Dire. RFtools has a energycell that can transfer across dimensions. If you use the advanced powercell and infuse it with the infuser it allows a ridiculous amount of rf/t.
Draconic Evolution has it's charger. it charges things VERY Quickly. Isn't there also a Discharger in the pack that could harvest the energy of an item? If that's the case then Ender Chests tossing a Flux Capactor (probably another Draconic with RF Upgrade) could do the trick for RF Transfer at high speeds.
Hello guys, i tried to build the Lava System but the Pump from Ranged Pumps does not get powerd by the Wireless RF Transmitter from Extra Utilities... has anyone a solution for this problem because i tried to rebuild everything and it seems that it does not work. When i rightclick the pump it keeps telling me no power 0/32000 RF.
Silvcry put an enderio conduit on it and then right click the wireless power plug. This will feed power in the conduit which is going to put it in the pump.
This has been by far the most helpful episode I've seen on how this thing works. I've seen a lot of "here's what all the numbers mean", but this is the first I've watched that showed the actual startup, run, and shutdown process. :-)
Here's some numbers for the Energy Saturation: Let's say the reactor produces 500,000 RF/t. However, you only allow 50,000 RF/t out. The reactor will then store 450,000 RF/t inside itself, which will increase the Energy Saturation gauge. Now let's say you allow 550,000 RF/t out. The reactor will then output an extra 50,000 RF/t from its internal buffer, which will lower the Energy Saturation gauge. Basically, the Energy Saturation gauge represents the total amount of energy stored in the reactor's internal buffer. More energy inside the reactor means the reactor has to produce less to fulfill the energy output you allowed, which translates in a heat reduction, which in turn requires less energy needed to maintain the Containment Field and less Fuel needed to be consumed. The opposite is true: less energy inside the reactor means the reactor has to produce more to fulfill the energy output you allowed, which translates in a heat increase, which in turn requires more energy needed to maintain the Containment Field and more Fuel needed to be consumed. This also means if your Energy Saturation is at 100%, then the reactor will need to produce almost nothing, which will drop the heat significantly (relatively speaking), require almost no energy to maintain the field, and the Fuel consumption will be extremely low. You will, however, output almost no energy as well. Should the Energy Saturation gauge be near 0%, then the reactor will need to produce tons of energy, which will increase the heat almost exponentially (not relatively speaking), require tons of energy to maintain the field, and the Fuel Consumption will be extremely high (relatively speaking). You will, however, output tons of energy, but it might not be efficient considering the energy costs needed to maintain the reactor in this state. In other words, if the saturation is high and the heat is low, then increase the output a little bit. Saturation will drop a bit, heat will increase, then both will reach a point where they'll be "stabilized", which means the reactor has reached the temperature needed to output the required energy, and a little more. This "little more" will increase the saturation again, slowly but surely, which in turn will drop the heat extremely slowly. Then rinse and repeat once it reaches the same conditions as before. What will happen is a higher RF output each time, at the cost of a little bit more fuel/t. To give you an idea, some players managed to get a 2,000,000 RF/t output with this method. However, the fuel cost was quite high, so they had to refuel the reactor every week or something. Of course, those 2,000,000 RF/t needs to go somewhere, so if you don't have something that can transfer and store that amount, it will go back into the reactor, which will drop your potential RF/t output.
Probably a good idea to make the highest tier storage orb at this point since starting and stopping the reactor other that for refueling is not efficient and cannot be automated as far as i know.
However, when you shut down the reactor, then put it back up, it keeps the same RF/t output value you had before shutting it down (unless it changed in 1.1x.x). In doing so, the Energy Saturation gauge will fill up, giving you a lot of energy back-up before the reactor starts generating more. So in other words, you really just need a place to store power, or dump the excess in an "energy trash can", or you can decrease the RF/t output, so your reactor will stop generating power for a while, until you empty out enough of the saturated power (of course, at the cost of high tier RF/t output and time to bring it back up again to that tier). Keep in mind that a single awakened draconium *INGOT* lasts for around *1-2 DAYS STRAIGHT*, even with the RF/t output increase method. *8 BLOCKS of Awakened Draconium* would last probably *1-2 FULL WEEKS AT LEAST*. So re-fueling day will take a while. But honestly, unless it was changed, you can easily output a steady 500,000 RF/t for a very, very, very, very, very long time before it reaches 80-90% fuel conversion level. Also, the Energy Storage Pylon, if right next to an RF source, will drain at most around 2 billion RF/t (integer limit, I think). So, if there's nothing else that instantly transfer all RF like cryo-stabilized fluxducts, then it's a viable option. In fact, you could do a chain of those, with multiple Energy Storage spheres, which would transfer energy instantly into a high tier one located far away, which in turn could send energy to whatever you want at decreased rates safely. I think I need to do a video about this. It has potential...
