HydrantDude
HydrantDude
  • Видео 68
  • Просмотров 442 781

Видео

29 start score PB 1,327,840
Просмотров 6232 месяца назад
my previous recorded pb was like 600 despite the fact I already have 3 maxouts and a couple 900ks unrecorded.
why the nes tetris world record displayed the wrong score
Просмотров 9 тыс.4 месяца назад
simple oversight in the programming of the romhack he was playing on where there was a clear carry command missing. this was not caught until the world record reached 8 million as it was the first time the top bit of the millions place was set.
why nes tetris covers your screen in garbage after a single into level 160
Просмотров 13 тыс.5 месяцев назад
script is too long for the description. this video goes over the mechanism of confetti, delayed drawing of lines/level, and interrupted scoring loops.
the order of operations is movement, rotation, gravity. this is of concern to spintucks.
Просмотров 4,1 тыс.6 месяцев назад
script: piece movement in NES Tetris gets processed once a frame in the order move rotate drop, by move I just mean horizontal. Important thing is that movement comes before rotation, which is a problem for most spintucks. They tend to need rotation to happen first, meaning they take 2 frames and can't be done on 29. Out of the common spintucks, LJTI all need rotation first, ST have rotation fi...
313,000 NES Pentris Former WR
Просмотров 2,8 тыс.10 месяцев назад
A romhack of NES tetris created by z0hassadar in which you stack pentominoes instead of tetrominoes. WR History: 9/28/23 - 487,160 - Chillala 9/27/23 - 451,052 - Chillala 9/16/23 - 373,000 - Chillala 8/6/23 - 313,000 - HydrantDude 7/19/23 - 305,524 - HydrantDude 7/15/23 - 293,849 - Tetrian22 7/14/23 - 250,859 - Tetrian22 6/16/23 - 241,735 - HydrantDude 6/16/23 - 199,212 - HydrantDude 5/20/23 - ...
Explaining a glitch that isn't even real
Просмотров 4,2 тыс.Год назад
Video for april fools 2023
why you get stuck on the same level for 800 lines
Просмотров 19 тыс.Год назад
Transcript (I wrote this in notepad sorry about the incessant linebreaks) NES tetris levels up when it shouldn't and doesn't level up when it should. Leveling up doesn't sound hard to get right, but let me walk through the relevant code and show you what happened. The code to check for level ups is pretty simple. First, it checks if the lines cleared is a multiple of 10. It adds lines one at a ...
1,955,100 - NTSC PB 1/7/23
Просмотров 958Год назад
This was the last remaining pb from when I used to have the world record. I'm finally done beating them all.
(OBSOLETE) How PRE-2023 CTWC piece sets are different from vanilla NEStris piece sets
Просмотров 2,8 тыс.Год назад
AS OF CTWC 2023, THE CARTS NOW HAVE NORMAL NES TETRIS RNG. THIS VIDEO ONLY APPLIES TO 2015-2022 Biases are patched and repeats are more severely reduced. This system has been in place since the custom carts were first created in 2015. The actual piece selection mechanism uses a randomizer to pick a number 1-256 and indexes that number to a rotating set of 7 256-piece banks.
what yutapping is
Просмотров 2,1 тыс.Год назад
emulator-only L R exploit which is only about as good as butterfly tapping
why clearing a single at level 155 crashes nes tetris
Просмотров 98 тыс.Год назад
because it manages to get a graphics update to happen at a really really bad time causing code execution to jump to ram and inevitably hit a stop command.
why you can't get more than 4 longbars in a row
Просмотров 6 тыс.Год назад
because of messy rng code I can't write a short explanation exact numbers: docs.google.com/spreadsheets/d/1Ccpnxr54Ov8wTTQYPD2bsjHGzwljClpl8nYPdsGW0tQ/edit?usp=sharing
how rng manipulation works
Просмотров 4,6 тыс.Год назад
this video explains the real-time strategy to play a pre-routed game. rng manipulation in tases can be easily extrapolated from the information I provided; the only thing that matters is the amount of frames so you can just wait longer or shorter to lock the piece and change which one you get.
why the colors glitch out at level 138
Просмотров 85 тыс.Год назад
They glitch out because the game uses the negative flag in its programming. Could've been avoided if they used the carry flag instead.
why you can move 60hz right and 40hz left
Просмотров 3,4 тыс.Год назад
why you can move 60hz right and 40hz left
Every "Impossible" B-Type [TAS]
Просмотров 3,5 тыс.2 года назад
Every "Impossible" B-Type [TAS]
OVERFLOWING THE SCORE IN NES TETRIS (FORMER WORLD RECORD)
Просмотров 46 тыс.2 года назад
OVERFLOWING THE SCORE IN NES TETRIS (FORMER WORLD RECORD)
1,464,960 - NES Tetris 19 Start Former Score World Record
Просмотров 6 тыс.2 года назад
1,464,960 - NES Tetris 19 Start Former Score World Record
2nd highest score in NES Tetris History - 1,445,860 - NTSC PB 8/20/21
Просмотров 5 тыс.2 года назад
2nd highest score in NES Tetris History - 1,445,860 - NTSC PB 8/20/21
155 lines 29
Просмотров 6802 года назад
155 lines 29
AnyDAS Masters June 2021 Full Broadcast
Просмотров 3762 года назад
AnyDAS Masters June 2021 Full Broadcast
AnyDAS Masters May 2021 full broadcast
Просмотров 4853 года назад
AnyDAS Masters May 2021 full broadcast
Hilltop Chase - Kirby Super Star - Piano
Просмотров 1,2 тыс.3 года назад
Hilltop Chase - Kirby Super Star - Piano
How Did I Cheat This 1.3? - April Fools 2021
Просмотров 3,6 тыс.3 года назад
How Did I Cheat This 1.3? - April Fools 2021
AAYASP Former WR - 1,051,520
Просмотров 1,7 тыс.3 года назад
AAYASP Former WR - 1,051,520
Earliest Maxout PB - 190.792 Lines - 3/16/2021 (4th 1.2)
Просмотров 4923 года назад
Earliest Maxout PB - 190.792 Lines - 3/16/2021 (4th 1.2)
First DAS Maxout - 1,004,580 - 3/14/21
Просмотров 5683 года назад
First DAS Maxout - 1,004,580 - 3/14/21
Razor Blades
Просмотров 1613 года назад
Razor Blades
St. Alban's Rectory Rag
Просмотров 1243 года назад
St. Alban's Rectory Rag

