Ignacio Garcia
Ignacio Garcia
  • Видео 23
  • Просмотров 85 060
A modular authoring tool for atmospheric cloud modelling
Supplemental material to the work presented at CEIG 2022 with @darosource2146 Rodríguez Hernández
dx.doi.org/10.2312/ceig.20221142
Abstract:
Modelling of atmospheric effects and, in particular, of clouds is a recurrent topic in computer graphics. Achieving realistic
results poses a great challenge, and manual modelling of such complex structures is unfeasible in production. The use of
procedural techniques, either through simulation or heuristic methods, is, thus, frequent. In this work we propose a model that
allows atmospheric cloud modelling with small computational effort and a good degree of control by the modeller, speeding up
the artistic process. The model is designed hierarchically, can...
Просмотров: 514

Видео

Procedural Animation Techniques (TPA) teaser
Просмотров 2314 года назад
This is a brief teaser of the course Procedural Animation Techniques (TPA), part of the Degree in Multimedia Engineering at ETSE-UV. The main topics covered are AI for character animation, physically based animation (fluids and deformation) and procedural modelling. All the material shown has been developed by students. Vídeos by Hector Barreiro, Carlos Monteagudo, Carlos Monzonís, Rosa Sánchez...
Compo test. Blender 2.8
Просмотров 1134 года назад
Another silly compo test with Blender 2.8, to practice the creation of reflections on glass doors. For educational purpose at Universitat de València
Simple SPH dam break animation
Просмотров 3504 года назад
A simple SPH animation with 7k particles. Done as a classroom example for the course Procedural Techniques in Animation (Universidad de Valencia) Based on Muller et al., 2003, Particle-Based Fluid Simulation for Interactive Applications Pressure stifness, k=20. No viscosity nor surface tension. Rendered with Cycles (7 samples denoising)
Test of Camera Tracking + Compo with Blender 2.8
Просмотров 3355 лет назад
Simple test in which a CG generated object is integrated into a video. The video is tracked using Blender. I've used a template with markers to make it easier to track the video.
Short video bumper made with Metaballs
Просмотров 2606 лет назад
A simple example of a video bumper made with metaballs in Blender. The trajectories have been randomized via scripting to create the 'bubbling' behavior. This video has been made as part of the classroom material of the course Animation at the School of Engineering, Universitat de Valencia.
[SIGGRAPH ASIA 2017] Conformation Constraints for Efficient Viscoelastic Fluid Simulation
Просмотров 78 тыс.7 лет назад
Conformation Constraints for Efficient Viscoelastic Fluid Simulation. Héctor Barreiro, Ignacio García-Fernández, Iván Alduán, Miguel A. Otaduy ACM Trans. on Graphics (Proc. of ACM SIGGRAPH Asia), Volume 36, Number 6, page 221.1 221.11 - 2017 Paper information: links.uv.es/nOnXpI8 ABSTRACT: The simulation of high viscoelasticity poses important computational challenges. One is the difficulty to ...
Computer animation research
Просмотров 2387 лет назад
Some past research on computer animation techniques See nacho.blogs.uv.es/research/publications/
Poner malla de un actor en T, con Blender
Просмотров 2407 лет назад
Se muestra como modificar una geometría que viene con los brazos hacia abajo para que los brazos estén en T. De esta forma, podremos ajustar luego un esqueleto procedente de sala de captura para animar la malla.
Crowd animation in Blender - Group control
Просмотров 1,2 тыс.8 лет назад
Example usage of a crowd animation system for Blender. The video shows the control of a group of actors.
Crowd animation in blender
Просмотров 7098 лет назад
An usage example of a crowd animation system. Still work in progress
Crowd animation in blender - Action trigger
Просмотров 8908 лет назад
An usage example of a crowd animation system. The video shows how an object can be used to trigger an action in a group of actors. Still work in progress
CLISKA - An application for physics education in secondary school
Просмотров 1298 лет назад
Demo video for paper by C. Marín-Lora and I. García-Fernández "CLISKA - An application for physics education in secondary school" presented in Spanish Computer Graphics Conference, CEIG 2014
Sand avalanche on a slope
Просмотров 3529 лет назад
A demo scenario for "Texture advection on discontinuous flow". A sand avalanche is simulated by integrating a PDE. Visualization is performed using texture advection. The avalanche front is visualized by detecting a discontinuity in the velocity field. Demo video for "Texture advection on discontiuous flow". Paper published in Computer Graphics International 2015 Final version of the paper at: ...
Snow avalanche simulation, visualized with discontinuous texture advection
Просмотров 3109 лет назад
A demo scenario for "Texture advection on discontinuous flow". A snow avalanche is simulated by integrating a PDE. Visualization is performed using texture advection. The avalanche front is visualized by detecting a discontinuity in the velocity field. Demo video for "Texture advection on discontiuous flow". Paper published in Computer Graphics International 2015 Final version of the paper at: ...
Texture advection on discontinuous flow - CGI 2015 paper
Просмотров 1729 лет назад
Texture advection on discontinuous flow - CGI 2015 paper
Cable and pulleys animation
Просмотров 13910 лет назад
Cable and pulleys animation
Cable simulation and animation
Просмотров 30710 лет назад
Cable simulation and animation
Deformable soil test for clustering
Просмотров 10212 лет назад
Deformable soil test for clustering
sca2010_slide.wmv
Просмотров 6714 лет назад
sca2010_slide.wmv
sca2010.wmv
Просмотров 5914 лет назад
sca2010.wmv

