- Видео 267
- Просмотров 152 247
The StoryMaster's Tales RPG & LARP
Великобритания
Добавлен 14 мар 2006
We do 18th Century folklore games, Tome of Terror (19th Century Gothic) and 1920 Cthulhu paranormal horror (Adults only).
LARP both in Pembrokeshire, Wales and Online.
Chose your own adventure path in this fighting fantasy-inspired theatre RPG. A folklore dark fantasy Grimm brothers world, full of wizards, monsters, and magic.
Interact with our Storymaster, in a live adventure. Meet goblins, orcs, trolls, elves, and other weird creatures.
Buy the game books from amazon
Or visit our live shows. www.storymasterstales.com
The StoryMaster's Tales Interactive and immersive fantasy adventures. Folklore, Horror, and comedy.
We play immersive games for you to join us in.
Easy to pick up, fun to play, and at sometimes... silly.
LARP both in Pembrokeshire, Wales and Online.
Chose your own adventure path in this fighting fantasy-inspired theatre RPG. A folklore dark fantasy Grimm brothers world, full of wizards, monsters, and magic.
Interact with our Storymaster, in a live adventure. Meet goblins, orcs, trolls, elves, and other weird creatures.
Buy the game books from amazon
Or visit our live shows. www.storymasterstales.com
The StoryMaster's Tales Interactive and immersive fantasy adventures. Folklore, Horror, and comedy.
We play immersive games for you to join us in.
Easy to pick up, fun to play, and at sometimes... silly.
2.06 Hours of Dark Ambient Folk-Horror Soundscapes. Immersive Atmosphere for RPG, Reading & Writing.
Five Tracks from our album Black Goat.
illness is the Cure
Mother Earth
The Children's Tears
We Don't Like Strangers
Darkness Sleeps
Available from www.storymasterstales.com/shop
illness is the Cure
Mother Earth
The Children's Tears
We Don't Like Strangers
Darkness Sleeps
Available from www.storymasterstales.com/shop
Просмотров: 56
Видео
Over Two hours of Dark Ambient Cthulhu Horror Music. Immersive Atmosphere for RPG, Reading & Writing
Просмотров 692 месяца назад
Five Tracks from our album Sounds of Madness Vol 6. Available from www.storymasterstales.com/shop
2 more hours of Dark Ambient Folk Horror Music. Immersive Atmosphere for RPG, Reading & Writing.
Просмотров 102 месяца назад
Five Tracks from our album Black Goat. Available from www.storymasterstales.com/shop
2 Hours of Dark Ambient Horror Music. Immersive Atmosphere for RPG, Reading & Writing.
Просмотров 372 месяца назад
Five Tracks from our album Sounds of Madness Vol 6. Available from www.storymasterstales.com/shop
4 Hours of Dark Ambient Cthulhu Lovecraft Horror Music. Immersive Atmosphere for RPG and Reading.
Просмотров 242 месяца назад
All Tracks from our album Call of Cthulhu. Available from www.storymasterstales.com/shop
2 Hours of Dark Ambient Folk Horror Music. Immersive Atmosphere for RPG, Reading & Writing.
Просмотров 862 месяца назад
Five Tracks from our album Black Goat. Available from www.storymasterstales.com/shop
Most Magical LARP Location EVER! No Big Battles but Immersion and Story. Pembrokeshire, Wales!
Просмотров 515 месяцев назад
The Storymaster's Tales "Folklore Realms" Live Action Role-Playing. Based in Pembrokeshire, Wales. LARP for 16-Adult. Camping on Site. The Most Amazing site. Join our Facebook Group groups/795880378854136 Check out our tickets and games www.storymasterstales.com Designed and written by twice-winning Online Larp of Year author Oliver McNeil.
"How to make your online RPG/LARP Experience Amazing."
Просмотров 1099 месяцев назад
Join our Folklore Fifteen Club. www.storymasterstales.com/copy-of-live-online Greetings, adventurers! I'm Olly McNeil, the mind behind the immersive Storymaster’s Tales and the proud recipient of the "Online LARP of the Year" award-twice! Today, I'm excited to share how I elevated my online RPG/LARP experience, and guess what? Stick around till the end, and I'll spill the beans on how I roped i...