Комментарии

  • @pREpArE5311
    @pREpArE5311 День назад

    “Mom can i play tetris” “No! Go study for your maths” Him:

  • @Plunguespingues69
    @Plunguespingues69 6 дней назад

    0:07 How it feels to chew 5 gum:

  • @RipleySawzen
    @RipleySawzen 9 дней назад

    This does nothing to explain why a single line crashes the game at 155 but not a double. Or why on later levels, a single line does NOT crash the game.

    • @hydrantdude3642
      @hydrantdude3642 2 дня назад

      crashing the game requires the v-blank interruption to happen during a very short window of time during the switch routine. there are 8 separate instances of the switch routine and therefore 8 opportunities for the game to crash. if you level up above the range where v-blank happens during the switch routines, then it is no longer possible for the game to crash. singles take longer to calculate than other line clears because they are the only line clear which involves the lowest byte of the score (adding 40 uses the 10s digit but all others only use the 100s digit and above, adding 100 300 or 1200). in addition, doubles, triples, and tetrises take different amounts of time from each other because of the part of code that deals with adding the lines to the line counter.

  • @rogersasanka3408
    @rogersasanka3408 9 дней назад

    One must imagine Sisyphus happy.

  • @pengusplayz5756
    @pengusplayz5756 16 дней назад

    Pentris makes me feel uncomfortable

  • @lolman42069
    @lolman42069 18 дней назад

    why does the rebirth screen happen at 255

    • @hydrantdude3642
      @hydrantdude3642 2 дня назад

      the level is contained in 1 byte. 1 byte can only hold the values 0-255.

  • @1SLMusic
    @1SLMusic 18 дней назад

    Why he kinda

  • @sterlingcampbell2116
    @sterlingcampbell2116 20 дней назад

    Get a jo*cough" ...i mean...good job

  • @Fukiyel
    @Fukiyel 23 дня назад

    Hhhh, h'hhh hh hhĥhh hh hhhhhhh hhhh h'hhhhhhhh ! :'H Hh hhhhhh hĥhh : H >>> Hhhhhh, hhhhhh hh hhhh. 😤 Hh hhhhh hh hh hhhh́h hh HhhhhhhhhHhhh, hh hh hh́hhhhhh hh hhhĥhh ~ :H ✨ Hhhhhhhhhhh hh Hhhhhh !! 🍷🙋‍♀️🥖

  • @nikodemi.8046
    @nikodemi.8046 24 дня назад

    If only you would remove "tr" from pentris

  • @aptiveviennapro
    @aptiveviennapro 26 дней назад

    What about a Lvl 0 start? Does the 810 line thing also happens ay Lvl 235?

