João Desager
João Desager
  • Видео 12
  • Просмотров 63 460
ConjureSDF Public Alpha | v0.1.5 - docs 02 SDF to Mesh conversion
0:00 Intro
0:09 Mesh conversion setup
0:32 ModernGL installation
00:55 Mesh conversion
01:27 Mesh cleanup
01:45 Troubleshooting: Mesh disappears
Просмотров: 2 043

Видео

ConjureSDF Public Alpha | v0.1.5 - docs 01 scene setup and basics
Просмотров 2,7 тыс.Месяц назад
0:00 Intro 0:09 Scene setup 0:30 Basic interaction 00:48 Regular meshes 01:01 Boolean operations 01:13 Primitive dimensions 01:50 Rounding modifier 02:02 Solidify modifier 02:31 Nesting primitives 02:53 Reordering primitives 03:12 Selecting primitives 03:32 Hiding primitives 03:46 World settings: mirroring 04:05 smooth mirroring
ConjureSDF | Public Alpha v0.1.5 - Trailer
Просмотров 20 тыс.Месяц назад
ConjureSDF is out now! Get it here: Gumroad: johnkazart.gumroad.com/l/csdf Blender Market: blendermarket.com/products/conjuresdf I also post updates in these places: x.com/JohnKazArt blenderartists.org/t/conjuresdf-smooth-non-destructive-booleans/1478671 www.artstation.com/johnkaz Huge thanks to Hubert Krzykalski for letting me use one of his Conjure creations in this trailer! Check them out he...
Blender | ConjureSDF demo - Pre-Alpha submarine doodle
Просмотров 7 тыс.4 месяца назад
ConjureSDF turns 1 year old today. So enjoy this timelapse showing off all the latest features! Took 1 hour in real time. Want to be notified of Public Alpha and other updates? keep an eye on these: JohnKazArt blenderartists.org/t/conjuresdf-smooth-non-destructive-booleans/1478671 I was heavily inspired by the Seabass from Gears of War 3, www.artstation.com/artwork/bYBOE and a subma...
Blender | ConjureSDF - 6 months development supercut
Просмотров 10 тыс.10 месяцев назад
I started working on Conjure, an SDF modelling addon for Blender, exactly 6 months ago. In that time I recorded a lot of small videos or images showing the progress. So I compiled them all into this one video to commemorate that milestone. Enjoy! Want to be notified of public alpha and other updates? keep an eye on these: JohnKazArt blenderartists.org/t/conjuresdf-smooth-non-destruc...
Blender | ConjureSDF demo - SDF modelling
Просмотров 15 тыс.11 месяцев назад
This is a sped up demonstration of my latest Blender addon, ConjureSDF. About 20 minutes realtime. It enables smooth, non destructive booleans for a more intuitive and organic modelling workflow. If you want to keep up to date with ConjureSDF, I post regular updates here: JohnKazArt Music used: Groove with the Wu - Jesse Gallagher (RUclips Audio Library)
UE5 | Northstern - W7 Cell Charger
Просмотров 305Год назад
More info: www.artstation.com/artwork/xDB55X Twitter: JohnKazArt Music: Dive - Ed Harrison (used with permission) edharrison.bandcamp.com/track/dive
Houdini | Building Generator
Просмотров 1,1 тыс.2 года назад
Check out more on my Artstation: www.artstation.com/johnkaz
Houdini | Procedural Scifi Stairs
Просмотров 4,4 тыс.2 года назад
Procedural stairs hda made with Houdini and textured in Substance 3D designer. More details on: www.artstation.com/artwork/nE8QOE
UE4 | Hermes Distribution Node - Environment Design
Просмотров 3882 года назад
My portfolio: www.artstation.com/johnkaz 200 hours of work culminates in this, the Hermes Distribution Node. A new state of the art transport and logistics facility. Music: Field Effect by Ed Harrison edharrison.bandcamp.com/album/0edit
[Maya] BoolStack v05.0 - script
Просмотров 3703 года назад
Small Python script to streamline the boolean workflow in Maya. Very basic at the moment, with plenty of limitations and quirks. www.artstation.com/johnkaz I'm a technical artist studying at Howest DAE

Комментарии

  • @hnx9083
    @hnx9083 7 дней назад

    Buy now, does it support 4.X?

