Betrayal | Running the Game

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  • Опубликовано: 28 сен 2024
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Комментарии • 373

  • @TheAmericanDragn
    @TheAmericanDragn 5 лет назад +870

    *Matt gets up*
    CURSE YOUR SUDDEN, BUT INEVITABLE BETRAYAL!

    • @ivanjames6745
      @ivanjames6745 5 лет назад +37

      "This is a fine land, and we shall call it 'This Land'"
      "I say we call it 'Your Grave'."
      .... Everyone at work now thinks I'm crazy for quoting an entire scene from Firefly... Best show ever.

    • @cannonfire0187
      @cannonfire0187 5 лет назад

      Critical Role?

    • @trentdavis60
      @trentdavis60 5 лет назад +5

      @@cannonfire0187 Firefly

    • @ivanjames6745
      @ivanjames6745 5 лет назад +2

      @@cannonfire0187 Firefly is a TV show that only ran for 1 season, became a cult classic. Loyal fan of the series call themselves Browncoats, after the Independence army (their uniforms were brown) in the Unification war against the totalitarian Alliance. Quoted above are lines from the show.

    • @paulsmart4672
      @paulsmart4672 5 лет назад +2

      @@ivanjames6745 I heard that there were several options for Wash scenes that actors auditioning for Wash could choose from. Alan Tudyk was the only person to choose that scene.

  • @CritCrab
    @CritCrab 5 лет назад +114

    I thought the video was about Matt colville betraying us by whistling instead of talking, now I feel betrayed that he stopped.

    • @chrisppx
      @chrisppx 3 года назад +4

      That would’ve been hilarious lmao.
      Also loving the vids bro

  • @timothyheimbach3260
    @timothyheimbach3260 5 лет назад +267

    I really thought Lars or Robby or someone was going to come finish the video

    • @urdaanglospey6666
      @urdaanglospey6666 5 лет назад +12

      I was expecting someone to run the camera and "kill" Matt . . .

    • @magicprime5135
      @magicprime5135 5 лет назад +14

      I want to see Anna do a video on taking effective notes as a player.

    • @no_nameyouknow
      @no_nameyouknow 5 лет назад +2

      I was hoping for evil Matt. Like Colville the Betrayer or something.

    • @alexiavya722
      @alexiavya722 5 лет назад

      Timothy Heimbach that would be interesting

  • @TheK3vin
    @TheK3vin 5 лет назад +182

    *stands off screen for a full 30 seconds*
    "But nobody likes a long preamble!"

  • @danrope6160
    @danrope6160 5 лет назад +197

    Unspotted Doritos stained-fingers browsing through the Player Handbook is the worst betrayal of them all.

  • @ijimedia
    @ijimedia 5 лет назад +70

    last time I was this early the commander was still alive

  • @FalkaRiannon
    @FalkaRiannon 5 лет назад +7

    One of my DMs tried a betrayal plot with me after killing off my character with an unwinnable scenario.
    He offered me to keep my character if I would work as an infiltrator to the party.
    Needless to say I was not delighted and made a new character.
    In conclusion: if you want to bring in a betrayal don't force it on your players.
    Also make sure that you know your players. Not every player likes betrayals and if you force it on them they might resent you and even leave your game.

    • @nickwilliams8302
      @nickwilliams8302 5 лет назад +2

      There's a certain point where you've just got to ask yourself, "Is my DM just a wangrod?"
      You've got to be really sure that everyone will be cool with an intra-party betrayal and still be able to game together productively.

  • @shonaitenketsu7629
    @shonaitenketsu7629 5 лет назад +8

    HA! The running the game humor is back in full force! Excellent Covillan advice.

  • @stevenneiman9789
    @stevenneiman9789 5 лет назад +7

    I actually have something of a counterexample, but in this case it might have just been unusual that the players were such good sports about it. My favorite campaign finale of all time was in a Vampire the Masquerade game, and it involved a player betraying the party, playing us like a fiddle for several sessions and the driving us out of San Francisco while he installed his sire as Prince. I think a big part of it was that the whole thing felt like the player in question had earned it, both in character and out. The whole time we thought he had his character blood bonded and that the situation was under control, but in reality that was all a clever deception that be believed without question because he outwitted us.
    The very last scene of the entire year-plus campaign was the guy the rest of us had been trying to put in charge chained to a rooftop, and the guy that this traitor PC installed into power standing over him and gloating as the sun was about to rise. And the storyteller was playing "Here comes the sun" by the Beatles. I will never hear that song again without laughing to myself and thinking of how awesome it was.

  • @WraithMagus
    @WraithMagus 5 лет назад +2

    At the start of my current game, a fairly new player who was playing a warlock came over to me like an hour before we were going to start (after like a week and a half of prep and "session zero"), and said something like, "Hey, why don't we make it so none of the other characters knows my character is a warlock?" This basically just gave me a headache, and forced me to try to come up with the gentlest way to pull him back down from this because...
    1. The players already knew his character's class. That means this basically amounts to not this player/character having something to act out (other than just not using their own best abilities in combat for as long as they wanted the "ruse" to continue), but demanding of the other players that they carry a burden of acting for the benefit of this one player... when there were two other completely new players who really were having trouble with this whole role-playing concept already.
    2. The other characters have basically no reason to care - in spite of multiple attempts on my part, none of the players made their characters have any shared backstory elements (even though they easily could have, considering similar backstories), and most of the characters are on the wrong side of the law so I threw them together as an expendable team on a dangerous mission where they would obtain a pardon from the government if they succeeded. In short, they had no trust to break, and they were all basically Flat Earth Atheists who hated the gods (they're newish players carrying their own real-world atheism over), so nobody would care if the warlock revealed a compact with a not-evil-not-holy creature (which was a moot point, because the character was a genasi, anyway, so it was already in her bloodline, anyway).
    3. A merging of the above two points, it basically only asked the other players to pretend not to notice the obvious until some arbitrary point where they were told to notice the obvious (it's pretty hard to excuse lacking specific known class features of something like a wizard for any significant period of time... especially when they didn't even take a fake spellbook with them), and again, this was the kind of thing that obviously would resolve with the players pretending to be grumpy about a breach of nonexistent trust in the first place, and then pretend it violated religious principles they didn't have. It wouldn't in any real sense add to in-game drama, and would just drag down the other players, forcing THEM to act in the way that this one player wanted them to act, as opposed to the way their characters would naturally act.
    Which is to say, if you're going to use betrayal or something like that, make sure it, you know, serves some purpose other than just spit-balling random complication into the mix without thinking at all about how it might actually play out in-game.
    (I should also note this was someone who was a pretty new player, and dropped out really early because they were extremely caught up in their own character's backstory, but was absolutely not a team player and just wouldn't try to consider how their character fit into the world or the party or the intentions of the other players, and additionally was one of those types that tried to keep their backstory secret from me as the DM, so that their actions were just seemingly bizarre and their motivations unintelligible to everyone else playing.)

