Species Ranking! - D&D 2024 Player's Handbook
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- Опубликовано: 11 сен 2024
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Nice to see the language cleaned up on Trance. I've seen so many DMs say that just because elves only need to meditate for four hours, that doesn't mean they get to complete a long rest in that time - just that they can be awake for the rest of it.
What? How TF did they interpret it that way lmao
DM here, I don't know how, either. I have two high elves in my group and I have to continually asked them what they're doing when their extra 4 hours. My headcanon: The wizard is reviewing her spellbook, and the rogue is working on gishing with his rapier.
@@jaesjmes5498 bc a long rest is defined as an 8 hr period of light activity, like sleeping or taking watch. elfs dont need to sleep they trance for 4 hrs , it did not say however they get the benefits of a long rest after the period of trance, thus still requiring the additional 4hrs of light activity. imo having long rest resolve at different times is bad design especially considering how much people bicker about short vs long rest already not to mention the benefits are very situational and depend on the dm and players. if you rest in dungeons a lot and have problems with wandering monsters interrupting your rest all the time then maybe dont long rest in dungeons. what are the odds your attacked after your trance instead of before? its 50/50 at best and i know as a dm i would not let 1 or 2 players get their rest and cuck the others bc the other players are gonna still want their rests so i would really just be slowing the game down at that point.
@@dragoninthewest1 they could always do light activities after trance , the tension came from people thinking a 4hr trance was the equivalent of a long rest even though trance lacked that specific language, 5.5 version of trance is very clear in intention which is good, though personally i think its a poor design choice, which to me is bad. This has broadly been my general impression of 5.5 some good changes some bad changes, some changes that are not really changes, some changes that make you wonder what da hail and a lot of broken or bad stuff they just ignored.
@@jaesjmes5498there was literally a sage advice answer stating it.
Should be a diferent ranking for Martial vs Spellcaster characters. There are still species that shines more on some classes, but yes…it’s way more balanced
100% agree. Dragonborn for example are better suited for Classes/Sub-classes that grant extra attack and any Species that grants free spells works better for classes/subclasses with spell slots.
@@dabeef2112 Tangent, but people were making a stink about Dragonborn not having Darkvision...and they were just wrong. Pretty funny to watch.
@@brilobox2 what does that have to do with the comment you're replying to
Sad that not every Species gets a Legacy, epecially Asimar, could have added to the duality of Asimar vs Tiefling with a CG, LG, NG version of Asimar
The three celestial revelation options of Aasimar used to be a legacy thing, but everyone picked the option where you could fly, so really there was only one legacy.
By moving it from character creation to each time you transform, maybe now we'll see the other options from time to time.
@@KaitlynBurnellMath I would honestly just assume the solution to make scourge and fallen more used would be to just make all of the options give you limited flight and then they each have different effects, every dragonborn gets even longer flight so I doubt it's a power issue. Not sure why they did what they did
Yes... scourge Aasimar was my fave :c @@Marb315
@@KaitlynBurnellMathI honestly hate this change from a flavor perspective. I liked the 3 different kinds of Aasimar in volos & was bummed that they got rid of them in MotM. Now this is just overkill.
What's ACTUALLY sad is that humans got ROYALLY SCREWED and no one gives a damn.
So if it's ok I'd like to share with you something special, a year ago I was battling with opioid addiction and your videos help me in a very grim time in my life you and Gator help pushed me through and I just wish to say thank you for being awesome I can see you put a lot of work into your videos that said d&d kept me sane and even though I was fighting with that issue it never stopped me from going to game every week! D&D has been part of my life for the last 6 years to be able to sit around the table and make happy memories with my friends, man I just don't think people really appreciate what's going on in the moment you know? Anyways that said I highly appreciate your view on the mechanics of this game I love so much!
Wow! Thank you! I'm glad we could help in some way and we wish you all the best! ❤🐊
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Hell yeah, keep rockin
"Best dragon type is red and gold", Brass dragonborns just crying in the corner.
We can flavor dragonborn however we want, including as dinosaurs. I think it was copper, but anyway metallic with acid breath, because blue is just weird for playing a dinosaur. Diloposaur(us?) from Jurassic park, you know the dinosaur with the frill that spits acid, might be my favorite. How to explain the breathweapon for other dinosaurs?, ah we can just chuck it up to some kind of evolution or something their food or water source. (Lightning might be harder to explain, although hmm electric eels and such are a thing. 🤔🤔😁hmm)
I also thought this immediately. Poor Brass Dragonborn 😢
Brass dragon ancestry also is fire, and it lost the disadvantage of the breath being a line instead of a cone with the newfound flexibility.
