Idk what it is that you do that makes your videos feel like a safe space to learn. I hope to emulate that in my own content and as someone who likes to teach others. Keep up great work!
I don't play competitively, but I'd say these tips are great for anyone who wants to play at all. I feel like part of the fun of a card game is learning how to play it well, even casually, so I think this video is even useful for me and that group of players in general. And importantly: Thank you for sharing these tips!
Tip number 6 (or 7) : KNOW your deck. One who knows it's deck and it's wincon will be able to adapt to march ups, but you can't adapt to match ups when you don't first know your deck. The mulligan is especially the one thing where you profit a lot from knowing your deck and what it can do since we have the ride deck we don't need to brainlessly mulligan for g1/2/3. On a side note, I can't wait to play Zorga masques with the new DBT12 order (+10k to base 5k or lower and self bouncing on hit). Full mushroom + new RRR g1 to spamm tokens, and x4 of this order to aggro with tokens and triggers (because when your triggers are early beaters and go back to hand it litterally mean you get 16 more cards to aggro with). 30k columns on g1 and g2 turns, then g3 turn swap to masques and alchemagic that order twice... 60k power token columns (70k with P ride), talk about early awkward numbers 🎉
@@aegisbanguschannel8983 Keep your crits in hand (at least one, 2 if you can depending on the rest of the hand and what you want to do). Other than that your absolute main target is gungram to start plussing asap, early guard with the crits, play the deck. Depending on how you play it and on the rest of the hand securing an OG astroea to P ride when you go first is good (if you go second only if you really need that OG astroea P ride in the mu) and when going second the masque/masque fetcher isn't a bad keep
Ive been playing competitively for a year now and I did manage to learn some new points here and even help me solidify the points I already practice. Thankyou!
My way of playing Vanguard as a casual player for the past 2-3 years (some were recommendations from my friends who played competitively) : Rule No. 1 - Don't play meta decks just bcuz they're meta decks. Play a deck where you understand how it works the most. An idiot with a sharp blade will end up cutting himself, while a swordsman with a dull sword still can overcome his enemy with the right ways. Rule No. 2 - Learn how to manage all your resources. Understand from where mostly do your deck takes resources from. Is it by CBs, SB? Is it by ditching hands? is it by top / bot-decking? Or does it rely on orders etc. ? See if your deck has effective ways to replenish your resources in time. If it doesn't, what's your backup plan. Rule No 3 - Certain decks blows up early, while certain decks will only be active on mid to late games. Know when is your killswitch turn & have a plan on what to fall back on when you're not on the active turns, or when your killswitch turn doesn't hit & end the game. Rule No 4 - Every deck has it's own flaws. Stridedecks will only active on turn 3 going 2nd (turn 4 if going 1st) & will only start going full power a turn later. Same goes for the OG G4 nation decks (& OG Bruce), Order decks will have issues if they're not able to set up their orders at the right time. Thegrea will have issue if you don't have the right persona ride target + decking out. Farvneel needs to be G13 soul as soon as possible, DOTE needs to be on DOTE as soon as possible, etc. Every deck is flawed (except Gandeeva, Fvck Fandeeva). Rule No 5 - Some decks are performing better than others, that's how all games work, some are definitely better than others. If your deck is seriously under performing, & you're looking a better alternatives, do some research, refer back to Rule no. 1 & have a few runs with that new deck. Or you can just sit out.
@@Stujieee96 It's not that Gandeeva has no weakness. It's that Gandeeva is too well-rounded. I had 4 encounters with Gandeeva. & never have I once win against em. & 3 out of 4 plays that I have, never went past turn 5
A combination of tip and 4 is why I am so much better playing Maelstrom than flagburg, need more practice with the latter. With maelstrom I know what I can discard I can get it back 99% of the time I know what I can afford to drop with flagburg I get hands where I legit don't know what to discard because I have all the good multi attackers or shelling cannon and a persona ride and then I can't guard anything if I drop a trigger, I also worry a lot if they can figure out my hand from my discards like you mentioned. TLDR Skill issue but I love my aqua force boys and will continue playing them.
