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CMDR E.android
Добавлен 20 ноя 2009
Efficient Raw Material Farming in Elite Dangerous
Tired of farming raw materials in your SRV? Try this simple method instead, where you shoot material nodes from your ship and let collector limpets gather materials for you! This works for both brain trees (Selenium) and crystal shards (all other raw materials).
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Technique originally created by CMDR Ashy Raven
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Krait Phantom farming build: edsy.org/s/vPq5f6J
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EDMaterials: www.edmaterials.app/
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Tutorial: Planetary Navigation Made Easy(er) by @Exigeous
ruclips.net/video/hZwz8xvfGO4/видео.html
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Music: Mechanism by Ian Edward (me)
ianedwardmusic.bandcamp.com/track/mechanism
---------------------
Technique originally created by CMDR Ashy Raven
---------------------
Krait Phantom farming build: edsy.org/s/vPq5f6J
---------------------
EDMaterials: www.edmaterials.app/
---------------------
Tutorial: Planetary Navigation Made Easy(er) by @Exigeous
ruclips.net/video/hZwz8xvfGO4/видео.html
---------------------
Music: Mechanism by Ian Edward (me)
ianedwardmusic.bandcamp.com/track/mechanism
Просмотров: 26 335
thanks mate
Amazing!!!
i do recommend keeping a bay, for when the limpets go after certain materials that cause their deaths
i blasted that place pretty well and got 6 Selenium, mostly Manganese. Definitely not worth the effort!
Great vid, though the edmaterials site appears down. I just used the info displayed in your vid. One additional suggestion: do this on the night side with night vision turned on. It's way easier spotting the trees, especially the large groups of them.
There's a new site. Look for Elite Materials...
The first time I saw a video of this, dude used frag cannons. More ammo than the flak and no need to worry about timing.
nicely done!
Why the fuck are there two different sets of coordinates?
Perfect. No bs no shouting just well paced information. Thank you!
EDMaterials link doesn't work.
This built could be improved upon. Why not use a multi limpet controller to get an extra slot for another cargo rack, a 6E cargo rack, a 5A fuel scoop and a 4G SRV module in a size 5 slot in addition to a Detailed Surface Scanner?
edmaterials down making this tut totally obsolote.
this dont work for me xd "plants" despawn when im out of range with limpet controller, for me they despawn at 1,350 km when on ur vid its about 600m how? lowering settings will help? edit: Yep lowering settings helped XD
always wondered how does edi get there info? is it somehow scraped from the game data? or is it from pilots finding it?
limpets work on planets now? well thats a nice change
Thanks for the tutorial! But the material web site is down 😢
Do you have a similar build that uses the ASP Explorer as a basis instead?
PC ONLY
Playing from PS. Does it work on Horizon version too?
This is hella useful, thanks for taking the time to make this video. Great work man!
any idea what settings make those material objects despawn? since I always end up in out of range to make the objects despawn about 1.1-1.3km, and in ur vids it's just 600m somehow
Second question: Why Long Range Sensors instead of Lightweight?
On the build, why Point Defense and Frame Shift Wake Scanner? I've never used either so I might be out of the loop as to their function, especially in regards to a material collector build.
Because its necessary for engineering. Point defence for guardian stuff.
Thank you, you, beautiful, wonderful human being for showing me this method
Wow this video is amazing. I was brought here from Reddit. a commentor left the link when I had issues with the SRV. Amazing.
Same lmao 🤣
OMG, need to try :)
anyone know if this works with the coloured pre-engineered flak launcher? I'm getting no valid collection targets 😞
I'm not having any luck with that one either. I haven't used flak launchers before so thought maybe I'm doing it wrong but I let go when it goes red so 🤷♂
I found out the pre-engineered ones with the colours don’t do any damage 😂. Swap for regular ones and it works.
@@hjwtest7050 Yup, I bought some regular ones and it works great. I did one reset to desktop to get the trees to regen materials and filled up on Selenium before I had collected everything.
Thanks. Needing to collect all that stuff bit by bit was one reason that threw me out of the game. I think i will give it a shot.
Tried this with meta alloy, aspx, xbox series x…. Failed miserably. Limpets just kept hitting the planet or i was “too far” to trigger them picking up. ANY SUGGESTIONS??
EDMaterials site is dead now :(
What setting do I turn down to decrease brain tree spawn distance? edit: another comment already said it's terrain quality
EDMaterials is gone apparently.
I’m guessing this doesn’t work for the console Legacy version of the game.
thx for this! i hate srv farming. Flechette works too?
I gave this a go earlier. It's very satisfying.
That's awesome, Thanks! Since you can only synthesize four limpets at a time, I'm wondering if I might try this in a cutter or something with more storage.
Thanks a lot, very helpful
The same thing work's at the various Guarding site's.
Im at HIP 36601 C 1 A at the coords (-31.03, 14.85) and there are crystals, which do nto get hit by my flak? How come?
wow 100% thank you for showing this!! about to start the grind (again) and you just saved sooooo much time
never knew about that cool.
Niice i will try this out. Also this was rly easy to info to absorb. Alot of elite guides are not :)
I'm a returning ED player who quit before Odyssey. Can anyone tell me where to get selenium in Horizons?
System: Kappa-1 Volantis Body: B 3 F A 40.615 / -132.985
thats so dumb yet so genious yet so dumb yet so genious
holy what am i watching..... i see this so late
Does it make a difference to the density of the trees/shards between Odyssey and Horizons?
if you lower terrain quality that effects draw distance. turn it down, and you can use limpets with smaller range. that's what I had to do with my ASP.
plus you can sit closer so limpets wont travel as far
They crashing on the same spot over and over again. Safe height is 700m and you wont loose a limpet.
Thanks man. Came back to ask this exact question. Tried the method last night but couldn’t get the crystal spires to “despawn” even at 1.1km. My graphics settings are maxed out
I tried it once with my Asp Explorer and it didn't work very well. Limpets couldn't get the materials, which were on the ground when I landed and left the ship with the SRV. I'm wondering if the class of the AspX Sensors 5 versus 6 from Phantom or the blueprint I use, Light Weight, versus Long Range might be the reason.
is this already outdated? trying it right now, trees dont dissapear even at 990m distance, limpets keept crashing into stuff and dying.