Why is fire good? Only 1 or 2 creatures even have a vulnerability to anything, so resistances & immunities really determine what damage type you use. And fire is second only to poison in number of resistances/immunities.
Surely you should take something like lightning or acid, right? Those can be cones now, too, so they're more versatile than ever!
I feel like line is better on spellcasters though
You get both so no issue? @@beratyetgin3309
@@beratyetgin3309 Who cares, you get to choose every time now.
I think the fact that smart optimizers can organize these species in very different rankings, though human is pretty much always at the top and orc and tiefling are always near the bottom, is proof pudding that these species are VERY well balanced against each other.
I saw someone argue that humans were the weakest because origin feats aren't very strong. 😂😂😂😊
The only class I think human can be weak for is Rogue. Not having dark vison on a class that wants to be hiding in darkness is a problem. Humans will really shine in groups that don't allow custom backgrounds as they will still be able to get the origin feat they want for their build.
@@dabeef2112 But human rogues *can* get 13 skill proficiencies before finishing character creation. And what GM won't be allowing custom origins now?
@@brilobox2 13 skills is a lot but in my experience skill monkeys are overrated. Only a handful of those skills are going to come up often. That said reliable talent coming at a lower level does make it better. As for what DM's won't allow it. In my experience new DMs almost never allow optional content from the DMG. Also Adventures League doesn't allow DMG content for players. I'd guess that most of the DMs that didn't allow the Tasha's stat rule (I played with 3 of them) won't allow them either. If I had to guess it probably going to be around half of them but I could be and hope to be wrong.
You are wrong about inner radiance. The emanation rules state the source of the emanation can decide to include or exclude itself from its effects. Also heroic inspiration is a roll to any die not just D20.
Gnomish cunning is literally Vedalken Dispassion from the Ravnica Sourcebook.
Plus, Rock gnomes now get Mending and Prestidigitation for free. These are literally the first cantrips I ever get when I make a wizard or Artificer.
I mean, I understand prestidigitation, but, mending? Really? I prefer minor illusion personally.
@@maximocaseres2526 Artificers especially need to be able to repair things on the fly. Plus, it's great for keeping equipment functional in the field.
I mean, in flavor and rp, absolutely. But if a dm is actually damaging players general equipment, thats shockingly unusual. Mending also specifically can only repair pretty minor damage, sadly. I put it next to druidcraft as "should probably matter in certain cases, but the rules dont call it out, so its just flavor."
@@Casino220 At our table, Mending is like a magical "welding torch"; it can fix almost anything (except broken magical items) but it CAN be used multiple times on the same object, just not a lot at once. For example, we found the 2 halves of a prototype airship once and told the country that built it where to find the pieces. They had an ENTIRE 40 goblin crew use Mending to mend the pieces back together and into working shape. The crew worked like a giant spot wielder and the process took days, but the pieces were eventually rejoined and the ship was relaunched.
@@Aequitas_RJ man, that seems to have been awesome!
Large Form is only once per day, but it is such a powerful feature. With squeezing rules not appearing in the 2024 PHB this is great for blocking doorways and corridors, allowing you to grapple larger creatures and the best part the new Emanation spells. Since Spirit Guardian and the like trigger when the Emanation enters a creature's space, the creature enters the Emanation space or ends it's turn in it, all the 'old' ways like Telekinetic or Grasp of Hadar to double dip damage are gone. Now you want to move the effect into a creature on your turn and then retreat so they have to walk into it (at least for melee enemies), which works a lot better if you are large and cover more area with your Emanation or can make yourself the only available target with your size. Of course control spells can make it so creatures end their turn in it, but Large Form is a great asset for Emanation focused casters!
Yep and it's still good with spike growth. Being good with spike growth (grappling in general) and emanation in general makes it very versatile. I just wish we could do it more often PB per long rest or number of times per stat would have been fine. Same thing goes for the flying from dragonborn and aasimar.
@@woutvanostaden1299 I think that would upset the balance. From Playtesting I found it good to hold back these key powers for the right fight, also only having flying after 5 and on limited duration is a godsent for making low level encounters.
