ModelingWithJ
ModelingWithJ
  • Видео 38
  • Просмотров 7 130
Unreal Engine 5 Foot step sounds
Enhance your game’s immersion by adding realistic footstep sounds to your characters in Unreal Engine 5! In this tutorial, we’ll walk you through:
Setting up footstep sounds for different surfaces, Using physical materials for surface detection, Integrating sound cues and animations for seamless playback
Whether you’re a beginner or an experienced developer, this guide will help you bring your characters to life with authentic audio effects.
Просмотров: 10

Видео

Unreal Engine 5 Basic Mechanics Lean
Просмотров 12219 часов назад
In this tutorial, I'll walk you through setting up a leaning left and right mechanic in Unreal Engine 5 for a third-person shooter. Leaning adds a tactical edge to gameplay and should be a basic mechanic in any shooter! Whether you're creating a stealth-based game or an action-packed firefight, this feature improves immersion and player control. If you agree that learning should be a default fe...
Unreal Engine 5 Hitting your Crosshair
Просмотров 27014 дней назад
In this tutorial, we’ll break down how to hit the crosshair perfectly in Unreal Engine 5! Whether you’re working on a shooter game or refining your gameplay mechanics, this step-by-step guide will cover everything you need to align projectiles, set up precise hit detection, and troubleshoot common issues. Perfect for game developers, UE5 enthusiasts, and anyone diving into the world of Unreal E...
Add Animations to textures in Unreal Engine 5
Просмотров 5121 день назад
In this Unreal Engine 5 tutorial, we dive into adding frame-by-frame animations to a texture, creating custom animated textures for dynamic visuals.
Intro Animation Notify in Unreal Engine 5: Beginner's Guide
Просмотров 10028 дней назад
In this video, we will go over how to add an attack animation with a notification allowing damage to be applied to collision and how to have a character ragdoll on death. this video was made in request to someone I know who wanted an intro to all these functions in one video
Blender Quick quide to FoldingChair
Просмотров 60Месяц назад
In this beginner-friendly Blender tutorial, I’ll show you step-by-step how to create a basic folding chair model and rig from scratch. We’ll using simple shapes and modifiers to build the chair’s frame, seat, and backrest. You'll use realistic proportions for the model. By the end of this tutorial, you’ll have a detailed yet straightforward folding chair that can be a great addition to any scen...
How to Create & Rig a Book in Blender Using Empties and Spline Curves
Просмотров 74Месяц назад
In this tutorial, I'll show you how to model and rig a book using empties and spline curves all in under 5 minutes. Whether you're a beginner or looking to enhance your Blender skills, this step-by-step guide has you covered!
Unreal Engine 5 a into Interface
Просмотров 53Месяц назад
In this video, we'll dive into the basics of using interfaces in Unreal Engine 5 to create flexible and reusable gameplay systems! This video is ideal if you're new to UE5 and looking to improve your coding skills, this tutorial will show you the basics of what you can use interfaces for.
Blender Rigging Tank Treads
Просмотров 105Месяц назад
In this Blender tutorial, we'll dive into creating and rigging tank treads in under 4 minutes, using a combination of bones and custom properties for smooth, efficient movement. First we'll create our treads using modifiers and curves before we rig them so they'll spin automatically when you move the tread or when there sitting still you'll have full controlle over when you want the treads to m...
Unreal Engine 5 Randomly Tile textures
Просмотров 4202 месяца назад
This tutorial will dive into creating randomly tiled textures in Unreal Engine 5. If you want to add variety to your surfaces and avoid repetition in your textures, this video will guide you through a simple, yet powerful method to achieve that! We will be building off the work of another RUclips "Your SandBox" I hope you find this video useful and that it helps you build better environments wi...
