Armin Halac
Armin Halac
  • Видео 16
  • Просмотров 80 085
The Beautiful Weight Paint Gradient Tool
It can be aggressive so pair it with vertex selections to isolate areas you want to be affected.
Просмотров: 8 148

Видео

Low poly experimentation - Fingers
Просмотров 1,5 тыс.2 года назад
Trying to see how far I can push deformation with a low poly geometry and without any corrective bones or shapes. For more, check out my Twitter ArminHalac
Low Poly Experiment
Просмотров 1,7 тыс.2 года назад
I've been experimenting with topology and bone placement to see how far I can get with minimum resources. I did stick a twist bone into the thigh, that is why you are not seeing a lot of candy wrapping when the leg twists. Other than that, this is is just those few bones and linear blend skinning. If you pause on the last pose you can see how that kind of rotation is beyond what looks good with...
Low Poly Knee, Quick Deformation Demo
Просмотров 2,6 тыс.2 года назад
Twitter compression killed this when I posted it there so I am uploading it here with better quality. ArminHalac/status/1473742937704046597?s=20
Countess Shogun Rigging - 10 - Rig Mirroring
Просмотров 1,5 тыс.3 года назад
Since we are building on top of the UE Mannequin symmetrizing isn't as straightforward as it would be with a pure Blender made rig. In this video I will show you how to preserve the Mannequin bones while I mirror the whole control rig that we built on top of it. Enjoy! www.patreon.com/arminhalac www.gumroad.com/arminhalac ko-fi.com/thanksarmin Credits: The Countess model is owned by Epic and on...
Countess Shogun Rigging - 09 - Jaw
Просмотров 1,9 тыс.3 года назад
There is not that much to work with in this characters face. It looks like Epic didn't really intend that these characters get any advanced facial rigs or animation. But I am still trying to make the best of it so here is a neat way to approach a simple jaw and lips setup. Let me know if you have any questions. www.patreon.com/arminhalac www.gumroad.com/arminhalac ko-fi.com/thanksarmin Credits:...
Countess Shogun Rigging - 08 - Thigh Armor
Просмотров 3,5 тыс.3 года назад
How to fake collisions using a Limit Distance constraint? Probably simpler than you would think. Check out the video and learn how I do some trickery with constraints that could save you hours of animating. www.patreon.com/arminhalac www.gumroad.com/arminhalac ko-fi.com/thanksarmin Credits: The Countess model is owned by Epic and only to be used in Unreal Engine projects. Cover image background...
Countess Shogun Rigging - 07 - Neck and Head
Просмотров 8193 года назад
After last weeks hand video that introduced a few new tools, here is the neck and head tutorial that is a bit easier to follow and create. I included a simple space switch setup that you can apply to pretty much anything. Enjoy the video and don't hesitate to ask if you have any questions. www.patreon.com/arminhalac www.gumroad.com/arminhalac ko-fi.com/thanksarmin Credits: The Countess model is...
Countess Shogun Rigging - 06 - Hand
Просмотров 1,8 тыс.4 года назад
We are going a bit fancy with the hand and adding a master finger control that allows animators to create really quick poses that can further be tweaked with individual finger controls. As mentioned in the video, this rig was inspired by the setup showcased in this video for the Toy rig: ruclips.net/video/ZCnL32DT7Pg/видео.html www.patreon.com/arminhalac www.gumroad.com/arminhalac ko-fi.com/tha...
Countess Shogun Rigging - 05 - IK/FK Arm
Просмотров 1,2 тыс.4 года назад
A straightforward IK/FK arm setup with a few tricks shown along the way. Most notably how to distribute twist along the arm and get a more natural looking behavior. Let me know if you have any questions, and I will try to answer all of them. www.patreon.com/arminhalac www.gumroad.com/arminhalac ko-fi.com/thanksarmin Credits: The Countess model is owned by Epic and only to be used in Unreal Engi...
Countess Shogun Rigging - 04 - Inverse Foot
Просмотров 9294 года назад
Learn some tricks that will make it easy to set up an inverse foot. Consider donating to help me keep this channel and these courses going. There is a lot I plan to share and teach so support is much appreciated. www.patreon.com/arminhalac www.gumroad.com/arminhalac ko-fi.com/thanksarmin Credits: The Countess model is owned by Epic and only to be used in Unreal Engine projects. Cover image back...
Countess Shogun Rigging - 03 - IK/FK Leg
Просмотров 1,4 тыс.4 года назад
This is a pretty standard IK/FK setup with a few tricks shown along the way. For example, how to use a bendy bone to extract some twist propagation. Enjoy the video. Consider donating to help me keep this channel and these courses going. There is a lot I plan to share and teach so support is much appreciated. www.patreon.com/arminhalac www.gumroad.com/arminhalac ko-fi.com/thanksarmin Credits: T...
Countess Shogun Rigging - 02 - Torso Rigging
Просмотров 4 тыс.4 года назад
In this video I show you my approach to rigging a torso. Even though the nice transformation is achieved using a bendy bone, I demonstrate how to use it to drive a game engine friendly skeleton. Consider donating to help me keep this channel and these courses going. There is a lot I plan to share and teach so support is much appreciated. www.patreon.com/arminhalac www.gumroad.com/arminhalac ko-...
Countess Shogun Rigging - 01 - Scene and Model Setup
Просмотров 4,3 тыс.4 года назад
There are some crucial things we need to take care of to make sure the rig will work with UE and the existing assets. In this video I demonstrate how to get the model, export it from Unreal and set it up inside of Blender. If you have any questions please don't hesitate to ask in the comments section. Consider donating to help me keep this channel and these courses going. There is a lot I plan ...
Countess Shogun Rigging - 00 - Project Intro
Просмотров 6 тыс.4 года назад
There are hundreds of free models you can use to learn rigging, animation and make your games with. In this course I will teach you how to rig one of those. This will be an in depth guide to rigging and maybe your first step to a career in games. Have fun and consider supporting me so I can keep making more learning resources. www.patreon.com/arminhalac www.gumroad.com/arminhalac ko-fi.com/than...
Blender Intermediate Rigging - Bendy Bone Neck Rig
Просмотров 38 тыс.4 года назад
Blender Intermediate Rigging - Bendy Bone Neck Rig

