CG with Salar
CG with Salar
  • Видео 10
  • Просмотров 52 855
How to use PBR textures on Corona renderer in 3Ds Max
Hey Guys, I'm Salar and I hope you like this video. :)
How to use PBR textures on Corona renderer in 3Ds Max
In this video, I am going to use PBR textures like BaseColor, Roughness, Metalness, and others to create material in the Corona render engine in both old (Corona Legacy Mtl) and new (Corona Physical Mtl) s, and I will render it finally.
00:00 Intro
01:17 Export from Substance Painter
04:37 Corona Physical Mtl
12:59 Corona Legacy Mtl
- How to use PBR textures to create material on Corona metallic-roughness workflow
- How to export additional textures from Substance Painter
- How to assign a Normal map on the Corona renderer
- How to create a metal material on the Corona legacy Mtl node
Door...
Просмотров: 8 177

Видео

How to use PBR textures on Vray render engine in 3Ds Max
Просмотров 23 тыс.2 года назад
Hey Guys, I'm Salar and i hope you like this video. :) How to use PBR textures on V-ray render engine in 3Ds Max In this video, I am going to use PBR textures like basecolor, roughness, metalness, and others to create material in V-ray render engine, and I will render it finally. - How to use PBR textures to create material on V-ray metallic-roughness workflow - How to get a fast test render- H...
Grass Dynamic Material (SBSAR) + How to adjust it
Просмотров 8962 года назад
Hey Guys, I'm Salar and i hope you like this video. :) check this link: www.artstation.com/a/14817873 Grass Materials: - Green grass - Fall grass - Dead grass - Lemongrass - Freshly planted grass - Yellow grass Grass Material which made by Substance Designer. It’s PBR and seamless. This product has been produced with high details and, you can easily use it for small and large areas. Note: it is...
Bamboo Wall Material (PBR and adjustable SBSAR)
Просмотров 6852 года назад
Hey Guys, I'm Salar and i hope you like this video. :) Bamboo Wall Material (adjustable)Hi guys, this is an adjustable material for bamboo walls. Material: Substance 3D Designer Render: Marmoset toolbag - SBSAR file (adjustable material) - There are 4K PNG PBR textures - 3Ds MAX file (2015) Corona and V-Ray materials I hope you like it. www.artstation.com/a/14109845
How to create PBR brick materials with Brick Generator in Substance Designer - part 2 (EN Sub)
Просмотров 4873 года назад
Hey Guys, I'm Salar and i hope you like this video. :) You can get the generator full pack with this link: www.artstation.com/a/11576300 And you can check my artstation page: www.artstation.com/a/612975
How to create PBR brick materials with Brick Generator in Substance Designer - part 1 (EN Sub)
Просмотров 1,1 тыс.3 года назад
Hey Guys, I'm Salar and i hope you like this video. :) You can get the generator full pack with this link: www.artstation.com/a/11576300 And you can check my artstation page: www.artstation.com/a/612975
How to make Realistic Water Material (Tutorial), 3Ds Max + V-ray (FA+EN Sub)
Просмотров 17 тыс.4 года назад
How to Make Realistic Water Material, 3Ds Max V-ray (FA EN Sub) If you are interested to have it, you can visit the link below: www.artstation.com/a/413557 It was made by me on 3Ds MAX 2018 and Vray 4 (next) Thanks for Watching ...
Post-production of Night Render - Time-laps
Просмотров 1904 года назад
1398 . 2020 3D Visualization by Salar Zinatoddini ارائه سه بعدی: سالار زینت الدینی @salar.zn #Salar_Zinatoddini #vray #vrayrender #vrayrendering #vrayworld #design #designer #interiordesign #homedesign #designinspiration #3d #3dmodel #3dsmax #architecture #architecturelovers #architect #Render #architectura #art #postproduction #artist #artwork #modern #Interior #exterior #AutoCAD #Photoshop #v...

Комментарии

  • @soviet_architect
    @soviet_architect 25 дней назад

    Great! Thx

  • @hardsurfacmodeling
    @hardsurfacmodeling 3 месяца назад

    sorry but too fast to follow.

    • @CGwithSalar
      @CGwithSalar 3 месяца назад

      @@hardsurfacmodeling I fully comprehend. Please choose a slower playback rate from the menu.

  • @Explore-Gobal
    @Explore-Gobal 5 месяцев назад

    My head is spinning. Gotta pause a lot just to get what you are doing, but great info.

    • @CGwithSalar
      @CGwithSalar 5 месяцев назад

      I apologize for the issue. You can adjust the video speed for better viewing.

  • @musqaq
    @musqaq 6 месяцев назад

    How can I bake this thing as PBR ?