You are right. I remember now it keeps any stored energy and output but start to slowly loose it over time when off for too long. I guess with a good open computer program or intricate redstone contraption you could switch it to trickle mode (High saturation, Low temp) to keep temp above 2500 and avoid filling saturation which would trigger failsafe mode. Like to see that storage pylon idea. Looks interesting. Thermal dynamics is not in the pack last time i checked so no Cryo ducts or tesseract yet :P I know fuel last a long time. I left it running for 2 days straight for fun and the conversion barely even moved and had trillions rf in storage.
Hunter the Game Master yep 537k is a good value for easy reactor setup. simple comparitor logic can be used to control input and output flow according to temperature and field strenght. also found opencomp program very customizable. by default it start around 400 or 500k and can go up to 1-2mil and is very efficient. with more extreme values it can peak at 2-3mil but run extremly hot (10k temp) and eat fuel like crazy (1 block per 24h roughly)
For power transfer you should chain capacitor banks together and get a block breaker and placer with an ender chest to transfer the physical capacitor blocks between dimensions. Its easier than trains, and is scalable horizontally.
things to know about maintaining draconic reactor. 1) never drain the energy saturation to zero *if you loop energy using flux gate to the stabilizer 2) never feed the stabliizer more energy than it need 3) never loop the reactor energy aka instant explosion *without restrictions or at infinite transfer speed 4) less saturation gives higher rf/t, but more fuel consumption and more stabilizer demand
Use that draconic charger thing to charge draconic flux capacitors, send them with an ender chest to your base, and discharge them there. I think thermal expansion has a block that can discharge batteries very fast.
The 40k RF/t limit is for each Input/Output. Just put more cables on each side of the dimensional transceiver. and you can reach much higher numbers. Maybe even just place 1 dimensional transceiver in between a bunch of Capacitor banks, then you'll reach 240k RF/t from just one.
Flux Networks is a good way to extract the amounts of power that reactor produces. The generation rate slows down as saturation goes up, so you have to find a balanace where the field containment is stable, the reactor temperature is at about 75%, and you're not losing any more power. I bleieve that number is somewhere around 500,000 RF/Tick.
Ideally, the reactor would be in the same world. For safety, having it in it's own dimension is also a good idea. The question is do you want a convenient and simpler system or do you want a safe but more complex system? If you're going to keep the dimension specifically for the reactor I would suggest building another energy ball to soak up the amount of power being generated and use a bank of dimensional transceivers to export that power into a bank of dimensional transceivers in the overworld that would then relay that power into the overworld ball. I would also suggest moving the ball to it's own tower. You can have a room for the dimensional inputs connected to a bunch of crystal IO and you can use the same transceivers on all your other overworld power inputs to maybe clean it up a little.
I always use the Blood magic transposers and an ender io energy comparator machine box to send a signal to the teleposer when the enderio capacitors are low and switch places with another one
Also set the output flux gate to 530000 and the input to 233000 when you first start it, this will get the reactor up to its hottest without going in the red, and the containment field will have some flexibility as your reactor begins to cool.
in case someone also tries to attempt to fire up his reactor, i found that draconic energy relay crystals are an extremely reliable method of inserting RF into the injector. if you build in an different dimension, try to make energy core in that dimension with 1bil RF so you can fire up your reactor and sustain it off that core. then transfer RF through an flux gate into an transciever... about 10 of them worked fine in my case. its an pricy setup already. don't be cheap on your infrastructure around it
Use Ender Chests to transfer Flux Capacitors between dimensions, kind of like you're doing with the Beheader. Transfer rate is much faster and you can scale it up by using more capacitors/chests. Empty capacitor gets put in ender chest, appears in Reactor dimension, gets charged, pulled out, sent to main base, discharged, sent back....
There's a computer program spotlighted by TheMinecrafters that monitors the reactor so it doesn't explode. As far as I know it works with Open Computers
Can't you do something with flux capacitors and ender chests? Like filling up a flux capacitor via draconic charger and then sending it to your base via ender chest, where you can discharge it again? I don't know if it is possible, but it's an idea.
Flux capacitors + ender chests? How quickly could you swap them out with that draconic charging station and then filter out charged and empty flux capacitors between your base and the reactor age? The question is can you reliably empty them. I haven't messed with DE but if that charging station can drain power from flux capacitors then you could easily set up a team system back and forth between the base and the reactor using ender chests to swap out the "batteries". The batteries may be expensive but you don't need top tier, just enough of them to keep the reactor output from maxing.
there's this nifty thing from rftools called powercells, they work between dimensions. It works like a multidimensional multiblock powercell. All you need is some powercells and a few linking cards, one for each powercell.