Комментарии

  • @9marthollo
    @9marthollo 7 дней назад

    This was one of the best tutorials I've seen on rigging, and one of the best blender tutorials overall. You're concise and clear, explain everything well and the final result is amazing. I really wish to see more from you.

  • @ridhosiregar138
    @ridhosiregar138 9 дней назад

    I'm sorry but to make a custom shape for the spine ctrl bone to look like 4-arrows like that, what is it that you used? Is that custom-crafted mesh or there's a blender default-shaped mesh like that available that I still don't know of?

  • @pickledherring4136
    @pickledherring4136 2 месяца назад

    Whenever I rotate the handles the bbones roll like crazy to a full 360 degree :(

    • @pickledherring4136
      @pickledherring4136 2 месяца назад

      I figured it out minutes after making this comment despite bothering with this for hours yesterday.. It's because my bones' roll wasn't matching

  • @zetsology
    @zetsology 3 месяца назад

    Fantastic❤

  • @lordbarron3352
    @lordbarron3352 4 месяца назад

    Works up to 90 deg, but it breaks down beyond that.

  • @Atomic-toons00
    @Atomic-toons00 5 месяцев назад

    Bro we dont want hack nasa we just want creat sum fun animations why there is to much work

    • @stumppalicious
      @stumppalicious 4 месяца назад

      Than find a basic rig tutorial. Not an advanced one

  • @smrutiranjan9136
    @smrutiranjan9136 5 месяцев назад

    why did you stop making videos

  • @SearchingHanabi
    @SearchingHanabi 5 месяцев назад

    thanks a lot

  • @vu8422
    @vu8422 7 месяцев назад

    10:47 move to collection

  • @_plaha_
    @_plaha_ 9 месяцев назад

    Don't use bbones for this, use spline IK. Setup is much easier and you won't get any dents between bones

    • @SleepyEngi
      @SleepyEngi 9 месяцев назад

      Spline IK does not have easy stretching and controls like this one does

  • @alfredogodoy6854
    @alfredogodoy6854 9 месяцев назад

    Nice!

  • @nguyenphucnguyen6072
    @nguyenphucnguyen6072 10 месяцев назад

    This is awesome

  • @krishnanpotti7797
    @krishnanpotti7797 10 месяцев назад

    very nice tutorial. Thanks for sharing

  • @nourghafarji
    @nourghafarji 11 месяцев назад

    i don't think maya have something like that! as a maya user this makes me wanna switch to blender and never go back, and even if there is something like that in maya the how to is not for everyone!

  • @priyanshu1667
    @priyanshu1667 Год назад

    How would you go around making a rig like this for a shoulder armor ?

  • @NicCrimson
    @NicCrimson Год назад

    How do you reset the bones with outing undoing the weight paint?

    • @UnityTrap
      @UnityTrap Год назад

      I assume you already found out but the shortcut is Alt + R.

  • @Omnivoid22
    @Omnivoid22 Год назад

    This works just fine in unity as well?

  • @Omnivoid22
    @Omnivoid22 Год назад

    Is there a specific reason to the name of these bones? Also , defamation bones?

  • @Omnivoid22
    @Omnivoid22 Год назад

    oh i needed this big time

  • @qadirqureshi7805
    @qadirqureshi7805 Год назад

    I am always use this its a most powerfull tool for weight paint but mostly not use it,can you know about short key,,before it was alt+click then drag using gredeint but now its not working with alt

  • @xerograde
    @xerograde Год назад

    supremely helpful. many thanks!!

  • @skapaloka222
    @skapaloka222 Год назад

    Really helpful tutorial! I especially appreciate that the head control is a baseball cap for the bird :)

  • @ДмитрийШачин-ь1с

    this is all great, of course, but do you know how to transfer this skeleton to the engine (unity, for example, or unreal)?

  • @啊寻呀呀
    @啊寻呀呀 Год назад

    good!

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem Год назад

    Ô0 Ô

  • @sabahatgulll
    @sabahatgulll Год назад

    Software..?

