- Видео 26
- Просмотров 62 586
Team Blue Spring
Добавлен 12 июн 2021
A part of "Team Springs" that focuses on creating Sonic fan content, particularly Sonic Robo Blast 2 mods.
SRB2 Modding Devlog - Dimps Style - 26/08/2024
Current progress regarding style pack based on GBA and DS sonic games.
***Social Media:***
*Website* - teamsprings.github.io/Site/
*Discord* - Discord link on the website.
*Twitter* - SpringsTeam
***Social Media:***
*Website* - teamsprings.github.io/Site/
*Discord* - Discord link on the website.
*Twitter* - SpringsTeam
Просмотров: 2 203
Видео
SRB2 Modding Devlog - Adventure Style + Classic Style + Blue Spheres - 26/08/2024
Просмотров 3,5 тыс.2 месяца назад
Current SRB2 Adventure Style progress Archived S3K style progress Other mods used in the video: *Gamma by TehRealSal* - mb.srb2.org/addons/e-102-gamma.5259/ Social Media: *Website* - teamsprings.github.io/Site/ *Discord* - Discord link on the website. *Twitter* - SpringsTeam
SRB2 Modding Devlog - MM++ Devlog - 24/08/2024 #mods #gaming #gaming #sonicroboblast2
Просмотров 3,8 тыс.2 месяца назад
Merely showing something out of the project, it is not exactly the most polished but it should be enough for normal consumption. Mostly the asset potential really. (Please do excuse blue tails, he just chose today to be blue :P.) Used 3rd party mods in the video: *Super Mario Bros by Dirk and SMS Alfredo* - mb.srb2.org/addons/super-mario-bros.3420/ Social Media: *Website* - teamsprings.github.i...
SRB2 SUGOI 2.2 - Cosmic Valley - "..." Route #gaming #sonicroboblast2 #mods
Просмотров 8182 месяца назад
SRB2 SUGOI 2.2 - Cosmic Valley - "..." Route #gaming #sonicroboblast2 #mods
SRB2 Modding Devlog - Radial menu experiment #mods #gaming #gaming #sonicroboblast2
Просмотров 8412 месяца назад
SRB2 Modding Devlog - Radial menu experiment #mods #gaming #gaming #sonicroboblast2
SRB2 Modding Devlog - Camera On Rails Experiment #mods #gaming #gaming #sonicroboblast2
Просмотров 3,1 тыс.2 месяца назад
SRB2 Modding Devlog - Camera On Rails Experiment #mods #gaming #gaming #sonicroboblast2
SRB2 - Reel of Projects - 02.12.2022(12/2/2022)
Просмотров 7 тыс.Год назад
SRB2 - Reel of Projects - 02.12.2022(12/2/2022)
SRB2 Modding Devlog - Adventure Style - 18/08/2022
Просмотров 17 тыс.2 года назад
SRB2 Modding Devlog - Adventure Style - 18/08/2022
SRB2 Modding Devlog - 2D Camera experimentation
Просмотров 3,7 тыс.2 года назад
SRB2 Modding Devlog - 2D Camera experimentation
SRB2 Modding Devlog - Adventure Style - Title Card SFX test
Просмотров 9 тыс.2 года назад
SRB2 Modding Devlog - Adventure Style - Title Card SFX test
We are going to get this before modern sonic v6
i have it
One question is how does the character logo on the life counter work?
It is a custom graphic formatted like "WONDERLIFEICON_<player skin name>" with automatic fallback to 1-up monitor sprite icon with auto-applied 1px outline.
I NEED IT
so adventure style will have compatibility with e 102 gamma and 3&k style both are still w.i.p so expect it to probably release in between 2024 and 2025 so yeah that's the Comment i guess
Hello
2:21 Instead of the title card, my idea would be to put the names of bosses like in the original game! Like....M E T A L S O N I C,F A N G. For the custom bosses the style should be set automatically!
This looks very cool!!
WOAAA THIS LOOKS AMAZING TOO!
stop with the stupid questions of "link pls" is in w.i.p (Work In Progress)
I already know someone who made something similar in the span of a a few days. Why is this taking so long..? Why even waste time showing it as a WIP if it’ll never come out… it’s been years since it posted
how was the sa2 mode is almost done or still in devel9pment???
DEVLOPMENT*
Is that from sonic colors?
I going to laugh my ass of in just a few days after the mod come out that there a 3d model pack for but it would hard because there scd s3 s advance 1 2 and 3 sonic adventure 1 and 2 and sonic rush but srb2 mb is fucking wild so I will not judge them for there hard work because it good half the time
That looks amazing!
where is link
In there official website
But there almost done with them and they have to make sure it is good working so you have to wait until the final project is out which should not be long
Cool
Is it all right if I can have the beta version?
Yo sonic rush and the advance series are one of my fave 2d sonic games! Great job!!
My ideia is Make NewTrogic Panic Style for Srb2
kinda underwhelming
Does that mean that the partner combo mechanic from advance 3 will be implemented too or is it just a cosmetic thing?
It’s just a cosmetic thing.
Some gameplay features can get implemented, combinations and such probably not. They are too major and out of the scope of the project.
@@BlueSpringTeam thanks for the answer. I really hope there'll be some gameplay features
@@M3T4LBLU3 Might be or not. Problem with dimps games is that they are way too similar to classics, so not much gameplay fluff can be added. So, please don't get your hopes up for nothing.