I playtested a Goliath with Frost Giant lineage (Frost's Chill) Daolock and I can confirm Frost's Chill was really good at shutting down melee enemies with Spike Growth during a Mines of Phandelver campaign. I could have also gone with Hill's Tumble, but I really only missed it vs flying enemies. Otherwise, the extra cold damage, the slow and pushing from Eldritch Blast were more than enough especially since we had a wizard in the party who had Ray of Frost. We took care of entire encounters meant to be really difficult just by mostly using cantrips.
3:06 Something that is missing in orc is that Adrenaline Rush recharges either in a short or long rest. So, tecnically, you get some Temp. Hp. and a bonus action dash, which is great for meele martials!
Great video btw! When you cover General Feats, please explain Dual Wielder with more details? It is the most polemic feat of the new PHB...
Covering those feats will actually take some time because I want to do more thinking and math things out.
Thats why the Orc lost the toughness/ endurance of the half-orc? Fair balance deal but still odd. I find Orcs have MUCH tougher immune system and skin THICKness than us human apes😂🤔
i always liked aasimar, i really like when species have abilities different from spells, it makes them feel more unique, also love the idea of unlocking race abilities when you level up and i´m glad they implemented that with the goliath and dragonborn, if it were up to me i will put an unlock in every species, i hope that we get more of that in future books
I hope so too. They also should be a lot more generous with the amount of uses that the races, because once per long rest is almost the same as not having it at all. PB per long rest like dragonborns breath and dwarves tremor sense etc is much better. Even number of times equal to stat is something we can work with, but once just isn't enough.
Goliath Monk with Grappler feat seems like a reaaal funny build, at level 4 you can grab a big fella and just run 55 feets with them for the 10 min straight, why would you do that? I don't know, buy hey, you can
Pull an A Train
I'm pretty sure large growth part for goliath doesn't come online until 5th lvl. So how did you get to 55ft?
El Tiberion lives
Did you just say Stones Endurance Sucks? My Goliath Barbarian Warlock would beg to differ.
The number of times I have gotten triple the amount of damage out of Armor of Agathys is disgusting, and its all because she can reduce incoming damage to almost zero on most attacks. Best thing about Stones endurance is it doesn't specify a type of damage, so it works on all magic types as well as physical types.
I don't know why, but everyone sleeps on Stones Endurance. Its super strong and way Underrated.
i have the exact same build going on. what warlock are you running? i’m doing fathomless
I assume that's pre-2024? The new Armor of Agathys + Fiendish Vigor level 1 Warlock is kinda bonkers.
@outrankedfrank7244 I'm level 17, nearing the end of the campaign. I'm 5 levels Ancestral Guardian Barb, 3 Levels Rune Knight Fighter and 9 levels Enfreei Genie Lock.
It's very strong. Even at end game levels, Stones Endurance is still doing work. 👌
@RaethFennec yeah Pre 2024. Been playing this campaign for a year and half now.
Yeah, 2024 Armor of Agathys is even stronger now. We normally run with a Cleric in the party, so once Power Word Fortitude comes online it would just be disgusting.
@@chrisg8989I know the old Armor of Agathys worked off of temp hp and the new Word spell gives temp, what changed for it to be so powerful? As the old AoA worked of specific temp hp that would lose there damage thingy if you lost the specific temp hp.
Ah, humans are at the top once more. As expected.
.
.
This does put a smile on my face, though xD. Reminds me of a comment I once saw that went something like this.
"This is a fantastical game with all sorts of mystical creatures and powers. Why are you playing a human fighter?"
"So I can fight and defeat all those fantastical creatures and powers."
I think it's good that species without darkvision are on top, cause otherwise there will be a lot of table pressure for everyone to pick a darkvision species.
Im a human ape in real life.. why the blazes should I rog as one besides familiarity? Dragonborn, Kobold, Gnome, Shifter, Tiefling all before human for me. And yes I played a human ranger Drake Warden once. Awesome but we humans lack...spice, isnt as exotic😂
@@odinulveson9101 concur, although as a human IRL my feat used to be polearm master and I never got to use it!
@@odinulveson9101Same for me too. I'm not reaaaally interested in playing as a human, eventhough there have been a few build ideas where I have considered humans. I prefer the other more exotic stuff, including tabaxi, centaurs, flying folk, minotaurs, satyrs etc are all more imagination evocative to me.
@@odinulveson9101 I'll play a human because I want to cantripmax and I can take Magic Initiate twice. Or because I want to skillmax with 13 proficiencies as a level 1 rogue.