This was extremely helpful. Been playing vanguard for about 6 months now and couldn't really find any videos on any tips players use now when trying to get better at vanguard other than old videos on the other formats, and while those did help me, I was always left with wanting to learn a bit more. Very informative video! Will be recommending to a lot of my friends.
Going into events I've actually taken the time to memorize my deck. If you're not playing something that can compress efficiently you can at least have the knowledge in your own mind of the odds of hitting your search or trigger.
Here is my advice for any strategy game. Don’t play hope chess. This applies mainly for chess but it works here too. Don’t expect your opponent to not notice what you are going for. Sure surprises can be effective but they are only effective if your opponent doesn’t see it coming. In vanguard your opponent can guard with most of what they have. As a result you have to predict what they have. But they can also do the same to you. That is where the “hope chess” part comes in. Don’t make risky moves if you know your opponent can possibly counter it. For example let’s say your opponent attacks with a Gravidia Nordlinger and use it’s effect to double triggers and wipe out your board. Don’t guard with enough power to protect against a no trigger attack. It is better to prepare for the case of a trigger being pulled. If your opponent gets a critical with Gravidia then that effect is doubled making it awkward to defend subsequent attacks. Worse case scenario situations also can apply. Let’s say you don’t PG and your opponent pulls a critical with Gravidia and then they get an Over Trigger directly after. Well now your dead. You can’t just hope that stuff like this won’t happen as they can happen especially in the late game. I have had matches where I couldn’t afford to get hit by an attack and had to guard with 5 cards to survive and my opponent got their over trigger. I hate my luck but that doesn’t mean that it was unable to be countered. Every move has a counter. If your opponent gets a crit you can always just heal down later on if your lucky. Just because it doesn’t happen often doesn’t mean it cannot happen. Then there is the Reverse of this. You cannot always hope that you get a trigger when attacking either. Plan for the case in which the worst thing happens. This gives you a massive advantage over those who don’t. And this leads to my next advice. Adapt. The best strategist in history will always adapt to whatever comes their way be it good or bad. Chess players have to do this all the time. To some this seems easy but to others it can seem impossible. The more you try to adapt to something, the better you will get at adapting. Honing this skill will lead to even greater successes in all sorts of fields. It is especially useful in business practices. That is all I have to say that wasn’t already mentioned here.
Good tips! One tips i can reccomend is checking the compression through shuffle So if your vanguard has drivecheck non trigger, it may meant that the next card may as well be trigger, i think minerva player have a knowledge about this. Guessing your next card through the previous card will make more precise gameplay combining the other tips that is mentioned by kris~
The difficult part of knowing how to guard, keeping track to remember how many PG & guard opponent hands have in... Dear days is actually not that; the difficult part is the timer counting down which makes everything so stressful and end up forgetting everything including opponent hands.
Paying attention to ride deck discards isn't something I considered. Good advice. I mainly play Premium so the Standard specific tips are quite useful.
TBH I never really have a game plan, past win quickly and efficiently. I also have a bad habit to never think more than two turns ahead. Because in my experience, whatever plan I usually have, is almost always be ruined. which is why thinking on my feet is important. sometimes this causes me to lose, but tat's fine. In my opinion, my best games have been with me and my opponent; clearly having had whatever strategy we had going ruined halfway through the game. So the late game is just a scramble!
Loved the tips! Would you consider making videos applying some of these tips to specific decks? Like I love Bavsagra and drajeweled masques, so a video explaining some of the ins and outs and deck building would be so helpful! Just to gain another perspective from an experienced fighter!
Mr Fight. I think this is my favorite video for Vanguard yet. A lot of these Ive had to learn just by playing a ton of games. I wish i had seen this video back when i just started. Great video! :)
When it got pointed out to me that Zargon adds red text rather than being an on-hit itself, it blew my mind. I couldn't believe I'd been misplaying so bad just because I was thinking I had to keep Zargon to get the on-hit. I haven't been able to put it in action yet, but next time I play the deck, I'll definitely keep it in mind. I will say one thing I was able to adapt to with Zargon was boosting my Vanguard with it early and mulliganing for Zargon specifically to get a few early hits with it and go into turn 3 with basically an empty drop as my ride deck targets and at least some guards I use to keep my damage lower early will just go to the soul when I hit. Targeting it with Faterider might be easier than I realize based on how I play. Thank you for spotlighting open hand games. I wish I could do more of those than I do.
