Very cool. After trying it out I noticed that having the "Limit Effect" checkbox ticked on the second chamfer can sometimes cause problems on the inner parts of the corners if you are trying to do a bit chamfer. Something to watch out for!
how does this works if i want to continue modifying my mesh after putting some chamfers? Im new in 3ds max, i come from blender where you can mark an edge as bevel and continue editing the mesh without any problem, and when you exit edit mode you see the result
Don't you think that would be much easier to model in Quads with no N-Gons? then you don't have Triangulation problem (27secs) when you apply chamfer modifer. Also to avoid that problem, instead of making the trick you show, you can just select all faces, then "clear smoothing group" then make the smoothing groups again but manualy, one group for the flat surfaces and one other for the chamfers. Faster in my opinion and keeping the geometry cleaner? Cheers!!
Yes, quad modelling is better but It will also take much time to turn this mesh into pure quad mesh, so when you quickly try some shapes with boolean I think working with this kind of mesh is ok. For different smoothing groups, if you assign a unique smoothing groups to chamfers, you will be able to see the seam where chamfer starts. To fix this issue you can also use new weighted normals modifier. Or selecting the option at chamfer "smooth to adjacent faces".
Yes quadchamfer plugin was great but In 3dsmax 2020.2 there is a new chamfer modifier. I think it is the best chamfer ever in a 3d subd modelling software. Lots of great features specially fixing the pinching problems in corners.
Может нужно нормальную топологи делать, а не булеанами резать, что бы потом костылями не пользоваться? Учите лучше топологию объектов, а не вот это вот все Дабл чамфер, хех :)
You open a new world's door! Thanks a lot!I've been using 3DS Max for 7 years and never use that modifier!Thanks
Use weighted normals and save ur time
I will save this video for life.. I like to learning men's way of modeling without plugins.
It's been years i had that video in my list, i finally got to use it, THANKS A LOT MAN !!
Man, you're a lifesaver! Fantastic tutorial!
Use weighted normals
Nice, easy and fast workflow. This helps a lot. Thanks for sharing.
The first way worked for me stunningly well! Thank you!
your method is a Treasure man, many thanks!
Very cool. After trying it out I noticed that having the "Limit Effect" checkbox ticked on the second chamfer can sometimes cause problems on the inner parts of the corners if you are trying to do a bit chamfer. Something to watch out for!
Nice video. For those who HAS Inset operation in 3Ds MAx 2018+ . 2015th version hasn't - and I still used to work there for some projects.
Genius! Thanks for taking the time to make and share.
Well done my man !! You just saved me a lot of trouble. Thanks !!
thaks man¡ i really apreciatte your tips, i needed¡
thank you for sharing this, you save our job
holy shit man , those are useful tips, thanks for that
Thanks a lot. I saw many very handy methods for modeling in Max.
WoW. Amazing work. Can you make a video how did you make object like this one? Tnx!
thank you, Sir! its what i need to solve my problem !
super video,Thanks a lot .
OMG!!!! you r max god! great thank you for who making this video, more pleaseeeee~~~~
@@TheJovialBrit Good for you.
You r life saver thank you
Cool thank you a lot. Love ua!
This is genius
how does this works if i want to continue modifying my mesh after putting some chamfers? Im new in 3ds max, i come from blender where you can mark an edge as bevel and continue editing the mesh without any problem, and when you exit edit mode you see the result
You can add an edit poly on top of the chamfer so you will be able to modify the mesh after chamfering.
@@PolyDesignTutorials and when doing that can i edit the first edit poly ?
@@Dhieen Yes you can.
After seen this video respect for maya
Great! You save my job ^^
I have a question. Why do edge splite? Is there a problem?
If you dont split the edges you will not be able to apply inset to whole mesh. We are seperating smoothing groups as elements by splitting hard edges.
@@PolyDesignTutorials inset by poly option, What's different?
@@PETBOY 'inset by polgon' insets every single polygon individually, we dont want that because we only need extra support edges around hard edges.
Can this problem be solved? There is a triangular contrast on the edge of the chamfer. So when you look closely, it is not smooth. 5:05
@@PolyDesignTutorials I guess an inset by smoothing group should solve that. Not sure, but I think I've seen a script for this already.
Cool, wish they just keep it as a bevel like in Blender
Don't you think that would be much easier to model in Quads with no N-Gons? then you don't have Triangulation problem (27secs) when you apply chamfer modifer.
Also to avoid that problem, instead of making the trick you show, you can just select all faces, then "clear smoothing group" then make the smoothing groups again but manualy, one group for the flat surfaces and one other for the chamfers. Faster in my opinion and keeping the geometry cleaner? Cheers!!
agreed best way
Yes, quad modelling is better but It will also take much time to turn this mesh into pure quad mesh, so when you quickly try some shapes with boolean I think working with this kind of mesh is ok. For different smoothing groups, if you assign a unique smoothing groups to chamfers, you will be able to see the seam where chamfer starts. To fix this issue you can also use new weighted normals modifier. Or selecting the option at chamfer "smooth to adjacent faces".
Brutal
this trick don't work on booled cylinder
I personally use quad-chamfer which saves a lot of work that is irrelevant to project. Costed me 40 $ for lifetime.
Yes quadchamfer plugin was great but In 3dsmax 2020.2 there is a new chamfer modifier. I think it is the best chamfer ever in a 3d subd modelling software. Lots of great features specially fixing the pinching problems in corners.
@@PolyDesignTutorials Name of the modifiier (The new)
?
@@unraveledultimatefate it is not a plugin, it is the default chamfer modifier
@@PolyDesignTutorials I still choose quad chamfer because the default one is problematic for my meshes.
ну да, руками дырку сделать никак? Потом еще эту бульку править, кто вас учит так моделить??
Blender на минималка))))
Может нужно нормальную топологи делать, а не булеанами резать, что бы потом костылями не пользоваться?
Учите лучше топологию объектов, а не вот это вот все
Дабл чамфер, хех :)
BBBBlender. Hasta la Vista 3dsMaxa