    • @CrimsonDevil_Rias
      @CrimsonDevil_Rias 3 дня назад

      No. A TAS of NES Tetris for the fastest 255 levels by someone named quad8 shows that the 810 lines level is Level 219 when starting at Level 00. The 810 lines level is chosen at random every time you choose a different level to start on. Normally the greatest players start at Level 18. As a result, they are expected to run into a 810 line level at Level 235 (but due to a level desync in an unmodified cartridge/ROM, the color palette doesn't update to dark green and instead remains at Charcoal).

  • @photoreference9429
    @photoreference9429 Месяц назад

    You should add the date of the world record to the spreadsheet.

  • @Scigatt
    @Scigatt Месяц назад

    Could you explain the "summoning Satan" glitch in Alex T's first crash?

  • @DocteurZeuhl
    @DocteurZeuhl Месяц назад

    Watched this at normal speed. Got nothing. Watched it at 0.75x, paused several times, went back 5 seconds a few times to try and understand a few words that I could not understand the first time, got it and loved it. Maybe talk a little bit slower next time? 😁 Thanks a lot for the video!

  • @jimk3
    @jimk3 Месяц назад

    Was MOD not available to just do Level# MOD 10?

  • @account5223
    @account5223 Месяц назад

    You're smart and you have an insane jawline, hopefully you'll procreate :)