Very nice overview. I hadn't seen anything about the new races yet. Really looking forward to getting my hands on the book
The fact that humans, unlike dwarves, can now be small feels a bit odd to me. If small humans why not small dwarves?
Because theyre scared of their power
Goliath Hill Giant. You hit? Auto Prone? Martials are definitely getting love
Edit: Maybe to much love lol
This was the best video ever. Highest gator usage rate 10/10
Inner Radiance doesn’t damage yourself, also don’t forget that it still deals damage on-hit (once per turn) and at the end of your turn (to ALL nearby creatures, no save) it seems like a great source of damage to me!
Since the Emanation damage can occur at the end of your turn and you can end it with no action required it’s easy to avoid friendly fire if you need to.
I also just really like the unavoidable damage for forcing concentration checks. Or finding invisible characters?
You show me a table who actually runs aasimar’s radiance as damaging yourself and I will show you a group of asylum escapees
The old gnome cunning was also a side-door detect magic "hey dm do I roll with advantage on this save" (though I realize the dm could just always get two rolls - with a primary die that is the one that counts if it's not at advantage)
Dragon, Lizard are great species, what's your favorite species in phb Kobold ?
Dragonborn!
14:00 Heroic Inspiration lets you reroll ANY die, not just d20s!
2:03 Regarding Halflings being good in a dragon campaign... If UA holds, it looks like we're going to have charming dragons instead of frigtening dragons. Yech
The discord ping is the best
Wait... Heroic Inspiration let's you reroll ANY Die? So if I cast Wish and gotta make that D100, I can reroll that!?
yep
I'm glad that the PHB follows the Fizban's rule of scaling the amount of uses to your PB, rather than the 2014 PHB of only once per short rest. I hate when I roll damage on a once a day innate ability and get the worst possible roll, and feel like I have wasted it.
To note on the Aasimar's Inner Radiance, I wonder if it would count as an Emanation for the new emanation rule that specifies that you can choose whether the origin target of your effect is affected by it. In this case, when you activate Inner Radiance, you can choose whether or not you take damage as well, as the origin of the effect. The damage still kind of sucks though.
The new options are all cool but the siren call of a bonus feat is almost impossible to resist.
I think that overall the quality of each species has been increased, but the rising tide has raised some boats higher than others. Humans are still a #1 contender for any build because you can get your two perfect Origin Feats.
But if you're a caster, literally any caster, and optimizing... I don't see how you don't pick High Elf without missing out on incredible options. No one else gets that kind of cantrip buffet, and two spells that are just universally useful, and the free cast itself is crazy too. Detect Magic is always looking to be a ritual, but how often do you cast that each day? Now once, just an action, no circumstantial barriers from ritual cast time, no resource cost. And of course, Misty Step is Misty Step. This is strictly better on a caster than a Human taking Magic Initiate as an extra feat unless you actually need both Cleric and Druid cantrips to make it work.... and, seriously, not likely.
Sure, other species do get useful spells, but I really don't know why they didn't apply long rest cantrip selection to other elves. Druid for Wood, Cleric for Drow. Still not as good as having any wizard, but they'd at least stick out. Nope, Druidcraft, Dancing Lights. Worthless by comparison and a wood elf getting the honestly boinked new Shilleleigh doesn't strike me as that big of a deal.
I disagree with the idea that High Elf is the worst elven subrace. Granting a cantrip of your choice means you can get blade ward on a martial character without using feats, and that spell is now much better than it used to be. Misty step is a top-tier option, and I'm fairly certain you can cast detect magic as a ritual as well.
Personally, I think the Drow is the weakest of the three. Not in an individual sense, but you really need the right sort of party to get the most out of them whereas the other subraces will work fine pretty much anywhere.
personally at end of the day i'm still gonna call them races, as species just feels too sci fi then fantasy xD
I’m sorry but hill’s tumble for Goliath’s is insane, imagine you snipe a dude from 300 feet away and now he’s prone, what?! Or you just smack them and their prone, no saving throw! WTF!? That’s crazy lol
Heroic Inspiration is a reroll on ANY die, D20 roll, damage, healing Hit Die on level up. When leveling up, you can roll for HP and if you roll to low you just use HI and reroll.
