- Видео 167
- Просмотров 189 074
datenshi zero
Добавлен 12 май 2020
Bry's alternate gaming channel
Limbus Company - Quality of Life Changes that I keep thinking about
Zero here with a quick lower-effort video to commemorate Season 5.
English Captions available.
00:00 Intro
01:14 Onboarding Changes
05:15 UI Changes
09:51 Misc Changes
12:25 Outro
See pinned post for timestamps of the individual entries.
Full script (WIP): wiki.bryanbibat.net/Limbus_Company_Possible_QoL_Changes_Season_5_Script
#limbuscompany #projectmoon
English Captions available.
00:00 Intro
01:14 Onboarding Changes
05:15 UI Changes
09:51 Misc Changes
12:25 Outro
See pinned post for timestamps of the individual entries.
Full script (WIP): wiki.bryanbibat.net/Limbus_Company_Possible_QoL_Changes_Season_5_Script
#limbuscompany #projectmoon
Просмотров: 125
Видео
The Road Not Taken: Library of Ruina's unique take on Turn-Based Combat
Просмотров 18 тыс.2 месяца назад
Recently, I've been hearing more and more grumblings about lack of innovation in gaming, yet no one has mentioned how ProjectMoon practically invented a new combat system back in 2020 with "Library of Ruina". For some reason, the devs themselves haven't been marketing this feat, even when releasing new ports of the game this year. And I learned the hard way what that "reason" is: it's just so f...
Lobotomy Corporation - Essential Beginner Tips
Просмотров 11 тыс.7 месяцев назад
Lobotomy Corporation - Essential Beginner Tips
Trying out Limbus Company v1.3.0 combat update | Canto III Dungeon, Base Identities/E.G.O only
Просмотров 641Год назад
Trying out Limbus Company v1.3.0 combat update | Canto III Dungeon, Base Identities/E.G.O only
A quick and dirty Limbus Company combat guide for confused players (and Ruina veterans)
Просмотров 30 тыс.Год назад
A quick and dirty Limbus Company combat guide for confused players (and Ruina veterans)
Opening our Eyes | Hacker: A Bitburner v2.0.2 playthrough ep 8
Просмотров 475Год назад
Opening our Eyes | Hacker: A Bitburner v2.0.2 playthrough ep 8
Wrapping up | a ZERO Sievert v0.26.2 playthrough ep 7
Просмотров 48Год назад
Wrapping up | a ZERO Sievert v0.26.2 playthrough ep 7
Sea and Sun | Hacker: A Bitburner v2.0.2 playthrough ep 7
Просмотров 116Год назад
Sea and Sun | Hacker: A Bitburner v2.0.2 playthrough ep 7
More dakka | a ZERO Sievert v0.26.2 playthrough ep 6
Просмотров 30Год назад
More dakka | a ZERO Sievert v0.26.2 playthrough ep 6
Ascending, pt2 | Hacker: A Bitburner v2.0.2 playthrough ep 6
Просмотров 112Год назад
Ascending, pt2 | Hacker: A Bitburner v2.0.2 playthrough ep 6
Investigating the lab | a ZERO Sievert v0.26.1 playthrough ep 5
Просмотров 99Год назад
Investigating the lab | a ZERO Sievert v0.26.1 playthrough ep 5
Ascending, pt1 | Hacker: A Bitburner v2.0.2 playthrough ep 5
Просмотров 191Год назад
Ascending, pt1 | Hacker: A Bitburner v2.0.2 playthrough ep 5
Overgeared for main quest line | a ZERO Sievert v0.26.1 playthrough ep 4
Просмотров 39Год назад
Overgeared for main quest line | a ZERO Sievert v0.26.1 playthrough ep 4
The Algorithm | Hacker: A Bitburner v2.0.2 playthrough ep 4
Просмотров 289Год назад
The Algorithm | Hacker: A Bitburner v2.0.2 playthrough ep 4
Looting late game guns early | a ZERO Sievert v0.26.1 playthrough ep 3
Просмотров 21Год назад
Looting late game guns early | a ZERO Sievert v0.26.1 playthrough ep 3
Getting our hands dirty | Hacker: A Bitburner v2.0.2 playthrough ep 3
Просмотров 395Год назад
Getting our hands dirty | Hacker: A Bitburner v2.0.2 playthrough ep 3
Skipping quests for fun and profit | a ZERO Sievert v0.26.1 playthrough ep 2
Просмотров 25Год назад
Skipping quests for fun and profit | a ZERO Sievert v0.26.1 playthrough ep 2
I never asked for this | Hacker: A Bitburner v2.0.2 playthrough ep 2
Просмотров 1,1 тыс.Год назад
I never asked for this | Hacker: A Bitburner v2.0.2 playthrough ep 2
2D S.T.A.L.K.E.Rkov | a ZERO Sievert v0.26.1 playthrough ep 1
Просмотров 58Год назад
2D S.T.A.L.K.E.Rkov | a ZERO Sievert v0.26.1 playthrough ep 1