I think I came up with an idea to transfer large amounts of RF without using Many Dimensional Transceiver. I don't know if a block breaker can break a vibrant capacitor without losing its nbt data, but if it retains it this might work. First you will need a block placer and a block breaker in both dimensions. It's similar to how your automatic tool repairer with the beheader works you place an empty vibrant capacitor in the reactor dimension then automatically break it when its full then transport it via specified enderchests then place the full vibrant capacitor in the overworld then empty it then transport it again into the reactor dimension and so on. I don't know if this would work since i haven't the modpack yet because of my PC being broken atm.
Dire, what if you charged flux capacitors and transferred the full one home. Then you can send another one in to charge up while the first one is giving energy back to your base somehow. That is, if you can extract energy from the flux capacitor
You could infuse energy into a flux capacitor then send the item through the dimensional thingy to base and extract the energy. make a cycle of multiple flux capacitors.
Dire those other looking capacitors in your me system from ended IO are for machines. They are faster than Octadic capacitors and are only found in loot chest, they can't be crafted. I saw you have enough for just about all your ended IO machines.
Funny story. I was watching this video, and just after you opened up the reactor UI, we had a fire drill at work. It took me a second to realize that the alarm I was hearing (made much quieter by my headphones) wasn't from the game.
31:00 if you don't remove the power you diminish the containment field's rate and increase the heat and saturation... Hint: Heat should stay low containment should be high and saturation should stay middling...
I remember you doing something with MFSU's and remote charging of lapatron crystals via enderchests, that might be a way to transfer large amounts of RF across dimensions? Problem would be to get the energy back out of the capacitors again?
I believe you can use Evervation Dynamos from thermal expansion to extract RF from items. but it runs at the speed of a dynamo... Actually Additions *may* have a power extraction device but i have no idea what speed it runs at
Dire if you really nedd assistence with the draconic reactor go check out the mind crafters video about it , they explain it pretty well and show you how to control the reactor
use a comparator on the fuel injector, you can regulate how much rf is going in there with the Redstone signal it gives off. I had 3 running basically in my main base and they never blew up,
Was just thinking. Your recipes for Draconic are x,y,z and you put them in a box, and single item filter them to the crafting stations. That way you just say x,y,z makes this. *Vs trying to move based on the recipe. Not sure if you can filter out one item per block, but would be awesome.
Your best option for power transfer between dimensions is quantum flux . But it can get expensive . You need 1 exciter upgrade for each 100rf/t more . But you can use infinite exciter upgrades on an exciter
There is a way to transfer super large amounts of power, but I do not think you have it in your modpack ATM flux plugs/points like you seen in Skyfactory 3 can do it
dire for ur problem with power just build another orb in ur dimension use ur time to fill it up and use the draconic input and otuput multiblock from the orb that as unlimeted in and out and u ll be in really good shapei think
Well, here´s a little tip for you Dire... You need to limit the amount of energy that you are extracting from the energy stabilizers, but you also need to limit the amount of energy, that you are putting into the reactor energy injector. If I remember correctly, last time I set this up , I have been extracting around two hundred thousand, and I was putting in around seventy thousand RF, but it was earlier version of the mod, so I don´t know, if the ratio has changed in some way, or how do you have it set in the mod settings. Hope, that this will help you a bit ;) Bye
He's also going to need a flux gate on the injector. Also, some vibrant capacitors connecting the flux gate on the stabilizer with the flux gate on the injector would insure that the injector has power at all times.
Hey Direwolf, is the Flux Networks mod in this pack? That would be a really easy and cheap way to transfer power. It also supports unlimited RF transfer or you have the option the limit it to whatever you want
i don't think the reactor can out put energy to the containment field directly you still need to feed power in to the stabilizer that's why the containment field levels dropped at the beginning the power requirement was more than 40,000 rf/t
however the the higher the energy saturation levels where the less power you needed for the containment fieldand the higher the heat level the more power it producers but when you extracted more energy than it was producing the energy saturation went down meaning it took more power to contain the reaction
I believe you should let the Heat get to 100% and the saturation at that point you can extract the exact amount of power the reactor is producing but keep feeding power into the stabilizer make sure you don't extract more than that max otherwise saturation all go down And the containment field power requirement will go up leading to an explosion :(
I/O limits, this is the EXACT reason I have Flux Networks installed! NO LIMITS, wireless charging of items, and no cables....... BECAUSE ITS ALL WIRELESS!!!!!! Cross dimensional too!
I had a feeling he wouldn't just figure it out and have it running normally...just build it the right way so that we can all understand it! I've been waiting forever for this episode and you get nothing done! now to wait another 3 more days...
Guys and gals, you have to remember Dire was on vacation, he should be back now, it will go up once he has a moment, or as said give him a gentle reminder on twitter.
