Hi! just wanted to clarify some things. There is a major difference between " Building " and " Environmental art" in most cases. For this video we will be discussing the Environmental development of games, such as making worlds, world building, how to use the terrain tool! If you wanted to learn how to build using Roblox studio itself! you should start with the video below. ruclips.net/video/EAtKeffHRRI/видео.html With all that being said. i urge everybody to step outside of your comfort zone! try learning blender, and i appreciate you taking your time to read this!
Because the platform is dopamine abuser less than endorsing actual skills and devs that put their life into their art and the get barely 5 players whilst gambling games are around 100k concurrent players each.
fym, hes already working on a game. i think its called dbz exodus or smn. pretty sure he is also a header in environmental too, he mention it in other vid
0:00 Intro 0:42 Finding References 1:20 Compiling Assets 1:42 How to make studio look stunning 2:13 Useful Plugin 2:39 Terrain Tools 4:34 Blocking out our terrain 8:18 Using the Plugin 9:57 Using the Terrain Tools 16:52 Greyboxing 17:52 Placing Rocks 25:10 Fixing color 26:58 Placing Fences 28:16 Placing Trees 30:22 RECAP 30:32 fun tip :D 30:47 Placing even more trees 31:28 Interlude 31:41 Detailing Blockouts 32:24 Adding plants 33:36 Finished Product, Kind of this video was easy to understand, best tutorial maker since 2018
bones u the goat note/edit: for anyone reading, you can try use the brushtool plugin if you find your trees are repetitive, or bland. it automatically shifts stuff around, and randomizes it, allowing you to vary the volume of brush too, making placing easier!
Could you eventually do a tutorial on foliage in blender? Your trees look amazing, and I can't find any other RUclips tutorials that match this level of quality. (Your videos are great by the way, keep up the good work!)
Thanks for the tutorial bones! this will (hopefully) improve my and many others building to hopefully make better games, sceans, and stuff like that! :D
As many tutorials I had seen in the last 5-7 years, yours are the most reliable ones. Even learned a few new tricks. Keep up what you're doing, we could maybe collab one day, do a few projects together in the future. Then again, thank you.
I can’t even begin to describe how useful these videos are. If possible, could you explain how you’re able to stay motivated through large scaled projects or tips on how to better optimize a map with a lot of details/parts?
I'd love to have you review some viewer made places. I recognise my own building techniques here, so it's awesome seeing you mentioning stuff I used to do on autopilot. Subbed
list of stuff you forgot about: optimizing - things the player can not touch should have no collision and you need to simplify the collision of meshes and much as possible. volumetric sound - having trees and water play sound that actually has volume to it adds a lot to the atmosphere. particles - you did have some in the water but leaves falling from the trees or just particles add a lot.
leaves falling from trees is definitely a hit or miss. and for volumetric sound... did you listen to the end?, as for optimization yeah i forgot to add that part into the recording 😭i made a whole section about it
To anyone wondering, PLEASE! SUBSCRIBE!, there's only few people that make this simple tutorials and very educational and not clickbait at all. This guy deserve's for working 7+ hours including editing. All you just have to do is click subscribe and that kind of exchange can foster the community itself and inspire more idealistic craft for beginners including me. I find it enjoyable by just watching this. Its worth my time.
Very informative tutorial I have just one question though. How were the trees made? (I know there's a link in the desc, but I'd like to figure out how to make my own).
Haha its all jokes man, don't worry. other youtubers do it too. I've stated a few times in the past i dont mean to shit on other tutorial creators BUT they typically leave out very important factors or teach you how to make oversaturated low poly simulator games
Good tutorial but tbh nothing matches, from the different shades of green to the house to the terrain to the models like the rocks or tree leaves/plants. They're all too different and just doesn't match the overall build but I do think you covered most of the basics.
they do actually! i know it doesnt feel that way but this is contrast. of course not a conventional use of contrast but nonetheless there is contrast being used - and besides that the house is (like i said in the video) actually made for another project. i just wanted to have a house for the video and not make a new one. :D
I don't know if you will see this comment but, how do I use the textures you are using in the video? I already put the textures in material service but the sand and rock textures aren't showing up on the terrain, please help.
Form reference Style reference Form reference = The reference which dictates the "Shape" of your design Style reference= The reference which dictates the "Genre" of your design, for example your form reference could be a cool looking fantasy house, but your style reference is something that showcases a form of "Stylized, Realistic, low poly" etc, style
@@Brawlstriker89 Roblox terrain has built in LOD where it lowers polygons if it’s further away, and the rocks are SUPER low poly, the trees are a bit dense but they also have some decent LOD where they stop casting shadows, in total the general draw count is around 400k tris in studio
@@bone_blox wow. That’s kinda a lot. I feel like it would affect people playing on mobile for sure. Especially considering this is all just the modeling. Once you start throwing in the scripts for game mechanics I just feel this would be too much wouldn’t it? Mind you, I’m still very much learning. So this is questioning more than declaring.
