- Видео 10
- Просмотров 44 933
rnk
Добавлен 8 окт 2023
I do stuff
Promised Paradise - Update log 1 (ROBLOX)
#animation #gamedev #roblox #robloxgameplay #robloxstudio #tutorial
showcased in the video:
1. Advanced movement system
2. Custom gui for blood sorcerer (unfinished)
3. Blood Sacrifice ability (blood sorcerer)
4. Vampire Touch ability (blood sorcerer)
5. Sanguine Slam ability (blood sorcerer)
6. Blood Pillar ability (blood sorcerer)
7. Blood Thunderstorm ultimate move (blood sorcerer)
8. Blood Thunderstorm Showcase
9. Finisher move (blood sorcerer) (unfinished)
showcased in the video:
1. Advanced movement system
2. Custom gui for blood sorcerer (unfinished)
3. Blood Sacrifice ability (blood sorcerer)
4. Vampire Touch ability (blood sorcerer)
5. Sanguine Slam ability (blood sorcerer)
6. Blood Pillar ability (blood sorcerer)
7. Blood Thunderstorm ultimate move (blood sorcerer)
8. Blood Thunderstorm Showcase
9. Finisher move (blood sorcerer) (unfinished)
Просмотров: 565
Видео
ROBLOX How To Make A FPS System - PART 3: Drop & Pickup Items
Просмотров 1,3 тыс.2 месяца назад
#animation #gamedev #roblox #robloxgameplay #robloxstudio #tutorial script pastebin: pastebin.com/WACutvv1 knife animation: create.roblox.com/store/asset/140586837470107/knifehit Open Sourced game: www.roblox.com/games/17478919258/video my group: www.roblox.com/groups/4327350/Noob-Studio#!/about
ROBLOX How To Make A First Person System - PART 2: Punching Tool
Просмотров 3,5 тыс.4 месяца назад
#animation #roblox #gamedev #robloxstudio #robloxgameplay #tutorial Place ID: www.roblox.com/games/17478919258/video animations ids: 18149713142 right 18152374841 left animations links: create.roblox.com/store/asset/18149713142/punch1 create.roblox.com/store/asset/18152374841/punch2
ROBLOX How To Make A First Person System - PART 1: Body Movement & Camera
Просмотров 19 тыс.5 месяцев назад
PLACE: www.roblox.com/games/17478919258/video animations: create.roblox.com/store/asset/17448684392/idle-fight create.roblox.com/store/asset/17460499009/idle-walk #roblox #robloxgameplay #robloxstudio #gamedev #robloxgames #animation #robloxedit #robux
ROBLOX How To Make A Climbing System (Open Sourced)
Просмотров 2,1 тыс.6 месяцев назад
Roblox place: www.roblox.com/games/16976208301/climbing-mec animation links: create.roblox.com/store/asset/17094335305/right-down-climbin create.roblox.com/store/asset/17094323681/down-left-climbing create.roblox.com/store/asset/17094197166/left-up-climbin create.roblox.com/store/asset/17094195091/up-right-climbing create.roblox.com/store/asset/17094042542/down-climbing create.roblox.com/store/...
Roblox Volleyball System Concept (+server side interaction)
Просмотров 4657 месяцев назад
#roblox #robloxedit #robloxgames #robux #animation #gamedev #robloxstudio #robloxmemes #robloxgameplay Took a few weeks but finally got it working!