  • @raffimolero64
    @raffimolero64 Месяц назад

    I know this video is 1 year old, but I'm often confused in this video and want to help explain. It's the lack of base conversion or notation. I sometimes don't know when a number is written in base 10 (decimal) or 16 (hexadecimal). There are also not enough examples to explain new concepts. We have to have keen ears to understand what is said word-by-word. For example, when he says "The level written in hex is compared to the top 2 digits of the line count" there are not enough examples. I could provide 2 or 3 examples of converting between "line number as displayed" to "line number as represented in hex" and "line number as converted to decimal": as displayed: "123" as represented: 0x123 as converted to decimal: 1*16^2 + 2*16 + 3 = 291 adding quotes and the 0x notation are important for readability. as displayed: "999" as represented: 0x999 as decimal: 2457 In hexadecimal, numbers go from 0, 1, 2, 3, 4, 5, 6, 7 8, 9, A, B, C, D, E, F, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 1A, 1B, 1C, 1D, 1E, 1F, 20, 21, 22, and so on. Let's see what the game does to keep the numbers in decimal. *[The following might not actually be what happens. There is at least 1 other way to implement this.]* 0x89 is actually 137 in base 10. Adding 1 gives us 138, or 0x8A. But that's now how decimal works! So it pretends to add in decimal. When it sees an A, it zeroes that digit, making 0x80, then tries to add to the next digit: 0x80 + 0x10 is 0x90. That is how it goes from "89" to "90". What about hundreds? 0x399 is actually 921 in base 10. Adding 1 gives us 922, or 0x39A. That's an A! It zeroes that digit, making 0x390, then tries to add to the next digit: 0x390 + 0x10 is 0x3A0. That's another A! It zeroes that digit, making 0x300, then tries to add to the next digit: 0x300 + 0x100 is 0x400. That's how it can go from "399" to "400". What about thousands? 0x999. I won't convert to base 10. Just know that adding 1 makes it 0x99A. Zero the first, 0x990. Add 0x10. 0x9A0. Zero the second, 0x900. Add 0x100. 0xA00. That's another A, right? But the game only displays 3 digits. It doesn't expect the player to reach past 999 and doesn't bother to check the third. So it counts A00, A01, A02, and the first 2 digits continue on in decimal as normal, until it hits A99, at which point adding 1 gives B00. When deciding to level up, the line counter is divided by 0x10 in *hexadecimal*, which basically just takes out the first digit the same way dividing by 10 in base 10 does. Say you were at "120" lines. It's stored as 0x120 hex. 0x120 / 0x10 = 0x12 written in decimal, that would be: 288 / 16 = 18 The math checks out. All three numbers map to each other perfectly. More importantly, 120 lines doesn't give us 12 in decimal. It gives us 0x12, which is 18. To level up from 29, you're supposed to reach 290 lines. But you need not 190, not 290, but 200 lines. At 1:17, he says this is because "1D ... is greater than 19 but less than 20." But this is never illustrated. The best way to illustrate would be to start counting in hexadecimal and decimal at the same time: 0x16 = 22 in decimal. 0x17 = 23 0x18 = 24 0x19 = 25 (This is what happens after the line counter converts "190 lines" to hex and divides by 0x10; it results in 0x19 and is actually the number 25 in memory.) 0x1A = 26 (The line counter never reaches this number as it pretends to be decimal. It would never allow any of the letter digits ABCDEF.) 0x1B = 27 0x1C = 28 0x1D = 29 (This is our level, which the counter just stores directly as 29.) 0x1E = 30 0x1F = 31 0x20 = 32 (This is the result of converting "200 lines" to hex and dividing by 0x10. As you can see, 32 > 29. Therefore 0x20 > 0x1D. Therefore 0x20 > 29 decimal.) 0x21 = 33 0x22 = 34 0x23 = 35 0x24 = 36 0x25 = 37 0x26 = 38 0x27 = 39 0x28 = 40 0x29 = 41 (The result of converting "290 lines" to hex and dividing by 0x10. 41 is Way past the mark.) Furthermore, at 1:45, you say "The top digit of the line count is stored in normal binary" but we can't actually see the binary representation nor can we see how 2300 maps to 1700 or vice versa. Turns out it's really every digit after the smallest 2. So hundreds and thousands and beyond are in hex. He uses 0x1700 as an example. This is the raw number from the line count. Remember: the right 2 digits are pretending to be decimal, while the left ones stay hex. Basically, think of 1700 as (0x17 * 100 decimal) + (00 decimal). 0x17 is 23 decimal, times 100 is 2300, + 00 is still 2300. At 2:07 he says that 0x00-0x7F are positive, 0x80-0xFF are negative. going from 0x00 to 0xFF, you count in binary from 0b00000000 to 0b11111111. 0x7F in binary is exactly 0b01111111, the largest number that starts with a 0 in 8 bit binary. This is 127 decimal. 0x80 is exactly 0b10000000. The top bit is 1, so it's considered negative. Anything larger than that will still have a 1 for its top bit all the way to 0xFF, or 0b11111111, or 255 decimal, or negative one. Basically, if the second hex digit is 8 or larger, like 0x80 or 0x92 or 0xA3 or whatever, it's negative. 0 - 1 gives you 255 because of wraparound. 255 + 1 gives you 0. So, 255 must equal -1. 254 is -2, 253 is -3, all the way to 128 which is -128. I don't understand why he used 0xEA - 0x69 = 0x81 as an example. I could also say 0xEA - 0x68 = 0x82, which is also negative. Maybe it's because he'd been levelling every 10 lines for the past couple levels? As for 0xEB - 0xF0 = 0xFB, the smallest number that would result in a negative would actually be 0xEB - 0xEC = 0xFF, but you'd need a line counter of 0x1EC0, and the second digit skips over ABCDEF, so that's why you use the next best, which is 0x1F00. The previous possible line count is 0x1E99. 0xEB - 0xE9 = 0x02, positive. These stuff could be visualized better, but unfortunately just like the original video, it takes time to plan out how to explain these concepts to the layman.

    • @nathanielausten1577
      @nathanielausten1577 27 дней назад

      Extremely underrated commment. I'm comp sci and I was having a hard time wrapping my head around what he was saying because of some of these ambiguities. I understand hex -> decimal conversions than your average layperson but I've never been skilled enough at mental math to follow along like you'd need to for this video. If I sat down and solved the conversions maybe it would've helped me but luckily you did that for me :) I think not painstakingly explaining how to convert hex to decimal is totally fine but he needed to provide clarifying examples and clearly notate as you did. Its unfortunate because I really like this style of video and think the execution was good otherwise.

  • @RR_sans_phase_5
    @RR_sans_phase_5 Месяц назад

    Can you do the glitch from Thatches' crash? The one called "summoning"?