    • @nickwilliams8302
      @nickwilliams8302 5 лет назад

      Everything you just said is correct.
      Bouncing off point #3, I think this is why I'm so deeply indifferent to certain forms of "metagaming". It's just not fun to pretend to not know something you know until someone says it's okay to know what you know.
      Regarding your dropout, it's unfortunately pretty common for people to not grasp that they're not supposed to be "telling a story" at the table. There's a story, sure, and it's important, but that story emerges organically from the interaction of the PCs with the DM's plot and setting. And I just facepalmed at the idea of a player totally caught up in their PC's backstory, while simultaneously trying to keep it a secret. Just ... _what?_ Just go and write your fanfic and let the rest of us play (which I suppose is what he did). If you aren't going to let your backstory become part of the game, don't be surprised when it's _not part of the game._
      You might like this article (or at least understand where the writer is coming from):
      theangrygm.com/dear-players-a-better-way/

    • @WraithMagus
      @WraithMagus 5 лет назад

      @@nickwilliams8302
      To be fair, I'm not sure how much the player was keeping their backstory secret on purpose, and how much it was just *TERRIBLE* communication skills and general emotional instability. In this game, I had/have a couple of players that are great at role-playing and just carry the conversations and dictate what the party does outside combat (much to their chagrin, since they tried to play an anti-social loner and the replacement player created a religious zealot who the player wanted to be shouted down only to find they were party leaders by default), but most of the players have just been much too difficult to get to do anything but take turns during combat. I don't really begrudge the players for whom this is their first time playing a non-computer game D&D just trying to play like a computer game D&D, since they're learning.
      The player I'm talking about, though, has at least enough knowledge to want to play a Raven Queen warlock in a custom setting that doesn't have a Raven Queen (when I tried going through some suggestions of what could stand in for this, he got angry and said I was trying to "play his character" by making a non-Raven Queen patron), and then went about making a fairly angsty backstory before filling out the character sheet with just the absolute default "roll d6 for personality traits/bonds/flaw/ideals" nonsense. (I initially liked that 5e basically makes it a rule to have those things on your character sheet, but I absolutely loathe how it's basically impossible to get most players to use anything other than the SUGGESTIONS of GENERIC traits to the point that I wished they just left a big blank spot on your character sheet with "backstory" like previous editions.) This character is an escaped slave that murdered her master and ran away, and her bonds are her fellow slaves (or "troupe" because he used Entertainer background), which didn't help her or go with her, and the player won't give me any information about who these people are even when I say that they don't really qualify as bonds if there's basically nothing for me to work with in bringing them into the story. Trying to get this guy to put down anything about his character that could be used in play was like pulling teeth. Then, after the first session, when I was mentioning to him how it was odd how angry his character had gotten (including other players noting it was odd at the table) over the 10 gold pay for the trivial job the PCs started the game doing to get them into the starting town, he said he'd had to act that way because his character doesn't know the value of money... somehow... because up until basically yesterday, apparently, she had been a slave, and she was acting out of a total lack of knowledge of what money is. This was not anything in the backstory written for this character, nor had he ever mentioned it during play. In fact, I'm half convinced it was made up after the game as a retroactive rationalization for the character's behavior after everyone thought the character was behaving strangely. Everything I did with this player was him giving me the barest, most generic stuff possible, and when I tried probing it, or giving suggestions of ways to add details like maybe DESCRIBING even the most basic facts (like the number of them) of the most important people in this character's life, he would get angry because those suggestions were trying to "rewrite" some part of some apparently massive hidden backstory he refused to share with me. The player just kept getting offended when I started trying to talk to him about communicating what kind of character he was trying to play to me so I understand the character's goals and make content that fits that character and their place in the world, and he basically just shut off all communications from then on.

    • @nickwilliams8302
      @nickwilliams8302 5 лет назад

      @@WraithMagus
      Oh, Jesus. I would have drawn the line when he interpreted, "There is no Raven Queen in my setting." as "playing his character." Huge red flag.
      Just to rub it in, my current group of players is _awesome._
      :)
      But read the article, I think you'll like it.

  • @dyykaacovers
    @dyykaacovers 4 года назад +1

    The first minute is the type of humour i watch these videos for

  • @CABerlitz
    @CABerlitz 5 лет назад +39

    Willing conspirator is such an ominous title... Great spirit for the video as well

  • @acrylicchemist1432
    @acrylicchemist1432 5 лет назад +2

    I had a player get captured by dopplegangers and be replaced by one of the dopplegangers. Perfect betrayel when the player stabbed a character in the back and fled; the party chased the doppleganger, rescued the player, and everyone had a blast. The key to this story is that it wasn't a direct player betrayel, so it helps avoid unhappy players

    • @GeneralAvispa
      @GeneralAvispa 5 лет назад +1

      I really like this alternative to a player based betrayal. My next campaign is going to heavily involve aberrations so I have been thinking of doing this kind of betrayal

  • @BklynConan
    @BklynConan 5 лет назад +34

    Dammit Matt, started watching this in my office and broke out in laughter when you just walked off whistling.

  • @ZlashQu
    @ZlashQu 4 года назад +1

    This video is so high res that you can spot and be distracted by the rogue moustache hair by Matt's nose on his right side.

  • @williamdegrey
    @williamdegrey 5 лет назад

    I've pulled this off. In another fantasy rpg, two players were playing brothers. One brother was actually brainwashed by the bbeg, but no one ever suspected until the end of the campaign and it worked soo good. it all ended very cinematically in a fight between brothers and the "good" brother managed to beat the "evil" one and with an awesome speech plunged his dagger in his brother's chest.
    It was awesome for everyone!