While the Draconic Reactor looks like it would be perfectly themed to power a Space Station from Advanced Rocketry it still seems like it's no match for the mighty Rainbow Generator in terms of raw power. Between the two of them I'm still not sure which wins for sheer cool factor. #rftothemax
direwolf you should use flux network you should do tutorial on flux network and draconic reactor also and automation with coumputer craft it would Be fun!
Dire, don't use the dimensional transceiver from ender io. I've had nothing but problems with it. Instead use the flux point and flux plug from flux networks, TRUST ME. Just make two networks, an IN and an OUT, and set the cap really high, haven't had any problems with that setup. For some reason YOU CANNOT regulate flow when using the dimensional transceiver, it just does not work.
And apparently, in this version, if for some reason it will start to blow up, there will be a last minute shield active, which will allow you to escape and take few valuables before it really goes boom. So you still have time to survive, although not much longer than 1 minute or so.
DizzeeP Tried a teleposer? (Test in a test world before you try it in your real world.) You should be able to reactivate the core with an autonomous activator.
Hey Dire, do you reckon the Villagers in the nearby Village would mind having nuclear-powered central heating? :D If the Draconic Reactor blows up, I doubt I will miss them! :D
Dire. RFtools has a energycell that can transfer across dimensions. If you use the advanced powercell and infuse it with the infuser it allows a ridiculous amount of rf/t.
Every time he opens his RS Terminal I just stare at the 40 000 coal ore that isn't being processed.
Firestrike2002 I stare at the 8.8k crystallize experience thing a bobs
i stare at the 94.7K whatever that isn't being trashed becasue I'm sure it's useless
Draconic Evolution has it's charger. it charges things VERY Quickly. Isn't there also a Discharger in the pack that could harvest the energy of an item? If that's the case then Ender Chests tossing a Flux Capactor (probably another Draconic with RF Upgrade) could do the trick for RF Transfer at high speeds.
Yeah just do it just like with the beheader!(assuming the rf stored inside of the flux capacitor is store in nbt data)
I don't think vibrant capacitors from EnderIO have an item rf transfer limit, it's limited by how many capacitors or a limit on the item itself.
Not only that, but once it has been running for a while it can go above 1,5M RF/t. Probably over 2M too.
In my head I'm chanting:
Explosion!
Explosion!
EXPLOSION!
Edit: spoiler below
I was disappointed.
Hello guys, i tried to build the Lava System but the Pump from Ranged Pumps does not get powerd by the Wireless RF Transmitter from Extra Utilities...
has anyone a solution for this problem because i tried to rebuild everything and it seems that it does not work.
When i rightclick the pump it keeps telling me no power 0/32000 RF.
Stav Zeevi KonoSuba Megumin!!!
lol im saying it in megumi's voice
Silvcry put an enderio conduit on it and then right click the wireless power plug. This will feed power in the conduit which is going to put it in the pump.
Domenick Spano *megumin
It says in the tooltip "Hold Shift to reverse placement logic.". It hurts so much...
Hurts even more because he actually read that aloud. 🤦♂️
RFTools power cell can transfer power wirelessly when linked together and it's I/O is dependent (iirc) on how many cubes are linked together
My thoughts exactly... Dire do this!
This has been by far the most helpful episode I've seen on how this thing works. I've seen a lot of "here's what all the numbers mean", but this is the first I've watched that showed the actual startup, run, and shutdown process. :-)
Here's some numbers for the Energy Saturation:
Let's say the reactor produces 500,000 RF/t. However, you only allow 50,000 RF/t out. The reactor will then store 450,000 RF/t inside itself, which will increase the Energy Saturation gauge. Now let's say you allow 550,000 RF/t out. The reactor will then output an extra 50,000 RF/t from its internal buffer, which will lower the Energy Saturation gauge.
Basically, the Energy Saturation gauge represents the total amount of energy stored in the reactor's internal buffer. More energy inside the reactor means the reactor has to produce less to fulfill the energy output you allowed, which translates in a heat reduction, which in turn requires less energy needed to maintain the Containment Field and less Fuel needed to be consumed. The opposite is true: less energy inside the reactor means the reactor has to produce more to fulfill the energy output you allowed, which translates in a heat increase, which in turn requires more energy needed to maintain the Containment Field and more Fuel needed to be consumed. This also means if your Energy Saturation is at 100%, then the reactor will need to produce almost nothing, which will drop the heat significantly (relatively speaking), require almost no energy to maintain the field, and the Fuel consumption will be extremely low. You will, however, output almost no energy as well. Should the Energy Saturation gauge be near 0%, then the reactor will need to produce tons of energy, which will increase the heat almost exponentially (not relatively speaking), require tons of energy to maintain the field, and the Fuel Consumption will be extremely high (relatively speaking). You will, however, output tons of energy, but it might not be efficient considering the energy costs needed to maintain the reactor in this state.