  • @CoopersCrazy
    @CoopersCrazy Месяц назад

    Your little drawings are so cute🥺

  • @saarhamelech7092
    @saarhamelech7092 Месяц назад

    and now its reached HUMANLY!

  • @Noxedwin
    @Noxedwin 2 месяца назад

    Nice. 👌

  • @MylesTheGreat
    @MylesTheGreat 2 месяца назад

    this guy started trying gg

  • @wernerderchamp
    @wernerderchamp 2 месяца назад

    He can't just explain very well, he can also play very well :)

  • @dwcalle
    @dwcalle 2 месяца назад

    gg!

  • @therealmerf
    @therealmerf 2 месяца назад

    Is this a new world record ? I'm confused

    • @hydrantdude3642
      @hydrantdude3642 2 месяца назад

      PB is short for personal best. this is very far from the world record but it is my best score.

  • @Javantea
    @Javantea 2 месяца назад

    GG! Those tetrises on 29 showed a lot of confidence.

  • @Avagold363
    @Avagold363 3 месяца назад

    Bro the next box💀

  • @NobodyYouKnow01
    @NobodyYouKnow01 3 месяца назад

    There’s a B on the rocket screen. Blasphemy

    • @Fukiyel
      @Fukiyel 23 дня назад

      Hlasphemy ? Blaspbemy. Hlaspbemy...?

  • @ClassicTVMan1981X
    @ClassicTVMan1981X 3 месяца назад

    Pretty good job with your notes despite one error! I too think the carry flag could've been used instead because the code is dealing with unsigned bytes.

  • @Lefty7788tinkatolli
    @Lefty7788tinkatolli 3 месяца назад

    Not to mention, level 235 on an 18 start is CHARCOAL.

    • @randomGDstanyt
      @randomGDstanyt 3 месяца назад

      nah bro its greeeeeeeeeeeen+ u be talkin bout a different level start

    • @nathanpatty6020
      @nathanpatty6020 Месяц назад

      @@randomGDstanyt not exactly. between levels 164-179, a level desync happens where the game will level up but it will stay behind a level visually. So If you're on level 165, it will display level 164. Because the level before the green level is charcoal, that is what is displayed for the 800 lines level. On gym however, this desync is fixed, so the green color palette is used.

    • @randomGDstanyt
      @randomGDstanyt Месяц назад

      @@nathanpatty6020 oh fr? i didnt know my bad

  • @The_Dude81
    @The_Dude81 3 месяца назад

    Alternative title: Tetris in Ohio be like:

  • @PixelatedCharcoal
    @PixelatedCharcoal 4 месяца назад

    can you do a video about the level desync glitch

    • @hydrantdude3642
      @hydrantdude3642 4 месяца назад

      the mechanism of it is covered in my confetti video: ruclips.net/video/UemfnmCP61A/видео.htmlsi=bvn23mpnJ6mmpMRH&t=285 I'm talking about line count there but levels are out of date for the exact same reason.

  • @GoldenTeeTV
    @GoldenTeeTV 4 месяца назад

    is it a bad thing that i absalutlty love the speed of this video :) very easy to follow for us ADHD folk :)

  • @Atvastrovintastrovastrolacksat
    @Atvastrovintastrovastrolacksat 4 месяца назад

    -127 is bit limit so thats why

  • @ScorchingStoleYourToast
    @ScorchingStoleYourToast 4 месяца назад

    0:57 tspin naughty finger towards 999,999 momen

  • @fireyfan25
    @fireyfan25 4 месяца назад

    So, if one removed the maxout counter, crashes would never happen? But can the game have to process more than four lines being cleared at once?

    • @hydrantdude3642
      @hydrantdude3642 4 месяца назад

      I'm not sure I'm understanding the question correctly, if you're asking if it's possible to clear 5 or more lines at a time, no, it isn't. Tetris pieces only have 4 blocks so you can only complete 4 rows at a time.

    • @fireyfan25
      @fireyfan25 4 месяца назад

      @@hydrantdude3642 So, can the game take soooooo long to process one line clear that you can clear another line, presumably if you removed the maxout counter?

    • @hydrantdude3642
      @hydrantdude3642 4 месяца назад

      @@fireyfan25 No. Firstly, removing the maxout prevents the game crash by making the calculations much faster. Secondly, the game works through steps in order. If one is taking forever, it's not just gonna start running other ones at the same time, the processor is single-threaded. Even if the game was stuck on the score calculation for 5 minutes you couldn't place another piece on the board.