  • @eveescastle5866
    @eveescastle5866 5 лет назад +1

    I distinctly remember a moment in a campaign I was playing in where I took an unexpected opportunity to make a break at my goals.
    My character was a half elf time wizard who was a fugitive on the run from this cult she was indoctrinated into at a young age, anywho along the way she came across this demigod who wanted to see a bit of mischief and gave her partial information and expected her to figure out the rest of the story, well, along the way the party had come across this demon who was possessing this little girl who they grew close to and in a sudden moment made a deal with the demon to free them from their prison in exchange for knowledge.
    At that point it became the party Versus me and it led to an interesting roleplay moment where they learned she didn't care what happened so long as she got her answers, proving she was a bit of a loose cannon.
    Unfortunately that campaign ended prematurely and I never got to see the end of that, but it was a fun moment for everyone.

  • @buckhunt6832
    @buckhunt6832 5 лет назад +5

    Last time I was this early, Blackbottom was still a free city

    • @Hazel-xl8in
      @Hazel-xl8in 5 лет назад +2

      Buck Hunt blackbottom was still a city

  • @DandelionDogged
    @DandelionDogged 5 лет назад

    I have had the party surrender scenario work *once* and it is because I was with a group of players I'd been playing with for years. I looked the lot of them in the eye, and said "Okay, this can go one of two ways. You can win and go home with your loot, or you can lose and something *really cool* will happen. What'll it be?" and let them pick. Which is why "work" was in quotes above. They chose to surrender to see my cool plot, but I'm not sure that counts.

  • @Uther1313
    @Uther1313 17 дней назад

    I have managed to pull of a betrayal arc really well once. The Wizard used a Wish spell to have access to all of the arcane spells. She was instantly transported into a massive library where she began to copy and steal hundreds of spells from lost tomes found on the shelves only to be contronted by the owner of the Library, the Lich Larlock. The Lich offered to spare her life in exchange for lifetime service to the Lich. She was free to go for now but would be called upon at a later time. She was teleported back to the party and for several levels of the adventure continued to work with them until they entered a divine sanctuary of the party's Cleric's faith and the Wizard was unable to receive a blessing. Everyone looks at her like what??? She then became and NPC adversary to the party and I co-DM'ed with that player for the rest of the Campaign. They subsequently ran the next campaign with the Wizard as the main BBEG. 20 years later and we still talk about it. All spontaneous and completely unplanned.

  • @justinz9225
    @justinz9225 5 лет назад

    I did player betrayal with a guest character, it worked a lot better because there wasn't a massive rift between the core party, but still a big element of surprise when their guest (also a friend) betrayed them.
    Not only that, he escaped, so there's a possibility for a reunion and possibly working together again, since the betrayal was under morally murky circumstances. There may be a redemption story there.

  • @hommedegout
    @hommedegout 5 лет назад +15

    When I read the title I thought about "What's a paladin ?" :D

    • @Wraith425
      @Wraith425 5 лет назад +7

      Betrayal!
      Betrayed me!

  • @stevencooper1103
    @stevencooper1103 5 лет назад +1

    One of my players is playing a necromancer and is about to multiclass (flavor reasons, not gaming reasons.) Into warlock, specically a warlock of Orcus. Can't wait to see how the party takes it. The other 2 members are a spore druid and a rogue/bard.

    • @nickwilliams8302
      @nickwilliams8302 5 лет назад

      How do you multiclass for "flavor reasons, not gaming reasons"? Classes are a conceit of the game system.
      A PC can be a follower of - even sell their soul to - Orcus without multiclassing.
      Multiclassing isn't going to make it any easier to roleplay a PC as a follower of Orcus.
      I don't mean this to be antagonistic, I just never understood why people did this. A necromancer is _already_ a _perfect_ follower of Orcus.

    • @stevencooper1103
      @stevencooper1103 5 лет назад +1

      @@nickwilliams8302 it's just a game, dude, different people play it differently.

    • @nickwilliams8302
      @nickwilliams8302 5 лет назад

      @@stevencooper1103
      Agreed.
      It's just, from my perspective, there's few ways to get the "flavor" of being a follower of the Prince of Undeath than ... being better at Necromancy.
      This is just a suggestion - you do you - but maybe the Blessings on p. 227-8 of the DMG or the Dark Gifts from Curse of Strahd (if you have access) might be a better way to show the character gaining Orcus' favour. Homebrew something out of those. The PC gets a benefit that comes with something that marks their new allegiance.
      Maybe the character gets a +1 bonus to AC and saves (Blessing of Protection), but starts to look like an undead creature himself (Gift of Zhudun). Rework the Blessing of Valhalla to summon Ghasts instead of Berserkers.
      From what you've said, you want a cool moment at the table when the other PCs realise this guy's gone all in and is now infused with the unholy essence of Orcus, Demon-Prince of Undeath himself. That sounds awesome.
      I just think that if the other PCs find out that the Necromancer just sold his soul for two cantrips and two first level spells, they're likely to laugh, tell him he's a moron and that he shouldn't sign things after he's been drinking.

  • @keishii2648
    @keishii2648 5 лет назад

    I played a lvl 20 oneshot not too long ago and I had multiple character ideas I let the other players pick from, but some of the character options were trapped. Well I ended up as a LG tank (Devo Pally), one option was a NE healer (druid/rogue). After the adventure was over assuming I was alive my character would offer a fine bottle of wine worth a fortune to celebrate (its worth is partly because of all the POISON)! Midnight Tears to be exact! LOTS of it! And, once it hit midnight I would have my character stab a PC (after they wake up, but still prone, from taking the first bit of poison damage so I don't crit them) with a (normal...) knife coated in Purple Worm Poison! After the failed assassination I would then teleport/run away and write up an epilogue that despite not being able to kill them I now have first hand knowledge on how they fight and will prepare... Basically ominous foreshadowing meant to go nowhere.

  • @11rchitwood
    @11rchitwood 5 лет назад

    Played a magician (an arcane trickster rogue) whose show runner and best friend (a lore bard) betrayed him by succumbing to the final boss (an aboleth) who offered him unlimited bard power. It was an epic and bittersweet ending to a campaign. After the final boss was defeated, my PC peaced out unnoticed by the rest of the party. I still dream of the day when we recommence that campaign and our characters meet again.

