![CG with Salar](/img/default-banner.jpg)
- Видео 10
- Просмотров 52 855
CG with Salar
Добавлен 17 авг 2013
Hi Friends
It is about my CG Experiences
Like 3D Modeling, Materials and Textures, bugs and Crushes resolving, Rendering, and etc
Join me If you Like
It is about my CG Experiences
Like 3D Modeling, Materials and Textures, bugs and Crushes resolving, Rendering, and etc
Join me If you Like
How to use PBR textures on Corona renderer in 3Ds Max
Hey Guys, I'm Salar and I hope you like this video. :)
How to use PBR textures on Corona renderer in 3Ds Max
In this video, I am going to use PBR textures like BaseColor, Roughness, Metalness, and others to create material in the Corona render engine in both old (Corona Legacy Mtl) and new (Corona Physical Mtl) s, and I will render it finally.
00:00 Intro
01:17 Export from Substance Painter
04:37 Corona Physical Mtl
12:59 Corona Legacy Mtl
- How to use PBR textures to create material on Corona metallic-roughness workflow
- How to export additional textures from Substance Painter
- How to assign a Normal map on the Corona renderer
- How to create a metal material on the Corona legacy Mtl node
Door...
How to use PBR textures on Corona renderer in 3Ds Max
In this video, I am going to use PBR textures like BaseColor, Roughness, Metalness, and others to create material in the Corona render engine in both old (Corona Legacy Mtl) and new (Corona Physical Mtl) s, and I will render it finally.
00:00 Intro
01:17 Export from Substance Painter
04:37 Corona Physical Mtl
12:59 Corona Legacy Mtl
- How to use PBR textures to create material on Corona metallic-roughness workflow
- How to export additional textures from Substance Painter
- How to assign a Normal map on the Corona renderer
- How to create a metal material on the Corona legacy Mtl node
Door...
Просмотров: 8 177
Видео
How to use PBR textures on Vray render engine in 3Ds Max
Просмотров 23 тыс.2 года назад
Hey Guys, I'm Salar and i hope you like this video. :) How to use PBR textures on V-ray render engine in 3Ds Max In this video, I am going to use PBR textures like basecolor, roughness, metalness, and others to create material in V-ray render engine, and I will render it finally. - How to use PBR textures to create material on V-ray metallic-roughness workflow - How to get a fast test render- H...
Grass Dynamic Material (SBSAR) + How to adjust it
Просмотров 8962 года назад
Hey Guys, I'm Salar and i hope you like this video. :) check this link: www.artstation.com/a/14817873 Grass Materials: - Green grass - Fall grass - Dead grass - Lemongrass - Freshly planted grass - Yellow grass Grass Material which made by Substance Designer. It’s PBR and seamless. This product has been produced with high details and, you can easily use it for small and large areas. Note: it is...
Bamboo Wall Material (PBR and adjustable SBSAR)
Просмотров 6852 года назад
Hey Guys, I'm Salar and i hope you like this video. :) Bamboo Wall Material (adjustable)Hi guys, this is an adjustable material for bamboo walls. Material: Substance 3D Designer Render: Marmoset toolbag - SBSAR file (adjustable material) - There are 4K PNG PBR textures - 3Ds MAX file (2015) Corona and V-Ray materials I hope you like it. www.artstation.com/a/14109845
How to create PBR brick materials with Brick Generator in Substance Designer - part 2 (EN Sub)
Просмотров 4873 года назад
Hey Guys, I'm Salar and i hope you like this video. :) You can get the generator full pack with this link: www.artstation.com/a/11576300 And you can check my artstation page: www.artstation.com/a/612975
How to create PBR brick materials with Brick Generator in Substance Designer - part 1 (EN Sub)
Просмотров 1,1 тыс.3 года назад
Hey Guys, I'm Salar and i hope you like this video. :) You can get the generator full pack with this link: www.artstation.com/a/11576300 And you can check my artstation page: www.artstation.com/a/612975
How to make Realistic Water Material (Tutorial), 3Ds Max + V-ray (FA+EN Sub)
Просмотров 17 тыс.4 года назад
How to Make Realistic Water Material, 3Ds Max V-ray (FA EN Sub) If you are interested to have it, you can visit the link below: www.artstation.com/a/413557 It was made by me on 3Ds MAX 2018 and Vray 4 (next) Thanks for Watching ...
Post-production of Night Render - Time-laps
Просмотров 1904 года назад
1398 . 2020 3D Visualization by Salar Zinatoddini ارائه سه بعدی: سالار زینت الدینی @salar.zn #Salar_Zinatoddini #vray #vrayrender #vrayrendering #vrayworld #design #designer #interiordesign #homedesign #designinspiration #3d #3dmodel #3dsmax #architecture #architecturelovers #architect #Render #architectura #art #postproduction #artist #artwork #modern #Interior #exterior #AutoCAD #Photoshop #v...
Great! Thx
sorry but too fast to follow.
@@hardsurfacmodeling I fully comprehend. Please choose a slower playback rate from the menu.
My head is spinning. Gotta pause a lot just to get what you are doing, but great info.
I apologize for the issue. You can adjust the video speed for better viewing.
How can I bake this thing as PBR ?
You should prepare two models, a detailed High-poly and an UV unwrapped Low-poly, then bake the high-poly on the low-poly in substance painter or marmoset toolbag or elsewhere.