ROBLOX funny moments - Plate Of Fate Mayhem (Remastered) EP.2
Просмотров 1068 месяцев назад
Tryna edit like buur #roblox #robloxedit #robloxgames #robux #animation #robloxmemes #robloxgameplay
ROBLOX How to make a vaulting system (TUTORIAL) - Script/Model/Animation Included
Просмотров 5 тыс.9 месяцев назад
its finally here, for those who wanted a quick tutorial heres the unpolished version. Sorry for the delay! #roblox #robloxedit #robloxgames #robux #robloxstudio #gamedev
ROBLOX FUNNY MOMENTS - PLATES OF FATE MAYHEM (REMASTERED)
Просмотров 2669 месяцев назад
I discover a good remake of a game named plate of fate mayhem, was a lot of fun an i made friends along the way, i guess you can see the plates were there fates we made along the way... #roblox #robloxedit #robloxmemes #robux #robloxgames #animation
ROBLOX vaulting system (script and animation)
Просмотров 12 тыс.Год назад
Hello! I am an upcoming animator/scripter looking trying to make a name in the roblox community. Hope you like this! #roblox #scripting #viral #animation #gaming #vaulting #robux #hardwork
the idle animations ect arent working??
This looks like a game i would play!
Imma need those animations cuz they private
for who is wondering to make this in the game that u can change from third person or first uneed to set the camera classic and put this script in "FirstPerson" local script and u can zoom in or zoom out very smoth: local RunService local Player local Character local Camera local Head local Humanoid local FPMD -- FPMaximumDistance local FPLT -- FirstPersonLocalTransparency RunService = game:GetService('RunService') Player = game.Players.LocalPlayer Character = Player.Character or Player.CharacterAdded:Wait() Camera = game.Workspace.CurrentCamera Head = Character:WaitForChild('Head') Humanoid = Character:WaitForChild('Humanoid') FPMD = 1 FPLT = 0 TPLT = 0 local function SetCharacterLocalTransparency(transparency) for i,v in pairs(Character:GetChildren()) do if (v:IsA('BasePart')) then v.LocalTransparencyModifier = transparency end end end RunService.RenderStepped:Connect(function() local isFirstPerson = (Head.CFrame.Position - Camera.CFrame.Position).Magnitude < FPMD Humanoid.CameraOffset = Vector3.new(0,0,-0.65) if isFirstPerson == true then SetCharacterLocalTransparency(FPLT) Head.Transparency = 1 elseif isFirstPerson == false then Head.Transparency = 0 end end)
why wont it work tho??
Why is it when i put it to r6 whenever i join it i have no walking animation?? Like why but when its r15 tHeN i can walk??
why wont roblox let me have my game r6?
You are underrated as a developer this is amazing I’ve seen some of your other projects they are so good can’t wait for part four also a question if I were to make the weapon system work by just welding it to the players hand with a server script and use user input service to detect lmb presses and then call the function for animation and hitbox?
Hi, is there any way to contact you ? Because we're doing a school project and we're thinking about making a game, so if you could give us a hand, it would be really cool !
this guy is genuinely helpful... thanks for actually explaining the code while you go along, while keeping it entertaining, instead of a 30 second speedrun with a 'COPY IN DESCRIPTION' :)
Where u found this walk anim?
in the first video why did you assign variables on a different line im confused on why u didnt just do it how u did it in this video is it different?😅
i dont know how to do it very very bad i have links placed and R6 and animations dont work?
for some reason i cant see the body i've done everything right but its not working
can you do a tut on how to make a first person system where the body is invis but other player see your body And maybe also do a tut on the movment system
to answer your first question. Its possible to set the characters's children's transparency to 1. if you do it in a local script it should work. second of all i dont really understand what do you need from the movement system? is it one from my old videos?
Pls you can give Tutorial for "Advanced movement system" Pls pls pls
local RunService local Player local Character local Camera local Head local Humanoid local FPMD -- FPMaximumDistance local FPLT -- FirstPersonLocalTransparency RunService = game:GetService('RunService') Player = game.Players.LocalPlayer Character = Player.Character or Player.CharacterAdded:Wait() Camera = game.Workspace.CurrentCamera Head = Character:WaitForChild('Head') Humanoid = Character:WaitForChild('Humanoid') FPMD = 0.6 FPLT = 0 TPLT = 0 Humanoid.CameraOffset = Vector3.new(0, 0, -0.65) local function SetCharacterLocalTransparency(transparency) for i,v in pairs(Character:GetChildren()) do if (v:IsA('BasePart')) then v.LocalTransparencyModifier = transparency end end end RunService.RenderStepped:Connect(function() local isFirstPerson = (Head.CFrame.Position - Camera.CFrame.Position).Magnitude < FPMD if (isFirstPerson) then SetCharacterLocalTransparency(FPLT) Head.Transparency = 1 end end)
hero of the day fr
so you have to add the thing u want to vault over in the folder and it wont automatically find the thing to vault over if a key is pressed?