  • @deltaphant_
    @deltaphant_ 5 лет назад +30

    I would never be able to do this in my campaign, the other players would be quite salty

    • @kobrakadabra7669
      @kobrakadabra7669 5 лет назад

      Than do it just to see their reaction and to subvert their expectations

    • @googleisterrible6843
      @googleisterrible6843 4 года назад

      @@kobrakadabra7669 thanks rian johnson

    • @ididathink5295
      @ididathink5295 4 года назад

      Kobrakadabra ummmm no i hope you not dming

    • @oz_jones
      @oz_jones 2 года назад

      @@kobrakadabra7669 *then

    • @cybercase_7807
      @cybercase_7807 2 года назад

      To freak out my players I just started by asking all of them privately if they'd like to be a secret bad guy just to sow distrust when I pick one

  • @nightbeach84
    @nightbeach84 5 лет назад

    I feel like if there was someone planning on betraying the party, it'd be a good idea to weave some type of backstory for them to where maybe they are doing the betraying in order to save something dear to them like their kids or something. Thwart this groups advancement and stop them, and we'll take your imprisoned kids out of the 9th gate of hell. I feel like it'd be the easiest way to have the party still retain the group vibe afterwards while also getting this huge dramatic event. Still, just having an evil char in the game sounds cool regardless of their backstory. I had a rogue play once who held a sentient blade that would whisper the names of people who needed to be killed, they would be dispatched by the blade itself if they did not do the deed -- one of the names was a player in the group. We never got to finish that campaign, group fell apart, but I feel like that would have made for some great gameplay, but also could have pissed off some people haha.

  • @CondensedMalk
    @CondensedMalk 5 лет назад +2

    Just ended a short evil campaign based on betrayal, where right at the end the Bard betrayed the party.

    • @novaoneactual2809
      @novaoneactual2809 5 лет назад

      I was that bard! I learnt betrayal from you Mr. Coleville. I learnt it from you!

  • @ilcuzzo12
    @ilcuzzo12 5 лет назад

    Several years ago my DM and I conspired to do that very thing. My lawful good paladin of heironeous went full blackguard of hextor and the party was thrust into the planes by the bad guy to go acquire powerful plot items. It was a great story twist and the party, though unbalanced by the development, was still a party. When it works it can be awesome.

  • @adammiller4473
    @adammiller4473 5 лет назад

    Great advice up front! Glad to have the 'running the game' titles back

  • @TheS0ris
    @TheS0ris 5 лет назад

    I had a nice betrayal in one of the games im in a couple days ago.
    We were a group of 5, me and one other dude were both guards and together with the others we have been looking to solve some murders.
    Turns out the other guard has been the murder the entire time, it was really well done by our DM cause he always dropped small hints so when we found out we all went like "Ohhh thats why".

  • @PhileasLiebmann
    @PhileasLiebmann 5 лет назад

    UNDER 10 MINUTES!!! The Faceless Guard has infiltrated MCDM Productions!

  • @Yasac
    @Yasac 5 лет назад

    I've only tried some betrayal situations in regards to party vampires. It worked ok, in retrospect I think I would have talked more with the players to get them in on it. I prioritized the secrecy of the vampire succumbing to their need for blood and bite another player in a 1 on 1 session. Neither of them were surprised or upset especially since it got resolved fairly easily. But getting them in on it early on would have been much better for them to get more emotionally invested in it in hindsight.

  • @jaycub8547
    @jaycub8547 5 лет назад

    I recently betrayed the party in my game, it was incredibly dramatic and I ended up taking out the party paladin before the group had to flee the battle with only enough of the body of the paladin to cast Reicarnate and bring him back as most likely something other than a goliath (his original race). Now im a reoccurring villain, which is going to be great because my character was originally everyone's friend and most trusted ally.

  • @brockkelly4841
    @brockkelly4841 5 лет назад +3

    You didn’t mention the dubaleedoo or the blah blah. I knew it wasn’t over.

  • @epickithri
    @epickithri 5 лет назад

    It's an interesting video and i think it's one of those times that needs to be metagamed, like when we were planning out a barbarian betrayal we had another player from the game in call planning it out with us which allowed us to keep it from happening in a fight where the party would be trying to put down a barbarian at the same time it needs metagaming so that players don't end up hating each other cause especially if it's being used to phase out a character who's character story takes them out of the party. That's something that may have caused the bad taste in the wizard's mouth even after the time because it wasn't metagammed in such a way that the players knew it wasn't the player it really was the character following orders. Its where there is a misconception that the fighter in that example from the video was thought of as a wangrod even tho it really was part of the plot.
    I know metagaming is usually thought of as negatively but in this case it might have kept players from hating each other.

  • @almightysmeg5482
    @almightysmeg5482 Год назад

    He's whistling Brazil!

  • @LordSephleon
    @LordSephleon 5 лет назад +1

    Betrayal is a flexible thing, and generally speaking, betraying the whole party seems to be seen less negatively than singling out one or two players, especially if, as Matt said, the party still technically "wins."
    About eleven years ago, I played a short 3.5 Forgotten Realms adventure game (a few sessions) where I was a NE Human Bard1/Rogue4/Assassin2 who was a devoted follower of Cyric. The character's false identity was that of a happy-go-lucky bard, and I played it up as such, relying heavily on my Bard skills and hiding the uniquely Rogue and Assassin skills (namely: Sneak Attack, Death Attack, and poison use). Now, of course, some of the other players metagamed and figured out that I wasn't a full bard when I my abilities weren't quite up to snuff, but I would bluff my way through it with roleplaying by saying that I had picked up a few other useful skills in my travels that detracted from my bard training (not exactly a lie). I would only roll actual skills when others insisted on trying to see through my ruse, but my Bluff check and Charisma score were high, and I took feats that improved my social and "roguish" skills as much as I could.
    My character was tasked by a disguised gnome cleric of Cyric to find a specific relic that would aid in bringing Cyric's influence back into the world. My pre-game information was that the gnome had hired a party (the other players) to go into a ruin to find or do something that was completely unrelated to my own task, but where the gnome believed the relic to be located. I did my best to actually help the party, providing minor boosts and even using countersong against a sonic effect (I vaguely recall harpies, but I'm not sure). Mostly, though, I skulked around the battlefield and struck at foes occupied with our fighter using a sword (usually poisoned when the others weren't looking) and dealing sneak attack damage in secret. The sword itself was barely magical, maybe a +1 weapon (as my "real" magical weapon was a dagger hidden in my magical boots), but the aura convinced the casters that the sword itself provided the extra damage I was pulling off. I once prepared a Death Attack for a priestess of Loviatar when she started scourging one of the players, but when I realized that the character was a masochist, I stayed hidden in the shadows and just snuck back out, with none the wiser. Hell, I even saved the fighter from being eaten by something with tentacles or webbing (can't remember what it was), although I accidentally fumbled and nicked him - I gave him one of my healing potions to throw off any possible suspicion.
    Anyway, I spent the entire adventure helping the party, and we finally came towards the end. I discovered the relic near our final destination, so I used Sleight of Hand to take it without being spotted and pocketed it, then helped the party win the boss fight. We returned to the gnome cleric (who, hilariously enough, had been the one to give the party their quest in the first place), and I gave him the relic. In the final moments, we were suddenly teleported to some surreal landscape, and while the party looked around in shock and confusion, I simply grinned and said, "This humble servant welcomes your graceful presence, Lord Cyric." And the session - along with the adventure - ended there, much to both the shock and astonishment of the other players and the DM.
    And yes, a lot of subtle note-passing occurred with the DM to maintain the secret. I can't remember how we managed to pull it off for as long as we did before one of the other players actually made a comment about it, but I remember I sat next to the DM and would write something on my actual character sheet for him to see (usually among "math computation", then I'd erase it sometime later when the others were occupied with the flavor text. Other times, he'd ask to see my character sheet and write something on it for me, then hide that fact by making me roll a saving throw or skill check that he knew I had a decent chance of passing and coming up with actual consequences.
    Great times. :)