I would also say decks that stack triggers ala Hexaorb puts pressure on the opponent due to all the checks you are doing and can potentially bluff your opponent
Cool thanks will try these tips out in dear days. concerning the ride deck, if your opponent is playing zorga and discards key pieces like the roaming prison dragon or an order what can be inferred from that? For tip number 2 i'm surprised that u didn't link your video on magic numbers. When should a player take damage or defend during the early game and late game? Tip number 3 was most helpful for me. At what point should a player stop compressing their deck? Is it matchup dependent or gut feeling? coming from yugioh background finding out that vanguard has no chain links and that effects go on standby was a game changer. It might have been helpful to show just a little more of such examples. Over all I hope we get more tip videos like this.
I needed this. Thank you DF, this made me realize how awkward my sequencing is with decks. I'm still not quite knowledgable yet to read the hand but I'll work on that next.
Love the video! Really loved the little interactive parts as well; might end up stealing that from you 😰 I watched this with My fiance and she said she liked how clear and straightforward your explanations were.
This was a great tutorial because I barely bought DD and had no idea what I was doing after coming from yu-gi-oh, by any chance are you going to make a deck building guide, I have no idea how deck building would work in this
Glad to hear! I made a deck building one a while ago, so I hope it helps! Generally speaking it’s fine to just netdeck from VG Paradox as well Here’s my old guide ruclips.net/video/uQ6DOPUlpAU/видео.html
I noticed a lot of new mechanic in overdress after i not playing v series due to the nations and lots of bosses to play which makes me confused but i recently returned to D series to play again
Part of what I do when I test is try overcommitting and seeing what happens and if the deck can get punished then o pull all the way back and under commit to try find a happy medium
I use dear days to make my deck and learn how the effect play againts the npc, because the npc always have a better hand card from the start of the game.
That's nice tips from you DF. But,I still have many problems left lmao. 1.)I live in Thailand so meta and cards here are,I gotta say too slow lmao. Like we just got the first Trial deck of Trio G units for V series. 2.)I live nowhere nears places where people play or join tournament. 3.) *B R O K E*
Not really - access to data means you can see movements, changes in lists of the top meta decks and how you can adapt the list you want to play accordingly to the meta developments. This has nothing to do with what deck you actually choose to play, but rather how you can get a better read on the format itself.
@@DifferentFightYeah, but the thing is, the video is supposed to be tips that everyone can use, but the same decks are constantly being mentioned, even in the examples. Like, I get what you mean and why you did it that way, but there really isn't an example outside THE decks. Maybe it's just I can't relate.
It's moreso that those decks will be what you face all the time, so you can apply it from your opponent's perspective as well. If I made this video last year, I would've just said Purelight/Mahar/Elder instead.
@@megalopainskinAll decks of the game can use all tips, he just showed with the most popular ones of the moment to make it more understandable than with an obscure eugene combo or thing like that.
I main Orfist so of course his wincon is early game six damage, my friend plays Greedon Masque. I have not got him to 7 damage once, my damn win con is literally deck out I have beaten Greedon Masque once, the matchup is sooo bad it’s a joke.
@@DifferentFight Thanks for the reply, I ended up looking at the card since I didn't remember if it said end of turn. Don't see red text very often tho.
@@DifferentFight that is one of the unchange factors when i playing eva Even though i compress my deck by using habit 1st then order. Still i check 5 blank cards with not even combine to call lol
One question: The cards from the additional card pass are they coming later on the base game or do I have to spend another 49.00 pound to get it on steam
I gotta disagree on the compression thing. Neat theory, doesn’t work in practice. Let’s give an example from V/Premium. According to this video it’s a better idea to say use the skill of Dragonic Overlord The X to search something out the deck and compress it by 1 card, then call Igniroad to search top 7 for The X as the deck is now one card smaller so more likely to see The X. Every time I do this in V or Premium when I search with The X I find another copy of him on top 7 and then when I shuffle and call Igniroad he’s not in top 7 anymore. So yeah, great in theory, useless in reality. Other stuff said in the video was great though, like the order of playing cards which is crazy important especially for decks like Jet.
