Grand Tactician The Civil War ep 43: Grand Army of The Republic

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  • Опубликовано: 12 янв 2025

Комментарии • 1

  • @santoast24
    @santoast24  15 дней назад

    I didnt really talk about my final thoughts on the game and campaign that much, mostly cus I was very tired so, thats what this is, in case anyone finds it interesting enough to read.
    Firstly I want to say thank you to anyone and everyone who has watched the full series, or even just parts of it. To be honest, its probably more work watching some 100 hours of me playing this game then it was for me to actually upload it all to RUclips. I didnt think most of these videos would get to 10 views in the next 100 years and yet some of them have gotten into the hundreds. Small fish for some, but a hundred random people from the internet watching something you made is pretty great. Heck, I've even enjoyed just seeing my own editing going from hehe copy paste to actually cutting and shifting clips and if you watched one or two specific videos you'll know my full xtant of editing prowess lol. So thank you all.
    Secondly, the game and campaign. This game is made a by a tiny studio of mostly Europeans I believe. For not being American, and for being theyre first game, its absolutely amazing. Easy 8/10, and thats an actual 10, not what IGN calls a 10, or 7, or whatever.
    The game obviously has a lot of flaws, naval combat comes to mind, siege combat, pacing, the really hamstrung wibbly-wobbly way a lot of battles were fought during the American Civil War, but a lot of that is complexity that you hardly hope a huge game dev would even attempt, nevermind such a small studio. Which, btw, Grand Tactician is the name of the studio.
    For what the game is trying to be, a more realistic and complex Civil War RTS it does an amazing job. I definitely consider this game a LOT more fun than I do most Paradox GS games when you compare without the 10 years of DLC those have recieved. And maybe more directly, I've only played a few of the Total War games, but I find this game a lot more fun and a lot more involved and mind-stretching than most of those, even tho realistically TW games tend to be even more micro heavy than this game is inherently.
    In that same thought, the ability to auto manage thinks like acts and policies is amazing. I dont use that tool, but I adore that its there in the first place, because to a new player its super helpful without just instantly removing the player from the mechanic completely.
    The computer needs a bit of work, theres certain graphical bugs, a lot of info tends to be missing from the game itself, but most of the time none of that comes anywhere close to being game breaking, and I think for a first game thats a really high bar to achieve and these guys sailed right over it. I'd love to learn to mod and code and stuff and maybe one day I could make a mod that makes the entire US map, with more battlefield maps to play on, and I honestly think that if that was already the case, and if there was a debug menu built in, this game would be an easy 10/10. So if your still watching AND reading this comment, and want to know if you should buy this game, well, I think we have our answer.
    Now, thoughts on the campaign itself. Really simply, I didnt do what I wanted to do. I got really scared at the start thinking that we might actually lose, and maybe we almost did, George B McClellan is getting no statues in his honour, thats for sure. Its been a long time since I've played a game where I REALLY felt on the edge of my seat like that in the beginning without it kinda just being a coin toss. That made it a lot of fun, but also made me react by being way more aggressive than I intended. Like originally I wanted to capture Kentucky, and basically wait before entering Tennessee, but one the Yankee tide starts coming in, theres no real stopping.
    There were for sure way more huge clashes than in the same time-frame of the real American Civil War, and I think thats really where the campaign was won, and likewise, where the game stumbles, cus it makes capturing territory less critical. Like look at a map of how much land we owned vs the Union in Winter 64/65 and we had LESS, yet the CSA didnt capitulate in the real world until, sometime in Spring-Summer of 65. And the mechanics of the game dont really make the speed at which you capture land matter in terms of moral. Heck, we didnt even make it to Memphis or New Orleans or Savannah!
    If/when I do another campaign, which wont be for a long while, it'll be CSA, and I defenitly think Im going to add some sort of limitations to myself to really make it last a long time. This is my 3rd campaign, and yet I still ahvent seen the year 1863.
    In the meantime, if you've enjoyed my content, and read this comment, thank you. I dont know what the next series will be, but it probably wont be similar at all, maybe some clips from Kerbal Space Program lol, or maybe the return of Minecraft Super Hostile maps. The future is yet to happen, and if this series has shown us anything, its that the only thing I like more than ramparts and parapets is to dream high and achieve low!
    Ciao!