The Metagame in Warhammer The Old World | D6W Podcast #7 ft. Scott Reid

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  • Опубликовано: 16 окт 2024

Комментарии • 86

  • @ForgottenNorthGaming
    @ForgottenNorthGaming Месяц назад +9

    Thank you for having me on! Enjoyed our chat immensely 🥰

  • @buchnejf
    @buchnejf Месяц назад +2

    I'm half way through and enjoying this immensely. Thank you for taking the time!

    • @d6wounds
      @d6wounds  Месяц назад +1

      Glad you enjoyed it

  • @Ultr4l0f
    @Ultr4l0f Месяц назад +3

    Quick feedback as someone about to view this
    No timestamps. And zero graphics. This makes it a bit rough on me as a viewer.
    Doesnt have to be a million timestamps.
    But a handfull?
    "Dragon meta?"
    "Army X"
    "Army Z"
    "Influence of the arcane journals"
    Or even, if you feel like its a ton of work, just a few.
    "Preamble"
    "Forces of Fantasy"
    "Ravening hordes"
    "Future meta?"

  • @Robster5886
    @Robster5886 Месяц назад +2

    I enjoyed the video. In Regards to infantry buffing. Solutions could be the close order keyword only being available for infantry and cavalry of a certain type i.e. heavy cavalry.
    1+ for out numbering the opponent. And the free movement during charing.
    Our gaming group continues to play 8th edition with a lot of house rules. At the moment we are testing the old world combat resolution.
    Old world is played on the side by a couple of people me included.

  • @stephentoal4705
    @stephentoal4705 Месяц назад +2

    Unbelievable!! Seen Scott was on and i thought... Great, that will get me to sleep. However its now 1am and i listened to the whole chat. 😂
    Great listen lads, really enjoyed it. Myself and Jack will hopefully be on Forgotten North soon playing Andys filthy Beastmen.
    Chaos forever!!!!

    • @d6wounds
      @d6wounds  Месяц назад

      Ha, looking forward to it

  • @NisGaarde
    @NisGaarde Месяц назад +4

    Really great discussion! 👌🙂
    In my group we've bumped Rank Bonus back up to +3 for Regular and Heavy Infantry only. Small change, but it does help them out a bit with that extra point of static combat res.
    We've also capped non-base contact bonus attacks to "max 1 per side". Which means you can still do the Drilled "Butterfly Knife" charge and be pretty devastating, but it never really turns into weird LineHammer slapstick.

    • @doubleskulls
      @doubleskulls Месяц назад +1

      Sounds like very sensible house rules to me.

    • @d6wounds
      @d6wounds  Месяц назад +1

      Thanks! It says the whole front rank fighting represents the unit encircling the enemy which I think is quite cool, but it can definitely be taken too far.

    • @NisGaarde
      @NisGaarde Месяц назад

      @@d6wounds Agreed. Anything wider than 10-12 just looks and plays a little weird IMO 😅

    • @edwardnorth4124
      @edwardnorth4124 Месяц назад

      Seems like a good start. I'd like to see the 360 vision arc of skirmishers limited to unit strength 1 and perhaps 2 models.

    • @ThePaintedHope
      @ThePaintedHope Месяц назад

      Is there any reason you guys didn't extend this to Monstrous Infantry? I don't even think it would be good for them since they're too expensive to rank up. Nonetheless I find it rather random to leave them out of that deal.

  • @GoldBawls
    @GoldBawls Месяц назад +1

    Cavalry+dragon+ogre blade+lvl 4 wizard. EVERY ARMY.

    • @d6wounds
      @d6wounds  Месяц назад +1

      Pretty much yea

  • @subedai
    @subedai Месяц назад +2

    I never could understand the "dead game" view with regards to tabletop wargames. All the rules for pretty much all wargames are freely available (either as PDF and/or in ample supply via eBay), figures are now available more widely and in greater variety than ever before (thank you, 3D designers and independent manufacturers), and through the internet, communities can organise and support themselves. I guess it's because I am also in the historical wargames sphere that I consider any game to be alive (if it is actually good). Like chess.

    • @d6wounds
      @d6wounds  Месяц назад +1

      I agree. A game is only dead if people stop playing it, not if GW says so...