Thx bro
FOR THOSE LAZY PEOPLE WHO AIN'T SCRIPTING ALL OF THESE COPY AND PASTE THESE FirstPerson : local RunService local Player local Character local Camera local Head local Humanoid local FPMD -- FPMaximunDistance local FPLT -- FirstPersonLocalTransparency RunService = game:GetService('RunService') Player = game.Players.LocalPlayers Character = Player.Character or Player.CharacterAdded:Wait() Camera = game.Workspace.CurrentCamera Head = Character:WaitForChild('Head') Humanoid = Character:WaitForChild('Humanoid') FPMD = 1 FPLT = 0 TLPT = 0 Humanoid.CameraOffset = Vector3.new(0,0,-0.65) local function SetCharacterLocalTransparency(transparency) for i,v in pairs(Character:GetChildren()) do if (v:IsA('BasePart')) then v.LocalTransperency.Modifier = transparency end end end RunService.RenderStepped:Connect(function() local isFirstPerson = (Head.CFrame.Position - Camera.CFrame.Position).Magnitute < FPMD if (isFirstPerson) then SetCharacterLocalTransparency(FPLT) Head.Transparency = 1 end end) head and arms : local character local torso local player player = game.Players.LocalPlayer character = player.Character root = character:WaitForChild("HumanoidRootPart") run = game:GetService("RunService") cam = workspace.CurrentCamera torso = character:FindFirstChild("Torso") neck = torso:WaitForChild("Neck") right = torso:WaitForChild("Neck") left = torso:WaitForChild("Left Shoulder") y = neck.C0.Y z = right.C0.X runn.RenderStepped:Connect(function() local camdirec = root.CFrame:To0bjectspace(cam.CFrame).LookVector if neck then neck.C0 = CFrame.new(0,y,0) * CFrame.Angles(0,math.rad(0,math.rad(180),0) * CFrame.Angles(0,-camdirec.x, 0) * CFrame.Angles(-camdirec.Y,0,0) neck.C0 = neck.C0 * CFrame.Angles(math.rad(-90),0,0) right.C0 = CFrame.new(z,0.5,0) * CFrame.Angles(0,math.rad(0,math.rad(180),0) * CFrame.Angles(0,-camdirec.x, 0) * CFrame.Angles(-camdirec.Y,0,0) right.C0 = right.C0 * CFrame.Angles(0,math.rad(-90),math.rad(-90)) + Vector3.new(1,-0.5,0) left.C0 = CFrame.new(z,0.5,0) * CFrame.Angles(0,math.rad(0,math.rad(180),0) * CFrame.Angles(0,-camdirec.x, 0) * CFrame.Angles(-camdirec.Y,0,0) left.C0 = left.C0 * CFrame.Angles(0,math.rad(90),math.rad(90)) + Vector3.new(-1,-0.5,0) game:GetService("ReplicatedStorage").head:FireServer(neck.C0,right.C0, left.C0) end end) head : game:GetService("ReplicatedStorage").head.OnServerEvent:Connect(function(plr,txt,txt2,txt3) char = plr.Character torso = torso:WaitForChild("Neck").C0 = txt torso:WaitForChild("Right Shoulder").C0 = txt2 torso:WaitForChild("Left Shoulder").C0 = txt3 end)
@@TheBaldieCrewOfficial brother i shared the place ppl can just copy it
@@70rnk I don’t see the desk but ok
You will do part 4? add VFX or guns (reloading system, grenades) or also a running animation (with hands and weapons) if you want to do it...
