Unreal Engine 5 - GASP DAO: Fixing Animations For Custom Guns

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  • Опубликовано: 20 окт 2024

Комментарии • 15

  • @kriptik266
    @kriptik266 Месяц назад +1

    please.. please... PLEASE... keep doing what your doing... as a beginner to unreal ive learnt so much from you. to me, though my understanding at this stage is limited... i can see you have a niche, and incredible talent... I would be lost if you stopped working on this/sharing it with the world. Your great at explaining how things work for even me to understand.

  • @DaveSmith-s6e
    @DaveSmith-s6e 3 месяца назад +5

    Thank you! Literally the question I asked on another one of your videos a few hours ago!

  • @RyansMashup
    @RyansMashup 3 месяца назад +2

    Love all the content you’re making! Could you create a tutorial showing how we can take all the amazing things from this project and use apply it to a normal first person or third person project.

    • @unrealdevop
      @unrealdevop  3 месяца назад +1

      I've done videos describing how this technique works in my Advanced Animation Series. Perhaps at a later date I'll do a full course on setting it up from scratch. It's very involved though.

  • @unrealdevop
    @unrealdevop  3 месяца назад

    NOTE: A new update was released to help reduce the jittering and to fix the Traversal problem introduced in the last update.
    I will work on solving the Jittering problem that remains, it's directly related to the Offset Root Bone Rotation. I can't promise I'll be able to resolve it until they have fixed some problems with it in the next update (5.5).

  • @JeromeVanSlyke
    @JeromeVanSlyke 3 месяца назад

    Can you please make a tutorial on how to make it true first person with the guns lined up properly? I would also appreciate if you could show how to add leaning? Could you also show how to hold weapons with right hand and torch in the other? Thankyou.

    • @unrealdevop
      @unrealdevop  3 месяца назад

      You'll have to give me time to get around to that. I still have a lot of work planned for the project and I just took on another job.

    • @unrealdevop
      @unrealdevop  3 месяца назад +1

      Drop that under my Request Channel though so I don't forget. I could still forget though, just letting you know. I stay really really busy.

  • @ashwinj9879
    @ashwinj9879 3 месяца назад

    😮

  • @Mahizes1
    @Mahizes1 3 месяца назад

    Bro thanks for the Tutorial but I have a problem. After adjustment I tried the animation and my arm disappeared. How can I fix that? (It only happens when I equip the weapon. The rest is still working.)

    • @unrealdevop
      @unrealdevop  3 месяца назад

      If it disappears then likely you are applying it as if it were a Mesh Space additive, but it isn't a Mesh Space Additive. either that or you have it setup as a Mesh Space Additive but your not Applying it as one.

  • @cobrakia9889
    @cobrakia9889 Месяц назад

    My rifle is spawned rotated at a 90° angle. I tried rotating it in the animations but it always spawns at the same 90° angle.

    • @unrealdevop
      @unrealdevop  Месяц назад

      Yeah, That's because the orientation of that rifle is different then the ones I used. It's best to just re-import it with a 90 degree rotation.