Your counter example doesnt really work here though. The two cards you mentioned both aim to search the same card, "The X". The video means that you focus on thinning with guaranteed searches before going for the top 7, both of which aim to grab different cards.
Its not useless in reality, your just unlucky. Its just hindsight bias. What if you did not top 7 with the X without using overlord skill? Now suddenly you wished you compressed your deck. Its like saying Player X should have PG instead of guarding 2 to pass because the opponent is going to pull an OT. Anyways, compressing 1 card doesnt do much. It is something players do over time. So by lets say turn 4/5, you have already compressed 5-6 cards and suddenly you have a 25 card deck with only 4 triggers out (50% trigger ratio) compared to a 30 card deck (40% trigger ratio)
Yea, I can definitely agree with this logic. I think it's because search skills are usually attached with a shuffle afterwards. I've had games where I would be drawing and drive checking normal units. In that scenario, my odds of hitting triggers should've increased since they're become more likely to be on top of the deck. However, if I extend my compression with a search skill that can call normal units, I end up shuffling a "more compressed" deck only to drive check normal units again since that inherent higher chance of getting a trigger sort of resets. I think it comes down to improving better awareness with the deck you're playing. Like what DF said in the video, it's important to be able to consider other possible plays to test if they might be better. It also might just be another matter of respecting your wincon. If the deck specifically needs to see a card, it might be more important to consider the possibility of that card being on top rather than prioritizing deck compression especially if the deck doesn't revolve around too much
@@void5516 in my experience it’s been the case that the more tutoring I do the less likely I am to find something off a top 5-7 search. Yes that’s unlucky but it’s what I’ve seen. And all the theorycrafting in the world isn’t helpful in the middle of the actual game when the search doesn’t work out.
Idk what it is that you do that makes your videos feel like a safe space to learn. I hope to emulate that in my own content and as someone who likes to teach others. Keep up great work!
Aww thank you so much!
Saying “Stand up THE Vanguard” raises your ability as a card fighter by 60%
Can confirm
And increase the chance of you getting a critical trigger
This is how you get double critical
If you say "LE vanguard" like Ollivier Gaillards it jump to 64% btw
And saying “Z Vanguard” by 70%
I don't play competitively, but I'd say these tips are great for anyone who wants to play at all. I feel like part of the fun of a card game is learning how to play it well, even casually, so I think this video is even useful for me and that group of players in general. And importantly: Thank you for sharing these tips!
Tip number 6 (or 7) :
KNOW your deck.
One who knows it's deck and it's wincon will be able to adapt to march ups, but you can't adapt to match ups when you don't first know your deck.
The mulligan is especially the one thing where you profit a lot from knowing your deck and what it can do since we have the ride deck we don't need to brainlessly mulligan for g1/2/3.
On a side note, I can't wait to play Zorga masques with the new DBT12 order (+10k to base 5k or lower and self bouncing on hit). Full mushroom + new RRR g1 to spamm tokens, and x4 of this order to aggro with tokens and triggers (because when your triggers are early beaters and go back to hand it litterally mean you get 16 more cards to aggro with). 30k columns on g1 and g2 turns, then g3 turn swap to masques and alchemagic that order twice... 60k power token columns (70k with P ride), talk about early awkward numbers 🎉
What about for mulligan for Astroea
@@aegisbanguschannel8983 Keep your crits in hand (at least one, 2 if you can depending on the rest of the hand and what you want to do). Other than that your absolute main target is gungram to start plussing asap, early guard with the crits, play the deck. Depending on how you play it and on the rest of the hand securing an OG astroea to P ride when you go first is good (if you go second only if you really need that OG astroea P ride in the mu) and when going second the masque/masque fetcher isn't a bad keep
@@Albalys401 and yeah the effect crits help on this
Ive been playing competitively for a year now and I did manage to learn some new points here and even help me solidify the points I already practice. Thankyou!
My way of playing Vanguard as a casual player for the past 2-3 years (some were recommendations from my friends who played competitively) :
Rule No. 1 -
Don't play meta decks just bcuz they're meta decks. Play a deck where you understand how it works the most. An idiot with a sharp blade will end up cutting himself, while a swordsman with a dull sword still can overcome his enemy with the right ways.
