PantsOnLava
PantsOnLava
  • Видео 8
  • Просмотров 215 100
Copy paste images directly to Blender (Import images faster)
Here's how to import images/reference/screenshots to blender via copy paste instead of the old boring method.
ImagePaste addon: github.com/b-init/ImagePaste
More videos:
Pixel art in 5 MINUTES: ruclips.net/video/Y3O_GbJylPQ/видео.html
Blender in 5 MINUTES: ruclips.net/video/t_1azmWSB4o/видео.html
Blender to Sketchfab in 20 seconds: ruclips.net/video/upvK7hOmigg/видео.html
#blender #import #tutorial
Просмотров: 718

Видео

Learn pixel art in 5 MINUTES - (Aseprite Basics for Beginners)
Просмотров 4,5 тыс.2 года назад
I'll cover the BASIC basics of Aseprite for the absolute beginner (or the returning rusty pro who forgets everything like myself lol). You can use Aseprite to create and animate awesome 2d pixel art. • Download Aseprite: www.aseprite.org/download/ • Lospec (contains a ton of downloadable color palettes): lospec.com/palette-list • I'm using Aseprite v1.2.9 More short tutorials - MagicaVoxel in 2...
Blender to Sketchfab in 20 SECONDS
Просмотров 74 тыс.2 года назад
How to export from blender to sketchfab in 20 seconds. • Blender in 5 MINUTES: ruclips.net/video/t_1azmWSB4o/видео.html • Blender hotkeys sheet: blenderbasichotkeys.tiiny.site Blender version in the video: 3.1.2 Note: Some others may be exporting using the FBX method instead, but it doesn't always embed materials correctly and the sketchfab upload fails. I'll make another video on that if you g...
(New) Unity 2D Top down Movement in 1 MINUTE
Просмотров 71 тыс.2 года назад
A very simple way to move a 2D top down character in Unity • Here's the code for copy pasta: justpaste.it/4hgfc • Unity version in the video: 2020.3.40f1 #unity #gamedev #unity3d #unity2d #2d #gaming #indiegame #indie
EASY Blender texturing in 30 SECONDS
Просмотров 1432 года назад
Here's how to apply any color or texture in 30 seconds in Blender • Blender in 5 MINUTES: ruclips.net/video/t_1azmWSB4o/видео.html • Blender hotkeys sheet: blenderbasichotkeys.tiiny.site Blender version in the video: 3.1.2 #blender #blender3d #gamedev #art #graphic #tutorial #beginners #lowpoly #color #texture #material
Blender in 5 MINUTES (EASY for Absolute Beginner)
Просмотров 5142 года назад
Blender is a very powerful tool and it can seem scary for beginners, but I’ll cut out all the noise and show you the BASIC basics that you need to get started. • Blender hotkeys sheet: blenderbasichotkeys.tiiny.site • Download blender: www.blender.org/download/ Blender version in the video: 3.1.2 #blender #blender3d #gamedev #art #graphic #tutorial #beginners #lowpoly
Make a character in 1 MINUTE - Magica Voxel
Просмотров 20 тыс.3 года назад
In this video we'll create a base character in Magica Voxel. I mentioned the most important hotkeys in the video so learn them to be speedy gonzales. • New to Magica? Here's a 2-min video on the basics: ruclips.net/video/26YyDYgBRuM/видео.html • Download Magica Voxel: ephtracy.github.io/ #magica #magicavoxel #voxelart #voxel #gamedesign #art #gamedev
MagicaVoxel 2022 in 2 MINUTES (Basics)
Просмотров 43 тыс.3 года назад
In this video I cover all the basics/hotkeys you need to get started with Magica Voxel. • Make a character in 1 MINUTE: ruclips.net/video/gND2_m4Kx3I/видео.html • Download Magica Voxel: ephtracy.github.io/ - TIMELINE: View (0:00) Tools (0:37) Edit Panel (1:26) Rendering and saving (1:37) #magica #magicavoxel #voxelart #voxel #gamedesign #art #gamedev

Комментарии

  • @mertserimer6928
    @mertserimer6928 День назад

    DO not follow EXACTLY this!!. This will make go faster diagonally than just horizontal or vertical. Normalize the vectors or give different velocity for each axis!!.

  • @cemadiby
    @cemadiby 2 дня назад

    Awesome, I love how you are super straight to the point. Thank you so much!!!

