- Видео 12
- Просмотров 63 460
João Desager
Добавлен 18 апр 2011
Blender/Houdini guy
Tech/Environment artist
Tech/Environment artist
ConjureSDF Public Alpha | v0.1.5 - docs 02 SDF to Mesh conversion
0:00 Intro
0:09 Mesh conversion setup
0:32 ModernGL installation
00:55 Mesh conversion
01:27 Mesh cleanup
01:45 Troubleshooting: Mesh disappears
0:09 Mesh conversion setup
0:32 ModernGL installation
00:55 Mesh conversion
01:27 Mesh cleanup
01:45 Troubleshooting: Mesh disappears
Просмотров: 2 043
Видео
ConjureSDF Public Alpha | v0.1.5 - docs 01 scene setup and basics
Просмотров 2,7 тыс.Месяц назад
0:00 Intro 0:09 Scene setup 0:30 Basic interaction 00:48 Regular meshes 01:01 Boolean operations 01:13 Primitive dimensions 01:50 Rounding modifier 02:02 Solidify modifier 02:31 Nesting primitives 02:53 Reordering primitives 03:12 Selecting primitives 03:32 Hiding primitives 03:46 World settings: mirroring 04:05 smooth mirroring
ConjureSDF | Public Alpha v0.1.5 - Trailer
Просмотров 20 тыс.Месяц назад
ConjureSDF is out now! Get it here: Gumroad: johnkazart.gumroad.com/l/csdf Blender Market: blendermarket.com/products/conjuresdf I also post updates in these places: x.com/JohnKazArt blenderartists.org/t/conjuresdf-smooth-non-destructive-booleans/1478671 www.artstation.com/johnkaz Huge thanks to Hubert Krzykalski for letting me use one of his Conjure creations in this trailer! Check them out he...
Blender | ConjureSDF demo - Pre-Alpha submarine doodle
Просмотров 7 тыс.4 месяца назад
ConjureSDF turns 1 year old today. So enjoy this timelapse showing off all the latest features! Took 1 hour in real time. Want to be notified of Public Alpha and other updates? keep an eye on these: JohnKazArt blenderartists.org/t/conjuresdf-smooth-non-destructive-booleans/1478671 I was heavily inspired by the Seabass from Gears of War 3, www.artstation.com/artwork/bYBOE and a subma...
Blender | ConjureSDF - 6 months development supercut
Просмотров 10 тыс.10 месяцев назад
I started working on Conjure, an SDF modelling addon for Blender, exactly 6 months ago. In that time I recorded a lot of small videos or images showing the progress. So I compiled them all into this one video to commemorate that milestone. Enjoy! Want to be notified of public alpha and other updates? keep an eye on these: JohnKazArt blenderartists.org/t/conjuresdf-smooth-non-destruc...
Blender | ConjureSDF demo - SDF modelling
Просмотров 15 тыс.11 месяцев назад
This is a sped up demonstration of my latest Blender addon, ConjureSDF. About 20 minutes realtime. It enables smooth, non destructive booleans for a more intuitive and organic modelling workflow. If you want to keep up to date with ConjureSDF, I post regular updates here: JohnKazArt Music used: Groove with the Wu - Jesse Gallagher (RUclips Audio Library)
UE5 | Northstern - W7 Cell Charger
Просмотров 305Год назад
More info: www.artstation.com/artwork/xDB55X Twitter: JohnKazArt Music: Dive - Ed Harrison (used with permission) edharrison.bandcamp.com/track/dive
Houdini | Building Generator
Просмотров 1,1 тыс.2 года назад
Check out more on my Artstation: www.artstation.com/johnkaz
Houdini | Procedural Scifi Stairs
Просмотров 4,4 тыс.2 года назад
Procedural stairs hda made with Houdini and textured in Substance 3D designer. More details on: www.artstation.com/artwork/nE8QOE
UE4 | Hermes Distribution Node - Environment Design
Просмотров 3882 года назад
My portfolio: www.artstation.com/johnkaz 200 hours of work culminates in this, the Hermes Distribution Node. A new state of the art transport and logistics facility. Music: Field Effect by Ed Harrison edharrison.bandcamp.com/album/0edit
[Maya] BoolStack v05.0 - script
Просмотров 3703 года назад
Small Python script to streamline the boolean workflow in Maya. Very basic at the moment, with plenty of limitations and quirks. www.artstation.com/johnkaz I'm a technical artist studying at Howest DAE
Buy now, does it support 4.X?
Can you please model a car with this, or, something without symmetry
Could you please add curves like "WOMP" ? So you could use it for character creation as well not only Objects
You're a wizard, mate. This is tremendous work.
I thought the music was playing on my playlist! Anyway, I'm loving the SDF. Makes modelling fun again!
That's great, i'm impressed. Very good for concept art porpuses
When will this support 3.6 and later versions? Great stuff!