  • @rafaelbrandao4059
    @rafaelbrandao4059 5 лет назад

    That's some excellent Ferris Bueller stuff there!

  • @arandombard1197
    @arandombard1197 4 года назад +1

    An alienist is not somebody who summons aliens. It was an early name for a Doctor that specialised in mental health problems.

    • @oz_jones
      @oz_jones 2 года назад

      So they summon mental illnesses?

    • @arandombard1197
      @arandombard1197 2 года назад

      @@oz_jones No.

    • @oz_jones
      @oz_jones 2 года назад

      @@arandombard1197 :(

  • @marshallsonsteby3862
    @marshallsonsteby3862 5 лет назад +1

    Betrayals need to be used with a group that is comfortable with things not going like they thought it would in their heads.

    • @nickwilliams8302
      @nickwilliams8302 5 лет назад

      No. Most groups are pretty comfortable with the unpredictable nature of the hobby. That's not the issue.
      What you need to be sure of is that the friendships in the group are strong enough to survive someone bringing a traitor to a team game. That is, that the players will percieve this as simply a character/story issue and not the DM conspiring with an ostensible team member to fuck over the other players.
      Intra-party betrayal is a huge risk on the part of the DM and it's the DM who bears full responsibility if it breaks the game (and possibly the friendships). It is absolutely _not_ the fault of the betrayed players should _any_ of them not happen to find being betrayed by their alleged ally and ostensible referee "fun".

  • @F4R207
    @F4R207 5 лет назад

    Always play to entertain, no matter player or game master, always play to entertain your fellow participants.

  • @Kellywho5
    @Kellywho5 5 лет назад

    This video looks so crisp.
    Also great content as always.

  • @NintendoCuckooBird01
    @NintendoCuckooBird01 5 лет назад

    Matt has such a pleasing face

  • @Ultimus31
    @Ultimus31 5 лет назад +2

    "Go forth and betray your friends!"
    I see Matt plays Munchkin too.

  • @zep909
    @zep909 4 года назад

    Imagining a 'The Room' inspired D&D campaign....
    "Why Lisa?! Why?!"

  • @lethe5052
    @lethe5052 5 лет назад

    Love your videos Matt! Keep it up!

  • @MrResident25
    @MrResident25 5 лет назад

    I was betrayed in a 2 player campaign. We were playing Cyberpunk and my friend conspired with the GM to betray me once we had finished the mission.
    He used his 20 nomad friends and a mounted mini-gun to try and kill me.
    I hated my friend for the duration of the combat and half an hour after that.
    Was it super epic fight when I killed 12 of the nomad and my friend's character in single combat? Yes! Did I hate my friend for a while for betraying me? Yes!
    It was really fun, but one should be prepared for some insults to be thrown at them afterwards

    • @oz_jones
      @oz_jones 2 года назад

      I mean... that kinda comes with the territory, choombata.

  • @johnnyctant
    @johnnyctant 2 года назад

    lol... Wangrod defense straight into conspiring with players against players.

  • @douglasbaiense
    @douglasbaiense 5 лет назад +2

    I don't like that. It seems a very risky move with a low chance of getting everyone happy at the end. It is very hard do pull off, as you will need really mature players and also make the treason in a way that it seems fair, not forced to just be revealed in a key moment. Also, this will reflect on future games with the same group, as everyone will most likely distrust each other, what can be a pain in the neck for the DM, depending on the type of campaign you are having.

  • @tomhazell983
    @tomhazell983 5 лет назад

    I bring the axe down and chop my hand off, put Vecna's hand on, use my healing pool to heal and *thud*teleport out, "I'm sorry, it was just business. Until we meet again..."

  • @jaromgregson8923
    @jaromgregson8923 5 лет назад +1

    I had wondered how long you would whistle. I legit thought it was you whistling for the rest of the video.

  • @jessebeckstead996
    @jessebeckstead996 5 лет назад

    Matt: How can I show off my whistling skills in a video?

  • @GrimmDelightsDice
    @GrimmDelightsDice 5 лет назад +2

    I had a whole huge comment half written out but then my partner texted me to come save a sick pigeon and that was more important so...
    Good video thanks for the content :)

  • @Jmcculloughc1350
    @Jmcculloughc1350 5 лет назад

    Sweet Tantive IV

  • @royjaskowski905
    @royjaskowski905 5 лет назад

    1,000 deaths are not enough for Yueh!

  • @KingXOreo
    @KingXOreo 5 лет назад

    I felt betrayed at the beginning of this video

  • @pogotheclown6088
    @pogotheclown6088 5 лет назад

    If they never really liked you does it still count

  • @gus554
    @gus554 5 лет назад

    DECEPTION!

  • @zeoclash
    @zeoclash 5 лет назад

    But what about sleeper agents betrayals that neither nor the character wanted to happen

  • @ebmusicman84
    @ebmusicman84 5 лет назад +2

    The best advice I ever got about betrayal is that the moment a PC betrays the rest of the party they become an NPC under the control of the DM.

  • @Strilar667
    @Strilar667 5 лет назад

    Anyone know what tune he was whistling?

  • @seamusallen3839
    @seamusallen3839 5 лет назад +10

    At some point you should find a 30 second piece of advice and do that for real.