In other words, if the saturation is high and the heat is low, then increase the output a little bit. Saturation will drop a bit, heat will increase, then both will reach a point where they'll be "stabilized", which means the reactor has reached the temperature needed to output the required energy, and a little more. This "little more" will increase the saturation again, slowly but surely, which in turn will drop the heat extremely slowly. Then rinse and repeat once it reaches the same conditions as before. What will happen is a higher RF output each time, at the cost of a little bit more fuel/t. To give you an idea, some players managed to get a 2,000,000 RF/t output with this method. However, the fuel cost was quite high, so they had to refuel the reactor every week or something.
Of course, those 2,000,000 RF/t needs to go somewhere, so if you don't have something that can transfer and store that amount, it will go back into the reactor, which will drop your potential RF/t output.
Probably a good idea to make the highest tier storage orb at this point since starting and stopping the reactor other that for refueling is not efficient and cannot be automated as far as i know.
However, when you shut down the reactor, then put it back up, it keeps the same RF/t output value you had before shutting it down (unless it changed in 1.1x.x). In doing so, the Energy Saturation gauge will fill up, giving you a lot of energy back-up before the reactor starts generating more. So in other words, you really just need a place to store power, or dump the excess in an "energy trash can", or you can decrease the RF/t output, so your reactor will stop generating power for a while, until you empty out enough of the saturated power (of course, at the cost of high tier RF/t output and time to bring it back up again to that tier).
Keep in mind that a single awakened draconium *INGOT* lasts for around *1-2 DAYS STRAIGHT*, even with the RF/t output increase method. *8 BLOCKS of Awakened Draconium* would last probably *1-2 FULL WEEKS AT LEAST*. So re-fueling day will take a while.
But honestly, unless it was changed, you can easily output a steady 500,000 RF/t for a very, very, very, very, very long time before it reaches 80-90% fuel conversion level.
Also, the Energy Storage Pylon, if right next to an RF source, will drain at most around 2 billion RF/t (integer limit, I think). So, if there's nothing else that instantly transfer all RF like cryo-stabilized fluxducts, then it's a viable option. In fact, you could do a chain of those, with multiple Energy Storage spheres, which would transfer energy instantly into a high tier one located far away, which in turn could send energy to whatever you want at decreased rates safely.
I think I need to do a video about this. It has potential...
You are right. I remember now it keeps any stored energy and output but start to slowly loose it over time when off for too long.
I guess with a good open computer program or intricate redstone contraption you could switch it to trickle mode (High saturation, Low temp) to keep temp above 2500 and avoid filling saturation which would trigger failsafe mode.
Like to see that storage pylon idea. Looks interesting. Thermal dynamics is not in the pack last time i checked so no Cryo ducts or tesseract yet :P
I know fuel last a long time. I left it running for 2 days straight for fun and the conversion barely even moved and had trillions rf in storage.
Hunter the Game Master yep 537k is a good value for easy reactor setup. simple comparitor logic can be used to control input and output flow according to temperature and field strenght. also found opencomp program very customizable. by default it start around 400 or 500k and can go up to 1-2mil and is very efficient. with more extreme values it can peak at 2-3mil but run extremly hot (10k temp) and eat fuel like crazy (1 block per 24h roughly)
30:06
you can still hear the screams of the innocent beings that Dire brings to life and then tortures painfully and slowly to death
what is that screaming
Just the DirePups fighting with each other.
"AHHHH! STOP IT! STOPPPP IT! STOPPPPPPP ITTTT!!!" (I think that's what I heard from the background).
He needs an Extra Utilities sound muffler in his house. Either that or just shut a door.
Remember the chunk boundaries when you relocate!
1:04 Good to see the IE breaker sound is spreading.
Lol
Saying it now, if it doesn't go kaboom: I'll be minorly disappointed.
Use the energy relays to feed energy back into the reactor, Dire. You have the means to control the input anyway.
"We're gonna have to set this up in the overworld."
Oh shit
For power transfer you should chain capacitor banks together and get a block breaker and placer with an ender chest to transfer the physical capacitor blocks between dimensions. Its easier than trains, and is scalable horizontally.
how about just make some more draconic flux capacitors and do the same thing with the ender chest and stuff much easier
I know it's a bit late but the guy who made the OpenComputers program for the Big Reactor control also has a program for draconic reactor control
Yay! No void base good on you DW!!!
Also can't you utilize phantom faces somehow to output to dimensional receivers?
Thats a good point. It would need some science to determine if the I/O limit is 40k or 40k/side.
Adam Roy The RF I/O is 40K per side. Maybe this will help ;-)
things to know about maintaining draconic reactor.