  • @cyanide227
    @cyanide227 8 дней назад

    Can you please model a car with this, or, something without symmetry

  • @AnubisTheMaster
    @AnubisTheMaster 8 дней назад

    Could you please add curves like "WOMP" ? So you could use it for character creation as well not only Objects

  • @overseastom
    @overseastom 10 дней назад

    You're a wizard, mate. This is tremendous work.

  • @markzaikov456
    @markzaikov456 10 дней назад

    I thought the music was playing on my playlist! Anyway, I'm loving the SDF. Makes modelling fun again!

  • @denyskyrychenko6976
    @denyskyrychenko6976 13 дней назад

    That's great, i'm impressed. Very good for concept art porpuses

  • @Mandance
    @Mandance 23 дня назад

    When will this support 3.6 and later versions? Great stuff!

  • @millie2079
    @millie2079 24 дня назад

    Whoa. This is like the volume modeller in C4D

  • @sebbosebbo9794
    @sebbosebbo9794 25 дней назад

    💪💥🗯🔥💭❤💨🕊 .........4.2 LTS......... .......Conjure SDF........ ................................... hope b3d'$ modif. sytem can be used later too, like f.e. arrays ..? p.s.C.SDF looks like a kids dream how 3d modelling should work in the first place, with a simple but powerful program paradima that boost & iluminate the workflow process. Amazing blender user have now access to that..

  • @MasBagz
    @MasBagz 25 дней назад

    I'm using M3 Pro ...I can't install modenGL.

    • @JohnKaz
      @JohnKaz 25 дней назад

      M3 Pro is MacOS right? As mentioned on the storepages this is technically not support currently. It will be as part of the blender 4.0+ update. However I would love to know if the rendering engine is functional for you? As MacOS can in theory still use OpenGL in blender (on 3.3) Feel free to reach out to me via the ConjureSDF support email that is provided with your purchase. And I'd be happy to help you further via email. (please also include a proof of purchase, like the Gumroad license key or Blender Market receipt) Regarding modernGL. Ah yes this is now a known issue since it has happened to a few people after launching to the public. (these things never happen in pre-alpha of course...) With your purchase you should have received an invite link to our private discord server. We have some workarounds there (depending on your OS/exact issue) If you don't have/use discord no worries. The moderngl related issues are my top priority for the first update! Worst case you will see some updated documentation videos (or in the addon itself) to work around this issue.

  • @davidaaronzavalacabrera2850
    @davidaaronzavalacabrera2850 25 дней назад

    Can you modified your primitives on "edit mode" or you can only do the booleans for modeling?

    • @JohnKaz
      @JohnKaz 25 дней назад

      Currently no editing. Though the primitives are parametric, and more shapes are planned for the near future

  • @braccianobracciano5567
    @braccianobracciano5567 25 дней назад

    For Blender 4.1 I will buy...

  • @davidaaronzavalacabrera2850
    @davidaaronzavalacabrera2850 27 дней назад

    Nice Add onn, you should try make it more compatible with hard ops

  • @hanumaanek
    @hanumaanek 27 дней назад

    is this manual retopo? 1:34 ?

    • @3TQHAJSHNQ
      @3TQHAJSHNQ 26 дней назад

      He mentioned in another comment yes, its manual. I was also confused and I think its kind of sneaky to include that topology in the video like that

  • @seeshaplekhanov5507
    @seeshaplekhanov5507 27 дней назад

    i waited this so long, im so happy man) bthw thanks a lot fot Ukraine

  • @nammco1286
    @nammco1286 27 дней назад

    "support for 4.0 and newer versions is planned" so this mean it will fully come out for later versions as it get updated?

    • @JohnKaz
      @JohnKaz 25 дней назад

      The 4.0+ update is part of Alpha. But yes its first release is slated for 4-6 months from now. If you want to wait to buy it until then, that's totally understandable.

