unless you cut out the tweaking, those diamonds aren't at full strength at around the 8 minute mark: They only go red on one half, which means they're asymmetrical, and one side bearing more of the load means it breaks faster; you can squeeze more strength out of them by tweaking the red side outwards or the pale side inwards, whichever works
@@joshua_J do u need help sir.... It's not even a real thing in real life. It was created to make things cheaper in the long run from a person who wanted to make the cheapest bridges.... It can be a muscle.... It can be a diamond.... It can be a neural network it doesn't matter
@@ReidCaptain On top of that, you are doing your arches outwards or bulging away from the bridge. It is very heavy and unredundant. But if you did an arch that arched inwards/toward the bridge then it’d be a great balance of support, weight and cost.* *This design is not capable of all uses and may require large amounts of tweaking to become effective. Viaduct usage is not recommended. AND the outward arc design also does not help with anti-collapse rigidity (not a real term, just simplification). It further ‘coaxes’ the compression of the metal or wood, which they can bear, but *concrete, such as roads, have very bad tensile strength when stretched.* So always remember that arches are way better inwards than outwards for both structural integrity/tensile strength and also for efficiency.
Imagine you are the guy that sets the budget, and your bridge engineer returns to you saying "Im feeling generous today, so here is your 1 dollar left from the budget."
Just wanted to give you a tip. If you arch the entire road at like 20° it is a milion times stronger than the straight road and makes the long bridge relatively easy
Don't think Polly Bridges updates is what make some bridges not work, it seems like it's dependent on playback speed, some bridges are so borderline that one versus two x seems to mean the difference between the bridge breaking or not
I think we need a comparison to the price using the foundation to not using the foundation. Foundation would be useful because while you were always under budget, you cut it close several times. If you could get it cheaper without the foundation then they would be mostly useless, with the use being to help beginner players.
Many people can't / don't have time to come up with solutions or just try to replicate the cheapest idea in the gallery, foundations are still useful for any casual player.
OP is right, 45° is the best angle for an object with constant speed, the cars, however, do lose a lot of speed going uphill, so the trade-off has to take the variable jump speed into account. Another thing that has to be taken into account is that the game simulates the energy transfer between the car and the bridge, so the bridge flexes and therefore the slope changes. Building ramps is a little more complex now, but in my opinion the levels are easier to compensate. Or at least they're intuitive.
The fact that there are currently solutions in the gallery where the non-foundation answers are losing to the foundation answers on budget makes me happy that they got it about right. And of course the presence of foundations makes this challenge interesting.
Now that 45 degrees is only the optimal launch angle for the cases where the launch point and target are at the same elevation. In the case where the destination is lower, a shallower angle is desired.
Did you try to reinforce the first bridge with the 18k you spent on delaying the cars? I thought it was a weird decision to go for that solution without trying it first, maybe it was edited out.
You should definitely try making those simple trusses a lot smaller early on in the build. They add unnecesary load to the bridge which leads to having to overcompenste in your supports.
Foundations are extremely useful when you're just trying to beat the level and not do a crazy challenge. They're not ALWAYS necessary but they come in handy A LOT
"the fact you can do all the levels under budget without them" YOU ARE A PROFESSIONAL POLYBRIDGE PLAYER AND YOU STILL STRUGGLED WITH THAT CHALLENGE, I'D SAY THEY'RE A FINE FEATURE
In the video you mention that 45 degrees is the ideal launch angle, but that’s not actually the case. 45 degrees is the ideal launch angle when the projectile does not experience air resistance and lands at the same altitude, so for poly bridge it’s a decent guideline but only sometimes the ideal angle
Every Level without foundation? Where's the tanker truck jump from the secret world? Or does that not count as regular campaign? Still amazing and beautiful solutions.
Should I make a flywheel launcher next, or do another campaign challenge?
can you do something in Legend of Zelda Lost Tears? seems right up your alley!
campaign challenge
Flywheel launcher
Campaign challenge
Hello Nile Red of games.
unless you cut out the tweaking, those diamonds aren't at full strength at around the 8 minute mark: They only go red on one half, which means they're asymmetrical, and one side bearing more of the load means it breaks faster; you can squeeze more strength out of them by tweaking the red side outwards or the pale side inwards, whichever works
Yup I edited most of the tweaking out, good eye though
@@ReidCaptain it's called a muscle not a diamond. It's a basic engineering principle. I was screaming at my screen trying to help you
@@joshua_J im really sure he just calls it a diamond because it looks like a diamond
@@joshua_J do u need help sir.... It's not even a real thing in real life. It was created to make things cheaper in the long run from a person who wanted to make the cheapest bridges.... It can be a muscle.... It can be a diamond.... It can be a neural network it doesn't matter
@@ReidCaptain On top of that, you are doing your arches outwards or bulging away from the bridge. It is very heavy and unredundant. But if you did an arch that arched inwards/toward the bridge then it’d be a great balance of support, weight and cost.*
*This design is not capable of all uses and may require large amounts of tweaking to become effective. Viaduct usage is not recommended.