  • @richardb4665
    @richardb4665 5 лет назад

    Who is the "we" behind Strongholds & Followers?

  • @Menmenthealth
    @Menmenthealth 5 лет назад +475

    Matt you left your camera on, Matt, Matt. Your camera.

  • @werekid
    @werekid 5 лет назад +1292

    I was so ready to listen to Matt whistle for 9 minutes

    • @KreativAce
      @KreativAce 5 лет назад +84

      We got cheated out of quality content

    • @anotherone5235
      @anotherone5235 5 лет назад +84

      It was the ultimate betrayal.

    • @TabletopBlacksmith
      @TabletopBlacksmith 5 лет назад +2

      Lol same

    • @Ephsy
      @Ephsy 5 лет назад +5

      @@anotherone5235 We're in the Endgame now.

    • @patrickmbahi5177
      @patrickmbahi5177 5 лет назад

      As he walked away from screen I glared with a makayla Maroni is not impressed look lol

  • @JirkaKunst
    @JirkaKunst 5 лет назад +281

    "Go forth and betray your friends!" -- Matt Colville, 2019

  • @jaredatkinson1071
    @jaredatkinson1071 5 лет назад +497

    I like they new shorter format under 40 seconds

    • @McNottagoose
      @McNottagoose 4 года назад +4

      Keep watching, it's a lot longer. Like almost 10 minutes

    • @johnnyc.3849
      @johnnyc.3849 4 года назад +10

      Zack 1. That comment is a year old. 2. r/woooosh

    • @McNottagoose
      @McNottagoose 3 года назад

      @@Dehalove maybe you should watch it - matt didn't make any jokes.

    • @lukecroston9577
      @lukecroston9577 2 года назад +2

      Come on zach, take the whoosh and leave

  • @tearstoneactual9773
    @tearstoneactual9773 5 лет назад +154

    "Nothing personal. It's just business." - Arkhan the Cruel

    • @dubbingsync
      @dubbingsync 5 лет назад +16

      One of the best betrayals I’ve seen in anything. Because I had no idea it was going to happen. Though when I read Arkhan was an “Oathbreaker Paladin” it made sense.

  • @LouDaTrojan
    @LouDaTrojan 5 лет назад +131

    The biggest betrayal was when my party was poking around the ruins of an old cave my DM made us roll initiative. An ancient red dragon had woken up and blocked our exit. We were only level 3.

    • @auroralee
      @auroralee 5 лет назад +31

      On nom nom...
      One player in my party REALLY wanted to have a tragic betrayal, but was so pure Lawful Good that there's no way his Loxodon cleric would do that. He actually came up with something genius, having his character sacrifice himself to heroically save the party, only to return as a Lich, enslaved by the final boss. I got to narrate his fantastic death scene, but I can't wait for him to fight on MY side in the final battle as a zombie elephant.

    • @ilcuzzo12
      @ilcuzzo12 5 лет назад

      LOL

    • @theophrastusbombastus1359
      @theophrastusbombastus1359 5 лет назад +27

      That's not so much "betrayal" but more kinda "DM Dickotry" imo

    • @LouDaTrojan
      @LouDaTrojan 5 лет назад +13

      @@theophrastusbombastus1359 he promised us there would be treasure there, but there was only death. death and suffering

    • @kmcd6140
      @kmcd6140 5 лет назад +1

      Well, if it just woke up, it probably wanted an update on the local news/history. Before breakfast, that is.

  • @thehulkster9434
    @thehulkster9434 5 лет назад +42

    1 - An unplanned betrayal is likely to be a problem. If you have a player who decides mid-session that they want to side with the villain, that might be a good place to at least pause the session and have a conversation.
    2 - The player betraying the party should understand that it means the end of their character as a PC. Trying to fold someone back in after they betrayed the party doesn't work well unless you have a group that is really into espionage and double dealing, or have a very good reason why they should set their differences aside.
    3 - The party should still have a reasonable chance at winning, even with the betrayal (you probably want to weight things even more in their favor with betrayal, because another player causing a tpk through betrayal is probably going to be much, much worse than a tpk because of bad rolls or bad decisions).

    • @nickwilliams8302
      @nickwilliams8302 5 лет назад +2

      Agreed. Particularly with #2.

    • @oz_jones
      @oz_jones 2 года назад

      Yeah, my character would kill on sight if he was betrayed. He doesn't suffer traitors, because loose lips sink ships.

  • @fabledredeyes
    @fabledredeyes 5 лет назад +167

    Foreshadowing is what makes this kind of stuff work, if at all.
    Surprises are welcome when they're good. Bad surprises need buildup.
    Also "degenerate play"
    Stealing this term.

    • @gnarthdarkanen7464
      @gnarthdarkanen7464 5 лет назад +2

      Jeez... all you'd have to do is come by my Table... a room fuller of degenerates has never existed.
      ...even on Mos Eisley. ;o)

    • @arbe7179
      @arbe7179 3 года назад

      Agreed. A complete failure on behalf of the DM. A deliberate disrespect for the time investment of the players.

  • @Kevlar-78
    @Kevlar-78 5 лет назад +103

    "You're still here ? Go home... Running the game is over ... Shoo!"

  • @Apollo9898LP
    @Apollo9898LP 5 лет назад +90

    i really wanted the video to be over at like 20 secs in and it just be 9 minutes of nothing on camera

  • @bonzobuttjr5548
    @bonzobuttjr5548 5 лет назад +16

    I saw you in person today but I was too scared to interrupt your conversation I just wanted to say hi and I love your content it’s been so inspirational for me!! I am literally still vibrating from the excitement of seeing you and hearing your voice in person.

  • @chubbs373
    @chubbs373 5 лет назад +22

    Milked that joke for far too long and I am so happy.

  • @MrTombombodil
    @MrTombombodil Год назад +3

    I think one important part of having a betrayal not leave a bad taste in someone's mouth, is make it so that the betrayer is pursuing a goal that isn't mutually exclusive with the party's goal, basically they betray the party to get what they want (money or some information or something else) and so they pursue that goal in the final set piece instead of helping the party do whatever they're trying to do, and so the result of betrayal is that they're down a party member, and maybe that party member is doing some things that interfere with what they're trying to do but both the betrayer and a party can still technically succeed

  • @seanhillman1016
    @seanhillman1016 5 лет назад +28

    Another piece of advice: if you find that one player in your group constantly wants to betray the party, steer away from using that player or their character. Some players live in that mode and while they may be good players, it gets old quick watching them stab the party in the back. For practical reasons as well I would avoid it, ie the other players will always expect that character of betraying them.
    In addition some RPGs, Cyberpunk and Shadowrun for instance, have a higher chance for players to sell one another out. Different paradigm than D&D, but still take the video's advice and be careful when you do it.