DevOps Cookie Clicker | Hacker: A Bitburner v2.0.2 playthrough ep 1
Просмотров 6 тыс.Год назад
DevOps Cookie Clicker | Hacker: A Bitburner v2.0.2 playthrough ep 1
Manager - Episode 114 | A 100% Lore Playthrough of Lobotomy Corporation
Просмотров 755Год назад
Manager - Episode 114 | A 100% Lore Playthrough of Lobotomy Corporation
Manager - Episode 113 | A 100% Lore Playthrough of Lobotomy Corporation
Просмотров 208Год назад
Manager - Episode 113 | A 100% Lore Playthrough of Lobotomy Corporation
Manager - Episode 112 | A 100% Lore Playthrough of Lobotomy Corporation
Просмотров 151Год назад
Manager - Episode 112 | A 100% Lore Playthrough of Lobotomy Corporation
Manager - Episode 111 | A 100% Lore Playthrough of Lobotomy Corporation
Просмотров 168Год назад
Manager - Episode 111 | A 100% Lore Playthrough of Lobotomy Corporation
(spoilers) Intercepting a Large Alien Assault Fleet | Terra Invicta
Просмотров 1,2 тыс.2 года назад
(spoilers) Intercepting a Large Alien Assault Fleet | Terra Invicta
Manager - Episode 110 | A 100% Lore Playthrough of Lobotomy Corporation
Просмотров 1762 года назад
Manager - Episode 110 | A 100% Lore Playthrough of Lobotomy Corporation
Manager - Episode 109 | A 100% Lore Playthrough of Lobotomy Corporation
Просмотров 1542 года назад
Manager - Episode 109 | A 100% Lore Playthrough of Lobotomy Corporation
Manager - Episode 108 | A 100% Lore Playthrough of Lobotomy Corporation
Просмотров 2092 года назад
Manager - Episode 108 | A 100% Lore Playthrough of Lobotomy Corporation
Manager - Episode 107 | A 100% Lore Playthrough of Lobotomy Corporation
Просмотров 2372 года назад
Manager - Episode 107 | A 100% Lore Playthrough of Lobotomy Corporation
Mid-game Space Battle - 1.4K vs 2.5K | Terra Invicta (minor spoilers)
Просмотров 3,1 тыс.2 года назад
Mid-game Space Battle - 1.4K vs 2.5K | Terra Invicta (minor spoilers)
hey how can i handle my employees going mad?
Prevention is better than the cure: equip your agents with E.G.O armor strong against White damage before sending them to work on or suppress Abnos that deal said damage. Similarly, Agents with E.G.O armor weak against White and with low SP should not be used for the same tasks. When working on Abnos that deal high White damage, and your Agents sometimes lose all their SP even with good E.G.O equipment, station a few Agents equipped with White E.G.O weapons (preferrably long range) in the hallway outside the Abno so they immediately revive the insane Agent before they get away. What you don't want is to chase after an insane Agent around your base as they also deal White damage to everyone around them, causing a cascading domino effect. Unless you've got high Justice Agents with very good ranged White E.G.O weapons, it's usually easier to just restart the day when that happens. (Black also damages SP so same tips apply)
Tysm for making this! I started LoR and despite reading the ingame tutorials and seeing some other people play I found myself really struggling understanding some parts of the battle system and why I was struggling when I thought I was doing it correctly ;-;
Overall very good video, the only thing id like to point out is that the skills in-game already have a pseudo skill indicator, the top right of every skill displaying the sin affinity is more "grand" the higher rank the skill is, pride is the easiest to display since it just adds more swords. It's obviously not obvious to a new player but just something in-game telling you that skills rank is indicated by that sin icon would be a really nice feature.
As a new player this was obvious to me, though I would appreciate if it was easier to quickly recognize the third skill in line.
PM just announced that they'll extend the decoration to the rest of the Skill icon. ie: Skill 1 and defensive skill - 1 border Skill 2 - brighter, 2 borders Skill 3 (and presumably E.G.O) - brightest, 2 borders but with an elaborate left outer one Will have to see if it works well in practice, though, mostly on how visible the change is to the top and preview skills.