  • @j.productions6951
    @j.productions6951 4 дня назад

    I might need to re-watch 30 times

  • @Mizumaky
    @Mizumaky 7 дней назад

    Thanks for fast yet comprehensible kick to get started Well done tut

  • @Yassir369
    @Yassir369 11 дней назад

    you are the goat

  • @tictacviking2359
    @tictacviking2359 12 дней назад

    you saved me

  • @ZAT_REAL
    @ZAT_REAL 16 дней назад

    bro am i to stupid. it still not works

    • @tictacviking2359
      @tictacviking2359 12 дней назад

      try following every single detail shown in the video

  • @abdelouahabkemmoune7391
    @abdelouahabkemmoune7391 18 дней назад

    didnt exportes the textures

  • @NotOrangeThings
    @NotOrangeThings 20 дней назад

    Straight to the point, Thanks!

  • @Spacing_Gaming
    @Spacing_Gaming 25 дней назад

    Fast and understandable

  • @yirayder
    @yirayder Месяц назад

    in unity 6 velocity is now linearVelocity

  • @thecolorred8368
    @thecolorred8368 Месяц назад

    Fuck everybody who doesn't make videos like this. I don't care about your ugly, fake smile. I don't care about your boring reason for making videos. I care about making games.

  • @eppy_jabonks
    @eppy_jabonks Месяц назад

    for me the camera is far away

  • @GhostHuant
    @GhostHuant Месяц назад

    Where is the speed throttle thing under the script

  • @FuckVFX
    @FuckVFX Месяц назад

    Oh my! You're god

  • @LeandroSaleia
    @LeandroSaleia Месяц назад

    The best Tuto, straigth to the point

  • @etv_software
    @etv_software Месяц назад

    Teşekkürler

  • @Euclivid
    @Euclivid Месяц назад

    Liked, subbed, and shared to a few people. Ty King.

  • @ivanvoitenko884
    @ivanvoitenko884 2 месяца назад

    Bro skipped all the bs🙏😭

  • @liuquenrc
    @liuquenrc 2 месяца назад

    My man, thank you! It worked fine as I fixed the magnitude of diagonal speed! For anyone who stuggling on it, here my code to my PlayerController: using UnityEngine; public class PlayerController : MonoBehaviour { public float speed; float hInput, vInput; Rigidbody2D playerRb; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { playerRb = GetComponent<Rigidbody2D>(); } // Update is called once per frame void Update() { hInput = Input.GetAxis("Horizontal"); vInput = Input.GetAxis("Vertical"); } private void FixedUpdate() { playerRb.linearVelocity = new Vector2(hInput * speed, vInput * speed).normalized*speed; } } But, grandpa Liu, why ".linearVelocity"? I took a search on it and seems even Unity6 says changing velocity directly would cause ugly physhics movement, so, if anyone is facing it use ".linearVelocity" (my case it changed automatic after backing to Unity6 and I searched about it). Things like speed, hInput, vInput, playerRb, it always "named variables" so name your own variables as you guys feel like. The main thing is... Keep them communicating with each other in your codes, so it make their effects. Can't make a variable Speed try to communciate as MovSpeed if you set it as Speed in public/private on top of your code. Make things being coordinated and harmonized! If you put public classes and variables you must assign them in Inspector manually, so if you make this assign through scripts, you only need to manage through scripts! Sure, if you want to test many forms of move speed, set Speed/movSpeed to public float and change it through Inspector inside Unity while you play your game. When you feels ok, can set it up to private and... " private float speed = N;" Wich N means any int number you want, to use decimals here without confusing unity to use double values, use suffix "f". like this: "private float speed = N.nf;" Where "N" is int number, and "n" is decimal number and "f" is the suffix for float, indicating that this value is float, not double (without "f") PAY ALWAYS ATTENTION TO UR PUNCTUATION, a single ";" missing is enough to corrupt ur script. But dont be afraid, Unity warn you in your console when a error is detected, blocking script functionality. Follow guides and learn more, mainly, with ur mistakes. : ) Thanks guys! See ya next time!

    • @liuquenrc
      @liuquenrc 2 месяца назад

      Ah, a thing about "private void FixedUpdate()", it fixes and avoid different movespeed in different devices when runs your game. So. in multiplay, this should work a lot better. Avoiding "visual bugs".

  • @miyukisakiko
    @miyukisakiko 2 месяца назад

    Worked for me , Thanks a lot man

  • @IvanDebug
    @IvanDebug 2 месяца назад

    This is a very nice tutorial! I like the style of the character you made, hopefully I will be able to make a game with the same style soon... Anyway, awesome job man!