I think the animation for the hands is in part 1! Its in his bio btw❤
The best channel of roblox studio tutorials +1 sub
Hey I know this vid is kinda old but just wanted to know if you could help me out? I followed all your steps but the animations don't work even though I'm in R6. It's not the biggest issue because my game will probably be in first person lock but if I want to add multiplayer support I can't have people phasing through barriers.
Did u spoof the anims??
Your thing works but only for your animations. Isn't there a way to make it without requiring your specific "guarding hands" anims
This NICE
This game seems like a very good concept!
@@NaiveSchmidt ty!!
@@70rnk You're welcome any time!
Yo so i got a question, how would you have different viewmodels for each weapon item you would have if its not a tool anymore
dif animationin replicated storage
pls make this a btg but very different from each other and make it unique
hi! what does btg means?
@@70rnk battlegorund
@@nguyenphuonganh-v6hyeah in working on something like that, a bit more then a btg tho (with story and etc)
imagine being so good youmastered scripting, modeling, mapmaking, animatioj and vfx
tysm! i still have a lot to learn
this is so sickk . waiting for part 2
tysm!
your animation id is private
yo how did you make that smart movement
@@liansdump I'll make a tutorial if you want it's actually pretty easy
@@70rnkomg please
please do
bro why anim in desc private
sorry abt that. when i get home ill link a roblox file so you can set it as your own. i didnt know roblox doesnt let us share animations from there web
@@70rnk can u link?
HOW ARE YOU NOT POPULAR YET???? (W video and edit)
also i dont have permission to acces your animations in desc can you help?
@@WlastkasFan yeah roblox can be annoying about it, im going to do my research to see if i can do something on my side. if i find a solution ilyk
@@WlastkasFan when i get home ill link in this desc a roblox file to make sure that you can publish the anim yourself and be the owner of the anim
How do you do the punch by using enum key instead of clicking your mouse. For example, I want it to punch when I press the key "F" instead of clicking.
make an equipped variable so that when the player equips the tool, set it to true, if they unequip it set it to false then type something like game:GetService("UserInputService").InputBegan:Connect(function(inp, gp) if gp then return end if inp.KeyCode and inp.KeyCode == Enum.KeyCode.F and equipped then --use the logic from the video to punch end end) or make a function that works like this local function input(inp, gp) if gp then return end if inp.KeyCode and inp.KeyCode == Enum.KeyCode.F and equipped then --punch logic here end end and then do game:GetService("UserInputService").InoutBegan:Connect(input) hope this helps!
lowk what im looking for, i just needed the local transparency and other stuff for my fps system, thx
pls make my request pls bro last vid
@@nguyenphuonganh-v6h hi could you by any chance contact me via discord or instagram, i have a script ready that i think matches what you need. i wont do a video but ill send it to you with explanation.
@@nguyenphuonganh-v6h my insta is in my yt and my discord is rnk8876
guys if you want aiming down sights here is example of how i done it: if aiming then local targetRightC0 = root.CFrame:ToObjectSpace(cam.CFrame) * CFrame.Angles(0, math.rad(90), 0) * CFrame.new(aimOffset) rightShoulder.C0 = rightShoulder.C0:Lerp(targetRightC0, 0.2) end
What Do i Do About the shadow the part arent there
@@Dougyl elaborate im not sure i understand
Dude, this tutorial is very useful and you continue, for example, it would be better to have a gun or something.
@@MysteryGamesRUclips im introducing guns prob next ep
This is so good, keep it up! Looking forward for more tutorials
@@hyxuka tysm!
YEAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHH
@@AqilDanish-lw1vq yippie!!
problem with the first vid: the animations you use are "sanitised" fix?
i dont know maybe its roblox being stupid, ill check tmrw morning
i think i found, your issue might b because you have an animation with the same name as a part or literally anything in your worspace.
@@70rnk u have to make the model public, same goes for all the other animations from the other tutorials
LETS GOOOOOO