@@Brawlstriker89 uhhh, no. Most games with full maps with rendering like this get around 3-4M tris, 400k is NOT a lot in this instance, you can play it yourself. I’ve benchmarked it on a few devices and all of them run well, the rocks are super low poly, and if there was an issue with Roblox terrain then every game would lag
Hi! just wanted to clarify some things.
There is a major difference between " Building " and " Environmental art" in most cases.
For this video we will be discussing the Environmental development of games, such as making worlds, world building, how to use the terrain tool!
If you wanted to learn how to build using Roblox studio itself! you should start with the video below.
ruclips.net/video/EAtKeffHRRI/видео.html
With all that being said. i urge everybody to step outside of your comfort zone! try learning blender, and i appreciate you taking your time to read this!
dont understand why no game hires builders like you. its very beautiful
becuz shes bad asf
He probably doesnt do hiring
Because the platform is dopamine abuser less than endorsing actual skills and devs that put their life into their art and the get barely 5 players whilst gambling games are around 100k concurrent players each.
maybe because most games are just cashgrabs and purely for money and very little actual games
fym, hes already working on a game. i think its called dbz exodus or smn. pretty sure he is also a header in environmental too, he mention it in other vid
YOOO! This is so pretty! I love how vibrant it is. Thank you for the awesome tutorial! Keep up the grind.
its funny that i just subscribed to you yesterday and seeing you here, your animation is great tho keep it up! :D
Facepalmz
hii palmz
0:00 Intro
0:42 Finding References
1:20 Compiling Assets
1:42 How to make studio look stunning
2:13 Useful Plugin
2:39 Terrain Tools
4:34 Blocking out our terrain
8:18 Using the Plugin
9:57 Using the Terrain Tools
16:52 Greyboxing
17:52 Placing Rocks
25:10 Fixing color
26:58 Placing Fences
28:16 Placing Trees
30:22 RECAP
30:32 fun tip :D
30:47 Placing even more trees
31:28 Interlude
31:41 Detailing Blockouts
32:24 Adding plants
33:36 Finished Product, Kind of
this video was easy to understand, best tutorial maker since 2018
W
You're a legend!
splendidly done mi friendo wow
I hadn't used studio in a year, non voluntarily so this was a refresher, thanks!
these tutorials are pretty awesome! keep up the good work mann, just dont randomly disappear!
bones u the goat
note/edit: for anyone reading, you can try use the brushtool plugin if you find your trees are repetitive, or bland. it automatically shifts stuff around, and randomizes it, allowing you to vary the volume of brush too, making placing easier!
- Brush tool is a little hard to get the hang of, as it has alot of terms for things new users might not get, but awesome advice
insane glaze
i've been searching for people that does full build. this one is nice
honestly you have the best building tutorials I've ever seen, good job!
This is probably better than any other Terrain tutorial I've ever seen, simple and slow paced. Great work on the build.
THIS IS AMAZING BRO TYSMMM
Your videos have been the only real building tutorials, best tutorials ever made :)
Love your vids bro, they are helpful
You’re the goat
Could you eventually do a tutorial on foliage in blender? Your trees look amazing, and I can't find any other RUclips tutorials that match this level of quality. (Your videos are great by the way, keep up the good work!)
u deserve more subs bro thank u for this awesome tut
This guy deserves more attention than he gets.
Brilliant build and learnt alot! Ty
Thanks for the tutorial bones! this will (hopefully) improve my and many others building to hopefully make better games, sceans, and stuff like that! :D
plus these are really good tutorial videos btw
you have the best tutorials I have ever seen, keep up the good work❤
This is a brilliant tutorial man you just earned a sub!
As many tutorials I had seen in the last 5-7 years, yours are the most reliable ones. Even learned a few new tricks. Keep up what you're doing, we could maybe collab one day, do a few projects together in the future. Then again, thank you.
I loved this video. Pls make this kind of videos a lot
I can’t even begin to describe how useful these videos are. If possible, could you explain how you’re able to stay motivated through large scaled projects or tips on how to better optimize a map with a lot of details/parts?
woah a 30 minute video! 🔥🔥🔥
I'd love to have you review some viewer made places. I recognise my own building techniques here, so it's awesome seeing you mentioning stuff I used to do on autopilot. Subbed
Haha i've mentioned i will be reviewing viewer made builds, you can post it in here
discord.gg/EqKeQDwS2T
nice video!
quality content
Thank u so much
YO THX, I actually am making a Zen garden game
God bless you :)
list of stuff you forgot about:
optimizing - things the player can not touch should have no collision and you need to simplify the collision of meshes and much as possible.
volumetric sound - having trees and water play sound that actually has volume to it adds a lot to the atmosphere.
particles - you did have some in the water but leaves falling from the trees or just particles add a lot.
leaves falling from trees is definitely a hit or miss. and for volumetric sound... did you listen to the end?, as for optimization yeah i forgot to add that part into the recording 😭i made a whole section about it
@@bone_bloxI’m confused, how did u make the grass look like that while using terrain draw
Also just a question, where do I find that gosh asset pack
@@bone_blox i did listen but it sounded like you added it in video editing...