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem Год назад

    Ôo Ô

  • @georgetherat3345
    @georgetherat3345 Год назад

    Thanks for this. Solved a few things!

  • @tapplek
    @tapplek Год назад

    at 6:18, how are you adjusting ease in and ease out together? It looks like you click and drag on ease in. If I do that, it adjusts ease in. But in the video, both ease in and ease out move together EDIT: nevermind. I figured it out. press ease in, drag down to select ease out, then drag side to side to adjust the value

  • @andregustavoantunes
    @andregustavoantunes Год назад

    Really Amazing solution!!!! Great one!!!!

  • @LawrenceAaronLuther
    @LawrenceAaronLuther Год назад

    fantastic tutorial, very well explained. I was able to make a torso rig perfectly with this elegant setup. thank you

  • @LawrenceAaronLuther
    @LawrenceAaronLuther Год назад

    thank you so much for this tutorial. I'm going to look into a way to stop the bones from stretching as I don't need that funcionality, but this rig is a great idea.

  • @LawrenceAaronLuther
    @LawrenceAaronLuther Год назад

    I'm definitely a connoisseur for this kind of stuff, nice work

  • @mrkoix2398
    @mrkoix2398 Год назад

    Your entire series has been such a huge help! Whenever I hit an impossible roadblock, your videos always find a simple and easy solution. I cannot imagine how much time you saved me and my awful rigging practices. I only wish more people saw these :)

  • @FancyFun3433
    @FancyFun3433 Год назад

    I LOVE YOUU ❤️

  • @quocmanhnguyen7780
    @quocmanhnguyen7780 Год назад

    how to gradient like that ? I check auto normalize but it always effect to other bone

  • @bifrostbeberast3246
    @bifrostbeberast3246 Год назад

    Wow, your videos are amazing! Keep it up!

  • @saveriovenezia6158
    @saveriovenezia6158 2 года назад

    Ty for sharing 🙏

  • @civilian1598
    @civilian1598 2 года назад

    Holy that’s amazing 🤩

  • @1564168453415
    @1564168453415 2 года назад

    Thank you so much!

  • @juancarlosgzrz
    @juancarlosgzrz 2 года назад

    Weights are wrong

  • @ArtPomelo
    @ArtPomelo 2 года назад

    Thank you but for me the disabling stretching solution is not working for me.. (12:20) Spine 3 and 2 are working holding the distance but spine 2 is deforming the bone shape. Spine 2 and 1 are not working but 1 to the base crtl is working. Not sure why..

  • @RedMattis
    @RedMattis 2 года назад

    This is one of those rare Blender tutorials that actually knows what is expected from a proper rig, unlike the many dozens of tutorial showing f.ex. 'how to rig a hand' and then doesn't even make a control to clench the hand into a fist. Great work there. Second, I think the reason this isn't getting more attention (and the reason Iirc. I found this from a Tech Art post instead of Google) is because it is frankly doing a very bad job explaining _why_ you're doing what you're doing. I've made a few decent rigs in Maya before (and worked as a Technical Animator for a short time), so I can puzzle together the pieces after a rewatch or two, but as a beginner this is less of a tutorial and more of do this step-by-step and you'll have a rig. If you explained the steps the video might take a bit longer but would be much easier to follow and for people of all levels. Anyway, excellent rig. Good audio recording etc. Could just use a bit more explanation for what's going on. :)

    • @deiniou
      @deiniou Год назад

      yeah, I have been using blender for 10 years, I have learned the basics of rigging in Maya, but I can't understand what he is doing unfortunately, so this is my last video with him sadly

  • @jpaikmedia6972
    @jpaikmedia6972 2 года назад

    For some reason after adding them the handle bones don’t seem to deform the bendy bones at all?

  • @DarkerCry
    @DarkerCry 2 года назад

    These are really good, I just wish the rig was visually easier to read. Might want to consider making these videos again with a rig that has standard alignments rather than something straight out of Unreal.

  • @mr.cobalt1668
    @mr.cobalt1668 2 года назад

    When I do the neck-follow setup I can't manually move the middle bone anymore. Is the middle handle supposed to be what gets the Copy Transforms constraint? Because I think that's what's stopping me from moving it.

  • @MaxJohnsonINK
    @MaxJohnsonINK 2 года назад

    At 5:50, the head mesh itself is distorted when moving the rig, then this is fixed later, so that the head volume stays the same as the rig is moved. How is this done exactly?

    • @zixea3318
      @zixea3318 2 года назад

      I’m assuming with weight paint? Sorry if I’m late. Haha

    • @MaxJohnsonINK
      @MaxJohnsonINK 2 года назад

      @@zixea3318 no worries! I ended up solving my issue in a different way, weight paints didn’t quite work if my memory is correct.

    • @1564168453415
      @1564168453415 2 года назад

      I re-parented the DEF-head to the Head control to fix this issue~

  • @whiteravenshow4342
    @whiteravenshow4342 2 года назад

    Interesting rig, good result!))) Thank you for the video)

  • @johnsmith56920
    @johnsmith56920 2 года назад

    Well good tutorial, maybe but you really should not say "get it there" and ask money for it without saying it before.