    • @d6wounds
      @d6wounds  Месяц назад +1

      Long live 8th edition!

  • @Andy.Tunnadine
    @Andy.Tunnadine Месяц назад

    Really good listen. Hopefully we'll get a game again soon Simon.

  • @Ziomiramiks
    @Ziomiramiks Месяц назад

    this was super interesting, I honestly wish I could smash the "like" button more than once :) here's hoping that something like the Swedish comp does emerge and we can be spared the atrocities of linehammer or avoidance lists

  • @hughallen8027
    @hughallen8027 Месяц назад +2

    Thanks for the episode. I think the onus is on players and event organisers to impose some balance. Tournaments defining their own comp schemes adds fun variety to the hobby. If GW does all the balancing then it steers every event down a single image of how Warhammer is played which could get stale. Looking back at all the Fantasy tournaments I used to go to there were some really creative comp schemes.

    • @d6wounds
      @d6wounds  Месяц назад

      I’m doubtful that GW will produce something specifically for competitive play but as you say I’m sure the community will come up with ways to make it work.

    • @ForgottenNorthGaming
      @ForgottenNorthGaming Месяц назад

      @@hughallen8027 I definitely feel as the game settles people will begin to put things in place to adjust things and balance for competitive play

    • @s2korpionic
      @s2korpionic Месяц назад

      @@d6wounds Been doing it in my games, with infantry and war machine rewarding 50% of its points in VP, with flying behemoths rewarding 200% VP. So far it felt good.

  • @ClydeMillerWynant
    @ClydeMillerWynant Месяц назад

    Thanks for this - an enjoyable conversation. I'm going to keep saying I enjoy your battle reports to encourage further output on that front. Don't forget the Dwarfs though!

  • @treydudley7966
    @treydudley7966 Месяц назад +3

    wrt the early discussion of character focus in this edition, I don’t think anyone is feeling oppressed by spam of the lower strength characters, it’s just the big monsters and level 4 casters. I think that Old World would be really interesting if GW brought back the distinction in list building between Lords and Heroes. Instead of giving each army up to 50% on characters, let them have up to 25% on Lords and 25% on heroes. So yeah, at 2k pts you could still have a beater on a dragon but you aren’t also getting a kitted out level 4 caster.

    • @d6wounds
      @d6wounds  Месяц назад

      Yes the 50% lords was something that GW did to 8th ed and then after it was discontinued the community mostly went back to 25% lords as there were some armies that could get really silly when given a massive character allowance.

  • @havefuntrading6263
    @havefuntrading6263 Месяц назад +1

    Tournaments should be either 1999pts or 2500pts. In first case you need to choose between dragon or lvl4 caster, second case you can take more stuff to deal with the opponent's dragon.

    • @d6wounds
      @d6wounds  Месяц назад

      I agree, you need to either limit character allowance somehow or play bigger games so you can fit in all the tools..

    • @grlmgor
      @grlmgor Месяц назад +2

      Or just limit to say 35% to characters.

  • @doubleskulls
    @doubleskulls Месяц назад +1

    Great vid, subscribed.

  • @jayemcbride6772
    @jayemcbride6772 Месяц назад

    Great video, thanks for the intro to forgotten north, I just subscribed :)

  • @YouTubeuser6294
    @YouTubeuser6294 Месяц назад

    How to make infantry more relevant. Let all rank bonuses stack

  • @Zenfoxgames
    @Zenfoxgames Месяц назад

    Finally someone with more armies than myself! (By one) :)
    My rules change would be to enforce the rule in the book that stomps and impact hits cannot be directed at characters in units of 5 or more. That’s a big buff to characters by making both more survivable against dragons.

    • @d6wounds
      @d6wounds  Месяц назад

      Why would a rule not be enforced?

    • @Zenfoxgames
      @Zenfoxgames Месяц назад

      @@d6wounds Pg 209 Characters in Combat last bullet point. Everyone seems to say that being in a challenge over rides this rule, but nothing in the rules explicitly say this. The FAQ about challenges sort of contradicts this but it's not clear which takes priority.

    • @d6wounds
      @d6wounds  Месяц назад

      @@Zenfoxgames I think the faq is pretty clear that you can stomp in a challenge.

