Starfield Allied HVAP Assault Carbine Free Mod Review

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  • Опубликовано: 5 июл 2024
  • today we take a look at a very cool weapon mod
    link below to download
    creations.bethesda.net/en/sta...
  • ИгрыИгры

Комментарии • 20

  • @Outrora-Mods
    @Outrora-Mods 16 дней назад +9

    I love everything about the video and your reactions, thanks for checking out, mod author here. Just to answer a few questions, shoot more whenever you like:
    - First thing I'm gonna do today is fix the attachment descriptions lol, they changed from Fallout 4 and it got me confused when I was making the mod;
    - I didn't have much time so I didn't flash out the stats to every attachment, but I'll update it soon with a few improvements in this regard;
    - The amount of attachments is also with the idea of making "MiscMods" which means you'd be able to swap them between weapons, once this feature gets official support;
    - The Leveled Lists (Spawn Lists) will be added still, I avoided it till now to make sure there won't be any issues;
    - I avoid putting anything that might cause issues or crashes, it is highly unlikely that this baby would cause you issues like the crash, and I have had not one complaint about sound issues with my mods yet, but I had them when messing with things up and reports from different mods are that sound issues might happen with different and unrelated mods. I'll take it to another extensive battery of tests before the update to be sure.
    All in all, the mod is safe to use and uninstall at any point if you don't want it, just make sure you don't have the weapon equipped, and preferably not on your inventory too.
    Thanks for the review, I appreciate and learn too much from other people's criticism and points of view. Cheers!

    • @Outrora-Mods
      @Outrora-Mods 16 дней назад +2

      Mod has just been updated with adjustments, including:
      - Descriptions;
      - Barrels range and recoil;
      - Added Armor piercing mag;
      - Couple other stats adjustments;
      - Will look to add it to level lists in a good way this week.
      If you're in Creations you might have to remove and download the mod again, no need to restart or anything, just remove and immediately download it.

  • @mptesteroni
    @mptesteroni 16 дней назад +15

    FDE= Flat Dark Earth, a specific brown color popular on military-style firearms and tactical gear

  • @k4karnage
    @k4karnage 16 дней назад +2

    This thing is delicious, very handy in the starfield world.
    If it could replace enemies Equinox n Beowulf 25 percent of the time, spot on.

  • @Walter_Stroud
    @Walter_Stroud 16 дней назад +1

    Love the weapon mods in Fallout I’d love to see more like this in starfield in the future.

  • @pygmyllama
    @pygmyllama 15 дней назад +1

    Great review, thank you for your time. I am definitely checking this out for my current play through.
    Best to you and yours!

  • @mtfreeman800
    @mtfreeman800 16 дней назад +1

    Coffee time! Excellent review and very nice video. And Bethesda games are not buggy, people just play them wrong. (Some AI generated Bethesda quote)

  • @killzoneisa
    @killzoneisa 16 дней назад

    That just the Canada's next-generation military smart gun.

  • @DaAngryMechanic
    @DaAngryMechanic 16 дней назад +3

    Need this patched into darkstar manufacturing 😮

    • @mptesteroni
      @mptesteroni 14 дней назад +1

      @@DaAngryMechanic I thought so too but was happy to see that the mod author built in several quality tiers above advanced so the weapon doesn't fall behind. A DS particle beam Mk. III version would be cool, but I love the heavy concussive sound this makes and would miss it 😂

  • @briancowan4318
    @briancowan4318 16 дней назад

    It’s nice to be able to take a carbine and make pistol, SBR’s (short barreled rifles)or rifles (DM Designated Marksman) out of them. It would be even better to have multiple items so you could have one of each.