AND the outward arc design also does not help with anti-collapse rigidity (not a real term, just simplification). It further ‘coaxes’ the compression of the metal or wood, which they can bear, but *concrete, such as roads, have very bad tensile strength when stretched.* So always remember that arches are way better inwards than outwards for both structural integrity/tensile strength and also for efficiency.
B R I D G E
Bridge
brdg
Bdg
bg
b
Poly Bridge 3: We've added a new piece for your enjoyment, FOUNDATIONS!
Reid Captain: Nö.
These are the real questions we should be asking.
19:05 oh lord its RCE's supervillain nemesis uncivil architect
*19:00
@@nothingnothing1799 thanks I got the correct time and understood what he meant 😅😂😂😂
@@legendxgamerz1356 i only posted that cuz I didnt see it at 1905 at all
The level "back to foundations" was so impressive! I can't believe you got it under budget!
Imagine you are the guy that sets the budget, and your bridge engineer returns to you saying "Im feeling generous today, so here is your 1 dollar left from the budget."
The long bridge is extremely impressive
Thanks, I was happy I got it working!
Agreed!
Just wanted to give you a tip. If you arch the entire road at like 20° it is a milion times stronger than the straight road and makes the long bridge relatively easy
I'm surprised you didn't make more road arcs so the roads support themselves better.
He has a lot to learn
Don't think Polly Bridges updates is what make some bridges not work, it seems like it's dependent on playback speed, some bridges are so borderline that one versus two x seems to mean the difference between the bridge breaking or not
I think we need a comparison to the price using the foundation to not using the foundation. Foundation would be useful because while you were always under budget, you cut it close several times. If you could get it cheaper without the foundation then they would be mostly useless, with the use being to help beginner players.
Many people can't / don't have time to come up with solutions or just try to replicate the cheapest idea in the gallery, foundations are still useful for any casual player.
They would still be useful for lowest stress.
@@eclipseeffigy that'd be a fun condition. Lowest stress under budget
@@kevingomez3051 There is a leader-board for that in the game.
@@deathofallthingspotato9919 oh nice! I didn't know that. Was it in 2?
right and left part of the bridge: 😥
middle part of the bridge: 💀
just so you know 45 degrees is the ideal launch angle for projectiles, not for things like cars which can gain speed as they drive up the ramp
Mmm good point, but it's a decent approximation since the acceleration at the end of the ramp is minimal
once a car leaves a ramp, it IS a projectile
OP is right, 45° is the best angle for an object with constant speed, the cars, however, do lose a lot of speed going uphill, so the trade-off has to take the variable jump speed into account.
Another thing that has to be taken into account is that the game simulates the energy transfer between the car and the bridge, so the bridge flexes and therefore the slope changes.
Building ramps is a little more complex now, but in my opinion the levels are easier to compensate. Or at least they're intuitive.
@Reid Captain for polybridge a rule of thumb is that the right angle for a ramp is about 30-33 degrees as long as the car has speed
The fact that there are currently solutions in the gallery where the non-foundation answers are losing to the foundation answers on budget makes me happy that they got it about right.
And of course the presence of foundations makes this challenge interesting.
Reid, you need to find bugs in this game quick, we need something to replace spring-suspension engine
I didnt know poly bridge 3 was a thing
Just dropped a few days ago :)
@@ReidCaptain nice
Now that 45 degrees is only the optimal launch angle for the cases where the launch point and target are at the same elevation.
In the case where the destination is lower, a shallower angle is desired.
Were upwards arches a too easy solution? Cause they were a better solution in most of the situations.
I haven't even beaten the game yet and reid is already coming out with a video on beating it without foundations
Lets celebrate polybridge 3 by not using the new features! (jk this video is really good)
Wow this is my first comment to be hearted! Thanks
Did you try to reinforce the first bridge with the 18k you spent on delaying the cars? I thought it was a weird decision to go for that solution without trying it first, maybe it was edited out.
I definitely could have, but it worked out after not too long messing with it and it was more interesting imo
17:28 For the one with the stop sign, I think the star makes the car continue forward, instead of the brakes just being bad.
Imo completing that very long bridge without foundations should be an achievement like I would never ever think this is actually possible
You should definitely try making those simple trusses a lot smaller early on in the build. They add unnecesary load to the bridge which leads to having to overcompenste in your supports.