    • @d6wounds
      @d6wounds  Месяц назад

      But yes I see your point.

    • @Zenfoxgames
      @Zenfoxgames Месяц назад

      It’s just frustrating when the interpretation of an FAQ ruins game balance and it’s not clear if it is actually what they were intending.

  • @punchyMiddleEarth
    @punchyMiddleEarth Месяц назад +1

    Characters limited to 40% and not allowing mounts to benefit from their riders wards/regens would greatly improve the game, its as simple as that. For the rank n flank crowd the rank bonus should be moved back up to +3 (not sure why they changed it for this edition).
    Problem is that when the community calls out for a fix GW will come in with its good 'ol nerf hammer and smash it too far into the other direction.

    • @d6wounds
      @d6wounds  Месяц назад +1

      Yes I like the idea of reducing character allowance too.. so youre forced to can't fit in a big killy lord and a lvl4 and a bsb etc.

  • @ThePaintedHope
    @ThePaintedHope Месяц назад

    51:17. I would argue that the best magical missile is actually the one on the bastilladon with solar engine: 3D3 S5 AP-2 at 24".

  • @ThePaintedHope
    @ThePaintedHope Месяц назад

    43:23 I largely agree, except for the fact that it's looking like Empire might be the best gunline in the game.

  • @ScottMcH
    @ScottMcH Месяц назад +1

    "Every Tom Dick and Harry has an Ogre Blade". How dare you! My Duke is called Dave, don't exclude him from taking an Ogre Blade! 😉
    See I don't think the Ogre Blade is under costed, I just think basically every other magic weapon, particularly the common ones, are way over costed so it looks cheap in comparison. The lack of consistent good AP on common magic weapons is what lets them all down. I'd gladly take a sword of might on my duke for much cheaper than the ogre blade, if it was -2 AP. Or the Giant Blade if it had fixed consistent AP

    • @d6wounds
      @d6wounds  Месяц назад +1

      Yea I agree about the Ogre Blade, it's the likes of sword of battle and duellist blades which are overcosted in comparison. However I think sword of might and biting blade are good for the points..

    • @ScottMcH
      @ScottMcH Месяц назад

      @@d6wounds Biting blade is solid and is something I’ve really considered on the duke because of his base strength 5. Sword of might at 15 maybe at what it is, but for 20 points I’d like another AP all the time. Maybe I’m just being too picky though!

    • @s2korpionic
      @s2korpionic Месяц назад

      I'm agreeing it on the opposite, the Ogre Blade is too cheap, and yeah I don't want the state of herohammer that we have now.

    • @grlmgor
      @grlmgor Месяц назад

      Biting Blade, Sword of Might and Ogre Blade are pretty much the only common magic weapon that are good.
      Their are rare cases where example a Headsman's Axe on a Death Hag is good.

  • @radhanisthebold562
    @radhanisthebold562 Месяц назад

    Ah hi Scott, we played in Worcester a few years ago. We had a good game of your empire Vs my lizardmen when i was brand new to tournaments.

  • @andrewhetes1623
    @andrewhetes1623 Месяц назад

    Those Bret armies we're almost identical at the top table of Crown. What are you talking about?
    They had roughly 4 differences in their lists -of which, x1 was an item. The theme was HKB boys and Peg Spam

    • @d6wounds
      @d6wounds  Месяц назад

      Yes I suppose they were - I think we were taking into account that they had both performed very well up to that point and so obviously had the HKB and pegs..

  • @doubleskulls
    @doubleskulls Месяц назад +2

    Would it make sense to allow skirmishers to only charge in their forward arc? They can move / shoot 360 still. We've have to have a way to show the facing of the unit, maybe that's as simple as saying all models must be aligned. Maybe as compensation allow skirmishing units not to be obstructed by their own models when shooting.

    • @ForgottenNorthGaming
      @ForgottenNorthGaming Месяц назад

      @@doubleskulls I definitely think something like that kind of thing has serious potential as a balancing tool 👍

    • @chriscousens111
      @chriscousens111 Месяц назад +1

      @@ForgottenNorthGaming Pretty much just using the 8th edition rules for skirmishers! Quite a few of the issues in the current rules come from trying to reinvent the wheel when they had a perfectly good one they could have copied and pasted (see also random movers).