  • @wavesofkatrina
    @wavesofkatrina 2 месяца назад

    ok but what software you use to make the 3d files?

  • @Zenogaming7645
    @Zenogaming7645 2 месяца назад

    i cant set movement speed i dont have that button

  • @YSNostalgia
    @YSNostalgia 2 месяца назад

    i wish i found this when i first started XD

  • @YSNostalgia
    @YSNostalgia 2 месяца назад

    Thanks man.

  • @cindyespindola4946
    @cindyespindola4946 2 месяца назад

    Kudos for making the exact tutorial with no unnecesary bits or anything, thank you so much!

  • @AgonizedCandle
    @AgonizedCandle 3 месяца назад

    Do we need to add deltaTime anywhere to make sure movement speed isn't affected by framerate?

  • @simonsaint3415
    @simonsaint3415 3 месяца назад

    I tried coping your code but it always came out wrong if, what do I do

  • @GrantGazi
    @GrantGazi 3 месяца назад

    you sound like jarl balgruff's court wizard

  • @averageunitydev7089
    @averageunitydev7089 3 месяца назад

    It would probably be better to define movement as its own Vector2, that way you can normalize it and multiply it by the movSpeed variable, otherwise you will be going twice as fast when you move diagonally.

  • @HighlighterEdits
    @HighlighterEdits 3 месяца назад

    WWWW

  • @Angie_code
    @Angie_code 3 месяца назад

    This is such a concise and well thought out tutorial, it helped me quickly get started with Aseprite! Thank you! Subbed!

  • @stringwing9
    @stringwing9 3 месяца назад

    Great video, Following a longer basic tutorial and find yours looking for the simplest of tip (in attach mode, ctrl+drag to move object rather than creating more Voxels - so basic they didn't even mention, just "drag to move")

  • @facumorales3660
    @facumorales3660 4 месяца назад

    👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏

  • @DETGY
    @DETGY 4 месяца назад

    you sir earnd a sub

  • @Panda_z2
    @Panda_z2 4 месяца назад

    article removed from copy pasta

  • @CaitlynMcClelland
    @CaitlynMcClelland 4 месяца назад

    thanks! i was stuck getting a general base, and this helped!

  • @maximo4417
    @maximo4417 4 месяца назад

    u da goat

  • @Lukeman10
    @Lukeman10 4 месяца назад

    best tutorial ever

  • @ms1-Alex
    @ms1-Alex 5 месяцев назад

    How do I block diagonal movement?

  • @vitoriasantos5591
    @vitoriasantos5591 5 месяцев назад

    Esse cara é foda <3

  • @effobama1992
    @effobama1992 5 месяцев назад

    Doesn't work

  • @mmysterytour
    @mmysterytour 5 месяцев назад

    thank you

  • @connorshaw216
    @connorshaw216 5 месяцев назад

    Right to the point and it makes sense. Thank you so much for this. Other videos had me struggling

  • @snibbel1STgaming
    @snibbel1STgaming 5 месяцев назад

    i was watching like 100 videos to see that my movment dident work i wach 1 minet video en you saved my game

  • @tirakarn
    @tirakarn 5 месяцев назад

    I learned a lot in 5 minutes.

  • @HowIsYourPc.123
    @HowIsYourPc.123 5 месяцев назад

    Bro please download my first game - "Balance dash" my daddy had said if it will not get 100 download he will take my laptop away 😢😢 i am of 13 only 😢😢😢😢

  • @LiittleSoul
    @LiittleSoul 5 месяцев назад

    There's one flaw I noticed, the player moves faster on the diagonals, so I just put speedX and Y in a Vector and normalized them: using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public float movSpeed; Vector2 velocity; Rigidbody2D rb; void Start() { rb = GetComponent<Rigidbody2D>(); } void Update() { velocity = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")); velocity.Normalize(); rb.velocity = velocity * movSpeed; } }

    • @danto5319
      @danto5319 2 месяца назад

      And after copying code Finaly founnd the one comment that has the correct code if work how it should thanks

  • @PantsOnLava
    @PantsOnLava 5 месяцев назад

    Hey guys sorry was very busy irl, it seems like they fixed it in the new version (4.2) When you tick the "embed textures" icon and choose "copy" under "path Mode" it should export everything automatically.