Making Custom Buttons in Unreal Engine 5
Просмотров 2822 месяца назад
In this intermediate-level tutorial, we'll guide you through creating custom buttons. You'll learn how to override functions and give our custom button all the functionality on Unreal's built-in buttons. Please make sure you’re comfortable with the basics of Unreal.
Create & Rig a Sci-Fi Cannon in Blender
Просмотров 1182 месяца назад
Welcome to this week's tutorial on making and rigging a sci-fi cannon in Blender! In this video, we’ll guide you through modelling a cannon setting up the rigging and adding constraints so it's ready for animation. Perfect for beginners and those looking to enhance their Blender skills
Guide to Modeling and Rigging Jet Thrusters in Blender
Просмотров 902 месяца назад
Join us in this tutorial where we’ll model and rig jet thrusters in Blender! We’ll cover everything from creating the thrusters to setting up advanced rigging with drives and controllers. This video is designed to help you understand how to use these powerful tools to add dynamic functionality to your models.
Emergency Lights Done Right
Просмотров 573 месяца назад
In this tutorial, I'll show you the proper way to create emergency lights in Blender. A lot of people rely on emissive maps to simulate lighting effects, but this method often falls short in achieving true-to-life results. Instead, I'll demonstrate how to use actual light sources within Blender, as well as how to apply this technique in game engines for more dynamic and authentic lighting. By t...
Quick guide to Smooth progress bars in unreal engine 5
Просмотров 7613 месяца назад
Welcome to this quick guide on creating smooth and visually appealing progress bars in Unreal Engine 5! Whether you're developing a game or a UI system, this tutorial will show you how to make dynamic progress bars with fluid animations and precise controls. We’ll walk through the setup in Blueprints, covering everything from setting up the progress bar to making it respond seamlessly to change...
Quick Blender Tutorial Create Modular Wall Assets in Under 3 Minutes
Просмотров 533 месяца назад
Quick Blender Tutorial Create Modular Wall Assets in Under 3 Minutes
Getting Started with Quixel Mixer: A Beginner's Guide to Creating 3D Textures
Просмотров 1653 месяца назад
Getting Started with Quixel Mixer: A Beginner's Guide to Creating 3D Textures
Baking Textures in xNormal and Blender
Просмотров 2534 месяца назад
Baking Textures in xNormal and Blender
Blender Quick Hand Rigging
Просмотров 2534 месяца назад
Blender Quick Hand Rigging
Unreal Engine 5 add Animation Blueprints & Blend Spaces
Просмотров 734 месяца назад
Unreal Engine 5 add Animation Blueprints & Blend Spaces
Exporting a Character from Blender to Unreal Engine 5 and Setting Up Movement
Просмотров 3614 месяца назад
Exporting a Character from Blender to Unreal Engine 5 and Setting Up Movement
Blender Character Rigging
Просмотров 485 месяцев назад
Blender Character Rigging
How to Create a 2D Face Rig Using Image Sequences
Просмотров 2295 месяцев назад
How to Create a 2D Face Rig Using Image Sequences
Blender Making a Magic Circle with ONE PLANE
Просмотров 1715 месяцев назад
Blender Making a Magic Circle with ONE PLANE
Blender UV unwrap a Low ploy character in 5 mins
Просмотров 1465 месяцев назад
Blender UV unwrap a Low ploy character in 5 mins
Blender Low ploy character in 10 mins
Просмотров 505 месяцев назад
Blender Low ploy character in 10 mins
Blender Low Poly Head
Просмотров 2796 месяцев назад
Blender Low Poly Head
Blender Procedural Wood
Просмотров 1206 месяцев назад
Blender Procedural Wood
Blender Create a Sci Fi Wall
Просмотров 786 месяцев назад
Blender Create a Sci Fi Wall
Creating a Procedural Planet from Scratch in Blender: 8-Minute Speed Build
Просмотров 447 месяцев назад
Creating a Procedural Planet from Scratch in Blender: 8-Minute Speed Build