Can you make similar tutorial for Vray C4D?
unfortunately, I have no experience in C4D.
why your render result without HDRi background?
Because I made it invisible from the Dome light option.
How did you managed that words ''sRGB'' or ''Raw'' apeared in file name ? 7:33
Substance Painter managed it by it's default.
Sir please create w more video light this
Sure I will.
Thank you sir, pls give me some websites to download free PBR textures
Sure, ambientcg.com/ polyhaven.com/textures
Thanks for this video man! Heroes in real world don't wear capes
Your welcome 😊
I cannot begin to tell you how helpful this was. Thank you so much for creating this.
your welcome Brandonhall :)
@@CGwithSalar Something I just noticed after watching this again. When you exported your textures. You exported out a Glossiness Map, but when you import the texture in to Max, You imported a roughness map in.
@@brandonhall3353 Ow! You are right. It was an unwanted mistake. By the way, the roughness map equals the inverted glossiness map. So you can convert them to each other easily.
Thanks Man!
Your welcome
Hey Man, thanks for the video. It was helpful to be shown how to map everything. I wish you would have SLOWED THE FUCK DOWN. I had to replay literally every step 3-4 times as you gloss over the steps super fast and it was incredibly annoying. Having said that... I am grateful you took the time to record this video and it helped alot so thank you :)))
:)) thank you for your honest comment. I understand the problem now, I won't do that again. By the way, you can slow down the playback speed from the video setting.
Aside from the speed issue, I'm very thankful you took the time to help us all with the video. Thank you very much champion. @@CGwithSalar
It's really useful , thanks dear Salar.
Glad you liked it
tnx
hi. thanks. for reflection slot we have to use pure black and white bitmap for metalic roughness standard? or we can use gray bitmap for reflection slot in metalic roughness standard too? looking forward to see your answer.
A black amount means you don't have any reflection. Gray is the most common amount for reflection in metal-roughness workflow, but you can get brighter reflection with a white amount if you need it, especially about glass, water, and metal substances.
@@CGwithSalar Thanks. Because I saw many people who do not use bitmaps for reflection slot in metalic/roughness workflow and only use pure white or gray color. if i use graybitmap in refl slot, the result much better than pure colors? I wanted to know if there is any problem if we use the gray bitmap in the reflection slot in the metalic/roughness workflow? For example, concrete material that does not have a pure white reflection and is in the gray range. And concrete does not have constant reflection in all points of its surface, and it is better to use bitmap. Can I use the gray bitmap in the reflection slot (metalic/roughness workflow)? In the past, I mostly used specular gloss workflow, and because of this, I have these questions in above. Thanks alot.
@@mahmoudzaefi2958 There is no difference, but using bitmap is not necessary. For concrete or anything like that, it is better to use pure gray color instead of bitmaps for both metal-rough and spec-glass workflows because a bitmap has more process than a color defined by shorter codes.
@@mahmoudzaefi2958 and remember, every regular material has reflection, even black holes on concrete. They are just rougher.
@@CGwithSalar thanks.
can anyone help me how to apply translucency and scatter?
I give thumbs down to all videos that are posted in fast motion. There is no need to post something that someone can't see.
You can slow down the speed of playing videos using youtube options. Some people like me feel bored when it is too slow. However, you are right, and I will not do that again.
@@CGwithSalar Don't mind replies like these. Thanks for good tutorial.
@@Meranobium Thanks 🙏
if i could do that i would come to ur home anf give u a gift to thank u personally
If you have any problem, ask me, and no need to bring a gift 😉
Merci !
Thank you so much, the video was really helpful but I have some questions. 1. what does setting the override to 1 do ? 2. where should I connect the subsurface scattering map? Thank you so much again.
Thank you. 1. Default gamma in 3dsmax is 2.2, and 3ds max changes the gamma of every input bitmap to 2.2 by default, but PBR texture does not need to change. So, we override it to 1.0, the original gamma of PBR texture. 2. i recommend reading this article from vray: docs.chaos.com/display/VMAX/VRayMtl (part Translucency) 🙏
@@CGwithSalar Thank you
How to apply pbr specular map? Pls
Might I will do it.
The link for you HDRI is broken is there somewhere else I can grab it from?
Hi Jim, I fixed it. Now, you can get it.
@@CGwithSalar your a superstar thx!
A few points to consider: 1. Starting from version 5, Use Vraybitmap instead of Max's. 2. Set bump to 100 after normal connection. 3. It is better to add camera exposure instead of lowering light intensity. 4. If you leave the vray displacement with no map it will look and retrieve material displacement map automatically. 5. Use Reflection map when provided, instead of setting it manually.
Thank you, Tomer. I appreciate it.
1. ...or select Override while you import the bitmap. Thank you for the tutorial! Thanks Tomer for the suggestions!
سالاری خودت.دمت گرم.
قربونت امیر جان
Very useful and practical, but too fast :D
Glad you like it!
Dude, great tutorial but to fast. Keep posting another ones but a little bit slower! Split the nexts videos in parts, pls! Thanks
Thanks, will do!
You can slow down the speed in RUclips thru the setting of the video itself.
Thanks for your good tutorial :)
Glad it was helpful!
I love the content!! Good luck with growing your channel. By the way, you should use FollowSM[.]com. It will really help you with growing your channel!!!