I’m excited
Im still kinda depressed they did not include Gem dragonborn, Duergar/ gray dwarfs and Svirfneblins/ Deep gnomes. They cram in so much from say Tasha sourcebook and at the same time argue against say, races, species and class addititions from other source books + homebrews. Like Gem dragon ancestries for Draconic Sorcery which they even forgot to add in Fizbans, the VERY same book that revitalized Gem dragons and added gem dragonborns😂 such oversight😡
@@odinulveson9101 yeah.. still twirling can be any colour so it’s amazing
Orcs are probably one of the premier choices for strength based martials now, especially Fighter and Barbarian. Access to Short Rest BA Dash plus a small temp HP buffer, an if I recall buffed Endurance and even some boosted darkvision. In a game where you can’t really use mounts effectively (ladder filled dungeons, Spelljammer, aggressive AoE monsters, DMs just simply not allowing you to get one for whatever reason, rest of the party not wanting mounts, etc) it’s a serious option. Speedy and Charger combo with it very well to get 100+ foot movement rounds while still allowing for damage.
It’s honestly one of the first martials I want to play under the new rules is a simple Orc Champion Fighter tank build.
You didn't even discuss the free swappable cantrip for High Elves and the benefits of a free misty step.
Yay! 🎉
How would you make a Kobold in this new book?
I would go Warlock with Kobold.
Great video! (First)
I can change my high elf cantrip??? Interesting, very interesting
The way i run abilities like relentless endurance is i make the player fall prone so enemies can think they're out of combat and move on. Basically a 1 turn feign death.
I think Aasimar's new transformation choice is mechanically better for them but WAY worse thematically, since before they'd likely have to go through a whole ordeal to get it changed before, but it could be an opportunity for fun characterization
Guess now one could still have Fallen/Protector/Scourge Aasimar but flavored to still have all 3 abilities, such as a Protector Aasimar using Necrotic Shroud to sap the strength from their foes so they don't harm their allies
I also think that Dragonborn's new flight is a bit...much? Gem Dragonborn got a similar ability but it lasted a far shorter one minute, though they could also hover.
I also think the breath weapon being part of an attack action, while making it far better for martials (a part lifted from FTD), it is certainly weaker for casters, as well as the fact that it scales like a cantrip is still a bit whack, though it's damage is far better then the 2014 version (another buff also lifted from FTD) Regardless, casters and martials alike can benefit from flight.
Wonder if the other ancestry stuff from Fizbans is gonna make any kind of comeback though...
Dragonborn getting 10 minutes of flight is so overpowered and unnecessary. They should get 1 minute like the Aasimar (and Fizban's Dragonborn subraces). It feels like an error that got overlooked since it makes them far outshine literally anything else just for that. How the hell does a dragon-person get to fly for 10x as long as a half-angel can?
Nice 🐊.
I really like that they add the small size to humanoids, inclusion enhance my immersion 👌🏻.
Hear me out, a gnome makes it so druids don't need speak with animals prepared, or to waste a spell slot on it whenever people inevitably look at them for that thing. It also gives a free minor illusion cantrip, which pairs nicely with its small size. Then, the druid also gets access to cheap, useful mounts like donkeys, and potential flying options. Because of minor illusion, wildshape also becomes a far slipperier option (make a rock, transform in the rock, sneak out) and you may be able to cast minor illusion while wildshaped (I think wildshape still allowed you to keep all class and ratial features a form could support, but I don't know how far you can stretch that)
I still think that there are better druid options though, namely, the elf (in any of its varieties I'd argue). It either adds new important options (like minor illusion again) or offloads the burden of some of the druid auto-include spells and cantrips (detect magic, possibly druidcraft?, pass without trace, etc.)
Humans can also do something similar, but also can provide alert, musician, or healer rather than magic initiate
Does Tiefling still get the variant where you can fly with medium Armor? Great video btw!
Winged Tiefling isn't in the 2024 PHB
5e Legacy variants can still be used if the DM agrees.
All human npcs are going to have Heroic inspiration and 2 origin feats... commoners are busted
Every RPG struggles with how to do humans because we can't imagine being anything else. So we take for granted all of humans' amazing, unique abilities. Humans have significantly higher trauma resistance than most other microscopic species, and our bodies don't give in to death under extremis like other species. Our immune system is far and away one of the best on the planet. We can adapt to almost any environment, which has far more biological requirements that we realize. We just give all of the abilities that only exist in humans, and logically only would exist in humans, over to every other sentient species, and then wonder why we have nothing unique for ourselves.