Комментарии

  • @user-gw6hd5il4g
    @user-gw6hd5il4g Год назад

    Is there any open-src implementation?I met some troubles...

  • @zergidrom4572
    @zergidrom4572 3 года назад

    why gravity is so small ?

  • @MrSaemichlaus
    @MrSaemichlaus 4 года назад

    Free online games in my generation: Dragging image sprites of burger toppings onto a burger bun Free online games of future generations: Squirting icecream and chocolate sauce into a cone and wiping up spills

  • @MrSaemichlaus
    @MrSaemichlaus 4 года назад

    We've probably watched fake food advertisements and didn't realize.

  • @hitherefriend420
    @hitherefriend420 4 года назад

    ...

  • @hobgoblin8038
    @hobgoblin8038 4 года назад

    Truly incredible. Just watch those armadillos fall. Speechless.

  • @BraixenKartzem
    @BraixenKartzem 4 года назад

    2:51 We need these kind of things in VR games

  • @bunnycraft974
    @bunnycraft974 4 года назад

    2:09 *hippo?*

  • @DavidsUternal
    @DavidsUternal 4 года назад

    Who wants a vr ice cream game where you do what he did in that one thing

  • @JohnSmith-kc6ov
    @JohnSmith-kc6ov 4 года назад

    Looking at the real time things, seems like you need to work on making the fluid "stick" to stuff. For instance, when the bowl moves away, you'd expect some liquid to be pulled along, but instead it slides off. Otherwise, this is really good. The honey one looks indistinguishable from real life. As a wise man likes to say, "2 more papers down the line and this will be even better"

  • @lemon_wcn
    @lemon_wcn 4 года назад

    3:09 TUBBY CUSTARD

  • @niko1773
    @niko1773 4 года назад

    I don't care what any of that's made of I want to eat it all

  • @gaydaylol9503
    @gaydaylol9503 4 года назад

    What is name camera track???

  • @EBTS-3
    @EBTS-3 5 лет назад

    Why the realistic FOOD ? WHYY ??? But overall the quality of realism is rediculous. I wanted the guy using his hands to be Way more interactive with this literal virtual substance

  • @MrIzeQ
    @MrIzeQ 5 лет назад

    Nice

  • @KingCeryn
    @KingCeryn 5 лет назад

    Hey, is this available anywhere to use? Cannot figure out how to do simple Action triggers with a collision object, would love to be able to do this!

    • @ignaciogrcia
      @ignaciogrcia 5 лет назад

      Hi. It is not available, since it was just a proof of concept. It has many details that should be finished to be used in production. Regarding the Action trigger, there is a ray-cast function in blender (programming with Python). If I remember well, we casted a ray from each character and we detected if the trigger object was intersected. Hope this helps.

  • @pneuma1387
    @pneuma1387 5 лет назад

    i cant even understand what the title means

  • @ryanekapanjisuhartanto7167
    @ryanekapanjisuhartanto7167 5 лет назад

    3:30 I'm still waiting till the day he smashes the liquid

  • @haroldinho420
    @haroldinho420 5 лет назад

    yum

  • @saggre
    @saggre 5 лет назад

    Github?