Oh god I need that little numbers for what skill is 1, 2, or 3. Would make me feel like I'm less stupid with the game system.
Possible future QoL list below the cut, posted here to reduce chapter clutter. 01:14 In-game Manual 02:02 External Manual / Knowledge Base 03:06 Updated Combat Tips 03:39 Updated Tutorial 05:50 Turn Order Display 06:48 Battle Log 08:07 Skill Number on dashboard 08:45 Major Skill Effects on Skill display 09:19 Cycle Clashes 09:58 Spread out Focused Encounter Win-Rate 10:26 Upgrade Event Skip to Skip All 10:53 Go to Mission buttons 11:19 Streamer Mode 11:44 Fix Steam Curator Page
I have never enjoyed strategy games. Especially the ones with RNG, but Goddamn do I enjoy LOR and watching videos about it
Will you do library of runia
No schedule yet, I'm planning to do a bunch of videos first before I could start the LoR lore run.
@@datenshi_zero alright
One thing I will say in regards to LoR and LC's combat compared to other RPGs is the fact that combat isn't a "solved" issue. With something like Persona, when you get a random encounter you kinda know what you need to throw at the enemies to win. And this can be noticed a lot in a LOT of mobile games with "auto battle" features such as Fate where the player doesn't even need to exist as your party rolls the combat encounter. LC and LoR have the situation of every turn being a new puzzle to solve. Adjusting to the speed presented in roles and the options at hand means every turn is now a problem to solve, which honestly keeps me more engaged with the gameplay overall.
Then price of silence throws it all out of the window and really tries to force the player to spam that P key (especially on lower end computers)
31:04 ...On a slightly unrelated note, you know the visual design of a game is god tier when you can recognize exactly what part of a game is being depicted in a video when it's under heavy obfuscation, as I did with my ability to recognize Bloodbath's fight just from the pixellated background alone.
Act-Based Combat sounds better.
Not really a tip but more of a thing I think more people should do. It pays off to read the lore and backstory of certain abnormalities. A lot of these backstories give the player some insight on how these abnormalities work. Some of them just straight up tells you what to expect when they breach. Namely, Dimensional Refraction Variant, Beauty and the Beast, and Nameless Fetus.
I hate that baby, like waaah waah stop annoying the 7ft murder monster in the next room over
@@andrewgaither3660 If you mean Forsaken, it's a pushover anyways. Can't even kill the clerks properly, lmao.
Thank you for the guide. This video is saving a lot of my time to process all this combat. I already play limbus but Lor combat is too much of a headache especially the dodge vs doge part and retain skill
If or when you see this, just know that I have been enjoying watching this series and hope you have a good day!
Bro got fucking lost somewhere.
I liked your video because you sound like Gru but with a flu.
The newest update to limbus actually adds effects and alternate sprites to the clashing. Making them really dynamic and fun to look at 😊
200 burn stacks Ah good time while play it
Great video! Lots of insightful thoughts on the game's game design history
Combat Mission mentioned? Sneaky Terra Invicta? This guy's a scholar.
Great Video, but I'd recommend having some audio in the background and not just a voice.
Normally I add BGM to my videos, but for this one...
👍
Road Not Taken?! like, the persona song "Road Less Taken"?!?!
😀
Thank you so much for the video, for the last section in particular.
Can I have more of this nosh? It's peak.
There is one thing about PM is that the developer is just as stubborn and determined like they player. In the early days of LC, PM dont even wait for they fund campaign reach they goal and just making they game are ready. Even when they got scam by they English translation, they still push thought that. Also because they first game is f*xking management simulation game with the different spit are vertical. No wonder they player is just like them
Agent 1238 here!
44:32 The stories/files/biographies are available to view and read online, so I got hooked without touching the PM games. Mus be a lot of people like me.
Yeah absolutely, lots of people online fall into the ''rabbithole'' so to speak after seeing a single character or hearing a single song then looking for the source. I already knew the entirety of LCorp and Ruina's story when I played both games, but experiencing it the intended way instead of through a youtube screen or wiki page is just... there's something special about it, something I can't explain but enjoy.
"Clashing is rewarded over focus firing." Many players in Urban Plague: 🔫
There is a way to cheese /spoilers from here on out The teleporting grandma with supirior firepower by prepping nuggets with first turn power up passives and just dumping high dice gun cards
24:13 how about simultaneous combat system? or something like that? as a alternative name for WEGO games
Call wildhunt of sleeper agent!
