- Видео 9
- Просмотров 49 784
rnk
Добавлен 8 окт 2023
prioritizing learning instead of copy-pasting
ROBLOX How to display you character on a GUI (Simple)
Plugins used:
AutoLock : create.roblox.com/store/asset/1496745047/AutoScale-Lite?assetType=Plugin&externalSource=www
Useful tutorial:
ruclips.net/video/e4nBaHjr5Hw/видео.html
subscribe :)
tags: #roblox #robloxdev #funny #robloxgamedev #robloxedit #robloxstudio #games #robloxgamedevelopment #tutorial
AutoLock : create.roblox.com/store/asset/1496745047/AutoScale-Lite?assetType=Plugin&externalSource=www
Useful tutorial:
ruclips.net/video/e4nBaHjr5Hw/видео.html
subscribe :)
tags: #roblox #robloxdev #funny #robloxgamedev #robloxedit #robloxstudio #games #robloxgamedevelopment #tutorial
Просмотров: 434
Видео
ROBLOX How To Make A Single Axis Game System (Like Super Smash Bros) : Movement & Camera
Просмотров 340Месяц назад
#roblox #robloxstudio #robloxgamedevelopment #robloxgamedev #robloxedit #robloxdev #memes
ROBLOX How To Make A First Person System - Body Movement & Camera
Просмотров 24 тыс.8 месяцев назад
PLACE: www.roblox.com/games/17478919258/video animations: create.roblox.com/store/asset/17448684392/idle-fight create.roblox.com/store/asset/17460499009/idle-walk #roblox #robloxgameplay #robloxstudio #gamedev #robloxgames #animation #robloxedit #robux
ROBLOX How To Make A Climbing System (Open Sourced)
Просмотров 2,3 тыс.9 месяцев назад
Roblox place: www.roblox.com/games/16976208301/climbing-mec animation links: create.roblox.com/store/asset/17094335305/right-down-climbin create.roblox.com/store/asset/17094323681/down-left-climbing create.roblox.com/store/asset/17094197166/left-up-climbin create.roblox.com/store/asset/17094195091/up-right-climbing create.roblox.com/store/asset/17094042542/down-climbing create.roblox.com/store/...
Roblox Volleyball System Concept (+server side interaction)
Просмотров 58810 месяцев назад
#roblox #robloxedit #robloxgames #robux #animation #gamedev #robloxstudio #robloxmemes #robloxgameplay Took a few weeks but finally got it working!
ROBLOX funny moments - Plate Of Fate Mayhem (Remastered) EP.2
Просмотров 11311 месяцев назад
Tryna edit like buur #roblox #robloxedit #robloxgames #robux #animation #robloxmemes #robloxgameplay
ROBLOX How to make a vaulting system (TUTORIAL) - Script/Model/Animation Included
Просмотров 6 тыс.Год назад
its finally here, for those who wanted a quick tutorial heres the unpolished version. Sorry for the delay! #roblox #robloxedit #robloxgames #robux #robloxstudio #gamedev
ROBLOX FUNNY MOMENTS - PLATES OF FATE MAYHEM (REMASTERED)
Просмотров 272Год назад
I discover a good remake of a game named plate of fate mayhem, was a lot of fun an i made friends along the way, i guess you can see the plates were there fates we made along the way... #roblox #robloxedit #robloxmemes #robux #robloxgames #animation
ROBLOX vaulting system (script and animation)
Просмотров 15 тыс.Год назад
Hello! I am an upcoming animator/scripter looking trying to make a name in the roblox community. Hope you like this! #roblox #scripting #viral #animation #gaming #vaulting #robux #hardwork
is it possible to do it with world model? to like emote stuff yk
The viewmodel is always live, so if your model has an animation it should replicate. ALTHOUGH, if you mean that it would imitate the animation of the player while hes walking its a bit harder because you would have to duplicate the animation of player onto the model. But thats all you have to do. If you need more help please contact me on discord at rnk8876 or my instagram linked in my description !
what is model sample?
@@stinkydancingRat just a regular r6 model
thanks
You're welcome!
Using and learning Davinci Resolve to edit my videos from now on, sorry if its less entertaining im still learning it!!!
Maybe I’ll use this one day, thank you very much!
no problem! always useful to have things prepared just in case
@@70rnkalright, just in case do you also know how to make the character turn forever? do I need to use the CFrame angles?
@AlbertAnimsmy guess would be to make a loop that rotates the humanoidrootpart but thats just a guess
@ alright thank you very much that’s all I need to know
@AlbertAnimsbtw im currently working on mario 64 physics, so a video should be up in 2 weeks max
It didn't work! :(
when uncopylock 🤓 (just kidding btw, this system is awesome keep it up!!)
How? can u please put the script below? Im trying to do something similer. If you can help please do. Thank you.
now, how to make a smooth movement system like super mario bros 64? (just movement)
@AlbertAnims like always fixing the camera? i might something already ready
@ wait no, excuse me for what I’ve sent so what i basically want is make the character have CustomPhysicsProperties so the player can walk really smooth (reference to SM64 movements)
@AlbertAnimsahh okk yeah thats doable imma add this on my to do list
@@70rnk thank you!
music tracks somehow refused to disappear and i wont pay to use capcut so uhhhhhhhhhhhhhhhhhhhhh yeah thanks for understanding
YESSSSSSSSSSSSSSSSSSSSSSSSS
YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
This channel is so underrated you deserve more subs your goated
breaks entirely when the character dies. The server script has problems finding the neck after the character's parts come back and it messes everything up completely. Any fixes?