How I took on Wizards of the Coast and Hasbro. Dungeons and Dragons VS Storymaster's Tales.
Просмотров 3939 месяцев назад
How did I, a self-publisher, become the bestselling RPG system after Dungeons and Dragons? Show results. Try it out for free if you like from the following link: www.storymasterstales.com I will reveal the story behind how the first game I published climbed to the second position on Amazon UK's RPG rankings. All this without a huge marketing budget, large social media following, or board game w...
A quick guide to playing Folklore Realms LARP in Pembrokeshire, Wales.
Просмотров 83Год назад
A quick guide to playing Folklore Realms LARP in Pembrokeshire, Wales.
Sir Ian Livingstone: Fighting Fantasy Interview
Просмотров 838Год назад
Part of International Gamebook Day.
Olly McNeil: The Storymaster's Tales Interview
Просмотров 79Год назад
Part of International Gamebook Day. www.storymasterstales.com and the new game Folklore Realms kck.st/3EZjajr
Jonathan Green: Ace Gamebooks Interview
Просмотров 105Год назад
Part of International Gamebook Day. www.acegamebooks.com
James Schannep: Click your Poison Interview
Просмотров 77Год назад
Part of International Gamebook Day. jamesschannep.com/books/
Valentino Sergi: The Necronomicon Gamebook Trilogy Interview
Просмотров 131Год назад
Valentino Sergi: The Necronomicon Gamebook Trilogy Interview
Joe Cheal: Maglanian Chronicles Interview
Просмотров 99Год назад
Joe Cheal: Maglanian Chronicles Interview
David Gillson/ David Lowrie Hellscape/ Shadow Thief interview
Просмотров 69Год назад
David Gillson/ David Lowrie Hellscape/ Shadow Thief interview
Victoria Hancox The Cluster of Echoes Interview
Просмотров 113Год назад
Victoria Hancox The Cluster of Echoes Interview
H L Truslove: Wasteland. Savage Realms Interview
Просмотров 120Год назад
H L Truslove: Wasteland. Savage Realms Interview
TroyAnthony Shermer Interview. Savage Realms Gamebooks
Просмотров 121Год назад
TroyAnthony Shermer Interview. Savage Realms Gamebooks
Edward T Riker: Choose Cthulhu interview.
Просмотров 136Год назад
Edward T Riker: Choose Cthulhu interview.
Hotel Lovecraft: Spanish Edition Unboxing! By the Author. Shadowlands
Просмотров 418Год назад
Hotel Lovecraft: Spanish Edition Unboxing! By the Author. Shadowlands
Wizard's Dragon: Bedtime Story about Kindness
Просмотров 100Год назад
Wizard's Dragon: Bedtime Story about Kindness
The Further Adventures of Little Red Riding Hood
Просмотров 123Год назад
The Further Adventures of Little Red Riding Hood
The Pirate Adventures of John Swede: Bedtime story about sharing and giving
Просмотров 86Год назад
The Pirate Adventures of John Swede: Bedtime story about sharing and giving
The Twelve Doors of Christmas. A Children’s Bedtime Story about Giving: Magical Book read by Santa!
Просмотров 69Год назад
The Twelve Doors of Christmas. A Children’s Bedtime Story about Giving: Magical Book read by Santa!
They/them pronouns in a sword and sorcery writer?
This is by far the best telling of this story
Thank you so much.
Nice! Well done olly!
Thank you.
Sorcery 5
Fighting Fantasy books were my entire childhood! ❤
Mine too.
This was definitely worth creating and bringing it into the world!
Thanks for uploading, really enjoyed your interview with Steve :)
Nice job getting these legends chatting! Cheers!