  • @Trifocal7777
    @Trifocal7777 16 дней назад +1

    The weapon mods that are coming out are cool, but I really hope Bethesda ramp up putting out new skins for all the guns. The desert came is cool but I want some skins and camos that can have more of a universal use for roleplaying purposes, since it looks stupid using desert camo most of the time.
    I would love there to be a worn weapon skin for every gun, where the gun can look more well used and worn with more scratches and signs of cosmetic damage, a bit like how the Kraken looks. I think this would work well for guns like the Beowulf and Hardtarget which have a super clean and new look which is nice when you first buy them but I think a worn look would look better if you have been using them for a while. Not to the extent that the weapon looks poorly maintained by the player but to a degree where the weapon can look more unique to you and look like it's been thoroughly used by the player on their adventures.
    One of the main reasons I loved the Freestar quest line was that you got a unique skin for the Razorback, even though it was confined to the razorback the rangers gave you, it was still great and allowed me to have a pistol which was unique to me on my adventures. Some more unique and ornate skins would be cool.
    Something else I would love would be for someone, Bethesda or otherwise to add a Constellation jacket for the player to wear lol, I was so surprised that Bethesda didn't include a few unique constellation pieces of apparel like a leather jacket with the constellation logo on the shoulder, a bit like Sarah's. I really hope Bethesda decide to add that, or a modder makes one lol.

    • @briancowan4318
      @briancowan4318 15 дней назад

      I'm surprised that by the 24th (XXIV) Century humans have not developed a Chameleon style of camouflage. Every thing is connected to the suit in some way, so when the feature is activated everything blends in. There should be no reason for FDE, Coyote, olive drab, forest green or peanut butter unless you DON'T want to use your weapon with the suit. This could be a useless rant, so I'll step off my soapbox.

  • @joewalsh1054
    @joewalsh1054 15 дней назад

    I use this weapon all the time and it's awesome. Mine is a bit more powerful at like 183 damage, though. And it's legendary. I have the recycler and made it so.

  • @jamesquick5854
    @jamesquick5854 16 дней назад +1

    Hi Crimson, nice video. Interesting mod, but I play on a series S and the majority of weapon/skin mods completely nuke any sound. I've tried various load orders and nothing. Bethesda's new skins work fine, so I have no idea why most others don't.

    • @CrimsonFlyboy
      @CrimsonFlyboy  16 дней назад +1

      The sound issue seems to be a bug tied directly to the creation kit. Hopefully, a fix comes out at soon because that socks that you cant use weapon mods

    • @mptesteroni
      @mptesteroni 15 дней назад +1

      @@jamesquick5854 I get the sound issue on my S too, but it only happens after quitting the game. Signing in for a new session leaves me with no sound (actually a few sounds still play but 90% are gone), starting on the BGS logo-no music. The Creation page still plays music. Load into a save and the sound is mostly nuked.
      If your setup behaves this way, the fix is pretty easy, but you have to do it every time you load a game up. If there's no music at the Bethesda Game Studio logo, go to Creations and open your load order with Y. Wait for the order to stop loading and press Start. Find the option to DISABLE ALL MODS and hit it. Confirm. All your green check marks should empty from each mod's box. Go back to the main menu with B.
      Give it a few seconds to reload your order, which is very quick since no mods are active. Then close the game completely. Press start on the thumbnail and select QUIT. You can power down your Xbox if you want, but I don't usually have to.
      Then reopen Starfield. If you hear the music on the BGS logo, you're good. Go back into the Creations page and open your load order again. Once it stops loading (really quick still with no active mods), reopen the Start menu and select ENABLE ALL MODS, then confirm. A green checkmark will tick each box. Go back to the main menu and you should still hear the Starfield theme music playing. Load a save and enjoy.
      Remember, once you quit, you'll probably have to do it all again. If you disable everything before force quitting the game, it saves you a step.
      Hope that helps.

  • @chefbink61
    @chefbink61 15 дней назад

    If you mod it it's broken. Full auto with 320 damage. It sure looks good though and I haven't had any problems with the game when using it.

  • @joselserranojr
    @joselserranojr 10 дней назад

    Has anyone running this mod found this weapon carried by NPCs? I sold mine by accident and wasn't able to buy back. In lieu of doing the hard save method with the mod deleted and reinstall. Hoping that it spawns in game.

    • @CrimsonFlyboy
      @CrimsonFlyboy  9 дней назад +1

      To my knowledge, there's only one weapon added. So if you sold it you may be in trouble