    • @ForgottenNorthGaming
      @ForgottenNorthGaming Месяц назад

      @@chriscousens111 I agree this is particularly evident in skirmishers and 8th edition rules for them were sufficient in my eyes 👍

    • @ClydeMillerWynant
      @ClydeMillerWynant Месяц назад +1

      @@chriscousens111 "see also random movers"
      Yes, in a game where everyone's charge distance has a random element anyway the random movers don't seem to move very randomly now they can choose not to go the full distance. Particularly noticeable in armies with impetuous where for example a mangler squig is arguably a more reliable mover than say an orc general. Not sure the old rules were perfect though as I think not being able to stand and shoot them has been carried through from the old rules and is nonsense.

    • @doubleskulls
      @doubleskulls Месяц назад

      @@ClydeMillerWynant I love the random movement on the squigs. Knowing exactly what the distance is, and avoiding charge reactions is great.

  • @That_Rat_Bastrd
    @That_Rat_Bastrd Месяц назад

    17:35 it's probably an unpopular opinion, but I love hordes. 40 man blocks just look so much cooler, so much more sturdy and 'army like' than a tiny little 20 man unit that just looks inconsequential.

    • @d6wounds
      @d6wounds  Месяц назад +1

      O yea 100% I love the look of a big horde. Best looking thing you can put on the tabletop IMO. However It was always a bit weird that 9 wide didn’t grant any bonus but then as soon as you were 10 wide that was the magic number!

    • @That_Rat_Bastrd
      @That_Rat_Bastrd Месяц назад

      @@d6wounds that's very fair.

  • @stirnleuchter6165
    @stirnleuchter6165 Месяц назад

    Thanks for the interesting talk.
    Is an Arachnarok, when ridden by a character, not a chariot mount according to Ravening Hordes? Doesn't that mean, that the Bretonnian Duke on his flying pony cannot Monster Slay the Arachnarok as long as it's considered a chariot? Thus Monster Slayer just works on a regular Arok without the shaman on top. Pretty neat and in that context better than the wyvern (or even a dragon), correct?!?

    • @d6wounds
      @d6wounds  Месяц назад +1

      Thank you! I believe the arachnarok gets some of the chariot rules from the Howdah rule but is still a Behemoth so Monster troop type.

  • @TheMurpleMan
    @TheMurpleMan Месяц назад +1

    Where does it say that initiative 0 can't attack or that attack phase ends at initiative 1? Relevant rules I see, Who strikes first: "A model's Initiative characteristic determines when it attacks. Work your way through the Initiative values of the models, starting with the highest and ending with the lowest. Models make attacks when their Initiative value is reached." / 0 Characteristics:
    "If a model has a characteristic of '0', it has no ability whatsoever in what the characteristic represents. This is seen most often with Ballistic Skill, as many models simply lack the ability to make any form of ranged attack.
    If any model or object has a Weapon Skill of 0 then it is unable to defend itself in combat, and any blows struck against it will therefore automatically hit. If at any time a model's Strength, Toughness or Wounds characteristic is reduced to 0, it is slain and removed from play." No mention of 0 initiative. /
    "Choose & Fight Combat
    The active player chooses a combat and, starting with the models with the highest Initiative, attacks are made, wounds inflicted and casualties removed. Then, surviving models with lower Initiative repeat this process until all models involved in the combat have fought." No mention of 0 initiative not participating.

    • @TheMurpleMan
      @TheMurpleMan Месяц назад +1

      Also great conversation! Subscribed.

  • @DungusDingus
    @DungusDingus Месяц назад

    I think light and heavy infantry should get a free combat reform

  • @warpaintjj
    @warpaintjj Месяц назад

    New to this channel, great stuff. Liked & subscribed so count me in. 👍

    • @d6wounds
      @d6wounds  Месяц назад

      Awesome, thank you

  • @WarhoundHobbies
    @WarhoundHobbies 18 дней назад

    It's always meta this and meta that, have y'all ever heard of the broken soap and hot water combo?

    • @d6wounds
      @d6wounds  17 дней назад

      Do tell...