  • @grantman102002
    @grantman102002 4 месяца назад

    duh

  • @picklesoda879
    @picklesoda879 4 месяца назад

    me pretending i understand this

  • @Bee0ftheb0nnie
    @Bee0ftheb0nnie 4 месяца назад

    I love how the scenario of each one is just about this worker in the shape of a Tetris piece just acts stupid and delusional, it’s like a teacher teaching in an interesting way.

  • @goodkedi6982
    @goodkedi6982 4 месяца назад

    Why does this guy this low subscribers!?

  • @ig2d
    @ig2d 4 месяца назад

    Long story short - does this mean pixelandys score has to be adjusted - or has it been adjusted? (Not sure what a pull request is)

    • @hydrantdude3642
      @hydrantdude3642 4 месяца назад

      it's been adjusted. for a brief period we thought his score was 9 million but it was 8.9. a pull request is a correction to a piece of code on github.

  • @chixbro9628
    @chixbro9628 4 месяца назад

    I just checked if my playback speed is still on 1.5 :|

  • @blizzytetra24kLx
    @blizzytetra24kLx 4 месяца назад

    yo that T piece be weightlifting a lot

  • @tiles2048
    @tiles2048 4 месяца назад

    0:23 Zero thousand? 😱

  • @vickmackey24
    @vickmackey24 4 месяца назад

    You copied your video style from Vihart, yes?

    • @gagiotter4114
      @gagiotter4114 4 месяца назад

      And we love it!

    • @misatzu
      @misatzu Месяц назад

      with the minor difference that she doesn't talk like she's on ecstasy

  • @Velppp
    @Velppp 4 месяца назад

    thx for the explanations, but as a non native english speaker I understand NOTHING ...

    • @AkumaAPN
      @AkumaAPN 4 месяца назад

      Numbers are fairly universal. The problem is, I'm good at math, and bad at programming, so I just pretend I understand, by imagining it's just robots doing math problems. XD Otherwise, just sounds like a lot of binary, hexadecimal, and carrying the one. Lol.

  • @Rebius
    @Rebius 4 месяца назад

    that was just too fast for me :D

  • @AkumaAPN
    @AkumaAPN 4 месяца назад

    Here's a thought. What if someone makes a ROM hack that has a counter that works perfectly, and shows 8 digits of numbers. :O

    • @hydrantdude3642
      @hydrantdude3642 4 месяца назад

      ok so there's a funny problem with 8 digits, we actually don't have any more room on the screen to put more than 7 digits without getting rid of the borders around screen elements or moving them. people's streaming layouts are pretty much all based around the 6 digit display so nobody wants to switch to having more digits.

    • @AkumaAPN
      @AkumaAPN 4 месяца назад

      @hydrantdude3642 Maybe we revert back to 6 digits, numbers only, plus a silly little 2-digit 2nd window below, that says "+ xx M" Such as "643,820" & " +08 M " And the player can see 8,643,820 pretty clearly without having to "do math" while trying to play one of the hardest games ever. XD

    • @AkumaAPN
      @AkumaAPN 4 месяца назад

      Then again, with 7 digits, we can also use 6 digits of numbers, plus 1 hex digit in the 7th position. That gets us up to 16 Million without a 0000000 counter reset, almost double the current world record. And no "doing math"

    • @misatzu
      @misatzu Месяц назад

      @@AkumaAPN "almost double the current world record" that idea aged like fine milk :3 rule of thumb: any limitation based on what's imaginable at any given point in time is automatically already off by at least one order of magnitude if not two

    • @AkumaAPN
      @AkumaAPN Месяц назад

      @@misatzu haha. That's hilarious.

  • @AkumaAPN
    @AkumaAPN 4 месяца назад

    Cliffnotes: while the player is between 8 & 10 million points, the display counter erroneously shows an additional 100,000 points. So I guess that means whenever someone breezes past the 10 million mark, the display will go back to being correct.

    • @misatzu
      @misatzu Месяц назад

      yes, it shows 4XX,XXX twice ... one more reason why video stream proof is required

  • @syndicalistspeedsolver
    @syndicalistspeedsolver 4 месяца назад

    Like others have mentioned this was way too fast for me but I probably wouldn't understand it even if it was slower lol

    • @misatzu
      @misatzu Месяц назад

      maybe try backwards helped me out a lot lol