Rule No. 2 -
Learn how to manage all your resources. Understand from where mostly do your deck takes resources from. Is it by CBs, SB? Is it by ditching hands? is it by top / bot-decking? Or does it rely on orders etc. ? See if your deck has effective ways to replenish your resources in time. If it doesn't, what's your backup plan.
Rule No 3 -
Certain decks blows up early, while certain decks will only be active on mid to late games. Know when is your killswitch turn & have a plan on what to fall back on when you're not on the active turns, or when your killswitch turn doesn't hit & end the game.
Rule No 4 -
Every deck has it's own flaws. Stridedecks will only active on turn 3 going 2nd (turn 4 if going 1st) & will only start going full power a turn later. Same goes for the OG G4 nation decks (& OG Bruce), Order decks will have issues if they're not able to set up their orders at the right time. Thegrea will have issue if you don't have the right persona ride target + decking out. Farvneel needs to be G13 soul as soon as possible, DOTE needs to be on DOTE as soon as possible, etc. Every deck is flawed (except Gandeeva, Fvck Fandeeva).
Rule No 5 -
Some decks are performing better than others, that's how all games work, some are definitely better than others. If your deck is seriously under performing, & you're looking a better alternatives, do some research, refer back to Rule no. 1 & have a few runs with that new deck. Or you can just sit out.
Don't be so pessimistic about gandeeva. It's not a t0 deck. Gandeeva has its own weakness, and it's not horribly difficult to explore and exploit.
@@Stujieee96 It's not that Gandeeva has no weakness. It's that Gandeeva is too well-rounded. I had 4 encounters with Gandeeva. & never have I once win against em. & 3 out of 4 plays that I have, never went past turn 5
@@Stujieee96 Copium 🤡
@@Stujieee96 Well it's getting there for sure, just give it a couple more tournaments. And getting support doesn't really help.
A combination of tip and 4 is why I am so much better playing Maelstrom than flagburg, need more practice with the latter. With maelstrom I know what I can discard I can get it back 99% of the time I know what I can afford to drop with flagburg I get hands where I legit don't know what to discard because I have all the good multi attackers or shelling cannon and a persona ride and then I can't guard anything if I drop a trigger, I also worry a lot if they can figure out my hand from my discards like you mentioned.
TLDR Skill issue but I love my aqua force boys and will continue playing them.
ladies and gentlemen.... DifferentFight has promoted to DifferentStand
This was extremely helpful. Been playing vanguard for about 6 months now and couldn't really find any videos on any tips players use now when trying to get better at vanguard other than old videos on the other formats, and while those did help me, I was always left with wanting to learn a bit more. Very informative video! Will be recommending to a lot of my friends.
Glad I could help!
Going into events I've actually taken the time to memorize my deck. If you're not playing something that can compress efficiently you can at least have the knowledge in your own mind of the odds of hitting your search or trigger.
Here is my advice for any strategy game.
Don’t play hope chess.
This applies mainly for chess but it works here too.
Don’t expect your opponent to not notice what you are going for.
Sure surprises can be effective but they are only effective if your opponent doesn’t see it coming.
In vanguard your opponent can guard with most of what they have. As a result you have to predict what they have.
But they can also do the same to you. That is where the “hope chess” part comes in.
Don’t make risky moves if you know your opponent can possibly counter it. For example let’s say your opponent attacks with a Gravidia Nordlinger and use it’s effect to double triggers and wipe out your board.
Don’t guard with enough power to protect against a no trigger attack. It is better to prepare for the case of a trigger being pulled.
If your opponent gets a critical with Gravidia then that effect is doubled making it awkward to defend subsequent attacks.
Worse case scenario situations also can apply.
Let’s say you don’t PG and your opponent pulls a critical with Gravidia and then they get an Over Trigger directly after.
Well now your dead.
You can’t just hope that stuff like this won’t happen as they can happen especially in the late game.
I have had matches where I couldn’t afford to get hit by an attack and had to guard with 5 cards to survive and my opponent got their over trigger. I hate my luck but that doesn’t mean that it was unable to be countered.