    • @nickwilliams8302
      @nickwilliams8302 5 лет назад +4

      I've actually heard the term "Shadowrun Effect" used to describe the point in a betrayal-overload game where the players work out that it's way less trouble and way more profitable to just shoot Mr. Johnson in the face and sell his organs on the black market than it is to take the job.

    • @seanhillman1016
      @seanhillman1016 5 лет назад +1

      @@nickwilliams8302 Yeah I mean, that is true but unless they are very smart, that will only work once. In theory.

    • @nickwilliams8302
      @nickwilliams8302 5 лет назад +1

      @@seanhillman1016
      The point is - since Shadowrun is pretty much _about_ a group of ne'er-do-wells accepting jobs from the "Mr Johnson's" of their world - once you reach that point, you can't really play Shadowrun any more. Betrayal overload destroys the basic premise of the game. You need the players to actually _accept_ the jobs that are offered or there is no game.
      Betrayal works only when it's used sparingly. It needs a background of some kind of trust in order to have impact.
      A good analogy might be the Batcave. Some of the most awesome Batman stories ever have been when his sanctum has been invaded by his enemies. But these stories are awesome precisely because the Batcave is _normally_ an inviolable sanctuary.

  • @Tresquall
    @Tresquall 5 лет назад +35

    Matt used a phrase here: "distinctly un-fun."
    I have been betrayed in a D&D campaign, and yes, it wasn't fun. In fact, it was infuriating. It changed my mood during the game, and for the rest of the night. But it was *profound*. It was extremely memorable. In fact, it was memorable because the game moved me so much. I think these experiences are all valid and worthwhile... Depending on the players at the table, of course!
    You all know your tables better than anyone else - I just wanted to give my own insight :D

    • @DimitriosDenton
      @DimitriosDenton 4 года назад +1

      Reminds me of an article by Warren Spector (of Deus Ex fame) ""Fun" is a Four-Letter Word
      "

  • @minelegend6557
    @minelegend6557 5 лет назад +25

    One of my players just asked about being a traitor the other day while planning for a campaign next semester. Thanks for the perfect timing.

    • @auroralee
      @auroralee 5 лет назад +2

      The best (or worst) betrayal is from the person you least expect it from.

    • @ebmusicman84
      @ebmusicman84 5 лет назад

      One additional piece of advice I would give is that the moment the PC's betrayal becomes known to at least one other PC the betrayer should become an NPC under the DM's control.

    • @minelegend6557
      @minelegend6557 5 лет назад +1

      @@ebmusicman84 I've been talking to the player about how he wants to handle the betrayal, swapping control of the character over to me, or if he wants a redemption arc where he debates which side to be on.

  • @kevincullen6627
    @kevincullen6627 5 лет назад +40

    EVERYBODY BETRAY ME, IM FEEDUP WIt This World

  • @donc.7465
    @donc.7465 5 лет назад +4

    This video couldn't have come at a better time. One of the characters in my campaign was killed in our last session. I (the DM) was very disappointed it happened because I liked the character's backstory and had worked with the player to come up with a cool espionage angle that we were both really enjoying up to this point. After going through the stages of grief with this character death, we both (independently) started thinking about his next character, and had a meeting about it a week later. It turns out we were both interested in his new character being immersed in the spy story some way. The player had some excellent ideas that he wanted to run by me, and then I suggested the possibility that his new character could be a double agent, a sleeper, only to be revealed much later in the campaign and betray the party at some critical point. The way his eyes lit up I could tell he was VERY excited/intrigued by this idea. I did suggest that it would likely mean the end of his character at that point, but the payoff might be epic. He's thinking about it. Thank you Matt for the words of caution and advice on trying to make sure that this is epic without tearing apart the group and ruining the whole campaign.

  • @andersonneil2293
    @andersonneil2293 5 лет назад +7

    I had a party betrayal that was zero sum that went well, but i did it during a one shot. It was very fun and everyone had a good time, also technically everyone lost.

    • @Bluecho4
      @Bluecho4 5 лет назад +3

      In a one shot, there's very little for the players to gain or lose from the experience, in terms of "character advancement". The characters come into existence when the one shot starts, and disappear forever when it ends. (Unless they don't). So you can really go hog wild, with the understanding that nothing really matters.

    • @oz_jones
      @oz_jones 2 года назад

      @@Bluecho4 Especially if you are playing a pulpy adventure. Betrayal almost comes with the territory.

  • @Bluecho4
    @Bluecho4 5 лет назад +16

    To quote Alucard, from Hellsing Ultimate: "Traitors die ignominious deaths. Always."

  • @CynUnion-ji9uj
    @CynUnion-ji9uj 5 лет назад +3

    I had an unexpected betrayal and it worked really well. In a Star Wars game the party had been working for Rednax the Hutt, a crimelord and Rebel Sympathiser. One player was a Rebel Spy and another was an imperial spy. The Imperial Spy had apparently conviced two of the unaligned players to join the Empire. So when The Empire kicked in the door the Rebel Spy tried to save the party, only to be betrayed(but they escaped) and even I, the GM, was like "Whaaaaat," but in a good way. So now there's two concurrent stories about the Rebel Agents and Imperial-Employed mercs trying to defeat the other.
    When the betrayal happened i decided that this session would be the end of this Campaign Episode. So now I'm simply trying to figure out how to get the game off the ground now that there are 2 distinct groups.

  • @shaushaged9659
    @shaushaged9659 5 лет назад +13

    My players are too kind for this to work on. They basically took a goblin as their kidnapped child - refused to let him leave them, and then forgave him when he ended up betraying them as Goblins do. This Goblin - Kredduk - they even made the Lord of the castle they took.

  • @ixelhaine
    @ixelhaine 5 лет назад +12

    In a slight subversion of the "betray the party" trope, I once wiped out my entire party because they wanted to steal from a charity I had donated to. Luckily for my party my weapon had Merciful as one of its enhancements, (late game, 18 - 20 level characters) so it didn't deal lethal damage and everybody woke up in jail the next day.
    (I was a Paladin. This happened in 3.5e)

  • @Areyallok42
    @Areyallok42 5 лет назад +2

    It could have been awesome if the fighter had a clash of conscience and tried to steer the party (or at least his friend) away before reaching their goal. Perhaps later threatening with violence when that doesn't work and get an epic inevitable showdown going between the two friends (cue: 'you were my brother, Anakin').