It wont work when i make 2 please can you help me out
Ive literally copied the code in and it does not work
the idle animations ect arent working??
Imma need those animations cuz they private
Why is it when i put it to r6 whenever i join it i have no walking animation?? Like why but when its r15 tHeN i can walk??
why wont roblox let me have my game r6?
Hi, is there any way to contact you ? Because we're doing a school project and we're thinking about making a game, so if you could give us a hand, it would be really cool !
this guy is genuinely helpful... thanks for actually explaining the code while you go along, while keeping it entertaining, instead of a 30 second speedrun with a 'COPY IN DESCRIPTION' :)
Where u found this walk anim?
i dont know how to do it very very bad i have links placed and R6 and animations dont work?
for some reason i cant see the body i've done everything right but its not working
local RunService local Player local Character local Camera local Head local Humanoid local FPMD -- FPMaximumDistance local FPLT -- FirstPersonLocalTransparency RunService = game:GetService('RunService') Player = game.Players.LocalPlayer Character = Player.Character or Player.CharacterAdded:Wait() Camera = game.Workspace.CurrentCamera Head = Character:WaitForChild('Head') Humanoid = Character:WaitForChild('Humanoid') FPMD = 0.6 FPLT = 0 TPLT = 0 Humanoid.CameraOffset = Vector3.new(0, 0, -0.65) local function SetCharacterLocalTransparency(transparency) for i,v in pairs(Character:GetChildren()) do if (v:IsA('BasePart')) then v.LocalTransparencyModifier = transparency end end end RunService.RenderStepped:Connect(function() local isFirstPerson = (Head.CFrame.Position - Camera.CFrame.Position).Magnitude < FPMD if (isFirstPerson) then SetCharacterLocalTransparency(FPLT) Head.Transparency = 1 end end)
hero of the day fr
so you have to add the thing u want to vault over in the folder and it wont automatically find the thing to vault over if a key is pressed?
Thx bro
FOR THOSE LAZY PEOPLE WHO AIN'T SCRIPTING ALL OF THESE COPY AND PASTE THESE FirstPerson : local RunService local Player local Character local Camera local Head local Humanoid local FPMD -- FPMaximunDistance local FPLT -- FirstPersonLocalTransparency RunService = game:GetService('RunService') Player = game.Players.LocalPlayers Character = Player.Character or Player.CharacterAdded:Wait() Camera = game.Workspace.CurrentCamera Head = Character:WaitForChild('Head') Humanoid = Character:WaitForChild('Humanoid') FPMD = 1 FPLT = 0 TLPT = 0 Humanoid.CameraOffset = Vector3.new(0,0,-0.65) local function SetCharacterLocalTransparency(transparency) for i,v in pairs(Character:GetChildren()) do if (v:IsA('BasePart')) then v.LocalTransperency.Modifier = transparency end end end RunService.RenderStepped:Connect(function() local isFirstPerson = (Head.CFrame.Position - Camera.CFrame.Position).Magnitute < FPMD if (isFirstPerson) then SetCharacterLocalTransparency(FPLT) Head.Transparency = 1 end end) head and arms : local character local torso local player player = game.Players.LocalPlayer character = player.Character root = character:WaitForChild("HumanoidRootPart") run = game:GetService("RunService") cam = workspace.CurrentCamera torso = character:FindFirstChild("Torso") neck = torso:WaitForChild("Neck") right = torso:WaitForChild("Neck") left = torso:WaitForChild("Left Shoulder") y = neck.C0.Y z = right.C0.X runn.RenderStepped:Connect(function() local camdirec = root.CFrame:To0bjectspace(cam.CFrame).LookVector if neck then neck.C0 = CFrame.new(0,y,0) * CFrame.Angles(0,math.rad(0,math.rad(180),0) * CFrame.Angles(0,-camdirec.x, 0) * CFrame.Angles(-camdirec.Y,0,0) neck.C0 = neck.C0 * CFrame.Angles(math.rad(-90),0,0) right.C0 = CFrame.new(z,0.5,0) * CFrame.Angles(0,math.rad(0,math.rad(180),0) * CFrame.Angles(0,-camdirec.x, 0) * CFrame.Angles(-camdirec.Y,0,0) right.C0 = right.C0 * CFrame.Angles(0,math.rad(-90),math.rad(-90)) + Vector3.new(1,-0.5,0) left.C0 = CFrame.new(z,0.5,0) * CFrame.Angles(0,math.rad(0,math.rad(180),0) * CFrame.Angles(0,-camdirec.x, 0) * CFrame.Angles(-camdirec.Y,0,0) left.C0 = left.C0 * CFrame.Angles(0,math.rad(90),math.rad(90)) + Vector3.new(-1,-0.5,0) game:GetService("ReplicatedStorage").head:FireServer(neck.C0,right.C0, left.C0) end end) head : game:GetService("ReplicatedStorage").head.OnServerEvent:Connect(function(plr,txt,txt2,txt3) char = plr.Character torso = torso:WaitForChild("Neck").C0 = txt torso:WaitForChild("Right Shoulder").C0 = txt2 torso:WaitForChild("Left Shoulder").C0 = txt3 end)
@@TheBaldieCrewOfficial brother i shared the place ppl can just copy it
@@70rnk I don’t see the desk but ok
Hey I know this vid is kinda old but just wanted to know if you could help me out? I followed all your steps but the animations don't work even though I'm in R6. It's not the biggest issue because my game will probably be in first person lock but if I want to add multiplayer support I can't have people phasing through barriers.
Did u spoof the anims??
Your thing works but only for your animations. Isn't there a way to make it without requiring your specific "guarding hands" anims