Every move has a counter.
If your opponent gets a crit you can always just heal down later on if your lucky.
Just because it doesn’t happen often doesn’t mean it cannot happen.
Then there is the Reverse of this.
You cannot always hope that you get a trigger when attacking either. Plan for the case in which the worst thing happens.
This gives you a massive advantage over those who don’t.
And this leads to my next advice.
Adapt.
The best strategist in history will always adapt to whatever comes their way be it good or bad.
Chess players have to do this all the time.
To some this seems easy but to others it can seem impossible.
The more you try to adapt to something, the better you will get at adapting.
Honing this skill will lead to even greater successes in all sorts of fields. It is especially useful in business practices.
That is all I have to say that wasn’t already mentioned here.
Good tips! One tips i can reccomend is checking the compression through shuffle
So if your vanguard has drivecheck non trigger, it may meant that the next card may as well be trigger, i think minerva player have a knowledge about this.
Guessing your next card through the previous card will make more precise gameplay combining the other tips that is mentioned by kris~
The difficult part of knowing how to guard, keeping track to remember how many PG & guard opponent hands have in... Dear days is actually not that; the difficult part is the timer counting down which makes everything so stressful and end up forgetting everything including opponent hands.
5 tips timings
1. Respect your wincon: 1:10
2. Force awkward guarding: 3:44
3. Compression and sequencing: 6:17
4. Read the hand: 14:04
5. Use data: 16:32
Paying attention to ride deck discards isn't something I considered. Good advice. I mainly play Premium so the Standard specific tips are quite useful.
TBH I never really have a game plan, past win quickly and efficiently.
I also have a bad habit to never think more than two turns ahead.
Because in my experience, whatever plan I usually have, is almost always be ruined. which is why thinking on my feet is important. sometimes this causes me to lose, but tat's fine.
In my opinion, my best games have been with me and my opponent; clearly having had whatever strategy we had going ruined halfway through the game.
So the late game is just a scramble!
Loved the tips! Would you consider making videos applying some of these tips to specific decks? Like I love Bavsagra and drajeweled masques, so a video explaining some of the ins and outs and deck building would be so helpful! Just to gain another perspective from an experienced fighter!
how to play decks video would probably really good! agree with u here
Theses are great. I finally got the chance to start playing my premium Chatnoir deck and learning Sequencing there.
Mr Fight. I think this is my favorite video for Vanguard yet. A lot of these Ive had to learn just by playing a ton of games. I wish i had seen this video back when i just started. Great video! :)
When it got pointed out to me that Zargon adds red text rather than being an on-hit itself, it blew my mind. I couldn't believe I'd been misplaying so bad just because I was thinking I had to keep Zargon to get the on-hit. I haven't been able to put it in action yet, but next time I play the deck, I'll definitely keep it in mind.
I will say one thing I was able to adapt to with Zargon was boosting my Vanguard with it early and mulliganing for Zargon specifically to get a few early hits with it and go into turn 3 with basically an empty drop as my ride deck targets and at least some guards I use to keep my damage lower early will just go to the soul when I hit. Targeting it with Faterider might be easier than I realize based on how I play.
Thank you for spotlighting open hand games. I wish I could do more of those than I do.
I would also say decks that stack triggers ala Hexaorb puts pressure on the opponent due to all the checks you are doing and can potentially bluff your opponent
Cool thanks will try these tips out in dear days. concerning the ride deck, if your opponent is playing zorga and discards key pieces like the roaming prison dragon or an order what can be inferred from that? For tip number 2 i'm surprised that u didn't link your video on magic numbers. When should a player take damage or defend during the early game and late game? Tip number 3 was most helpful for me. At what point should a player stop compressing their deck? Is it matchup dependent or gut feeling? coming from yugioh background finding out that vanguard has no chain links and that effects go on standby was a game changer. It might have been helpful to show just a little more of such examples. Over all I hope we get more tip videos like this.
I needed this. Thank you DF, this made me realize how awkward my sequencing is with decks.
I'm still not quite knowledgable yet to read the hand but I'll work on that next.
