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Marco Bayod
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Добавлен 8 мар 2006
Everything about movies, games and animation, follow me, I love to edit videos, I accept recommendations
David Jaffe insists Metroid Dread has too many rooms after "The Room"
David Jaffe, a great Game Developer, keeps blaming the devs at Mercury Steam of doing a "Bad Metroid Game", that Castlevania (Aria of Sorrow here) has better design. I'm not using other games footage this time, but he keeps saying that there is no indication that you have to search in "The Room" for a way out, lets see...
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David Jaffe calling Metroid Dread "bad design" because he...
Просмотров 443 тыс.2 года назад
Disclaimer: I post an updated version of this video on my other channel, I wasn't expecting this going viral, I can't monetize here, so I apreciate if you can watch the other one and subscribe on both, thanks, I really enjoyed making this, I want to make more ruclips.net/video/rLVbzzpWArc/видео.html I don't care about Nintendo or Metroid, they'll be fine and people are having fun with it, but I...
This guy directed Twisted Metal and God of War yet this room was too much for him💀 This shall be his legacy
God what a clown
Y can’t metroid crawl
It's great design. I played the game two days straight without a guide and got up to the double Chozo boss fight. Everything you need is in the game.
David wants Samus to have a talking taser on her belt interrupting all flow and atmosphere of a game saying shit like, "Samus, I think you need to shoot the ceiling" like his game
I love this demonstration so much!!!!
It's hilarious how, in his attempt to prove Metroid Dread is poorly designed, he accidentally showed off how genius it is. In a way, the game essentially funnels you into this one room where it's the only way to progress.
Oh no the guy who hasn’t been relevant since the 2000s! Anyway…
When you enter the room, you're given a clear line of sight to an annoying enemy, letting you shoot it before it can be an issue. By shooting the enemy, you'll probably hit the blocks and break them. The game does everything to help you here
He completely forgot about free-aim. You're never supposed to jump up and shoot enemies, aiming upwards has been a staple of metroid. Its not megaman
There’s like 5 different tells that most people playing would never notice.
Keep in mind, this is the same person who said that regulation of lootboxes was "censorship of art". The man hasn't said or done anything of relevance in well over a decade.
There's a reason is called a METROIDvania
I love this 😂
This guy and DSP would be best friends
This explains why God of War is boring as fuck
Which one? He worked on the original and not the reboot as far as I know.
@@Shannon4710 I never mentioned the reboot lol
@@Azarel410 I know you didn't. I mentioned it just because I have heard more people call the reboot than the original boring. I suspected that you maybe thought he worked on the reboot. 😅
By the way, don't you have like a scan that tells you where the destructible tiles are in a room? I remember having to look for a walkthrough a couple of times when I played this game, but only out of laziness...
To be fair, he kinda does have a point. Not saying that he’s right, but the decision to put a breakable block with “no indication” is in fact a weird choice in terms of level design. But we’re talking about Metroid that always had this kind of secret, so veterans at the series would expect something like that. Not only that, they put an enemy at the ceiling, expecting new players to shoot it and discover the secret and learn how the exploration in the Metroid series work, so it’s no necessarily bad level design. However, Metroid dread does have a weird level design throughout the whole game, being extremely confusing and linear despite the giantic map it presents. I can’t even remember the name of any area of that game because of they all look the same. The game is great though, there are areas that I had a lot of fun searching for items and the combat is the best we had so far, with really good boss fights.
I think it's safe to assume this man is the second worst videogame player in history
1:16 Ah, yes the Seven Sirens, a game that is cheaper both in price and in level design.
This is why game devs feel the need to put yellow paint and annoying way points in AAA games nowadays.
i only got stuck because of something like this once. it’s still top 5 games for me. you kind of learn to always shoot everything always in metroid.
Most platforms has secrets.., secret hidden paths. . way to get around or through something. Most gamers know this. The games teach you about exploring and find hidden paths .
Imagine if Kojima was this salty about Konami and other people and this annoying, but no, he is super nice and worried about hisngames.
Lol this is why people say a 5 year old can play god of war.
I watched the Weekend Warrior’s video on David Jaffe’s criticism on married and apparently Jaffe had played super metroid which has… far more invisible blocks and available rooms at available at a single time compared to dread…
Is this DSPs dad?
FromSoftware games "hold my beer"
Clearly a Megaman player that has never played a single Metroidvania title. Who plays the last game in a series FIRST?
To be fair, it happened to me as well
Te ll me you never actually played a metroidvania without telling me you never actually played a metroidvania
Haha! What an idiot 😂
Idiots that need yellow paint to tell them how to do every little thing They arent playing and completing games the yellow paint is
He thought the monsters up there were for decoration 🤣
Tbh that was me playing Super Metroid fir the first time 😅😂😂
David Jaffe try not to say the dumbest shit you could possibly conceive challenge, difficulty level impossible
One minor defense of his gaming logic. I wouldn't usually assume that I could shoot an enemy through a wall. Fire balls in Mario can't hit Koopas on the other side of pipes.
Its people like this that are the reason we get so many 'hand holdy' games now. It is so damn irritating
My boy, my brother in christ, have you ever played a Metroid game, have you ever played a metroidvania style game, did you play the god damned tutorial to this game?
but...there's an enemy crawling along the ceiling....the idea is very clearly you're supposed to shoot the enemy, hit the ceiling and go "oooooooh! I see!"
Why is there screen tear? Is this a legit copy of the game?
Dread is one of my favorite games ever
Has the guy ever played a Metroid game ever?
he plays just like dsp, blaming everyone else, lol
he acts like dipshitphil, just older
Chill out Jaffe.
never gets old
That sinking feeling when the hardest, most visionary game designer of your youth turns into a Gaming Papaw for his 37 Twitch followers.
Oh man, this guy would really hate the first Legend of Zelda......
THERE'S SHIT UP THERE