WHEN WHEN WHEN WHEN WHEN COING OUT ?!
It be out soon wait it look cool but you just saying you want the link when there are still true to work on something for the pass 3 fucking years is good damn hard wait for the release it will be worth at the end
the music at deep sea gave me drm flashbacks
Sonic Gather (your personal information) Battle
So this is a style pack mod?
Recent developments might have changed the definition of this collection of self-made mods. Before, each style was it's own mod. Due to similarities, lack of content from certain titles to fill the blanks and requirements to keep maintaining pretty much 8 mods, it seems like we are merging some of the packs. Instead of strictly giving you a strict set of assets, we are letting you customize what items you want, which would allow for more development flexibility for us as well. As of right now, classic styles are still separate mods. However, the plan might become like this: 1) Classic Styles (Technical middle ground, between two. CD style might get downscaled from having time travel, as the pack was already picked up by someone else and they already developed it beyond what we already made. Also, a Time travel mechanic would probably cause a lot of problems.) 2) Handheld Styles (it will be mostly about GBA/DS aesthetics, as gameplay wise there isn't anything notable to add.) 3) Adventure Styles (least asset-wise customizable, since adventure games don't have many notable differences. However this one has most gameplay additions/changes.) I apologize for the text wall. - Skydusk
@@BlueSpringTeam is the style pack compatible with modern sonic? S'aight, I like to read
As much I would like to myself. The modern Sonic situation isn't easy for any mod. We are using the Hud library by TehRealSal to allow stronger compatibility with other HUD mods, but we cannot do anything in a situation where certain mods add their own HUD elements or they disable vanilla elements with direct raw implementation by the bare minimum game provides. If they were to use the same HUD library, this wouldn't be an issue in the first place as said library handles these situations. However, if it wasn't for hud troubles, we would aim for full compatibility with such mods. I hope that the efforts we are taking will inspire stronger use of said library as not many people do use it despite it's benefits and compatibility efforts. - Skydusk
@@BlueSpringTeam understandable
At the same time support for a mod that wip that wip ver 6 is coming out in October how do I know because some random bullshit on the srb2 mb
the channel showcases a lot of projects, but like...do any of them get releases or are they just for show...?
They will get released when they get released. Well, styles pack are technically public, you just have to find them in some social media of ours. - Skydusk
that SMB overworld arrangement is incredible
This looks cool! Seems to be mostly an aesthetic thing, but that's not at all bad. The _Advance 3_ type icon changing with your character's color is a neat touch; having the Chao Keys in place of the Tokens, too. Are you gonna have any styles based on _Rush Adventure_ or _Colors_ DS, since they _are_ part of the same _Rush_ lineage?
As of right now, pretty much. GBA and DS sonic games were outside of core gameplay concepts pretty much the same as classics. There might be some gameplay addition, but to keep it compatible unlikely it will be anything big. Yes, both *Rush Adventure* and *Colors DS* huds are already included, but it doesn't go beyond that at least not just yet. Things, such as monitors, checkpoints and others only will go under some consideration - Skydusk
Nice 👍👍
PLS PLS PLS PLS link of all mods ❤❤❤
they're w.i.p so no links
@@OSHAIO123 bruh
what is the hud??
It is a hud, I also worked on. It is featured in Mystic Realms: Community Edition (Definitely in the most recent public beta). Very much original hud only for that pack, but I don't think I am proud of it necessary. There is too little of visual flexibility of what makes Mystic Realms... Mystic Realms. -Skydusk
@@BlueSpringTeam So the hud is exclusive to the Mystic Realm development project?? It looks cool, could you put it separately in the future? I would like to use it while playing Vanilla Srb2 :D
I am not involved with the project anymore and not really interested in it. However, there was someone who already separated hud assets from the pack, you could ask around the project's discord. - Skydusk
@@BlueSpringTeam Okie Dokie, thanks :D
...
Wow, it is almost totally different with the 2020 version.
bro if you're not talking about how you made that (at least as a text) it's not a devlog, it's a showcase
Voiceover narration is not a rule for either type of presentation. However, this is *not* a showcase. Showcase does hold expectations of refinement and presentation of what the final product will be. These date-bound silent logs are meant to record developments regardless of what is in the product right now with little care of how outdated they might become. This convenient use of semantics is the result of our experience of reworking everything constantly. Hope that helps. - Skydusk
i didn't think of it that way. thanks for raising my awareness to an actual meaning of these words and I wish you a good day
I love how accurate is the gameplay and hud to sa1 and 2
bowser
>blue spheres special stages It's peak, your honor.
it used to look flatter, these newer textures are definitely a big improvement!
Dududuh dudun dun do the Mario!
That’s both cool & Jarring (The sprite is tilted)😂
Neat
Well thank you very much for answering my questions and comments.Take your time guys!
the upgrade is actually crazy. hats off to the team!
Good
Great job you do . The best team developer
😮
How
i remeber seeing someone attempt this on the mb but the S3K special stage looks amazing! and even the big ring looks good, its has like some 32 frame rotation wtf nice!
it's using papersprites, so it's completely smooth, as if it were a 3d model!
Thats cool
Holy rollangle you guys are amazing keep going
why does the layout of this zone feel so gfz1 lol
... yeeahhhhhhh, your eyes are deceiving you, definitely. (you have good eyes) Okay seriously, we decided in way to demo more texture sets by mariofying GFZ1, hopefully, you like that idea, it won't be simple conversion. - Skydusk
Link link link link link link