Don't forget to practice your stand up and drawing poses with your friends at the beach and the mountains
My tip is always respect drive checks you never know when your opponent triggers sack you to losing
This was actually really helpful. I will try this out when I go to locals.
Meanwhile fate itself: *Draws OT after muligan 💀
Best free VG coach preach
Thanks for making the tips so easy to understand DF! Zero kids can play ranked irl now XD
Love the video! Really loved the little interactive parts as well; might end up stealing that from you 😰
I watched this with My fiance and she said she liked how clear and straightforward your explanations were.
This was a great tutorial because I barely bought DD and had no idea what I was doing after coming from yu-gi-oh, by any chance are you going to make a deck building guide, I have no idea how deck building would work in this
Glad to hear! I made a deck building one a while ago, so I hope it helps!
Generally speaking it’s fine to just netdeck from VG Paradox as well
Here’s my old guide ruclips.net/video/uQ6DOPUlpAU/видео.html
I wasnt aware about the sargon effect that was helpful
I noticed a lot of new mechanic in overdress after i not playing v series due to the nations and lots of bosses to play which makes me confused but i recently returned to D series to play again
14:34 Yes, Mahjong hand reading skills work for Vanguard too LOL
Part of what I do when I test is try overcommitting and seeing what happens and if the deck can get punished then o pull all the way back and under commit to try find a happy medium
This was super helpful, thanks DF!
Out of interest what were the oversleeves you had on your Eva / Willista decks? They looked so perfectly sized haha
Overguard Z Jr by Yanoman!
Deck Thinning Is Deck Winning
I use dear days to make my deck and learn how the effect play againts the npc, because the npc always have a better hand card from the start of the game.
A lot of tips here are super solid agnostic of the game you play 👏🏼
How to get better at Vanguard
1) Flip Crit Triggers
2) Flip OT
3) ???
4) Congrats on being a good Vanguard player
Great video! Might finally visit my lgs
That's nice tips from you DF.
But,I still have many problems left lmao. 1.)I live in Thailand so meta and cards here are,I gotta say too slow lmao. Like we just got the first Trial deck of Trio G units for V series.
2.)I live nowhere nears places where people play or join tournament.
3.) *B R O K E*
If you really wanna do some hardcore testing, you can do what I did last night and CB5 to pump up Iduriss by 50k
Great video! But I'm interested in knowing where I can get that sick Gundam Aerial play mat 👀
The 6th tip I'm getting from this video is:
Just play Gandeeva, Eva, or Wilista, so you can make the best use of the previous 5 tips.
Not really - access to data means you can see movements, changes in lists of the top meta decks and how you can adapt the list you want to play accordingly to the meta developments. This has nothing to do with what deck you actually choose to play, but rather how you can get a better read on the format itself.
@@DifferentFightYeah, but the thing is, the video is supposed to be tips that everyone can use, but the same decks are constantly being mentioned, even in the examples.
Like, I get what you mean and why you did it that way, but there really isn't an example outside THE decks. Maybe it's just I can't relate.
It's moreso that those decks will be what you face all the time, so you can apply it from your opponent's perspective as well.
If I made this video last year, I would've just said Purelight/Mahar/Elder instead.
@@megalopainskinAll decks of the game can use all tips, he just showed with the most popular ones of the moment to make it more understandable than with an obscure eugene combo or thing like that.
Stand up, the DF
Where can i get a gundam aerial playmat? Its too cool
Great tips!
I main Orfist so of course his wincon is early game six damage, my friend plays Greedon Masque. I have not got him to 7 damage once, my damn win con is literally deck out I have beaten Greedon Masque once, the matchup is sooo bad it’s a joke.
May i know where you get that Aerial Playmat?
I actually need this
Great vid DF!
But you forgot the most important tip of all time and that is s a c k.
can you show us your chronojet deck profile?
Hii different fight, may I know where did u get the playmat from?
Just curious on the interaction of the faterider and sargon. Does the boost power still give faterider the power or no? Thank you.
Nope, the power fades
My win con? I pray to RNG Jesus that I survive to my OT turn cuz I play griphogila
What version? I play dragon empire.
@@darkrexkigntstone8773 same my dude
where is the link to buy the Aerial playmat?