    • @nammco1286
      @nammco1286 25 дней назад

      @@JohnKaz I would love to buy it NOW and try it out. But since it is recommended a system with GTX 1070/RTX 2060 while mine is a 1660 super + r9 5950x + 64gb and it is struggling with the boolean workflow. So I think i will have to wait until i get an upgrade?

  • @JohnKaz
    @JohnKaz 27 дней назад

    Gumroad johnkazart.gumroad.com/l/csdf Blender Market blendermarket.com/products/conjuresdf

  • @kimyang5422
    @kimyang5422 27 дней назад

    bro,i buy Already,but one thing can you help me 🙏,dont only "world mirror",i need a x,y,z mirror for parents mesh, following to animation test,

    • @kimyang5422
      @kimyang5422 27 дней назад

      Pls~~after it will be the perfect one 💗

    • @JohnKaz
      @JohnKaz 25 дней назад

      This is planned for later, as part of the 4.0+ update cycle (which starts 4-6 months from now)

    • @kimyang5422
      @kimyang5422 25 дней назад

      @@JohnKaz OK thanks man🙏

  • @AlvaroALorite
    @AlvaroALorite 28 дней назад

    Oh boiiiiii

  • @Malaveldt
    @Malaveldt 28 дней назад

    I got it and am using it right now. This is going to be very useful in my 3d concept pipeline

  • @user-vp1wd3wn6u
    @user-vp1wd3wn6u 28 дней назад

    Can we convert mesh to sdf to reduce many Boolean steps

    • @JohnKaz
      @JohnKaz 25 дней назад

      Not currently, but this is planned for 6+ months from now

  • @shellwermir
    @shellwermir 28 дней назад

    Its interesting to try some shapes, but I cant find how to use in real work pipeline. It meant to be fast hard surface modeling tool, but it lacks of basic hard surf capabilities. For example, I started to model MP-40 with ConjureSDF. It is simple to do with usual tools, and painfully difficult with ConjureSDF. Handle of MP-40 is simple 1 minute extruded spline usual way. With ConjureSDF it is more than 10 different primitives, unions, differences, nested special way to bool booleans, etc. After done it is hard to manipulate further. I'll try to explain in hope it may help to do something better. 1) it must be some closed solidified 2d spline primitive. This is basic hardsurf need. 90% of everything might be done this way. 2) skinned 3d spline, to bo cables, pipes with round or rectangular profile. 3) Grouping. You already have tree structure. It might be some lock button on every parent, to lock transforms of childs. 4) It is hard to see used primitives in viewport, even with wireframe turn on. Some of them so hidden that I can select them only through outliner. It must be see-trough wireframe mode, and selecting via click on edge of primitive, to select something in deep. Good luck.

  • @TheTreanePlay
    @TheTreanePlay 28 дней назад

    I'm interested in how the low poly model you show at the beginning of the video was made. Is this also done through an addon? Or is this already done separately? for example through Plasticyty or through something else..

    • @JohnKaz
      @JohnKaz 25 дней назад

      The lowpoly is actually retopologized directly over the highpoly mesh output. With the next major update (1-2 months from now) I plan to make a demo video about that workflow. Currently it's still missing some features that make it slower than it could be.

  • @DodgeDitchburn
    @DodgeDitchburn 28 дней назад

    Wow, yes, buying, looks amazing!

  • @RichMakeGame
    @RichMakeGame 28 дней назад

    as soon as it's ready for 4.x I'm grabbing it! can't wait, good luck with the alpha

  • @andycuccaro
    @andycuccaro 28 дней назад

    This looks sooo good! Does it support text? Or is it planned to support it?

    • @JohnKaz
      @JohnKaz 25 дней назад

      Currently not, but it will in the future, that feature is 6+ months out

  • @onerimeuse
    @onerimeuse 28 дней назад

    Oh, what luck. Watched a video on this a year ago, right as I was falling out of 3d modeling. Just fell back, went to get this to try and hadn't realized back then that it hadn't been released, and still hadn't. So I just accepted my. Fate and went back to basic poly modeling. This was, like, three days ago. And today you post this? Chiver me timbers boatman! Aaaamazing.