1) never drain the energy saturation to zero *if you loop energy using flux gate to the stabilizer
2) never feed the stabliizer more energy than it need
3) never loop the reactor energy aka instant explosion *without restrictions or at infinite transfer speed
4) less saturation gives higher rf/t, but more fuel consumption and more stabilizer demand
Use that draconic charger thing to charge draconic flux capacitors, send them with an ender chest to your base, and discharge them there. I think thermal expansion has a block that can discharge batteries very fast.
The 40k RF/t limit is for each Input/Output. Just put more cables on each side of the dimensional transceiver. and you can reach much higher numbers. Maybe even just place 1 dimensional transceiver in between a bunch of Capacitor banks, then you'll reach 240k RF/t from just one.
Dire if you decide to build it in the over world you could always put an RFtools shield around it to hold back the damage if an explosion occurs.
Flux Networks is a good way to extract the amounts of power that reactor produces. The generation rate slows down as saturation goes up, so you have to find a balanace where the field containment is stable, the reactor temperature is at about 75%, and you're not losing any more power. I bleieve that number is somewhere around 500,000 RF/Tick.
Ideally, the reactor would be in the same world. For safety, having it in it's own dimension is also a good idea. The question is do you want a convenient and simpler system or do you want a safe but more complex system? If you're going to keep the dimension specifically for the reactor I would suggest building another energy ball to soak up the amount of power being generated and use a bank of dimensional transceivers to export that power into a bank of dimensional transceivers in the overworld that would then relay that power into the overworld ball.
I would also suggest moving the ball to it's own tower. You can have a room for the dimensional inputs connected to a bunch of crystal IO and you can use the same transceivers on all your other overworld power inputs to maybe clean it up a little.
I always use the Blood magic transposers and an ender io energy comparator machine box to send a signal to the teleposer when the enderio capacitors are low and switch places with another one
Also set the output flux gate to 530000 and the input to 233000 when you first start it, this will get the reactor up to its hottest without going in the red, and the containment field will have some flexibility as your reactor begins to cool.
in case someone also tries to attempt to fire up his reactor, i found that draconic energy relay crystals are an extremely reliable method of inserting RF into the injector.
if you build in an different dimension, try to make energy core in that dimension with 1bil RF so you can fire up your reactor and sustain it off that core. then transfer RF through an flux gate into an transciever... about 10 of them worked fine in my case. its an pricy setup already. don't be cheap on your infrastructure around it
Use Ender Chests to transfer Flux Capacitors between dimensions, kind of like you're doing with the Beheader. Transfer rate is much faster and you can scale it up by using more capacitors/chests. Empty capacitor gets put in ender chest, appears in Reactor dimension, gets charged, pulled out, sent to main base, discharged, sent back....
The explosion is the best way to end the series! I have been there when you were doing the battles and the Wrenched! series too!
There's a computer program spotlighted by TheMinecrafters that monitors the reactor so it doesn't explode. As far as I know it works with Open Computers
Can't you do something with flux capacitors and ender chests? Like filling up a flux capacitor via draconic charger and then sending it to your base via ender chest, where you can discharge it again? I don't know if it is possible, but it's an idea.
Flux capacitors + ender chests? How quickly could you swap them out with that draconic charging station and then filter out charged and empty flux capacitors between your base and the reactor age?
The question is can you reliably empty them. I haven't messed with DE but if that charging station can drain power from flux capacitors then you could easily set up a team system back and forth between the base and the reactor using ender chests to swap out the "batteries". The batteries may be expensive but you don't need top tier, just enough of them to keep the reactor output from maxing.
RFTools powercells for cross-dim power transfer?
there's this nifty thing from rftools called powercells, they work between dimensions. It works like a multidimensional multiblock powercell. All you need is some powercells and a few linking cards, one for each powercell.
You can accelerate the energy crystal to speed up the charging phase, the faster it gets energy, the faster it charges up
The lack of patience is literally mindblowing...
The bzzz sound dire makes now accompanies every action
I think I came up with an idea to transfer large amounts of RF without using Many Dimensional Transceiver. I don't know if a block breaker can break a vibrant capacitor without losing its nbt data, but if it retains it this might work. First you will need a block placer and a block breaker in both dimensions. It's similar to how your automatic tool repairer with the beheader works you place an empty vibrant capacitor in the reactor dimension then automatically break it when its full then transport it via specified enderchests then place the full vibrant capacitor in the overworld then empty it then transport it again into the reactor dimension and so on. I don't know if this would work since i haven't the modpack yet because of my PC being broken atm.
RFtools has a powercell that transfers its power per side. Fully infused, fully upgraded is very fast and interdimensional.
Dire, what if you charged flux capacitors and transferred the full one home. Then you can send another one in to charge up while the first one is giving energy back to your base somehow. That is, if you can extract energy from the flux capacitor
You could infuse energy into a flux capacitor then send the item through the dimensional thingy to base and extract the energy. make a cycle of multiple flux capacitors.