  • @theDMLair
    @theDMLair 5 лет назад

    Matt, I'm not sure why but in some of your recent videos the audio sounds "tin canny" as though there is background noise (AC units?) in the new studio you're cutting out. I mention because your audio has always seemed really good, especially when you record at home. Anyway, love the content. Keep rocking on.

  • @ericpaisley8501
    @ericpaisley8501 5 лет назад +3

    I was hoping we would watch a middle aged guy fritter away the afternoon. Content gold.

  • @BAHGaming
    @BAHGaming 5 лет назад +4

    Best 32 second video ever.

  • @aidanboyle7374
    @aidanboyle7374 5 лет назад +24

    The beginning made me feel... betrayed

  • @forsakentale
    @forsakentale 5 лет назад +1

    I 100% understand the wizard player. Because in the end, with the fragmentation of the party, the wizard was betrayed by the whole party (for not helping and not sticking by him), not just the fighter character.
    As a DM I also talk to the "to be betrayed" players, especifically to avoid that sort of messy feeling. I prefer to prioritize everyone's relationship and avoid hurt feeling bleeding than the whole "SURPRISE!!!! YOU HAVE A KNIFE ON YOUR BACK!"

  • @Mason_Smash
    @Mason_Smash 5 лет назад +2

    I really like this series but I'm disappointed that you're telling this same story that we have heard at least twice in your other running the game videos. Can't wait until we get something fresh!

  • @johanskofteby2172
    @johanskofteby2172 5 лет назад +8

    My character was a dragonborn paladin who got murdered by an intellect devourer... In session 2... So I played an intellect devourer for 8 or so sessions before the party found out and the bard (played by my fiance) turned an entire tavern crowd into killing him.
    It was glorious.

  • @Stompa95
    @Stompa95 5 лет назад +2

    Not necessarily a betrayal game, but my mate is running a similar concept only the betrayal at the end is apparently any evil aligned members of the party and their respective allies battling it out for the evil throne.
    At least 2 of us are evil and and the other 2 are leaning to the evil side of neutral so I’m looking forward to a potential battle Royale!

  • @MrRex977
    @MrRex977 5 лет назад +1

    Matt, i run games from '92 and my english was did not exist (still not good, coz' i learn only from movies, games and ofc rpg games) back in those times. I find your channel only recently and like to watch, because there is lots of interesting and usefull ideas... also fun to watch. Doodly doo. Peace. Keep up the good "work" and have fun! Out :) Greets from Hungary!

  • @perrycarters3113
    @perrycarters3113 5 лет назад +1

    Had a betrayal in my most recent session. Party was a bunch of slaves forced to serve a merchant who had them fulfil mercenary contracts for him. One such contract was to fight in an arena. After defeating a mounted Wight and his small zombie horde, the Arena's proprietor went to present the party with their prize: An ornate ring of darkened metal, with a black diamond. As soon as the ring was presented, it shot out of his hands. Our Gunslinger managed to catch the ring, but failed the Str check to stand his ground as the ring pulled against his palm, dragging him towards the Wight's now outstretched hand. Our Mystic, unsure of what would happen once the ring got to the Wight, decided to use 'Psychic Hammer' to knock the Gunslinger aside to keep him clear of whatever was about to happen before dashing between the prone Gunslinger and the Wight. The ring went onto the Wight's finger; it reanimated and underwent a transformation, becoming larger and with twisted, shadowy armor. It stood and shattered the arena roof with a blast of magic. As the crowd fled the stands, the Wight's possessed form revealed that a fragment of a Lich's soul survived within the ring, waiting for an undead host to reveal itself. It then offered the party power; it conjured up another ring, and told them to take it and become a vessel for his power, whilst maintaining their will for as long as they lived.
    The table went silent as I looked around at each of them, my own hand outstretched as if I myself was offering this ring. Our Half-Orc Warlord was stone-faced, and I could see his loyalty would not waver from his friends. The Druid seemed aghast at this turn of events. The Monk seemed uncertain of what to do; her monastic training forbade her from pre-emptive attacks. The Gunslinger seemed concerned at his proximity to the Lich-possessed Wight, and he announced that his character slowly stood, still gripping his pistol.
    The Mystic looked me in the eyes and said "I use Psychic Hammer on the Gunslinger, and I take the ring."
    An intense battle followed. The Gunslinger stood again and, stunned at this betrayal by his only friend in the group, used his magical item to turn luck on his side before taking two back-to-back critical shots on the Mystic, downing him but not killing him.
    The Druid summoned a horde of Wolves before herself taking the form of a bear and charging the Lich.
    The Monk got in close as well, as did our Warlord.
    The Lich-possessed Wight fought them back for a time, summoning some empowered zombies to aid him, but eventually saw the tide turned against him. Looking at the prone form of the Mystic-now sworn to serve him and wearing a ring that would eventually corrupt his will-and decided that the Mystic was far more valuable than his own undead form. Using a special ability I had given him to use his zombies and his own health to power higher-level spells than this form had access to, he sacrificed much of his remaining power as well as all of his remaining zombies to heal the Mystic, and then teleported him away using a weaker version of Word of Recall. He was summarily defeated by the party, but the Mystic is now a potential future villain with both psionic abilities and necromantic powers.
    tl;dr our Mystic might end up being the BBEG

  • @tonyb9290
    @tonyb9290 3 года назад +1

    My DM's legacy/homebrew campaign setting had a player that people didn't like playing with because his characters always were betrayers, and often would be the demise of the party and a BBEG for many others after.

  • @cassandralynn1277
    @cassandralynn1277 5 лет назад +10

    As someone who have had players surrender to enemies on multiple occassions, I firmly agree with Matt's "never say never" approach here.
    Also once ran a four-year long Deadlands campaign, which had one of the player's be revealed to secretly be the big bad three years in, and it was a great twist for everyone involved. It helped that the general premise was less "party of misfit heroes on a quest" and more "HBO's Deadwood meets Gothic Horror", so players were already expecting to have diverse interests and ambitions that didn't necessarily always line up with each other even if they were broadly in concert most of the time.