Nice overview. Love all the extra fun parts to it. Thanks 😊
Farewell stoutheart halfling. No more super applicable poison resistance, only incredibly niche bonus to hide... Idk why WotC thinks removing player options is a selling point but its really not.
wood elves basically getting wood elf magic integrated into the species features is so good
One thing that I keep hearing everyone say is that heroic inspiration can only be used on d20 rolls. It can be used on any roll if you want.
As a Goliath Ranger I will say Stone Endurance has saved me more than about anything else and has prevented 4 TPK moments so far and Goodberry to the Rescue every day of course
Brass dragonborns would like to have a word with you.
"I'm not being toxic, I'm just trying to help them!"
Spoken like a true Parent
The Volo's version of Scourge Aasimar specifies that it hits the aasimar.
Thunderclap cantrip specifies that the spell does not hit the caster.
Radiant Consumption from MMOM and "Inner Radiance" both state neither specification.
According to Crawford if neither is stated, the source is not affected. I've always ruled it that the source gets to choose whether or not to be affected.
Radiant Consumption and Inner Radiance both still friendly-fire. It's not too bad.
Small Human is the new Halfling.
Isnt adrenaline rush just like damage reduction for the first attack? Oh and it makes you as fast as a horse
That was fun. Elves and Humans for me in 5.24 rules all the way. Mostly Humans due to the restricted background options but having Elf spells is similar to having Magic Initiate as your extra feat.
Species selection may come down to how generous DM's are with Heroic Inspiration (or if we have a musician in the party). Both of those push Elf higher for me.
@PackTactics I have seen no one mention yet how they nerfed Command and Suggestion.
An aasimar with absorb elements is a pretty nify build. Flight for melee, and 6-7 resistances is nothing to scoff at for a wizard
Man, RIP Fizbans Dragonborn. I liked there being an actual difference between metallic and chromatic. Plus gem dragonborns. Now they've ripped gem flight from them and given it to all dragonborns and made there be essentially no difference between Chromatic and Metallic, except that chromatic dragonborn can have poison and metallic can't cause they have two that do fire.
Woot
I know this has been out for a while but do you know how DnD 2024 will affect species from Monsters of the Multiverse like Fairies and Harengon?
Watch Kobold's interview with Jeremy Crawford. They talk about backwards compatibility there.
@@nacholord2328 thanks I'll give it a watch
The New Blade Barrier os really strong for fighters, And High Elf have It now.
Its great to use prestigititation with Anny character too
Maybe Elf are now great for every class
Goliath fighter with longsword using Hill's tumble and Large form could be massive, especially if you grapple a creature while prone. The chances to crit and those conditions combined can be lethal.
Infernal Tiefling is the ideal option to get Fire Bolt and Hellish Rebuke on a Wildfire Druid.
I think calling Stone's Endurance bad is wrong. Like yeah, it's not the strongest option there, but on a character that otherwise doesn't have a lot of Reaction competition, 1d12+Con damage reductuon against any source of damage up to 6 times a day is really strong. Its especially good at low levels, where you can potentially just totally neutralize an entire attack against you. I used this feature so much on my Goliath Barbarian in a campaign i played recently. The way it works in tandem with resistance is really funny, allowing you to take what would otherwise be a crit that would do 60 damage and filter it all the way down to doing like 15 with a decent roll.
All praise Garl Glittergold ... ;p
Good video... I was expecting the dig at gnomes. (Been a Gnome player since 2005 WOW) Honestly we should have a Kobold PHB race by now. More non-humanoid player species the better. My favorite character was a Plasmoid Astral Monk/soulknife (Slime Girl with no gear needed, she ended up with a tattoo as her only gear.) Hopefully they redo Spelljammer.
Halflings have advantage on stealth, but everyone can see in the dark while they can't? How does that even work? How do hide from a sense you've never had? How do you even know when it's working or not?
I am glad to see Dragonborn actually be so good now. It feels like in 2014 they were just straight up afraid of the breath weapon being an AoE and nerfed it into the ground to make it useless because they imagined you must be hitting like 10 people with it every time or something lol. Now its actually usable, they get darkvision like they should, *and* they even managed to incorporate a way for you to have wings without it being busted like the bird people with hard to spell names.
But overall I think that these races are way cooler now. I know it was controversial for a bit I think removing stats from races was ultimately a positive move because it mean that they could focus more on adding much cooler and more flavorful abilities to each race in order to better distinguish them. And now it's easier to play just whatever you want with whatever class.
