people in the EU due to policy changes there.)
@@Pixelmusement Indeed, it has. Well, I for myself, know a way around it without giving my ID to google. 😂 Thank you for the information given.
@@Pixelmusement I'm going to be honest, the absolute faff on I had getting past the age gate (RUclips keeps asking you to verify even after doing so and never makes it clear that you can just ignore future requests and just press the play button) nearly had me doing graphic violence against my TV. >.
That would actually be a glitch as it's not supposed to do that and you should report it with the Send Feedback button.
@@David-eg6sd That's the part that's bothering me - Google getting even more complete user info under the guise of "Think of the children!" It's even worse with politically charged content - "if you want to watch this officially unsanctioned take, we want to know who you are, because children." Chilling effect anyone?
Why not jut have your own custom warning at the start? Does anyone really believe this feature saves a kid somewhere from life-long trauma of having seen 320x200 px comical gore? So much totally inappropriate content freely available all over YT, but thank god for Pixelmusement, the savior of decency.
Thanks for the video. You are awsome !!
Got a little nauseous watching the gameplay, after you mentioned the FOV it reminded me why I never played much fps games in the DOS gaming era
Yeah... since early 3D isn't TECHNICALLY 3D, rather various tricks which feign 3D, there are definitely people out there who have trouble looking at it as it's in motion. Having a poor FOV just makes it even worse. :P
Surprisingly, even though I was and am an avid DOS gamer, I've never encountered this game in my life. I guess I'm lucky! But thanks for expanding my horizons once again.
Is it me or does this game literally feels like something from an early 10s Creepypasta? Between the depressing sounding music, the muted environment, the sfx and voice samples, it would something that would be in one of those stories about a guy who found this game from a deceased friend or family member and then dies from some demon in the game.
Clearly it was ahead of its time in all the wrong ways. ;)
YEAH!
Would be cool to see someone to see recreate the 3D version for modern day VR (playing VirtualBoy games is a *lot* more enjoyable on an Oculus Quest) - even if the game itself is mediocre
Someone remade Doom in VRChat if you can believe that. ;)
@@Pixelmusement oh yeah I've played that; I've also played Half Life 1 in VR on the Quest using SideQuest.
It gives a whole different meaning to the game when you can physically lean & shoot from corners; something not possible in the original game.
Giving you the disc is a vain effort, Clint probably still can't get away from this game. His evil clones keep giving him copies.
Bad jokes aside, I suspect next up is Teenagent. And while I enjoyed Teenagent, it was kind of short and a bit lacking. Also, I thought Clint was joking in his review that this was made by a NASA engineer.
I've already covered Teen Agent! You can see an alphabetized list of every game covered in an ADG episode on the following page on my website! www.pixelships.com/adg/index2.html
@@Pixelmusement Looks like I goofed! Episode 41, man, that was forever ago!
In that case, I have no clue what game's up next. Definitely tuning in nonetheless!
I find it funny thast you're reviewing a game sent in by Clint when he's the reason I found you in the first place :D
Same. Ironically, I actually watch this channel more than LGR nowadays, as it's primarily focused around software and games. LGR seems to have gravitated more towards hardware over the years.
I found both of them independent of each other about a month before their crossover episode...
@@PlayStationPaul and Kris's style is vastly different and tends to be a lot more from his perspective as a game developer. Clint offers more of a casual gamer perspective. I love both though.
@@RoninCatholic interesting! I kinda wish I did.
I'm pretty sure at least 95% of the people who watch my stuff also watch his stuff. ;)
So, adventure game is next...and it's a freeware...so it can either be The Flight Of The Amazon Queen or Beneath A Steel Sky. ;) EDIT: Love both of them!
At this Point. I'll just use LGR's Upload of the CD or Floppy Version :p
Can't believe I never heard of this!
Pixelmusement: I've reviewed the best DOS games In nearly 300 episodes! Now what's left are the underwhelming DOS games.
I mean... there's sooooooooooo many games still left on my requests list, at least half of which are there because people like them! :B
Practically impossible to NOT encounter? Huh. I must admit, I have completely missed this. I had no idea a NASA engineer made a '90s FPS game. That totally sounds like something that would stick out to me. Weird. That's one reason, among many, why I like your show, it broadens my experience, knowledge, and horizons.
I guess location plays a huge factor; I know I certainly couldn't escape this thing once I started perusing shareware stuff on a regular basis. :P
So, one thing I've been wondering about with regards to this game is the sound. It's always kind of baffled me why the sound in this game is so awful. I mean, it definitely sounds like placeholder music and effects, but did they really put this together and say "yup, all good." I mean, sure, making half-decent music is one thing but even at the time, there were tons of sources for free or cheap sound effects. Additionally, I never really got the impression this game was released on a time crunch. You know, maybe that's just my imagination. But anyway, even comparing to other shareware titles at the time made on a budget, I always got the feeling like the sound was exceptionally lazy in this game.