    • @CGwithSalar
      @CGwithSalar 6 месяцев назад

      You should prepare two models, a detailed High-poly and an UV unwrapped Low-poly, then bake the high-poly on the low-poly in substance painter or marmoset toolbag or elsewhere.

  • @SzRy-pg2tq
    @SzRy-pg2tq 6 месяцев назад

    Can you make similar tutorial for Vray C4D?

    • @CGwithSalar
      @CGwithSalar 6 месяцев назад

      unfortunately, I have no experience in C4D.

  • @飞翔的西湖醋鱼
    @飞翔的西湖醋鱼 8 месяцев назад

    why your render result without HDRi background?

    • @CGwithSalar
      @CGwithSalar 8 месяцев назад

      Because I made it invisible from the Dome light option.

  • @dmitriytyshchenko9595
    @dmitriytyshchenko9595 10 месяцев назад

    How did you managed that words ''sRGB'' or ''Raw'' apeared in file name ? 7:33

    • @CGwithSalar
      @CGwithSalar 10 месяцев назад

      Substance Painter managed it by it's default.

  • @asfakshaikh5124
    @asfakshaikh5124 11 месяцев назад

    Sir please create w more video light this

  • @gialinhtran9895
    @gialinhtran9895 11 месяцев назад

    Thank you sir, pls give me some websites to download free PBR textures

    • @CGwithSalar
      @CGwithSalar 11 месяцев назад

      Sure, ambientcg.com/ polyhaven.com/textures

  • @HenNav
    @HenNav Год назад

    Thanks for this video man! Heroes in real world don't wear capes

  • @brandonhall3353
    @brandonhall3353 Год назад

    I cannot begin to tell you how helpful this was. Thank you so much for creating this.

    • @CGwithSalar
      @CGwithSalar Год назад

      your welcome Brandonhall :)

    • @brandonhall3353
      @brandonhall3353 Год назад

      @@CGwithSalar Something I just noticed after watching this again. When you exported your textures. You exported out a Glossiness Map, but when you import the texture in to Max, You imported a roughness map in.

    • @CGwithSalar
      @CGwithSalar Год назад

      @@brandonhall3353 Ow! You are right. It was an unwanted mistake. By the way, the roughness map equals the inverted glossiness map. So you can convert them to each other easily.

  • @Hacker_Neo
    @Hacker_Neo Год назад

    Thanks Man!

  • @nickcifarelli8887
    @nickcifarelli8887 Год назад

    Hey Man, thanks for the video. It was helpful to be shown how to map everything. I wish you would have SLOWED THE FUCK DOWN. I had to replay literally every step 3-4 times as you gloss over the steps super fast and it was incredibly annoying. Having said that... I am grateful you took the time to record this video and it helped alot so thank you :)))

    • @CGwithSalar
      @CGwithSalar Год назад

      :)) thank you for your honest comment. I understand the problem now, I won't do that again. By the way, you can slow down the playback speed from the video setting.

    • @nickcifarelli8887
      @nickcifarelli8887 Год назад

      Aside from the speed issue, I'm very thankful you took the time to help us all with the video. Thank you very much champion. @@CGwithSalar

  • @ParisaStudio1
    @ParisaStudio1 Год назад

    It's really useful , thanks dear Salar.

  • @saeidpanahandeh7400
    @saeidpanahandeh7400 Год назад

    tnx

  • @mahmoudzaefi2958
    @mahmoudzaefi2958 Год назад

    hi. thanks. for reflection slot we have to use pure black and white bitmap for metalic roughness standard? or we can use gray bitmap for reflection slot in metalic roughness standard too? looking forward to see your answer.

    • @CGwithSalar
      @CGwithSalar Год назад

      A black amount means you don't have any reflection. Gray is the most common amount for reflection in metal-roughness workflow, but you can get brighter reflection with a white amount if you need it, especially about glass, water, and metal substances.

    • @mahmoudzaefi2958
      @mahmoudzaefi2958 Год назад

      @@CGwithSalar Thanks. Because I saw many people who do not use bitmaps for reflection slot in metalic/roughness workflow and only use pure white or gray color. if i use graybitmap in refl slot, the result much better than pure colors? I wanted to know if there is any problem if we use the gray bitmap in the reflection slot in the metalic/roughness workflow? For example, concrete material that does not have a pure white reflection and is in the gray range. And concrete does not have constant reflection in all points of its surface, and it is better to use bitmap. Can I use the gray bitmap in the reflection slot (metalic/roughness workflow)? In the past, I mostly used specular gloss workflow, and because of this, I have these questions in above. Thanks alot.