@@blastermaster0199 i did, however that doesnt change the fact i mentioned adding sounds to your environment don't heighten them
you are SOOOOOOO helpful (seriously, please keep it up your content is too helpful)
This helps❤
BONES UPLOADED RAGHHHHHHHH
your SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO helpful ty soo much for these tutorial and explanations
POV: you're watching roblox tutorials even though you're a Unity user🙏🏼
Glad i could expand my horizons! i'm sure that the placement aspects of this video can help in almost every form of development, not just building!
cool
I legit thought this was firewatch for a second
Pls publish it, it looks so cool
6:19 - 6:27 The Truman Show
This is sooo usefull tysm btw how did you copy and paste stuff inside each other
very W
We love bones.
I think you could just use Zindex property on the particles instead of completely removing waves
I just didnt see a proper reason to use it 😄😄
bruh my laptops gonna produce equal amt of heat that of a sun but still imma try it
awesome vid, whats the first song used??
To anyone wondering, PLEASE! SUBSCRIBE!, there's only few people that make this simple tutorials and very educational and not clickbait at all. This guy deserve's for working 7+ hours including editing. All you just have to do is click subscribe and that kind of exchange can foster the community itself and inspire more idealistic craft for beginners including me. I find it enjoyable by just watching this. Its worth my time.
I’m inlove with u
Very informative tutorial I have just one question though. How were the trees made? (I know there's a link in the desc, but I'd like to figure out how to make my own).
😘
Hey, can you do small builds such as flashlights or just man made objects (such as doors, technological stuff idk)
Can u make something like this but in classic style? ( like ur using stuff which is simple and with studs not the round tree thingy
Where did u get the terrain textures?
What grass texture did u use I like the colour
First
second
No
did bro like his own comment?🤔
@@Mucklegilt 👍
@@Nullman-305👍
Can you show us how we get your assets in the studio
you dont need to shit on other youtubers to promote yourself lol. but this style looks good
Haha its all jokes man, don't worry. other youtubers do it too. I've stated a few times in the past i dont mean to shit on other tutorial creators BUT they typically leave out very important factors or teach you how to make oversaturated low poly simulator games
4:27 :3
those rocks look as if they were taken out of fortnite
Good tutorial but tbh nothing matches, from the different shades of green to the house to the terrain to the models like the rocks or tree leaves/plants. They're all too different and just doesn't match the overall build but I do think you covered most of the basics.
they do actually! i know it doesnt feel that way but this is contrast. of course not a conventional use of contrast but nonetheless there is contrast being used - and besides that the house is (like i said in the video) actually made for another project. i just wanted to have a house for the video and not make a new one. :D
ok
I don't know if you will see this comment but, how do I use the textures you are using in the video?
I already put the textures in material service but the sand and rock textures aren't showing up on the terrain, please help.
@@OrangeOrange88 I see it! Don’t worry :D I have a video up on how to do it.. a lot of people had the same issue so don’t worry
hey how to import your assets to roblox
pls someone explain the tongue twister at the start if the video
Form reference
Style reference
Form reference = The reference which dictates the "Shape" of your design
Style reference= The reference which dictates the "Genre" of your design, for example your form reference could be a cool looking fantasy house, but your style reference is something that showcases a form of "Stylized, Realistic, low poly" etc, style
@@bone_blox i see tysm
How does this building style do with optimization?
@@Brawlstriker89 Roblox terrain has built in LOD where it lowers polygons if it’s further away, and the rocks are SUPER low poly, the trees are a bit dense but they also have some decent LOD where they stop casting shadows, in total the general draw count is around 400k tris in studio
@@bone_blox wow. That’s kinda a lot. I feel like it would affect people playing on mobile for sure. Especially considering this is all just the modeling. Once you start throwing in the scripts for game mechanics I just feel this would be too much wouldn’t it? Mind you, I’m still very much learning. So this is questioning more than declaring.
@@Brawlstriker89 uhhh, no. Most games with full maps with rendering like this get around 3-4M tris, 400k is NOT a lot in this instance, you can play it yourself. I’ve benchmarked it on a few devices and all of them run well, the rocks are super low poly, and if there was an issue with Roblox terrain then every game would lag
you look like 3 evolutions of pokemon
im gonna try this tho thanks me
Bitesu the dustu.
Is this stole? I heard it is not from yours
Hm?
I mean, this video literally is the start to end creation, of the build
@@bone_blox but good tutorial tho
@@nothingmog No i just wanna know why you think this is stolen 😭😭
The bridge is kinda bad
Haha yeah! i was super tired and just used 4 parts to make it 😂😂 later on i replaced it
It was good enough for a tutorial.
@@jlboss_ps4751 i know but it isn't good for the environment all stuff stylized except the bridge
@@bone_blox
It's still sick work btw , good job