Foundations are extremely useful when you're just trying to beat the level and not do a crazy challenge. They're not ALWAYS necessary but they come in handy A LOT
need an achievement for this "Just truss me" or something
*_B R I D G E_* (The long awaited sequel)
i did a few of the early levels without any foundations and a really good way to get your bridge to be stronger is to make the roads in an arch.
"the fact you can do all the levels under budget without them" YOU ARE A PROFESSIONAL POLYBRIDGE PLAYER AND YOU STILL STRUGGLED WITH THAT CHALLENGE, I'D SAY THEY'RE A FINE FEATURE
Can't beleive they actually put a car driving a car with the 4 bar linkage wheel.
In some levels it felt as though you had forgot that ropes and cable were available.
1:00 question: cant a tension bridge (thing with 2 ropes connected to undersupport in middle) do the job?
Poly bridge 3: Aliensrock simulator
Your intonation... NileReid.
that long span BILF made my day
The Wood Steel Conglomerate approves of this technique
with the amount of steel you spent on the second bridge, the budget could be use to strengthen the bridge, might be cheaper who knows??
Is it possible to beat this entire game (including secret world) without steel (unless on levels where there's nothing but steel)?
You can use roads as supports on levels where you're only given steel, so it might still be possible.
RCE will be mad cus your doing architects
Where are the triangles definitely too much architecture...
@@thehound9694yes WAY TOO MUCH ARCHITECT
15:32 "But i still was a 'little' under budget"
RC got 22k in debt
If youd put 5% of your effords to stop the top cars into the bridge structure it would be strong enough where you dont need to stop the top cars
In the video you mention that 45 degrees is the ideal launch angle, but that’s not actually the case. 45 degrees is the ideal launch angle when the projectile does not experience air resistance and lands at the same altitude, so for poly bridge it’s a decent guideline but only sometimes the ideal angle
Make your road arched that will make the bridges 20% to 30% stronger
is there any place i can find and listen to all of the music you use in your videos?
For some of the bridges could you do wood rope tension?
Bridge at 8:00 resembles the Francis Scott Ley bridge, nice build
surely speed maintenance means that you'll get more distance with a shallower launch angle for the jump?
"a little over budget" 124k over budget
i'd like to see you try Bustin' Though without foundations. that should give you a challenge
Every Level without foundation?
Where's the tanker truck jump from the secret world? Or does that not count as regular campaign?
Still amazing and beautiful solutions.
Poly bridge 3 makes the pieces feel heavier and more crumbly
The entire thing feels like you're playing in a knockoff version
RCE should make a bridge review about the longest one :D
Ah, Ried back with some more genius engineering
Try to beat with ONLY foundations!
You're awesome, man.
I could be getting this wrong but it seemed like the levels you cut are the levels you made a cool build on (not all of them but still)
Yeah, foundations are really op and I wouldn't be surprised if they made new challenges and/or banned them from existing challenges
I had an idea for another besiege creation
A tank (or artillery piece) autoloader
And no, using gravity feeding doesnt count
You calling muscles diamonds was killing me
The devs call them diamonds :)
Seeing many strongest shapes in this video, quality engineering 👍
Aliensrock would love this challenge
1:58 seeing this level reminds me of RCE’s solution which compared to these, is brilliant
You are a real genious
but without the foundations wouldn't it be too hard for newer players to beat those levels?
Great video
Seems like a no brainer to me to just make the bridge curved on back to foundations
Strong bridge techniques for Cheap
The gauss function bridge lol
now make one using only foundations and ropes.
Foundations is the most expensive Material but also useful
So there's a low chance you will beat it without a foundation
you sir, sound VERY Asian. Well done with the bridges.
Why did they get rid of reinforced road
Im a bit sad you didnt livestream the campaign
guess you cant do roads only here since no moar reinforced boi + foundations(maybe can allow foundations if roads only possible idk)
your truss structure under the bridge was loose it was just wobbling about
dude your voice constantly going up and down and up and down is the most grating thing to listen to
5:40 me be like: GULP h..h..how???
Never stop poly brodge
Next video can you bear poly bridge 2 with ONLY foundations
You better not say first
First
spiderweb bridges much realism
YES YAYYY NEW GAME NEW CHALLENGES!!
make the cars carry the truck but i don't know if it still works
If you want to learn some good bridge designs for cheap watch the real civil engineer
CAR GO VROM
At 10:10 why no go above boat and stop using hydrolics ?
What happens when a foundation is hit by a plane/boat?
wake up babe new engineering degree
Flywheel launcher!
B R I D G E 2 (the sequel)
B R I D G E (but even better)
Epic
Insanity
Why the steel is evil on buget
poly bridge 3 beaten only by using foundations
The game's barely released and this dude is already doing challenges
Technically they are not useless to the people who want to make cheap bridges 🤣
Bring back dream car builder!