    • @ignaciogrcia
      @ignaciogrcia 5 лет назад

      nop. It was integrated in RealFLow...

  • @ProjectILT
    @ProjectILT 5 лет назад

    can't wait to have realistic jizz physics in my hentai simulations

  • @thatjokerperson7062
    @thatjokerperson7062 5 лет назад

    my computer dropped frames just from watching this

  • @OrangeC7
    @OrangeC7 5 лет назад

    Oh no now I'm hungry

  • @AlanStagner
    @AlanStagner 5 лет назад

    Me: "Haha wow this is pretty neat even though it's probably meant for render farms" "Oh wow it's actually real time!" "wait" "WAIT I RECOGNIZE THOSE UI SLIDERS" "HOLY SHIT THAT'S UNITY"

  • @CorpseTongji
    @CorpseTongji 5 лет назад

    HEY UHH RELEASE THE VIRTUAL GOO SIMULATOR ALREADY

  • @heyfl0o
    @heyfl0o 6 лет назад

    2:55 : shut up and take my money !

  • @KirillBerezin
    @KirillBerezin 6 лет назад

    3:30 i think we all know how he moves that mouse. Im just inspired how precise he is with his pointer.

    • @vexaar
      @vexaar 5 лет назад

      it took way too long for me to figure out what you meant.. lmao

    • @coldtech06
      @coldtech06 5 лет назад

      @@vexaar I only figured it in the third time i watched the video...

    • @كلشيبالعالم-ح8س
      @كلشيبالعالم-ح8س 4 года назад

      What do you mean????

    • @Known_as_The_Ghost
      @Known_as_The_Ghost 4 года назад

      If you look at the wires, you can clearly see it's someone else...

  • @GretgorPooper
    @GretgorPooper 6 лет назад

    I laughed out loud at the falling armadillo part.

  • @mistymysticsailboat
    @mistymysticsailboat 6 лет назад

    The return of the armadillos.

  • @davidak_de
    @davidak_de 6 лет назад

    catch pink shit simulator xD

  • @husru7008
    @husru7008 6 лет назад

    el link para la malla ?

    • @ignaciogrcia
      @ignaciogrcia 6 лет назад

      Lo cierto es que no lo sé... me la pasó un compañero y no sé de dónde se puede descargar ni quién es el autor. Si lo averiguo te dejo un enlace.

  • @SofaFramework
    @SofaFramework 6 лет назад

    Congratulations for this great work! we would be pleased to see such scientific achievements implemented in our open-source platform SOFA (www.sofa-framework.org) under your own license. If you need any information or support for this, please do not hesitate to contact us !

  • @skyr8449
    @skyr8449 7 лет назад

    Could you guys ever make an add-on for unreal engine or a 3d animation software for this?

    • @ignaciogrcia
      @ignaciogrcia 7 лет назад

      Hi! Thanks for the interest. The model is included in Dyverso 10. It is a solver developed by NextLimit, who have participated in the development of the method. You'll see some videos in the sections "Viscous" and "Viscoelastic" www.nextlimit.com/realflow/latest-release/

  • @ignaciogrcia
    @ignaciogrcia 7 лет назад

    Hi! In this tutorial you will find the way to building panels: en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Advanced_Tutorials/Python_Scripting/Introduction To make it appear in that section I used the following set up class BuildAnimationPlanPanel(bpy.types.Panel): """Creates a Panel in the Object properties window""" bl_label = "Animation Plan" bl_idname = "NLA_PT_animm_plan" bl_space_type = 'NLA_EDITOR' bl_region_type = 'UI' bl_context = "object" Hope it helps...

    • @megaangryjoe
      @megaangryjoe 7 лет назад

      Okay so it isn't stock in blender... thanks! Will check it out!

    • @ignaciogrcia
      @ignaciogrcia 7 лет назад

      No. It's part of the system we have developed.

    • @megaangryjoe
      @megaangryjoe 7 лет назад

      Ignacio Garcia that's awesome. Thanks for the response

  • @megaangryjoe
    @megaangryjoe 7 лет назад

    how do you get the animation plan thing to show up

  • @megaangryjoe
    @megaangryjoe 7 лет назад

    How do you get the 'animation plan' window to appear. My nla editor doesnt have it :/

  • @megaangryjoe
    @megaangryjoe 7 лет назад

    wow

  • @spex357
    @spex357 8 лет назад

    Impressed