I used to love the Steve Jackson / Ian Livingstone game books, and had quite a few. Beneath Knightmare Castle and House of Hell were particular favourites :)
Fantastic interview... I loved Fighting Fantasy growing up. I still pick up FF books on the rare occasions I spot buried away in a charity shop that I never got back in the day as a young whippersnapper. I actually wrote a short tongue-in-cheek game inspired by these books. It's a short piece of daftness (around 1300 words, and a little potty mouthed in places)... I'll post it below for anyone wanting to play and have a giggle! ........................................................... Escape the Zombie Room by: Jonathan Antony Strickland It all started off with you going to your bed to sleep, to catch up with some much needed rest, a thing you have done every night throughout what I'd consider a miserable and pathetic existence! But this night, when your eyes screamed for darkness and your thoughts went dizzy as your tiny brain cooled itself... Was when I appeared and made my plans for you known! ...... You're Stuck! Trapped in an empty room fifty by fifty foot square, with twenty foot high walls and ceiling. The walls, floor and ceiling are made of solid thick concrete and there is no escape! Also you notice that written on the floor in blood are two sets of words. These read: "Keep the sequence!" and "Know your alphabet!" As you're wondering what the words mean and how you are going to get out, a voice suddenly sounds out of nowhere and explains your situation. This is what it says: "To escape my room you must survive four zombie attacks. The zombies will magically materialise at the opposite side of the room to you now. If you manage to survive the brain eating monstrosities, then I'll set you free, back to your normal life. The four attacks will happen five minutes after the other, and to help you survive I will tell you the type of enemy you are facing, and give you a choice of six weapons to deal with them. Anyway, enough blathering on, my zombies are getting hungry!!!" Your weapon choices are explained to you below, and you are told that you are only allowed to pick one weapon for each attack, and only for the third attack are you allowed to select two of the weapon choices. Also, once you have chosen a weapon, you cannot choose it again and it will vanish once it has been used for one wave of the zombie attacks. ....... Weapon Choices 1_A Baseball Bat, inscribed with the number 8. 2_A fully loaded eight chambered gun, complete with eight bullets, gifted to you personally by my kind self, and inscribed with the number 25. 3_A grenade with a ten second timer, that is guaranteed to kill ten people (or in this case zombies) within a fifty by fifty foot square area, and inscribed with the number 5. 4_An eight foot long spear, inscribed with the number 14. 5_An old fashioned super thick large iron dustbin, inscribed with the number 1. 6_A magic killing dice... When rolled, and the numbers one to five come up, everything apart from yourself will be killed in the room. However, if a six is rolled, then you will die! ....... Then the zombies are explained below, read them and then make your choice of weapon to face each wave of attack. Zombies First Attack Wave made by_ A stereotypical brain eating zombie. Second Attack Wave made by_ A huge muscle-bound zombie (far bigger and tougher than your measly pathetic self). Third Attack Wave made by_ A group of seven zombies (also remember you can choose two weapons that you haven't picked before to deal with these brain munches). Fourth Attack Wave made by_ A group of seventeen zombies. .......................... And that's that! I could of course give you more time, but that would mean me being nice!!! Guess what though, I aint nice. I'll trip you up every chance I can get. So friggin hurry up! You've got a few minutes to decide what you're going to do! Think it through and then make your choices, for the first zombie will be materializing very very soon!!!! ................ ............. ......... ..... ... . . Times up. A lumbering moaning smelly and slimy gray zombie materialises out of thin air and starts shuffling his bitey way towards you... Hope you chose well! To find out if you've made the right choices (if indeed there are any right choices to be made) then now read on below. ................................... ........................ ........... ... . Conclusion (below is explained the "best" way to survive the zombies!) Here are the "what's" and "how's" you should have probably chosen to defeat the four sets of zombie attacks. 1_ To kill the single zombie you should have chosen the "Baseball Bat". One undead dude aint much cop, so a few bats around the head with the Baseball Bat should easily see him drop! 2_ To kill the huge muscle-bound zombie, you should have chosen the spear. The simple reason being that if the huge smelly git got a hold of you, he'd literally rip you a new one!!! So by using the long spear you can kill him quite easily at a distance, jabbing him repeatedly without too much risk, until he drops! 