    • @onerimeuse
      @onerimeuse 28 дней назад

      Also, no, I have no idea what shiver me timbers boatman means. I blame it being 330 am and I'm at work buzzing on a bit too much/just the right amount of coffee😅

  • @TR-707
    @TR-707 28 дней назад

    João thank you!

  • @user-bs1xx9nm9l
    @user-bs1xx9nm9l 28 дней назад

    Will this addon support the custom shape in the future?

    • @JohnKaz
      @JohnKaz 25 дней назад

      More primitive shapes are planned to be added, and Mesh->SDF conversion will eventually be added too.

  • @Uriel4D
    @Uriel4D 28 дней назад

    Is there any way to make a spiral? Like threading a bolt.

    • @JohnKaz
      @JohnKaz 25 дней назад

      Not currently, but spirals, threads, trapezoids, curves etc. Are planned for a big future update (1-2 months from now)

  • @ChristophWerner
    @ChristophWerner 28 дней назад

    Very nice, but (currently) useless for exact technical work. But I like this kind of development. What about materials and textures? Do we have to use the regular way? I guess so. But still: Very cool Addon. Don't misunderstand me.

  • @Uriel4D
    @Uriel4D 28 дней назад

    How to install ModernGL in Ubintu?

    • @JohnKaz
      @JohnKaz 28 дней назад

      Ah yes this is now a known issue since it has happened to a few people after launching to the public. (these things never happen in pre-alpha of course...) With your purchase you should have received an invite link to our private discord server. We have some workarounds there (depending on your OS/exact issue) If you don't have/use discord no worries. The moderngl related issues are my top priority for the first update! Worst case you will see some updated documentation videos (or in the addon itself) to work around this issue.

    • @Uriel4D
      @Uriel4D 28 дней назад

      @JohnKaz thanks for the reply. I've asked my tech support to look at this issue as well, but so far no solution has been found.

  • @seth111yta1
    @seth111yta1 29 дней назад

    "for Blender 3.3" WHAT YEAR IS IT

    • @Xathian
      @Xathian 23 дня назад

      He built it around bGL which was depreciated slowly over versions past 3.3 and removed entirely in 4.0

  • @kimyang5422
    @kimyang5422 29 дней назад

    I buy it already ❤ I love 3dcoat,but this one is different,fast

  • @AtypiqueEntertainment
    @AtypiqueEntertainment 29 дней назад

    it's honestly a revolution in the world of 3D modeling. such a level of power deserves in my opinion to be a standalone software like plasticity 3d with an addon version for blender. this will allow non-Blender users to benefit from it.

    • @JohnKaz
      @JohnKaz 28 дней назад

      I currently have no plans to write a standalone version of ConjureSDF. However Clavicula3d and MagicaCSG are standalone and provide the same SDF based workflow. And they are of course more matured in their feature set currently.

  • @BrunoBraders
    @BrunoBraders 29 дней назад

    Congrats on the release. Will buy as soon as it appears on Blender Market ! Cheers

  • @322ss
    @322ss 29 дней назад

    Implementation looks really neat!

  • @basel-3DY
    @basel-3DY 29 дней назад

    I'm getting errors when trying to install ModernGL on Blender Pop Os. The discord invite link also shows as expired. Is there a new link I should be waiting for through gumroad?

    • @antonindvorak9057
      @antonindvorak9057 29 дней назад

      Same here, Got it on Gumroad but the discord invited its expired and modernGL its not installing.

    • @JohnKaz
      @JohnKaz 29 дней назад

      You should've just received an email with an updated invite link🙏 Moderngl installation issues are common and have workarounds on the server. But they should be fixed in an update in the coming week!

    • @basel-3DY
      @basel-3DY 29 дней назад

      @@JohnKaz Ah yes, just saw it. Much appreciated.

  • @TR-707
    @TR-707 Месяц назад

    will my computer explode?

  • @attilamolnar2499
    @attilamolnar2499 Месяц назад

    Congrats!

  • @TWLpontus
    @TWLpontus Месяц назад

    It is not on blendermarket right now (it seems like it got removed) :( Looks promising though!

    • @JohnKaz
      @JohnKaz Месяц назад

      It's still in the review process, that's just what it shows when the product is not yet available. Should be available on blender market in the coming days!

