Varian Daemon
Varian Daemon
  • Видео 10
  • Просмотров 6 535
Inventory Framework Plugin Introduction
Documentation: varian.gitbook.io/varian-docs/inventoryframework
Discord, marketplace and trello board can be found on the front page of the documentation.
How to install the plugin:
varian.gitbook.io/varian-docs/inventoryframework/inventory-framework/introduction/first-steps/installing-the-plugin
Chapters:
0:00 Intro
2:31 Traits and components
3:41 Fragments
5:45 Tags and Tag Values
6:48 Item Instance
8:08 Ability System integration
9:23 Equipment
10:16 Interactable actors and interaction system
11:04 Loot tables
11:50 Vendors
12:26 Crafting
13:08 Override settings fragment
13:33 Tile Tags fragment
14:15 Developer tools
14:57 Runtime icon generation/Preview actor
15:57 External Objects
17:08 Multithreaded It...
Просмотров: 58

Видео

Inventory Framework Plugin - Ability System Integration
Просмотров 2232 месяца назад
This video will cover ability system integration, GAS support and item abilities included in the Inventory Framework Plugin Documentation: inventoryframework.github.io/ Discord, marketplace and trello board can be found at the top of the documentation.
Loot Tables introduction (Inventory Framework Plugin)
Просмотров 2733 месяца назад
Documentation: inventoryframework.github.io/ Discord, marketplace and trello board can be found at the top of the documentation.
Unreal Engine - Simple to advanced debugging
Просмотров 21510 месяцев назад
I cover the basics of debugging and go forward into the more advanced and more unknown tools, such as the Widget Reflector, Blueprint Debugger, Visual Logger and some commands. Chapters: 00:00 Intro 01:08 Breakpoints 04:58 Print String 07:56 Blueprint Debugger 12:06 Widget Reflector 17:36 Data assets 18:36 Networking 20:34 Visual Logger 23:03 Other (Tips and tricks)
Inventory Framework Introduction
Просмотров 2,3 тыс.Год назад
Documentation: inventoryframework.github.io Discord, marketplace and trello board can be found at the top of the documentation. How to install the plugin: inventoryframework.github.io/introduction/firststeps/installingtheplugin/ Chapters: 0:00 Intro 4:49 Override settings 5:43 Tag system 7:27 Equipment System 8:22 Item Drivers 11:28 Procedural Icon generation and item inspection 12:21 Data asse...
Equipment system Deep Dive (Inventory Framework Plugin)
Просмотров 568Год назад
Documentation: inventoryframework.github.io/ Discord, marketplace and trello board can be found at the top of the documentation.
First Steps walkthrough (Inventory Framework Plugin)
Просмотров 1,1 тыс.Год назад
Documentation: inventoryframework.github.io/ Discord, marketplace and trello board can be found at the top of the documentation. Chapters: 0:00 Intro 0:14 Installing the plugin 5:45 Asset Manager 7:20 Adding the component and setting up an inventory screen 15:09 Creating a basic item 17:03 Other tips and sources
Technical Deep dive (Inventory Framework Plugin)
Просмотров 569Год назад
I suggest putting the playback speed to 1.5 or higher. Documentation: inventoryframework.github.io/ Discord, marketplace and trello board can be found at the top of the documentation. Chapters 0:00 Intro 1:00 UniqueID 5:26 Item collision 9:58 Networking 20:28 Infinite Containers 26:43 Objects and Drivers 51:03 Preview System 1:00:25 Creating more in-editor tools 1:07:32 Saving system
Creating New Items (Inventory Framework Plugin)
Просмотров 695Год назад
Documentation: inventoryframework.github.io/workinginthesystem/creatingnewitems/ Discord, marketplace and trello board can be found at the top of the documentation. Chapters 0:00 Intro 0:35 Blueprint and data asset 6:48 New C category of items 10:05 Outro
Inventory Helper tour (Inventory Framework Plugin)
Просмотров 621Год назад
Documentation: inventoryframework.github.io/ Discord, marketplace and trello board can be found at the top of the documentation. InventoryHelper documentation: inventoryframework.github.io/tools/inventoryhelper/ Chapters: 0:00 Intro 1:43 Running the tool 2:05 Void zone 3:53 Editing items and containers 5:58 Item Data base 6:46 Tips and tricks 7:08 "Component state was not set to raw state" 7:49...

Комментарии

  • @sisqobmx
    @sisqobmx 9 часов назад

    Incredible. Thank you for providing an option so we don't have to develop this ourselves. Attractive price too.

    • @VarianDaemon_
      @VarianDaemon_ 9 часов назад

      Thank you so much <3 Hopefully it suits your needs! :D

  • @MadiNoe12
    @MadiNoe12 15 дней назад

    As a real noob, how difficult would it be to make this system in 3D like the game gloomwood ? i can handle the animation part but having the grid in a slight angle with 3d Item in it i have no idea :').. thanks :) !