I think this video over-hypes the breath weapon. I have been using it in our current campaign and 1d10 or 2d10 a couple times a day is just super meh. It almost never kills anything, so you're really just spreading out less damage than your normal attack would do.
It's just way too easy to roll low and have it basically be rounding error.
I hope the update monster manual has lots of monsters with 120 ft darkvision. I'm not really looking for more reasons to give the players an edge in combat.
You are in the book? That’s cool.
i actually likes m slow but relentless dwarfs, but my group also played with the encumbrance rule so being able to ignore that was nice
Once again will be playing human because we are number 1 baby! So excited to play human fighter lol
My god... I've never considered that >>I
In my eyes it‘s very sad, that we do get so few species.. Makes no sense to me.
And i know you can use the old books. But for all the new incoming players i would have wished for more..
I don't get why he thinks Stone's Endurance sucks. If you're going for the basic Goliath Barbarian it suddenly become fucking amazing. Not only will you be raging most of the times, but 2 to 6 times per long rest you get to reduce damage by even more?
Let's say a creature hits you for 30 points of damage. You reduce that down to 15 due to rage and then you use Stone's Endurance to reduce it further. If we have a con mod of +4, then that's an average of 10 - 11
Meaning that we just reduced 30 damage down to 4 or 5. That's nothing to scoff at.
I always feel like flight should have some drawbacks.. like being easier to hit with ranged weapons, and when hit, you might fall or make an emergency landing. But the biggest problem is simply overcoming terrain obstacles. It's just another thing that makes D&D harder for DM's to think up encounters for. I mean we all know the spell list is Gross for dm's already lol, I guess that innate flying is really just a drop in the, DM hell ocean, that is D&D.
With the Orc's adrenaline rush, why not just use it to pad your hp without actually moving at the start of the day?
I don't think you can scribe scrolls using the elf's extra hours saved during a long rest. This is because crafting rules require a full 8 hours to count. You can't split it up. I think you can do other things like wizards copying spells in their spellbook.
The rules say it doesn't need to be consecutive so scribe scrolls. Also while your party is asleep, you can spend more time on scrolls.
Kinda hard to pick a species now. High Elf for a druid is pretty great, choice of cantrip & misty step.
#JusticeForKurtulmak
Bonus points for smack talking gnomes.
8:41 As good as human and elf are, I'm still really drawn to gnome (sorry, Kobold) because of Gnomish Cunning, especially on a druid (who already gets Pass without Trace as a class spell). I like Mage Slayer's "legendary resistance" for mental saves, but since the feat increases either Strength or Dexterity, it's a bit harder to pick it at lower levels on a spellcaster (especially now there are so many half-feats for mental stats - even War Caster became one of those).
Heroic Inspiration applies to ANY dice you roll, not just d20s, just fyi
Been liking the thumbnails 🎉
Every species gets a feat? On top of back ground feet? Did I hear that correctly?
The dwarf before had soo many useless things that it was fustrating to play with, and now it is much more neat. I will probably play a Gnome reskinned as a Faun/Satyr (my favorite fantasy race), because everything just fits.
Kobold tail wagging sounds cute.
Also, orc twinks confirmed.
If Inner Radiance works like you say it does, then you hit yourself with Spirit Guardians if you cast it while blinded. Because you can't see yourself to designate yourself.
Really wish Relentess Endurance gave you something like: "At the start of your turn if you would roll a death saving throw you can instead choose to heal 1 HP... blah blah blah once per long rest"
You eat soup with a SPORK. Gotcha!
Your dwarf comment about them complaining about speed was comedy gold.
I play gnomes and watch your videos. Live with it.
Okay but real question, how do you handle using a mount with 13hp. I've never used a mount, can they just die?? Do you have to buy another?
It dashes 120 ft and disengages for free without taking any of your actions. If it dies you just buy a new one when you get the opportunity. If you're good with positioning and cover then that horse will last many encounters.
@@PackTactics Makes sense. I guess it probably wouldn't be best for someone who plays in a Theater of Mind campaign and focuses more on RP than combat, but thanks!
I have been playing a Dragonborn Eldritch Knight for the past six years in an on-and-off campaign.
2024 class, subclass, and species traits feel like my character would be surviving on adrenaline and heroin 24/10.
Down with Kobolds! Gnomes for life! But I love Gator.