  • @cnucnu3462
    @cnucnu3462 Месяц назад

    how to get a basic sdf object that have a chamfer edge (not rounded)??

    • @JohnKaz
      @JohnKaz Месяц назад

      If you mean chamfered corners instead of rounded ones. This is planned but not in the addon yet. Not every primitive will have a "chamfered" version either. It's all very maths heavy.

  • @cnucnu3462
    @cnucnu3462 Месяц назад

    How to add more root ?

    • @JohnKaz
      @JohnKaz Месяц назад

      Currently there can only be one root per blend file. If you want to have multiple SDF "parts" that don't interact with each other. Set their boolean operation to "union", and blending to "none" In the meshing phase you can hide/unhide primitives to mesh your asset in parts.

    • @cnucnu3462
      @cnucnu3462 29 дней назад

      @@JohnKaz I want to divide an object into different structural parts. For example, a wheel has a hub, screws, and tires. I want to make them independent in terms of material design. Rather than the noodles coming out as a merged whole. Although I can recombine from multiple blend files, it is very detrimental to size alignment. So it is necessary to be able to add multiple roots.

    • @JohnKaz
      @JohnKaz 28 дней назад

      @@cnucnu3462 As part of the 4.0+ upgrade, I have some plans to make it less confusing to manage separate parts🙏 But as I said it is possible to mesh parts individually already, simply hide the primitives (via the outliner) you don't want to include in the mesh.

  • @Qwerty-iw4ks
    @Qwerty-iw4ks Месяц назад

    hello, can i just smooth exisiting hipoly model from CAD to get fillets like it is usually done in Zbrush?

    • @JohnKaz
      @JohnKaz Месяц назад

      That's not what this addon is designed for. It doesn't work with CAD/triangle meshes. If you want to emulate the Zbrush dynamesh workflow in Blender, voxel remesh + smoothing is all you need.

    • @Qwerty-iw4ks
      @Qwerty-iw4ks Месяц назад

      @@JohnKaz yeah. But blender remesh is too slow compare to zbrush

  • @cutlocker6480
    @cutlocker6480 Месяц назад

    Is Mac OS on the horizon..?

    • @JohnKaz
      @JohnKaz Месяц назад

      I plan to update Conjure to support Blender 4.0+ and *in theory* this should enable support for MacOS too. But I am not certain of this yet, needs more testing. 4.0+ upgrade is planned for <6 months from now though.

  • @containedhurricane
    @containedhurricane Месяц назад

    Impressive. I think ConjureSDF could potentially kill Box Cutter, Hard Ops and Fluent add-ons. Unfortunately, Blender Python API keeps changing in each version, so the add-on would likely not work anymore if the developer abandons it in the future. It might compete with Clavicula

    • @JohnKaz
      @JohnKaz Месяц назад

      Clavicula3d, MagicaCSG and Susbtance modeller are standalone applications. I don't see Conjure as directly competing with them. The power of Conjure being in blender is that you can combine it with other workflows. So I also don't see it as (or want it to) "kill" Box Cutter or other modelling addons. I personally use Conjure as a part of my workflow, it does not replace everything. Some things are perfect for SDF modelling, and many other things are done quicker/easier/etc. with regular polygon modelling.

  • @bringfire
    @bringfire Месяц назад

    the time has come! so good! thank you!

  • @kyounokuma
    @kyounokuma Месяц назад

    This looks awesome! Any plans to support Blender on MacOS in the near future?

    • @JohnKaz
      @JohnKaz Месяц назад

      Thank you! Theoretically the changes needed to support 4.0+ should also enable MacOS support. But I am not certain of this. I'd love to support MacOS but they have decided to stop supporting OpenGL. Which also caused many issues for Blender itself for a while. Rest assured if I do manage to get MacOS support working, I'll be shouting it from the proverbial rooftops!

  • @RedaHarrouss
    @RedaHarrouss Месяц назад

    magic

  • @wonkaytry
    @wonkaytry Месяц назад

    max, maya pls

    • @JohnKaz
      @JohnKaz Месяц назад

      This is written for and with Blender's python api. Not feasable to port it to other software sorry.