Best way to get better is when you are going to win, call out "final turn"
How I play vangaurd online? I've tried to find a way but I seem to be getting no where.
yeah more products like the special series *messiah, chronojet and whatnot) but cheaper
if iplay eva how do i replace combine rusher
About Zargon: Does the red text stick around after turn end? If so, how does it work with riding up with VG?
Nah it’s just given for that turn to the thing that it boosts, so once the then ends it resets
@@DifferentFight Thanks for the reply, I ended up looking at the card since I didn't remember if it said end of turn. Don't see red text very often tho.
🔥🔥🔥
Looking at your room as background make me think. Can you make a day of living in Japan?😂
Been considering it Lol
@@DifferentFight or a day in life as a card gamer in japan. I would totally watch it!
that cut in 10min when you reveal top 5 blank cards lol. i do see yuika tho
we ain't dealing with no whiffs LMAO
@@DifferentFight that is one of the unchange factors when i playing eva
Even though i compress my deck by using habit 1st then order. Still i check 5 blank cards with not even combine to call lol
What kind of oversleeve do you use?
What outers are you using?
One question:
The cards from the additional card pass are they coming later on the base game or do I have to spend another 49.00 pound to get it on steam
Sadly it's looking like we'll have to buy the next pass as well
Wow well looks like I have to save up some money
If you really want to become a pro vanguard player you need to learn how to check triggers
Just use meta decks fr
You'd be surprised how many budget decks are better
Sad but true😂
@@justanotherguywithoutamust5776give example
All you need is jet
Straight 📠
Your ability as a player shows itself more clearly on how far can you take a non-meta deck
Yo
Sit
Rule No. 1 kids don't watch the mouth. Watch the hands.
sack harder, that's how i win or lose for the past few days
I gotta disagree on the compression thing.
Neat theory, doesn’t work in practice.
Let’s give an example from V/Premium.
According to this video it’s a better idea to say use the skill of Dragonic Overlord The X to search something out the deck and compress it by 1 card, then call Igniroad to search top 7 for The X as the deck is now one card smaller so more likely to see The X.
Every time I do this in V or Premium when I search with The X I find another copy of him on top 7 and then when I shuffle and call Igniroad he’s not in top 7 anymore.
So yeah, great in theory, useless in reality.
Other stuff said in the video was great though, like the order of playing cards which is crazy important especially for decks like Jet.
Your counter example doesnt really work here though. The two cards you mentioned both aim to search the same card, "The X". The video means that you focus on thinning with guaranteed searches before going for the top 7, both of which aim to grab different cards.
Its not useless in reality, your just unlucky. Its just hindsight bias. What if you did not top 7 with the X without using overlord skill? Now suddenly you wished you compressed your deck. Its like saying Player X should have PG instead of guarding 2 to pass because the opponent is going to pull an OT.
Anyways, compressing 1 card doesnt do much. It is something players do over time. So by lets say turn 4/5, you have already compressed 5-6 cards and suddenly you have a 25 card deck with only 4 triggers out (50% trigger ratio) compared to a 30 card deck (40% trigger ratio)
Yea, I can definitely agree with this logic. I think it's because search skills are usually attached with a shuffle afterwards.
I've had games where I would be drawing and drive checking normal units. In that scenario, my odds of hitting triggers should've increased since they're become more likely to be on top of the deck. However, if I extend my compression with a search skill that can call normal units, I end up shuffling a "more compressed" deck only to drive check normal units again since that inherent higher chance of getting a trigger sort of resets.
I think it comes down to improving better awareness with the deck you're playing. Like what DF said in the video, it's important to be able to consider other possible plays to test if they might be better.
It also might just be another matter of respecting your wincon. If the deck specifically needs to see a card, it might be more important to consider the possibility of that card being on top rather than prioritizing deck compression especially if the deck doesn't revolve around too much
@@MH_Zard They don’t search the same card, The X can’t get itself, Igniroad can only get the X
@@void5516 in my experience it’s been the case that the more tutoring I do the less likely I am to find something off a top 5-7 search. Yes that’s unlucky but it’s what I’ve seen.
And all the theorycrafting in the world isn’t helpful in the middle of the actual game when the search doesn’t work out.