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TechChariot
Добавлен 29 окт 2008
Hideout Sample Competitivity
In this video I demonstrate how to evaluate the "Competitivity" of standard map "Hideout" using the methods of GSRM-03: github.com/TechnicalChariot/Alchemy-AOE-Published-Specifications/blob/main/CHEM-GSRM-03.pdf
Download the worksheet here: github.com/TechnicalChariot/Alchemy-AOE-Published-Specifications/blob/main/CHEM-GSRM-04.ods
Join the Alchemy AOE Community here: discord.gg/h9DvzHBNPr
Download the worksheet here: github.com/TechnicalChariot/Alchemy-AOE-Published-Specifications/blob/main/CHEM-GSRM-04.ods
Join the Alchemy AOE Community here: discord.gg/h9DvzHBNPr
Просмотров: 67
great Whirlpool game, i agree - Tipe should see this
Romans have redemption monks ..."just" no sanctity.
the free mule cart means u dont need 100 wood for a lumber camp, i guess thats why u go without wood at the start. But im in no way an expert on mule cart civs, things are hella annoying if u ask me 11
I think it was over. Really smart move by Ravyn with the side attack.
it was a very good attack! Game-ending! He was in good shape before
Paladin denied was huge i think.
nah, monks don't care
@@TechChariot Organ guns care. And pure monk battle vs. portuguese is still a losing fight: 100 gold vs. 80. The paladins did a clearup at 1:23:00 - if that comes in earlier, shixo can stabilise.
@@theotterone ports missing illumination I think. They are not so great in monk battles!
right side of the screen is a tiny bit cut off
I think just some galleons to protect the dromons might have been enough at times. Mass dromons just get outranged by cannon galleons.
Killing houses is always smart against feitorias, its their achilles heel.
Whirlpool is such a good map, would love to see it in more tournaments. Produces great games!
Needs less fish!
@@TechChariot maybe a bit less. although players like here refuse to use anyways.
Watching OLADUSHEK is always fun! He did the same strat in Noobs of Arena 2 as well. Spoiler: Im still to see a game where the Crusade works tho.
He came close!
@@TechChariot Sapsan reacted quite well. I think in that NOA2 set vs. DasLetzte, Olad came closer.
I think the Samurai used the ram to avoic the TC fire while entering the woodline.
who is the person who made hideout? i remember it became popular with WK
It is an ancient map. I believe it was made by TheProphet!
thumbnail looked like forest nothing
Hmmm okay, well I can see the similarities...thanks for subscribing!
living on a comet can be rough. pretty barren land.
the gg on marsh madness is so sadly early...think it was actually resigning with an advantage. But the Pandora game totally makes up for it!
Dravidians get cheaper infantry upgrades (so f.e. the MAA upgrade) but mainly with them everything is about the 200 extra wood per age up.
Very clean play by Nili on Aguave Swamp. wp!
😣 Promo SM
Olad is playing so weird man :D Hates adding TCs and going imp apparently. Fully agree with u on g3, Tech.
wow best early feudal water play demo hit ive seen!
GG Alexander. The first game was fun but in the end Ronald was literally just hoping for a relic win every other game. Makes for shit viewer experience
Interesting Whirlpool game, didnt expect what happened after the TC burndown.
Why is the map not called LakeSuperior but GlitcheeGumee - and what does that even stand for?
I like to give maps Native American names, it is sort of unique. GitcheGumee is Iroquois for "Big Water" or something to that effect.
7, that makes sense. @@TechChariot
Tech so confused at Youpudding trying to do the Youpudding rush and dogao shutting it down :D Thumbnail is a bit of a spoiler btw.
shortly after 9:39 in the first game, my elephant got trapped in the middle of a forest. Very safe spot for T90 to hide.
Hai
Pathing too bad to actually fight with CA these days :( But fun set, GGs.
Good ol' Randy Pan
that last game was intense, the roman infantry is so tanky, it was a nice strat from jasuni
Preparation is key!
Was looking foward to these higher ranked matches.
Thank you very much for casting my games, you created a great tournament!
we were unaware about the 5% handicap until g3 sadly which was the best game. GG to opponent and hope they learn from the set. very proud of my idle tc in g3 having 0 tc idle time after castle age. Also fun fact teutonic knights can counter mamelukes bc they do melee dmg and the TK have that massive melee armor.
I don't think a line of unbuildable terrain on the southern edge for Gimee Gutchee would be good for the map. It's already rather constrained for building space.
If it is only a 1 tile line i think it would not be too bad for that. And imho the map is water into boom because it is an easy wall off on land. So if you want it more aggressive, it might be worth a thought. But there is a lot of aggressive maps in the tournament so I dont mind one boomier one.
Great cast! Napoleon played well, might just need to sharpen up the game knowledge. If he had the tower in game 2 it could've been very different
mods in a tournament scene shouldnt b legal.
I think you might misunderstand from the video title. I'm not saying the mods I am testing will be used in the tournament. I enabled them so that competitive review of the random map scripts for our contest would be unbiased by aesthetics. Regarding your original statement -- in designing anything, whether it's a society with laws, a system with rules, or a product with components, one of the most important features is to ensure that no law or rule is unenforceable, and no requirement is un-inspectable. If an objective, demonstrable assessment cannot be made regarding compliance with rules/requirements, then it is a gateway to controversy, and diminishes the quality of the final product. Even if we agreed with your statement at face value, an important followup question is -- how would such a rule be enforced without excessive intrusion into how somebody has customized their PC? Maybe there is a good solution ... but come prepared to answer that question if that is your proposal!
If the mods help your gameplay in tournaments then their aesthetics shouldn't matter
I also make random map scripts, and it is annoying to switch mods on/off so that I can see how most people will be viewing them. I have also noticed that the stream gets better viewership if my cubes mod is not in place.
Loved the tidal plain game, also great casting!
Hey thanks a lot Otter! <3
So weird Lencois Starts by both :D
You start with more wood and more stone on Moorea for whatever reason (prolly to make defensive towers easier? But it still doesnt work to not go trush.
Ray didnt click in g2 coz he didnt have a building. and i agree with that "what?!".
HEYO
14:40 11
Wow monks are so OP!!!! 😊
He was probably thinking that. They certainly mess with your plans, but he could have easily defeated my push if he used that food for light cav instead of imperial age.
Huns are amazing on all 2 TC start maps because you dont need houses, which makes gathering food for 2 TCs much easier as you dont need to send many to wood. Think of it this way: Normally you trade 100 wood for no houses - here you do the same, but you save wood for double the TCs.
Ohhh you're right! If there is anyone to explain why huns are good for something, I would expect it to be you! :P
haha i guess yeah @@TechChariot. And it explains the huge vil lead he got by keeping his TCs working.
He lost 3 to crocodiles id guess, there is a lot of crocs in mid.
Just watched our game from your pov. Missing all the relics on the map was killer for me lol. Those redemption monks were killer. I think I win if you don't tech into that and once you did I don't think I really had a win condition anymore.
Malay get quite good monks with atonement. You could have made your own monks and converted mine. May or may not have worked depending on timing. You had all the gold on the map but I had the relics!
Pooping that pee
Poppin that pi
Very entertaining Game 1!
Agreed! Huehue even posted a screenshot of this one to his twitter!