Whoa. This is like the volume modeller in C4D
💪💥🗯🔥💭❤💨🕊 .........4.2 LTS......... .......Conjure SDF........ ................................... hope b3d'$ modif. sytem can be used later too, like f.e. arrays ..? p.s.C.SDF looks like a kids dream how 3d modelling should work in the first place, with a simple but powerful program paradima that boost & iluminate the workflow process. Amazing blender user have now access to that..
I'm using M3 Pro ...I can't install modenGL.
M3 Pro is MacOS right? As mentioned on the storepages this is technically not support currently. It will be as part of the blender 4.0+ update. However I would love to know if the rendering engine is functional for you? As MacOS can in theory still use OpenGL in blender (on 3.3) Feel free to reach out to me via the ConjureSDF support email that is provided with your purchase. And I'd be happy to help you further via email. (please also include a proof of purchase, like the Gumroad license key or Blender Market receipt) Regarding modernGL. Ah yes this is now a known issue since it has happened to a few people after launching to the public. (these things never happen in pre-alpha of course...) With your purchase you should have received an invite link to our private discord server. We have some workarounds there (depending on your OS/exact issue) If you don't have/use discord no worries. The moderngl related issues are my top priority for the first update! Worst case you will see some updated documentation videos (or in the addon itself) to work around this issue.
Can you modified your primitives on "edit mode" or you can only do the booleans for modeling?
Currently no editing. Though the primitives are parametric, and more shapes are planned for the near future
For Blender 4.1 I will buy...
Nice Add onn, you should try make it more compatible with hard ops
is this manual retopo? 1:34 ?
He mentioned in another comment yes, its manual. I was also confused and I think its kind of sneaky to include that topology in the video like that
i waited this so long, im so happy man) bthw thanks a lot fot Ukraine
"support for 4.0 and newer versions is planned" so this mean it will fully come out for later versions as it get updated?
The 4.0+ update is part of Alpha. But yes its first release is slated for 4-6 months from now. If you want to wait to buy it until then, that's totally understandable.
@@JohnKaz I would love to buy it NOW and try it out. But since it is recommended a system with GTX 1070/RTX 2060 while mine is a 1660 super + r9 5950x + 64gb and it is struggling with the boolean workflow. So I think i will have to wait until i get an upgrade?
Gumroad johnkazart.gumroad.com/l/csdf Blender Market blendermarket.com/products/conjuresdf
buy ❤
bro,i buy Already,but one thing can you help me 🙏,dont only "world mirror",i need a x,y,z mirror for parents mesh, following to animation test,
Pls~~after it will be the perfect one 💗
This is planned for later, as part of the 4.0+ update cycle (which starts 4-6 months from now)
@@JohnKaz OK thanks man🙏
Oh boiiiiii
I got it and am using it right now. This is going to be very useful in my 3d concept pipeline
Can we convert mesh to sdf to reduce many Boolean steps
Not currently, but this is planned for 6+ months from now
Its interesting to try some shapes, but I cant find how to use in real work pipeline. It meant to be fast hard surface modeling tool, but it lacks of basic hard surf capabilities. For example, I started to model MP-40 with ConjureSDF. It is simple to do with usual tools, and painfully difficult with ConjureSDF. Handle of MP-40 is simple 1 minute extruded spline usual way. With ConjureSDF it is more than 10 different primitives, unions, differences, nested special way to bool booleans, etc. After done it is hard to manipulate further. I'll try to explain in hope it may help to do something better. 1) it must be some closed solidified 2d spline primitive. This is basic hardsurf need. 90% of everything might be done this way. 2) skinned 3d spline, to bo cables, pipes with round or rectangular profile. 3) Grouping. You already have tree structure. It might be some lock button on every parent, to lock transforms of childs. 4) It is hard to see used primitives in viewport, even with wireframe turn on. Some of them so hidden that I can select them only through outliner. It must be see-trough wireframe mode, and selecting via click on edge of primitive, to select something in deep. Good luck.
I'm interested in how the low poly model you show at the beginning of the video was made. Is this also done through an addon? Or is this already done separately? for example through Plasticyty or through something else..
The lowpoly is actually retopologized directly over the highpoly mesh output. With the next major update (1-2 months from now) I plan to make a demo video about that workflow. Currently it's still missing some features that make it slower than it could be.
Wow, yes, buying, looks amazing!
as soon as it's ready for 4.x I'm grabbing it! can't wait, good luck with the alpha
This looks sooo good! Does it support text? Or is it planned to support it?
Currently not, but it will in the future, that feature is 6+ months out
Oh, what luck. Watched a video on this a year ago, right as I was falling out of 3d modeling. Just fell back, went to get this to try and hadn't realized back then that it hadn't been released, and still hadn't. So I just accepted my. Fate and went back to basic poly modeling. This was, like, three days ago. And today you post this? Chiver me timbers boatman! Aaaamazing.
Also, no, I have no idea what shiver me timbers boatman means. I blame it being 330 am and I'm at work buzzing on a bit too much/just the right amount of coffee😅
João thank you!
Will this addon support the custom shape in the future?
More primitive shapes are planned to be added, and Mesh->SDF conversion will eventually be added too.