3_ Next came the group of seven zombies. In this case you were allowed to pick two weapons. What you should have selected was the grenade and the iron dustbin! The grenade of course can be chucked and would go off killing all the zombies, though unfortunately it would also kill you! However if you also picked the iron dustbin, then you could chuck the grenade, and in the precious few seconds before it went off, put the iron dustbin over yourself to provide the necessary protection from the deadly shrapnel! 4_ And lastly came the group of seventeen zombies. So how the bloody hell do you deal with this bunch of brain eating filth? Well unfortunately you're going to have to use the dice. It's a risk of course, with you having a one in six chance of dying yourself... but hey, sometimes in life you just gotta take that risk to push on to the next part of it! ................... And so there you go. That's apparently the best way to do it and to survive. Oh, by the way. You didn't choose the gun did you? Surely not! No no no... You're far too clever to fall for that one. I mean, a gun gifted to you by me.... ME of all people!!! Personally gifted by me... Ha ha ha. Only a fool would pick that gun. After all, I gave you it... me! And as you should know (or at least realised at some point), I am a massive twat (I stuck you in this room after all) and should never be trusted. In fact, I proclaim myself King of the Twats... All hail my glorious twattery! Not that there was anything wrong with the gun of course. Perfectly fine piece of equipment... It's just that the eight blank bullets aren't much use now are they!!!! ............. So there you go. You've won!....................... Or have you? You see, with me being an utter rotter, I'm going to now release fifty extremely hungry zombies into the room. That is unless you can give me the one five letter word I want to hear. You give me the word, and off you go... Toodly pip me old mucka! "What word be this?" I hear you ask. Guess what! Yes you guessed it (though not the word). I'm not going to tell you what word I want to hear you say. But I will give you a clue. There is a simple puzzle hidden here. And seeing as I'm such a nice guy, here's a second clue. Was there anything in the text that didn't make sense. Tell you what, I'll give you a few minutes to try and work it out. Go on, mull it over, after all your very life does depend on it! One correct word, that is all I ask and off you go! And of course, if you have no idea of the word I speak, then I'm afraid... Well, how can I put this nicely?????? Nope! Can't think of a polite way to put how you will have your brain chewed over by fifty dead walking horrors! So I've just gotta say don't worry, and I'm sure you'll make a fine addition to my friendly little mushy horde!
And it turned out awesome!
Thank you for sharing this immersive experience with the world
Thank you so much.
Absolutely fantastic games! Enormous fun to play. :)
Thank you Colin. Hope to see you soon on one of the online rpg sessions.
I higly recomend his books they are magicly amazing and so fun at the same time, they are easy to understand and the soundscapes make them just awsome to explore
Thank you so much. I'm delighted to hear that you enjoy them.
Hey love the game but we had a bit of confusion with the extreme pack cards. Firstly what happens with the card that only says “exorcism choose 1 player to lose their entire hand”. Are they out of the game or do they have to pick up all new cards when it’s their turn next. Last question is when the active pile of cards is depleted do you shuffle the discard pile and turn it over to become the new active pile or just turn it over as is and continue to play? Also last question when you play the card “blind justice, all other players turn cards over and play blind for 1 round” does this mean they pick up a card and don’t get to even look at that card and have to decide whether to keep it and discard another or do they get to see the card they have picked up? Thanks great game loving it so far
Hi Jake. The Exorcism" means you lose your hand... but then you need to have seven in your hand, so pick up 7 more. 2nd Q. Yes, shuffle. 3rd Q. Yes, they play blind. Tune them over, set them down and pick up blind. Have fun,
I could definitely see Tom Baker as Denethor, but Christopher Lee was so definitive as Saruman I wouldn't have had anyone else in his place. Great interview!
Thank you so much. We have another one.
two years later and I still love the video and the adveture
Loving Lara from Tomb Raider 1 to 3! Always good to listen to Ian. Olly, thanks for the free tickets at Games Expo 2023 from my son and I
Cthulhu fhtagn!!!
A living legend.
What a cracking interview!!
Still have city of thieves, caverns of the snow witch and recently got myself a goldhawk book - was very nostalgic about these. Really appreciated the ff books writing, worlbuiding and illustrations 👍
Fighting Fantasy: a very mishandled brand.
I am currently reading Haunting of Hill House and I am getting Haunted vibes. I will definitely be reading Haunted again after I finish Hill House.
The Edgar Allan... was a true unique masterpiece. Sounds very unique gimmick for Kadath.
I love these books. You can flip it up even on a bus, flip through an adventure, probably die, but it'll be an exciting adventure either way. It's a really a Choose Your Own Adventure series.