But then, I ask myself is it actually because they WERE on a time crunch to release this game and just couldn't get decent sound in order? Was it just released with placeholder audio because they couldn't source good audio? Were they just lazy? Did they think that sound was not a critical aspect to the game experience? I mean, maybe. I don't recall playing many games in 1996 with sound which might sound crazy, but I recall playing a King's Quest 6 while listening to Presidents of the United States of America in the background because I just didn't have a sound card and speakers. So maybe they justified it to themselves because "most gamers don't have sound cards". I don't know, man. It's something I've been curious about since that LGR review came out.
To clarify: Sure there were free sources of sound effects and music out there, but NOT for commercial use. If you wanted libraries of sounds and music with commercial licensing that stuff was not cheap and you had very limited choices compared to today. That said, I get the feeling the guy making this realized too deep into it that his skill set in terms of creative arts wasn't very strong and so he just made do with what he was capable of.
Did you make Clint mad? Is that why he sent you this? Does this count as an international hate-crime?
Oh wow, I remember this. I felt so bad after accidentally killing one of those poor prisoners.
The first time I played the game as a kid, I didn't even know you could rescue them; I thought they were just sorta there like "interactive scenery". :P
Hahaha "tri sight glasses" doesn't bring much up in google
Awww man, this game is almost legendary... but not for very positive reasons :P
I get crap because I always own the most top of the line gaming laptop amongst my friends but spend an increasing amount of time each computer making these old games work.
No worries. When I got my new laptop back in 2013, the first thing I did was dive deep into dosbox and made installers for lots of dos games.
I thought it was 2011 and I was watching Lazy Game Reviews for a second there.
Can't say I ever saw this game and I got my hands on every DOS game I could get my hands on. Maybe it was more the USA?
I mean, American mostly-solo indie developer in the early days of the internet so undoubtedly did not have the resources or know-how for world-wide distribution. Doesn't seem like the CD release, DESPITE coming from a "World Wide Software", got around much either. :P
It was also easy to get in Brazil (the Shareware)
I encountered it on one of these shareware librarys on CD-ROM in the early 90s which were sold here in Germany in some consumer electronic stores.
the large binary size is due to FMV, I'm calling it
Welp... not quite... :P
Fully Messy, erm... erm... Vorkaround!
Oh no, the music is iconic for being so bland
I remember this game, this should be used in a class called "How Not to Make A First Person Shooter."
Glad you are back with ADG. Are you going to do one of games like Prehistorik 1 and 2, The Humans or Bananoid????
Never heard about this game, actually.
I used to think Nitemare 3-D was the worst of the low-rent Doom clones, but this takes the title.
[Comes here thinking to make a joke about the ancient LGR review. Is shocked that MOST OF THE COMMENTS had the same idea. Waaaah]
It probably would've been a little less obvious if he wasn't the one who sent me a copy of the game, though I'd been wanting to cover this one since before I even knew Clint EXISTED. :P
This game is from TriSoft? Well, he Tried. :P
LGR, what did Gemini do to you to make you feel he deserved this?
It's not really even technically impressive in 1994. DOOM was already out while this one could only do orthogonal rooms like Wolfenstein.
I qualified it as technically impressive for an indie dev, especially as their first real game project and primarily coding it solo. Doom only came out a few months before this one and blew all kinds of games out of the water, but was also being made by experienced and highly-talented game devs. Consider too that even after Doom came out, PLENTY more grid-locked first person shooters came out following as a result of projects which were started before anyone knew what Doom even was. Heck, the release of Doom was actually INTENTIONALLY DELAYED so that Blake Stone could get a month of sales as the Id Software team were friends with the JAM Productions team and knew if they released Doom at the same time, no one would buy Blake Stone. :P
@@Pixelmusement Fair enough. Didn't know about the Blake Stone story, that was interesting!
ohhhh jeeez. I remember this. Awful.
Typical FPS protagonist has a 90 degree field of vision, but can't turn his head. I have a 180 degree field of vision without turning my head, 270 turning my head but keeping my shoulders straight with my hips, and well over 360 if I'm willing to twist my body in completely natural ways.
Of course a typical FPS protagonist also runs at speeds comparable to highway vehicles, because realistic walking speeds in first person games are a complete slog. I have a slightly below average walking pace for a man my height.
So let me see here. You say this game isn't _quite_ kusoge, but close to it?
Sure, I can buy that. In this great big world of games backdated to 1970 or so (depending who you ask) I could absolutely accept that there were, even in contemporary comparison, worse game.
Thing is, I'm trying to tap my chin and think of other incompetent first person shooters, and I don't think even _H.U.R.L._ reaches quite the depth this dwells.
Although I haven't reviewed it yet, I know enough about HURL to know that it's way more creative than this game, but also way less playable, though perhaps emulation could account for that too? Maybe one day I'll be able to figure that out for certain... :B
@@Pixelmusement We'll see indeed. :) I enjoy your content. And it helps soothe me into slumber with surprising ease; your content is typically at a volume constant. (It's a compliment.)
The programming effort to snapshot system memory and COPY /B RES+SNAPSHOT 200 times could have been spent on adding calls to MSCDEX.EXE and checking the CD volume label.
But it is very Wolfenstein 3D like, it even has the single sound effect at a time feature!