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Super Earth Equipment Testing Division
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Добавлен 5 дек 2024
Welcome Helldivers! This special division of the Ministry Of Science is responsible for coming up with new equipment combinations and rating their efficiency in the current galactic war.
Mandatory Equipment Testing Report 5
In this report from the Super Earth Equipment Testing Division, our operatives explore an unorthodox loadout chosen via randomized algorithm to battle the Terminids on the planet Polaris.
This report covers items in their current state as of January 23rd, 2024
This report covers items in their current state as of January 23rd, 2024
Просмотров: 604
Видео
Mandatory Equipment Testing Report 4
Просмотров 14614 дней назад
In this report from the Super Earth Equipment Testing Division, our operatives explore an unorthodox loadout chosen via randomized algorithm to battle the Illuminate on planet Iro. This report covers items in their current state as of January 15th, 2024
Mandatory Equipment Testing Report 3
Просмотров 2821 день назад
In this report from the Super Earth Equipment Testing Division, our operatives explore an unorthodox loadout chosen via randomized algorithm to battle the Illuminate on planet Iro. This report covers items in their current state as of December 28th, 2024
Mandatory Equipment Testing Report 2
Просмотров 288Месяц назад
In this report from the Super Earth Equipment Testing Division, our operatives explore an unorthodox loadout chosen via randomized algorithm to battle the Illuminate on planet Iro. This report covers items in their current state as of December 27th, 2024
Mandatory Equipment Testing Report 1
Просмотров 667Месяц назад
In this report from the Super Earth Equipment Testing Division, our operatives explore an unorthodox loadout chosen via randomized algorithm to battle the Illuminate. This report covers items in their current state as of December 12th, 2024
One 500? Someone's eagle is not space optimized
You want it inside WHERE?!?!
I've been an autocannon otp since i got it lol
Nothing to really Argue here, A solid loadout of choice besides the Stun Baton as noted in the report. For fighting Terminids in particular this loadout is certainly Effective at dealing with any threat presented to the Helldivers. The Arc Blitzer while slow firing, its ability to Stun groups of Terminids is invaluable for countering their Swarm Tactics. The HE grenade while not "fancy" is realizable and effective. And the Stratagems chosen cover all bases and threats. While it is true 380mm barrage can lead to some "unfortunate" friendly fire incidents, when dealing with larger Termind nests its not a bad idea to chuck it in to thin the awaiting swarm. Although I do 100% agree the 120mm Barrages is certainly more effective at providing Fire support, the 380mm is more for barraging enemy encampments or thinning out an incoming Swarm. As an additional note, The Autocannon is the best weapon to use the "Team Reload" Method. Not only do you not have to stand still to reload, but you can take advantage of the True fully automatic fire rate of the Autocannon while your Comrade feeds the hopper with Clips. You have not truely Experienced Helldivering till you have unloaded an entire backpack of Autocannon shells while team reloading. This defense technic will eliminate all but the toughest of foes in a matter of moments, and if the Autocannon is not enough thats what the 500KG bomb is for. The thought also occurs to me: Combine the Blitzer, Stun Baton, Gas Grenade and Ballistic shield, and you basically have a RIOT Police loadout. Thow in the Gas Strike, EMS Strike, and EMS motor for good measure. Not necessarily the most effective loadout I admit, but it certainly ranks highly in a support role for a team.
This riot loadout is an interesting concept. It has been added to the division's testing schedule.
Admittedly not EVERY bolt action rifle ever made was built with Stripper Clips in mind. But by the looks of things A stripper clip on a Empty reload on the Constitution would work just fine, its just a "odd" choice not to include it. Regardless, long as you can make use of the Iron Sights and nail those headshots, the Constitution is Decent for what it is. Like its Effective but it does TEST your Markmenship training. What's their to really say about the Senator, its best Ballistic Pistol we have access to without question. Having both Higher Pen and Damage then any other pistol strapped to our hips. Plus it gives you an excuse to make Metal Gear references and Play BIG IRON over the Radio. Stratagem wise, Excellent choices EXCEPT for the Tesla Tower. Id swap it for the the Rocket Sentry, it is KING vs the Automatons, since it acts as both a artillery piece and a on demand SAM turret. Overall, a good loadout, but Lacking ability to deal with Heavy Units. Could always swap out the Fire nades for Thermite and that would Fix MOST of the issues and swapping the Tesla tower for the Rocket Sentry for dealing with those Peskey Gunships and fire support.
This loadout may be better against the Illuminate with their current lack of true heavy units.
The Stratagems are certainly good choices, besides the Shield less your using it as a decoy as noted. Personally I would take the Liberator Guard Dog for safety sake, but that is just me. The Sniper Rifle and Machine pistol Combo makes sense too. Although given the "fragile" nature of Harvester units Dedicated anti tank weaponry is "overkill" for lack of a better word. Any weapon capable of penetrating Medium Armor is capable of taking down a Harvester. (Primaries, Secondaries, Support Weapons, the Liberator Guard Dog, Extera) All grenades are working just fine, its just for some reason some of the doors on the Illuminate ships seem to have a black hole inside them thus the ship does not explode as expected. Other then that the Frag grenade is certainly effective at clearing Voteless hordes.
Well the Stratagems are certainly a good combination. But I do agree that vs the Illuminates at the very least, the weapons certainly leave some to be desired. The slugger while effective and staggering vs single targets, it is not grate when your swarmed. As for the Peacemaker..... unless your a new recruit or have not been spending your Super Credits on Warbond, I don't see why anyone would ever use that thing anymore. The Stun Grenades are a good choice though. Not that their is anything particularly wrong with the Peacemaker (I want to say it has the fastest reload of any magazine feed pistol), but the Redeemer Machine Pistol when put in semi automatic is just as effective and it even carries more bullets. As a final note, any kind of 380mm Artillery should be capable of neutralizing Illuminate ships, Precision Strike Included. If this proves inconsistent, spray the ship with bullets first to brake the shielding, then drop the 380mm shell on it.
I can see this loadout being effective vs Automaton Forces. However, their is no redeeming the Liberator Concussive, formerly known as the Explosive Liberator. It fires so slowly that SHOTGUNS rivel it in DPS, and while the Concussive rounds to cause the enemy to "flinch", why bother when they can just be DEAD instead? It almost feels like its supposed to be a "support" primary weapon. About the only quality the Concussive liberator has, especially now that it has a drum magazine is that it is very effective at laying down "covering fire" for your fellow Helldivers.
We very much agree. Our team could also see the Liberator Concussive possibly coming in handy against heavier bugs like chargers and impalers to keep them still for stratagem targeting.
Avoid Hellwhining at all costs.
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