I still have my copy of City of Thieves, a Christmas present when I was a nipper and I spent the afternoon adventuring in Port Blacksand. Good Christmas that.
Excited for this. Love these kind of books
Joe Dever (R.I.P) @ 7:53
that is amazing news Olly, great work and great videos
Thank you so much.
I really hope we see something epic with the IP in our lifetime. Thanks Joe. R.I.P
As being horribly bullied at many different school's, I took great comfort in reading fantasy game books by yourself and others. There was one I simply couldn't finish and for the life of me I cannot remember the name of it??? Anyway thank you for helping me even though you never knew it 👍👍
Do you remember the plot? Maybe I could help
I was totally hooked on Lone Wolf when I first played it. Luckily I grew up in Sweden, where the book was sold and translated into swedish.
Been a fan of the books since 1989. Chasm of Doom was my first. Glad it’s having a revival of late with the final books being finished. Was also a fan of the novels which sadly ended in the 90s.
I remember when I was a kid introducing my next door neighbour's son to these books and his mum thanking me for getting him to read lol.
I liked the fighting fantasy books.
Brought a tear to my eye thank you
I was on SUCH a roll in my blood wolf adventure, playing a wizard, narrowly escaped a run-in with the wolf itself, But ultimately fell victim to the bewitching kisses of Jenny Greenteeth 😅 Poor wizard barely survived 18 hours in the wilderness haha Anyways, just wanted to say how fun it was to come back to the weirding woods for a quick jaunt after not having played in a while. Still highly recommend for a quick 1-2 session solo adventure. Brilliant work.
Thank you so much Nick. So pleased to hear that you enjoy the games. Have you tried Threatlore Town or Tome of Terror yet.
@@TheStoryMastersTales I’ve got tome of terror in my backlog of game books, i do plan on buying it
22:35 The true path in COH is very knife-edge - it is a shame when the player went through many interesting locations, and in fact this often meant they were ultimately doomed to failure. I also found Sorcery! very tough and never completed them. The true path in House of Hell is actually quite a short one; the player doesn't really need to visit most of the rooms and locations within the House as they have nothing essential to completing the adventure, even though they added to the fun. And there were lots of secret passages and literal dead ends!
When moving house during the late 80's - from village to town - that's when I truly discovered the FF series. My very first gamebook in the series was actually one of the hardest: Creature of Havoc (FF#24). I only managed to complete it around 2000 when consulting a solution you could find online. But I did all the groundwork of painstakingly decoding the coded text. Looking forward to reading Secrets of Salamonis; it's amazing how long FF has been going, admittedly with a few stops and starts, and that Steve is finally doing another gamebook for the Scholastic series. It's been too long in coming!
5:40 We wrote them for Dungeons & Dragons players. My friend back in my early teens introduced me first to Fighting Fantasy books, then to D&D. He got me hooked on both of them.
Should the world of Fighting Fantasy be made into several TV (live action and or animated) series and several types of video games and boardgames? I'm thinking on the lines of Fighting Fantasy getting the League of Legends' Runterra MMO and Arcane treatment.
I believe a board game is in the works. As to live action, it has been pursued before, and got close.
Loved the question about House of Hell, my first one as a kid !
41:17 very interesting points. Fabled lands actually has a very good system for a 'light' rpg - it's a very good system. However nowadays for me I prefer simpler systems that have a linear story. I just don't have the time and it's a lot more accesable. I know a lot of modern authors don't like them, but one of the benefits of FF was the simplicity of the system. A kind of FF+ difficulty is good - Secrets of Salmonis or House of Hell maybe.
Great interview, great guy.
I grew up playing fighting fantasy and lone wolf books. It was still a big thing even during 90s. They were true childhood heroes, rip joe dever
A year later and I'm still losing my breath do to laughing fits, this time even more
excellent!
Steve was always my favourite author in the range as he was always inventive and original, and didn't want to do the same thing twice. His imagination really expanded the scope and ambition, not least with Sorcery!
This was great. So wonderful to hear from Steve Jackson about the creation of Fighting Fantasy, and D&D in London in the early ‘80s. R.I.P Albie Fiore.
D&D wasn't created in London. Dungeons and Dragons is an American invention