Price of Silence: Allow me to introduce myself
W ANALYSIS
Watched the whole thing. Hope you continue making videos. Guess I'm gonna watch the previous ones for fun. Don't forget to like and subscribe guys I normally forget but not this time.
When it comes to the emotion system discouraging focus fire, I believe this most likely was intentional because the emotion system is also how you get more book drops from enemies(higher emotion level on enemies on their death increases the amount) so it encourages you to try to balance the combat between not dying and not killing them
I agree, the increased book drop rate is part of the "and other stuff I won't spoil in this video", and it does play a big part in discouraging focus-fire. The "intentional vs accidental" is more about "break every rule in the book" as being a core part of LoR's design. ie: Was getting away from focus-fire something they wanted from the start, either leading to or being developed alongside Emotion? or did it become a thing only when they realized that implementing the Emotion System would eventually lead to it? The biggest argument I can see for the latter is the Alpha battle video: Emotion was already there (Hod even leveling up to Justitia and 1v3-ing the Zwei), but there was no targeting, hence no focus-fire to speak of. But the counter to that is maybe discouraging focus-fire was so deeply ingrained in the core design that for both the Auto-Battler prototype and Alpha, they removed targeting altogether so the player has no way to focus-fire. In the end, like I said in the video, I don't know. 😅
This is actually a very good video. Nice work!
i reaLLY badly want more games like this
Play limbus company made by the same person who create LOR and LC
@@da0099 it's mentioned in the vid, (+ PM brainrot i've been playing since day 1)
There really isn't, at least none that have gone into my radar. The closest I'm seeing are in the Auto-Battler space, with upcoming games like "Corrupted: Dawn of Havoc" (deckbuilding) and "Deadlock Station" (assignable orders, no relation to the Valve game). That's one of the reasons I made this video, hopefully some devs see it and try their hand at WEGO, or even just have their own take on non-QTE based clashing (eg. a stance/posture system, or a risk-reward system similar to Bravely Default).
Never knew that there's a term for simultaneous action turn based systems. And searching it up, I found it funny that Library of ruina is the same type as diplomacy
where did you find the footage for the early lor gameplay???????
If you mean the prototype to pre-Early Access, they're all on ProjectMoon's RUclips channel. Links in the full script in the description, though since they're some of the first videos there, you can just sort by oldest first. For the Early Access footage (eg. 14:58) they're personal recordings from back then.
(Rambling about my experience with the Limbus Company, and went complete offtopic from the video. mb) I recently got hooked on PM lore, and decided to play Limbus Company. It took me up until Canto 1 (twice, moved from mobile to pc) and early Canto 2 to feel confident in my decisions. On my first restart, I tried to never use the win con^/dmg^ thingy that helps you. It was the best decision I made. I still have little knowledge about: most status effects, when to (or not) generate and use defensive skills, pros and cons of each type of defensive skill, how to generate ego/defensive skills on the upper skill row (if possible), what is the rule for generating ego resources (it feels slightly random to me), is overclocking worth it (except for the cool cutscene you get), etc...
hi there! happy to hear You are liking Limbus company and having a good time on it, I love the game but it can be really hard to undestand, yet I do belive that there is a lot of value in learning them for one self, so, as some quick tips to make your experience smother - Status efects are extremely plenty, there are 7 Main ones (Burn-Rupture-Bleed-Poise-Tremor-Charge-Sinking) but is normal for an enemy to have another one as a gimmick, the Best way to know about them is to read them, if You click on the enemy You can see they status efects and a description of how they work -Defensive skills are mostly utility, if You can win a Clash, You don't really need to use them if You can just win, but if You cannot, Dodge Will let You ignore all coins if You roll the same or higher power that the enemy attack, it also ignores any Clash buff that the enemy might have, Defense Will give You a shield as extra hp, and Counter Will just attack the enemy once he uses his skill, they have a Lot of utility but most of them it's not explained, counter ignores bleed as an example, and Dodge can be recicled -You cannot generate ego skills on the upper section, sorry :c -You generate 1 resource for every skill You use, every skill has a diferent sin afinity, and when You use them to attack or defend, You Will gain 1 resource -it depends of the ego, some egos have really strong effects if corroded, while others not and as a last tip, don't fear seaching for answer, I love the Game, but the tutorial is extremely barebones and has not been update in ages, we might get some new players support soon, but at the moment, You Will hit a knowlege celling, so once You don't undestand something, You can seach for it, there is so much information that the Game does not give to You, that I don't think I would have learn if I did not seach for it