Dire those other looking capacitors in your me system from ended IO are for machines. They are faster than Octadic capacitors and are only found in loot chest, they can't be crafted. I saw you have enough for just about all your ended IO machines.
not all of them. some of them - the majority- are pure crap.
Funny story. I was watching this video, and just after you opened up the reactor UI, we had a fire drill at work. It took me a second to realize that the alarm I was hearing (made much quieter by my headphones) wasn't from the game.
31:00 if you don't remove the power you diminish the containment field's rate and increase the heat and saturation...
Hint: Heat should stay low containment should be high and saturation should stay middling...
Tbh that is not realy true
Heet should stay at 7000-8000
Containment below 10
Saturation in the middle
I remember you doing something with MFSU's and remote charging of lapatron crystals via enderchests, that might be a way to transfer large amounts of RF across dimensions? Problem would be to get the energy back out of the capacitors again?
I believe you can use Evervation Dynamos from thermal expansion to extract RF from items. but it runs at the speed of a dynamo... Actually Additions *may* have a power extraction device but i have no idea what speed it runs at
Adam Roy it does but idk the limit also
It is so funny seeing how paranoid he is using this reactor...
Dire if you really nedd assistence with the draconic reactor go check out the mind crafters video about it , they explain it pretty well and show you how to control the reactor
Hunter the Game Master yeah it was really easy to control while it worked , but dire will figure it out , he always does
use a comparator on the fuel injector, you can regulate how much rf is going in there with the Redstone signal it gives off. I had 3 running basically in my main base and they never blew up,
RF Tools has a energy transfer over dimension block which is really good
Was just thinking. Your recipes for Draconic are x,y,z and you put them in a box, and single item filter them to the crafting stations. That way you just say x,y,z makes this.
*Vs trying to move based on the recipe.
Not sure if you can filter out one item per block, but would be awesome.
Your best option for power transfer between dimensions is quantum flux . But it can get expensive . You need 1 exciter upgrade for each 100rf/t more . But you can use infinite exciter upgrades on an exciter
And the exciters are to extract energy from the "network" to insert power you need the quantum rf entangler
Also the entangler can accept infinite rf/t
How to transfer more power. AE Quantum Bridge with p2p's for RF?
Zach Moore it has a powerloss and it costs power to keep the quantum tunnel active.
True, there is loss, but i think its a viable soloution. especially with how much power the reactor is creating.
Zach Moore or he could add the mod : Flux networks, it adds tesseract like blocks
Jacques Greyling IF he added it. DireDumb...
But thats no fun. It is however fun to work around the limitations. He could have one of those EE2 remake mods, and all the power of the world.
oh the soul binder scraping noise *shivers*
There is a way to transfer super large amounts of power, but I do not think you have it in your modpack ATM flux plugs/points like you seen in Skyfactory 3 can do it
dire for ur problem with power just build another orb in ur dimension use ur time to fill it up and use the draconic input and otuput multiblock from the orb that as unlimeted in and out and u ll be in really good shapei think
what about when the orb is drained or filled to the brim?
Flux Networks... You can adjust IO in the GUI and it is inter-dimensional with 0 power loss
I use this setup in conjunction with Draconic Evolution...
Rftools has advanced powercells that can be infused for higher rf rate and can be linked to eachother. Might be better for transfer if power.
You can add the flux network mod and be able to transfer more power thru dimensions
Am I the only one thinking that it will blow up because of endermen?
btw the blaze spawning was defenetely because of endermen!
Well, here´s a little tip for you Dire... You need to limit the amount of energy that you are extracting from the energy stabilizers, but you also need to limit the amount of energy, that you are putting into the reactor energy injector.
If I remember correctly, last time I set this up , I have been extracting around two hundred thousand, and I was putting in around seventy thousand RF, but it was earlier version of the mod, so I don´t know, if the ratio has changed in some way, or how do you have it set in the mod settings.
Hope, that this will help you a bit ;)
Bye
if you put in 224000 rf/t you can savely take out 535000 rf/t and even more then that over time.
He's also going to need a flux gate on the injector. Also, some vibrant capacitors connecting the flux gate on the stabilizer with the flux gate on the injector would insure that the injector has power at all times.
If you have mekanism, quantum entanglaporter is pretty good to transfer energy
It would be best if you put the reactor farther away on the Y axis since the explosion has a hard vertical limit
26:30 infusing dimensional shards? I believe infusion is definitely a possibility here
it's good you clarified that you are pretty obvious when you've to a void base because of quote painful things
Hey Direwolf, is the Flux Networks mod in this pack? That would be a really easy and cheap way to transfer power. It also supports unlimited RF transfer or you have the option the limit it to whatever you want
i don't think the reactor can out put energy to the containment field directly you still need to feed power in to the stabilizer that's why the containment field levels dropped at the beginning the power requirement was more than 40,000 rf/t
however the the higher the energy saturation levels where the less power you needed for the containment fieldand the higher the heat level the more power it producers but when you extracted more energy than it was producing the energy saturation went down meaning it took more power to contain the reaction
I believe you should let the Heat get to 100% and the saturation at that point you can extract the exact amount of power the reactor is producing but keep feeding power into the stabilizer make sure you don't extract more than that max otherwise saturation all go down And the containment field power requirement will go up leading to an explosion :(
Thanks for the information and sorry my punctuation is so bad.