    • @WarhoundHobbies
      @WarhoundHobbies 17 дней назад

      @d6wounds 😆 🤣 Just joking, enjoyed the video. You made some good points about the Echo chamber meta.

    • @d6wounds
      @d6wounds  17 дней назад

      @@WarhoundHobbies 🤙🤙

  • @holydiver539
    @holydiver539 Месяц назад

    I don't know what lies in the North of the country nothing exists outside of Knights bridge. Oh noooo👻👻👻👻

    • @d6wounds
      @d6wounds  Месяц назад +1

      Ha. I wish I lived in Knightsbridge

    • @holydiver539
      @holydiver539 Месяц назад

      @@d6wounds I would amend the game in a couple of ways to make infantry viable. One level four per army
      Max Two Bohemiths
      Max 3 war machines

  • @NateJones10
    @NateJones10 Месяц назад

    IMHO Old World needs: 1) Step up rule 2) Supporting Attacks from the 2nd rank (not the whole front line) 3) If unit is wider, than give it a +1 CR. 4) Go back to +3 Rank Bonus for Close order Infantry.

    • @d6wounds
      @d6wounds  Месяц назад

      With all that though you might as well just play 8th haha

  • @andrewhetes1623
    @andrewhetes1623 Месяц назад +1

    The idea that "8th was unplayable" is just internet echo chamber through "rotten rose tinted" glasses. Every game has a "meta" development, however, I saw as many cannons, and cav armies the first 6-18 months as "death stars" or MSU. While every game needs FAQ's TOW doesn't feel fixable due to it's poor core rules unsimilar to 6th ed or 8th for example.
    As a former 6th, 7th and 8th ed (including 8th comp) as well as T9A player, this edition just feels rushed and unplayable. (Conspiracy theories aside -pushing MESBG releases back to publish TOW sooner and continue their copyrights contract agreements with CA). The entire game boils down to non-rank and flank units, which turns into 360 degree LOS MSU spam, flying units and cowboys. It's boring, feels easily breakable and the least "rank and flank" of any of the editions. If I wanted to play a skirmish game, I would go play MESBG, or 40K.
    The foundation of the rules are the sloppiest edition ever written. This is unfortunate, because the only real way to fix sloppy rules writing is to change the core rules through a new edition -which won't happen within a couple years of release. And additionally, through "dedicated resources" for a team that understands their target player base and has experience in multiple Fantasy editions, not just shoved off to "specialist games" team.
    I love MESBG, but the guys that wrote that game and helped write TOW really didn't/don't understand the nuances of 8th and missed 8th ed quality of life changes when constructing the rules that made the game rank and flank playable and it shows.
    Until a new rulebook comes out, I will continue to play MESBG -a game they writers know a lot about as they are involved at the grass roots level of local gaming within the GBHL, tournaments and more abroad. It's a reason why it's the best GW game system they currently produce (next to Bloodbowl).

    • @d6wounds
      @d6wounds  Месяц назад

      I’m a huge fan of 8th and I think it’s a much better game than OW as it currently stands. I think our point is that the power levels of the armies were unbalanced in 8th and it took a lot of FAQs and comp systems to create a balanced competitive scene. OW is reasonably balanced between the different factions currently, just very unbalanced between troop types. But yes I agree it’s the core rules that are flawed and it needs a new edition to bring back infantry..

    • @andrewhetes1623
      @andrewhetes1623 Месяц назад

      ⁠​⁠@@d6woundsthe faction balance in 8th was lacking, I agree. Perhaps I misunderstood or missed that point you both made.
      That being said I think it’s fundamentally easier to balance factions and change rules within a book than it is to adjust core rules.
      And I would take those issues over core rule book issues.

    • @morerobotwarscontent1476
      @morerobotwarscontent1476 Месяц назад

      @@d6wounds No need to be political. Anyone denying the game wasn't a mess on release is deluded. It was terrible. You could railroad units ffs.

  • @brianabela4533
    @brianabela4533 Месяц назад +2

    Stating a game is meant to be played in a narrative style is just making excuses for poorly play tested and flawed rules. There needs to be a purpose for units in the game, currently, there is no need for most of them. It seems to be giant dragon game.