    • @VarianDaemon_
      @VarianDaemon_ 15 дней назад

      If you need 3D, then the UI might have some challenges. Gloomwood has actual 3D visuals and you can't replicate those visuals on a 2D UI plane. You could have the background color for items be the 2D widget to maintain IFP's default behavior with little to no modifications and they control the world location of an actor to "simulate" the widget being 3D, but that might require a good amount of math. I am not 100% sure how the drag logic handling will work to move items around, but it would be less work to figure that out rather than trying to make an inventory system yourself from scratch. There will definitely be some adjustments needed and some math will be involved, but it should be do-able

  • @ReapersTruth
    @ReapersTruth 18 дней назад

    First of all the plugin is impressive but a bit daunting for first steps, and I have seen that a lot of stuff changed since a year ago, can I gently ask for an update to the first steps walkthrough etc for when you have time?

    • @VarianDaemon_
      @VarianDaemon_ 18 дней назад

      Thank you! An update is planned for all the videos. In 5.5, a huge feature is getting added that will update IFP from IFP 2 to IFP 3, which I want to implement first, then remake the videos. Which might happen around January (hopefully, maybe sooner if things go smoothly) The discord is always available and I'm often available for helping people out on there :D

  • @VarianDaemon_
    @VarianDaemon_ Месяц назад

    Update: In latest version of IFP, the EItemType enum is no longer used. All steps around it can be ignored.

  • @sisqobmx
    @sisqobmx 2 месяца назад

    Pretty attractive. A well done presentation too. Will definetly get this during a sale

  • @50shadesofskittles9
    @50shadesofskittles9 8 месяцев назад

    Your resolution is a lil too high for your videos bud ... text is rather hard to read

    • @VarianDaemon_
      @VarianDaemon_ 8 месяцев назад

      Yeah was made aware after another video, will be trying to change windows scaling to 125% or 150% in future videos.

    • @50shadesofskittles9
      @50shadesofskittles9 8 месяцев назад

      @@VarianDaemon_ sweet

  • @Adam-uw4hc
    @Adam-uw4hc 9 месяцев назад

    Any plans on making integration with other assets such as sgksf v2?

    • @VarianDaemon_
      @VarianDaemon_ 9 месяцев назад

      I won't be making native integration kits or anything of the sort, if I make one, people will be demanding integrations with another and it will be a never ending cycle. Many people who have used the plugin have already integrated many other assets with IFP. Integration between two or more assets is very easy if you understand the basics of each asset.

  • @zarackbustelo3352
    @zarackbustelo3352 10 месяцев назад

    Great video, I imagine this will help folks.

  • @Cloganart
    @Cloganart 10 месяцев назад

    At 13:27 you have "Set Container Widgets"the Array Variable on the Target, but as of your 2.5 update this option is not present on the new Inventory Framework Plugin. Any other solutions?

    • @VarianDaemon_
      @VarianDaemon_ 10 месяцев назад

      Answered you on Discord, but just in case others are reading this, this was my response: The SetContainerWidgets was removed because it was not needed anymore, the container struct now simply holds the container widget variable so the array is not needed.

  • @matthewblaire
    @matthewblaire Год назад

    it seems like you need to run each editor utility widget at least once to have them appear in the tools menu at the top

  • @HeroGetsu
    @HeroGetsu Год назад

    Does this has gamepad support?

    • @VarianDaemon_
      @VarianDaemon_ Год назад

      At the moment, no. There are plans on adding very thorough gamepad support. It shouldn't be that hard to implement, but at the moment I'm prioritizing other features

    • @HeroGetsu
      @HeroGetsu Год назад

      @@VarianDaemon_ ah I see I’m working on a local 2 player game so I desperately need gamepad support do you think it’s possible to add with the enhanced input system and widgets or how would you recommend going about doing that?

    • @VarianDaemon_
      @VarianDaemon_ Год назад

      ​@@HeroGetsu If your game is splitscreen, then unfortunately I won't be supporting that as stated on the Trello board. It might still work, but I won't actively be going out of my way to fix any issues. There are many ways of navigating around a container, there is also a function for getting a nearby item in a specific direction next to an item, which should help greatly in navigating around with a gamepad. It's definitely possible to use EIS, it's all about routing the input and communication between classes, which also shouldn't be hard, you'll primarily be looking for storing the "currently hovered item"

  • @ff_tophinski
    @ff_tophinski Год назад

    Great video and great plugin overall. Would you consider increasing the size of the UI in the videos? A bit hard to see on 1080p setups. Thanks for all your hard work. You're helping so many devs with this plugin. Such a powerhouse.

    • @VarianDaemon_
      @VarianDaemon_ Год назад

      Thank you for your kind words! I did increase the size in some of the tutorials, I use a 4k monitor so I don't think that much into the sizing, I'll increase the sizing for future videos for 1080p viewers :D

  • @dasypher9885
    @dasypher9885 Год назад

    How would one create a system similar to how DayZ does it, where each item, let’s say a shirt or a backpack, has its own inventory storage and you can add different things to those, is this a possible thing to do with this system?

    • @VarianDaemon_
      @VarianDaemon_ Год назад

      Yes, many people have even compared it to DayZ, any item can have it's own storage/containers. You can see during the equipment system section that when the backpack is opened, it has it' own grid, where you can place any item into. This system is probably the best for a DayZ system because of how replication is handled and most importantly how widgets are handled. They're created on demand, so widgets from items inside of another item that can't be seen isn't constructed and saves a ton of performance, where as most other systems on the marketplace do not do this.