Basically what the other person said. I've been playing for 2 weeks and I figured out most things, except for rarer ego gifts and how exactly resonance works. Some of the most annoying things in the game though is when enemies have more dice slots, as you now just can't clash with everything and need to get creative using defence, EGOs (as main representation of AoE attacks that might stagger) or simply losing health one one of your sinners. But I am still salty about a Kim fight where I went with a team of 3 and it almost went well enough. Until 2 of my sinners minrolled speed on the same turn as to claim their bones, were slower than Kim, so my fastest sinner turns into red mist (no capitalization) and DDEDR rolls tails on the first coin (45 sanity). So Kim is not staggered, destroys W Ryoshu and Faust staggers herself due to bleed (I think)
@@wumi2419 hi Wumi!, more tips then Rare Ego gift needs to be fused using the fusing sistem (that does not get any explanation about it, but the information is on the wiki if you want to check, my tip is that most ego gifts are based on similar stuff, or 1 tipe of basic status effect, and are done by fusing a lv 1 gift, with a level 3) - Resonance does not make sence unless you undestand what Offense level its, every id have 1 point of offense and 1 point of defense level based on they own level, and they also have naturaly a + or - to them based on the character itself, as an example, Bl Yi sang has +5 offense level to all of his skills, but -4 to his defense level, this is important because every 3 offense level of diference betwen yourself, and your enemy offense level, gives you a clash power up, so if you overlevel an enemy, you will have a much stronger clash than them, when you make a Rezonance, every skill after the first one gains extra Offense level, if you make a full team rezonance of 6 slots, the last unit will gain 7 offense level, or 2 clash power, and when you have an Absolute Rezonance, everyone on the team is affected by it, so the first one on the grid will gain it, and so the last one -yeah that it just the nature of the game, you cannot really do it perfect, and is kinda of the point, the Sinner are sacrificable and you can discard them if you need so, dont fear getting hit, or taking it, the game will put you on the back foot and you need to get back up and counter back - Yeah that happens, if you are figthing only 1 enemy you might want to use Bind to make him slower to everyone, but Kim is a hard fight if you roll badly, or him roll too good, dont try it with Sinking
I recommend to watch ESGOO videos on Limbus where he's explaining a combat system. IRRC they names something like "A Better Tutorial for Limbus Company"
I used to always call Ruina combat as "turn based where both side take their turn at the same time"
That's true, but for some reason (fun gameplay) the enemy always decides their attacks prior to the player getting to choose how to respond. Imagine how difficult the game would be if you planned your attacks against empty enemy dice; and once you ended your turn the enemy decided which attacks to use, where to redirect, and how to best counter your planned attacks.
This video is great, I loved the deep dive in the game system and how it evolver overtime, becoming something.. well, rather diferent than the norm, but also interesting I can't wait until i get my hands on the game ... after I finish lob corp..(currently day 43, Binah supression ;3;)
I ask, do you speak Portuguese? Your accent sounds at least similar to mine
no, sorry. my accent may be similar because I'm from a former Spanish colony... but I also don't speak Spanish 😄
Philipines?
Buttured eyes.
Hearing that they decided that LoR's old combat system was too "mobile game-y" actually made me consider how not mobile game-y Limbus is despite being a gacha game if that makes any sense, it kinda feels like Limbus is a game with gacha elements, rather than a gacha that happens to be a game.
i still always believe that even though limbus is on mobile and gacha games tend to be mobile, it is not at all a mobile game and is infact actively worse on phone (you kinda need to see the screen but the screen is so damn tiny on phone)
Limbus has interesting combat until you get lazy and start pressing winrate
@@AhmedHassan-lv6ldand then get owned by any encounter where your speed rolls badly, because winrate will one-side faster enemies all the time.
@@AhmedHassan-lv6ld Until you forgot you put NClair, Magic Bullet Outis and RCorp Ish in the same team... and facing Ricardo...
@@pbyn153 *cough cough* Heathcliff (?) *cough cough*
AWAKEN, MY PM FANS!
PROJECT MOON MENTIONED!
Pm mentioned something something agents activated. Jokes aside one for the best things about Ruina is story gameplay integration.
When I've looked at early access Library of Ruina (without prior Uncharted knowledge), I thought: this is what would happen if you try to make Slay the Spire as symmetric as Pokemon. You'd have to limit number of cards played per turn and mana regeneration, while enemies can now use the same complex cards as you.
Isn’t it the other way around, you can use the complex cards of enemies?
@@tipherethestebanSCOyep since you need to beat them to gain their books to hopefully gain their cards.
Updated, more in-depth explanation of LoR's hard-to-explain genre (still spoiler-free) ruclips.net/video/HpQBSQj6bHU/видео.html