I/O limits, this is the EXACT reason I have Flux Networks installed! NO LIMITS, wireless charging of items, and no cables....... BECAUSE ITS ALL WIRELESS!!!!!! Cross dimensional too!
I would use an open computers program dire, draconic control is pretty good.
rftools power cells i believe are better for transfering power across dimensions
One clunky way of transferring would be to transfer capacitor blocks. But that involves placing and removing them ;[
Can you read the amount of power in the reactor with Open Computers, Ender IO, or RFTools?
And dire said he reads the comments . He just never replies to them
I had a feeling he wouldn't just figure it out and have it running normally...just build it the right way so that we can all understand it! I've been waiting forever for this episode and you get nothing done! now to wait another 3 more days...
build another orb battery in the reactor age to store the power and to feed it back into the reactor and send the power home
Hey dire cant find the e90 world download on curse.. any clue where it is.. the latest is still the e80 download
ask him on twitter he never replies to youtube
okay cool :D
any1alive he reads us tho
if you find put let me know please as I'm waiting on it to
Guys and gals, you have to remember Dire was on vacation, he should be back now, it will go up once he has a moment, or as said give him a gentle reminder on twitter.
are the transceivers similar to the cable such that it's 40k per side, not 40k total?
While the Draconic Reactor looks like it would be perfectly themed to power a Space Station from Advanced Rocketry it still seems like it's no match for the mighty Rainbow Generator in terms of raw power. Between the two of them I'm still not sure which wins for sheer cool factor. #rftothemax
RFTools powercells can send energy across dimensions.
Can you Phantomface dimension transceivers and can you phantomface between dimensions?
Try Advanced Power Cells. Should be a lot faster than Dimensionals, and also across dimensions.
direwolf you should use flux network you should do tutorial on flux network and draconic reactor also and automation with coumputer craft it would Be fun!
ok i already seen one of those explode
and
it is CHAOTIC EXPLOSION the size of an city
Anyone else realize that Dire is basically making a miniature Sun to power his base?
Cheose Schade I thought all fusion cores are literally stars
Jazmie Hamizan roasted
Dire, don't use the dimensional transceiver from ender io. I've had nothing but problems with it. Instead use the flux point and flux plug from flux networks, TRUST ME. Just make two networks, an IN and an OUT, and set the cap really high, haven't had any problems with that setup. For some reason YOU CANNOT regulate flow when using the dimensional transceiver, it just does not work.
Flux networks? does he have that mod? A flux plug and a flux point can transfer infinite RF across dimensions.
And apparently, in this version, if for some reason it will start to blow up, there will be a last minute shield active, which will allow you to escape and take few valuables before it really goes boom. So you still have time to survive, although not much longer than 1 minute or so.
Well the quickest way to do that is put it into the base dimension i guess. Thats the only way youre going to get the most out of that system.
Insert Obligatory "Where's that damn Fourth Chaos Emerald" joke here
how about transferring it with flux capacitors and enderchest old school ic2 lapatron style
400,000 a tick? :laughs: Dire is so innocent in draconic.
Does thermal expansion have it's tesseract yet?
If you manage to use AE2's RF P2P Tunnels and Quantum Rings you may have another way to transfer power
How about using the Draconic Evolution Energy cores? Like charge them in the reactor age and discharge them in the Home Dimension.
how do you want to move them? had to move mine yesterday and they lose their content.
DizzeeP Tried a teleposer? (Test in a test world before you try it in your real world.) You should be able to reactivate the core with an autonomous activator.
The Guardian seems like it could work...
What happens if you’re in a RF tools dimension and it looses power? Just wondering...
make a energy core in the dimension where the reactors at and then transfer energy from the core to your base
i just tested and a full set of base-lvl draconic can help you survive a reactor explosion
Put it in over world, you can make plenty of draconic energy lasers.
Been waiting for this one
well there is a option... use batteries just like the system that he setup on windmill on one of his series
felipe fragoso lol batteries? why not draconic flux capacitor?
well draconic flux capacitor is just some kind of battery right?
dire's starting the enderman thing lol
Hey Dire, do you reckon the Villagers in the nearby Village would mind having nuclear-powered central heating? :D If the Draconic Reactor blows up, I doubt I will miss them! :D