Комментарии

  • @HWGamingDev
    @HWGamingDev День назад

    This Does not work i tried it you cant shoot into the sky and not every line trace hits when shooting at anything

    • @ModelingWithJ-sf9of
      @ModelingWithJ-sf9of День назад

      Hello Sorry to hear that the system doesn't work the way you want it to, the dont being able to fire into the sky is because the line trace had hit nothing if you want the line trace to go into the sky you can use the first line traces Return Value into select vector the A will be the out hit location and the B will be the result of the add vector the defines the first line traces endpoint (Link to example: imgur.com/gallery/unreal-engine-5-hitting-crosshair-sky-shot-eZN7QD0). As for not hitting your target at 1:42, we added a “random float in range.” This causes our shots to have some randomness in accuracy. If you want the shots to be 100 per cent accurate, you can remove them or set them to zero. I hope this helps clear up any problem you might be having and I’m truly sorry to hear that the system didn't work the way you had hope.

  • @MeditationEarth
    @MeditationEarth 2 дня назад

    Thank you for great tutorial! This is what I really looking for my project!

  • @BiosoniX
    @BiosoniX 3 дня назад

    Finay i found a good tutorial for that ! ill test it ! but i think it would solve my problem 100% im trying to work with OPPRESSON in fortnite .. he as a glitching emissive face and some neons light moving on some places .. but yea thanks for that video !

  • @Develop01315
    @Develop01315 10 дней назад

    Thank you for the tutorial. It’s a good tutorial-simple and easy to learn.🙂

  • @LucasSantana0916
    @LucasSantana0916 27 дней назад

    You saved my life... I've been looking for this for days!! Thank you.

  • @GonzaloDev-ww9un
    @GonzaloDev-ww9un Месяц назад

    I really like how you work with the materials, I would like to see something more detailed, you were going a little fast and I got lost hahaha

  • @EmpyRuzed111
    @EmpyRuzed111 Месяц назад

    Hi! The video helped a lot, but there is one problem, when I put material on an object, this material stretches. How can we make sure that, regardless of the shape and size of the object, the material does not stretch?

    • @ModelingWithJ-sf9of
      @ModelingWithJ-sf9of Месяц назад

      Okay I think what you want to do is beable to scale the texture more in the U or V aixs right? if that is what you want the here is what you have to do: Step One: 0:54 instead of making a UV scale here you need one for U and a second one for V and you'll append together Step Two: 2:47 here you will also need two scalar one for U and one for V Step Three: 3:14 Don't delete the Vector 2 instead set them to 0,0 0.5,0 0,0.5 and 0.5,0.5 Step Four: 4:13 skip to 5:06 If you are having anyproblem understand I here is a image of what the functions should look like Link: imgur.com/a/jrU9310

  • @MadManMo
    @MadManMo Месяц назад

    In the future would you mind turning on the option to show your keystrokes?

  • @OkaSel
    @OkaSel Месяц назад

    This is moving way too quick. Slow down...

  • @brandonsimmonsmedia9631
    @brandonsimmonsmedia9631 2 месяца назад

    Great video, fast and to the point. However, how would you now connect your maps (normal, AO, etc.) to also adhere to your scale? Specifically if you wanted to hook up an ARM texture. Connecting your R, G, and B to metallic, roughness, and AO while keeping them tied to your scaling value. (EDIT) I copied the MF_BreakTile function node, connected the individual maps (Normal, AO, Rough) and connected the scale to the main scalar value node. However, I still am not sure how you could utilize an ARM texture and separate the R, G, and B before or after the MF_BreakTile function node.

    • @ModelingWithJ-sf9of
      @ModelingWithJ-sf9of Месяц назад

      you have two options for what you are asking you can break it after the lerp in the break tile function or you can output the individual channel of the Texture sample in the Random Tile function the second option will require you to the lerp each channel and output like we do in the Break Tile function

    • @brandonsimmonsmedia9631
      @brandonsimmonsmedia9631 Месяц назад

      @@ModelingWithJ-sf9of awesome, thanks for the reply.

  • @didpul8096
    @didpul8096 2 месяца назад

    Quick, smooth and useful. Great tutorial bro!

  • @ImusNoxa
    @ImusNoxa 2 месяца назад

    This takes a very different approach from most of the other hand tutorials I've seen. It's a little more work intensive, but I also feel like there's a better sense for edge flow and subdivision friendly poly count.

  • @michaelconroy315
    @michaelconroy315 6 месяцев назад

    good job thanks for the tutorial cant wait to see your next one

  • @Spittoon
    @Spittoon 8 месяцев назад

    Can you do box-modeling head?

  • @Dave2024_
    @Dave2024_ 8 месяцев назад

    Sorry to say this doesn't look like rust, consider renaming it 'procedural blood splatter' which is what it resembles more. Good try though, needs to be browner, rougher and used some normal mapping to give it a more jagged look on the rust parts.

  • @NZTechOfficial
    @NZTechOfficial 9 месяцев назад

    nice work my g