    • @CGwithSalar
      @CGwithSalar Год назад

      @@mahmoudzaefi2958 There is no difference, but using bitmap is not necessary. For concrete or anything like that, it is better to use pure gray color instead of bitmaps for both metal-rough and spec-glass workflows because a bitmap has more process than a color defined by shorter codes.

    • @CGwithSalar
      @CGwithSalar Год назад

      ​@@mahmoudzaefi2958 and remember, every regular material has reflection, even black holes on concrete. They are just rougher.

    • @mahmoudzaefi2958
      @mahmoudzaefi2958 Год назад

      @@CGwithSalar thanks.

  • @ladakhodyssey9207
    @ladakhodyssey9207 Год назад

    can anyone help me how to apply translucency and scatter?

  • @TheWordOfGod_Daily
    @TheWordOfGod_Daily Год назад

    I give thumbs down to all videos that are posted in fast motion. There is no need to post something that someone can't see.

    • @CGwithSalar
      @CGwithSalar Год назад

      You can slow down the speed of playing videos using youtube options. Some people like me feel bored when it is too slow. However, you are right, and I will not do that again.

    • @Meranobium
      @Meranobium 7 месяцев назад

      @@CGwithSalar Don't mind replies like these. Thanks for good tutorial.

    • @CGwithSalar
      @CGwithSalar 7 месяцев назад

      @@Meranobium Thanks 🙏

  • @mohamedElngad
    @mohamedElngad Год назад

    if i could do that i would come to ur home anf give u a gift to thank u personally

    • @CGwithSalar
      @CGwithSalar Год назад

      If you have any problem, ask me, and no need to bring a gift 😉

  • @i_wood_like
    @i_wood_like 2 года назад

    Merci !

  • @anmolbiswas33
    @anmolbiswas33 2 года назад

    Thank you so much, the video was really helpful but I have some questions. 1. what does setting the override to 1 do ? 2. where should I connect the subsurface scattering map? Thank you so much again.

    • @CGwithSalar
      @CGwithSalar 2 года назад

      Thank you. 1. Default gamma in 3dsmax is 2.2, and 3ds max changes the gamma of every input bitmap to 2.2 by default, but PBR texture does not need to change. So, we override it to 1.0, the original gamma of PBR texture. 2. i recommend reading this article from vray: docs.chaos.com/display/VMAX/VRayMtl (part Translucency) 🙏

    • @anmolbiswas33
      @anmolbiswas33 2 года назад

      @@CGwithSalar Thank you

  • @hidayathulla7434
    @hidayathulla7434 2 года назад

    How to apply pbr specular map? Pls

  • @Jimbobuk10
    @Jimbobuk10 2 года назад

    The link for you HDRI is broken is there somewhere else I can grab it from?

    • @CGwithSalar
      @CGwithSalar 2 года назад

      Hi Jim, I fixed it. Now, you can get it.

    • @Jimbobuk10
      @Jimbobuk10 2 года назад

      @@CGwithSalar your a superstar thx!

  • @tomer078
    @tomer078 2 года назад

    A few points to consider: 1. Starting from version 5, Use Vraybitmap instead of Max's. 2. Set bump to 100 after normal connection. 3. It is better to add camera exposure instead of lowering light intensity. 4. If you leave the vray displacement with no map it will look and retrieve material displacement map automatically. 5. Use Reflection map when provided, instead of setting it manually.

    • @CGwithSalar
      @CGwithSalar 2 года назад

      Thank you, Tomer. I appreciate it.

    • @andreabassetti9481
      @andreabassetti9481 2 года назад

      1. ...or select Override while you import the bitmap. Thank you for the tutorial! Thanks Tomer for the suggestions!

  • @narenjakable
    @narenjakable 2 года назад

    سالاری خودت.دمت گرم.

    • @CGwithSalar
      @CGwithSalar 2 года назад

      قربونت امیر جان

  • @mahdizabihi2151
    @mahdizabihi2151 2 года назад

    Very useful and practical, but too fast :D

  • @thiagodavila9514
    @thiagodavila9514 2 года назад

    Dude, great tutorial but to fast. Keep posting another ones but a little bit slower! Split the nexts videos in parts, pls! Thanks

    • @CGwithSalar
      @CGwithSalar 2 года назад

      Thanks, will do!

    • @marusyapetkova5986
      @marusyapetkova5986 2 года назад

      You can slow down the speed in RUclips thru the setting of the video itself.

  • @ParisaStudio1
    @ParisaStudio1 2 года назад

    Thanks for your good tutorial :)

  • @jackcharles1333
    @jackcharles1333 4 года назад

    I love the content!! Good luck with growing your channel. By the way, you should use FollowSM[.]com. It will really help you with growing your channel!!!