Is there any way to make a spiral? Like threading a bolt.
Not currently, but spirals, threads, trapezoids, curves etc. Are planned for a big future update (1-2 months from now)
Very nice, but (currently) useless for exact technical work. But I like this kind of development. What about materials and textures? Do we have to use the regular way? I guess so. But still: Very cool Addon. Don't misunderstand me.
How to install ModernGL in Ubintu?
Ah yes this is now a known issue since it has happened to a few people after launching to the public. (these things never happen in pre-alpha of course...) With your purchase you should have received an invite link to our private discord server. We have some workarounds there (depending on your OS/exact issue) If you don't have/use discord no worries. The moderngl related issues are my top priority for the first update! Worst case you will see some updated documentation videos (or in the addon itself) to work around this issue.
@JohnKaz thanks for the reply. I've asked my tech support to look at this issue as well, but so far no solution has been found.
"for Blender 3.3" WHAT YEAR IS IT
He built it around bGL which was depreciated slowly over versions past 3.3 and removed entirely in 4.0
I buy it already ❤ I love 3dcoat,but this one is different,fast
it's honestly a revolution in the world of 3D modeling. such a level of power deserves in my opinion to be a standalone software like plasticity 3d with an addon version for blender. this will allow non-Blender users to benefit from it.
I currently have no plans to write a standalone version of ConjureSDF. However Clavicula3d and MagicaCSG are standalone and provide the same SDF based workflow. And they are of course more matured in their feature set currently.
Congrats on the release. Will buy as soon as it appears on Blender Market ! Cheers
Implementation looks really neat!
I'm getting errors when trying to install ModernGL on Blender Pop Os. The discord invite link also shows as expired. Is there a new link I should be waiting for through gumroad?
Same here, Got it on Gumroad but the discord invited its expired and modernGL its not installing.
You should've just received an email with an updated invite link🙏 Moderngl installation issues are common and have workarounds on the server. But they should be fixed in an update in the coming week!
@@JohnKaz Ah yes, just saw it. Much appreciated.
will my computer explode?
Congrats!
It is not on blendermarket right now (it seems like it got removed) :( Looks promising though!
It's still in the review process, that's just what it shows when the product is not yet available. Should be available on blender market in the coming days!
how to get a basic sdf object that have a chamfer edge (not rounded)??
If you mean chamfered corners instead of rounded ones. This is planned but not in the addon yet. Not every primitive will have a "chamfered" version either. It's all very maths heavy.
How to add more root ?
Currently there can only be one root per blend file. If you want to have multiple SDF "parts" that don't interact with each other. Set their boolean operation to "union", and blending to "none" In the meshing phase you can hide/unhide primitives to mesh your asset in parts.
@@JohnKaz I want to divide an object into different structural parts. For example, a wheel has a hub, screws, and tires. I want to make them independent in terms of material design. Rather than the noodles coming out as a merged whole. Although I can recombine from multiple blend files, it is very detrimental to size alignment. So it is necessary to be able to add multiple roots.
@@cnucnu3462 As part of the 4.0+ upgrade, I have some plans to make it less confusing to manage separate parts🙏 But as I said it is possible to mesh parts individually already, simply hide the primitives (via the outliner) you don't want to include in the mesh.
hello, can i just smooth exisiting hipoly model from CAD to get fillets like it is usually done in Zbrush?
That's not what this addon is designed for. It doesn't work with CAD/triangle meshes. If you want to emulate the Zbrush dynamesh workflow in Blender, voxel remesh + smoothing is all you need.
@@JohnKaz yeah. But blender remesh is too slow compare to zbrush
Is Mac OS on the horizon..?
I plan to update Conjure to support Blender 4.0+ and *in theory* this should enable support for MacOS too. But I am not certain of this yet, needs more testing. 4.0+ upgrade is planned for <6 months from now though.
Impressive. I think ConjureSDF could potentially kill Box Cutter, Hard Ops and Fluent add-ons. Unfortunately, Blender Python API keeps changing in each version, so the add-on would likely not work anymore if the developer abandons it in the future. It might compete with Clavicula
Clavicula3d, MagicaCSG and Susbtance modeller are standalone applications. I don't see Conjure as directly competing with them. The power of Conjure being in blender is that you can combine it with other workflows. So I also don't see it as (or want it to) "kill" Box Cutter or other modelling addons. I personally use Conjure as a part of my workflow, it does not replace everything. Some things are perfect for SDF modelling, and many other things are done quicker/easier/etc. with regular polygon modelling.
the time has come! so good! thank you!
This looks awesome! Any plans to support Blender on MacOS in the near future?
Thank you! Theoretically the changes needed to support 4.0+ should also enable MacOS support. But I am not certain of this. I'd love to support MacOS but they have decided to stop supporting OpenGL. Which also caused many issues for Blender itself for a while. Rest assured if I do manage to get MacOS support working, I'll be shouting it from the proverbial rooftops!
magic
max, maya pls
This is written for and with Blender's python api. Not feasable to port it to other software sorry.