Nauw OSRS
Nauw OSRS
  • Видео 2
  • Просмотров 29 148
Path of Exile 2: Sacrificial Heart Quest how to get to past Aggorat
Path of Exile 2: Sacrificial Heart Quest how to get to past Aggorat
1: take the time portal to riverbank
2: teleport to encampment with your portal
3: use /hideout or walk to the waypoint in the drowned city
4: click act3 normal mode
5: teleport to aggorat
Просмотров: 132

Видео

OSRS RUNELITE AKKHA RADIUS MARKERS (2022) (FREE 100%) (GUARANTEED PURPLES) (BEST)
Просмотров 29 тыс.2 года назад
yo download radius markers for ez akkha thank me later Link to Runelite Radius Markers: runelite.net/plugin-hub/show/radius-markers

Комментарии

  • @ZikkemanYT
    @ZikkemanYT 26 дней назад

    Thnx

  • @FinalBoss429
    @FinalBoss429 2 месяца назад

    Je klinkt Hollands

  • @fudasca
    @fudasca 2 месяца назад

    Thanks man

  • @MasseyPlays
    @MasseyPlays Год назад

    Thx dude great vid

  • @riebread13
    @riebread13 Год назад

    ty

  • @Enigma781
    @Enigma781 2 года назад

    Thank you for this!

  • @Joefroggatt1
    @Joefroggatt1 2 года назад

    amazing video man keep it up :)

  • @haydenjones1559
    @haydenjones1559 2 года назад

    FYI, when you talk about how it changes earlier and then he did a mage attack so be careful. Technically the mage attack had already hit you, and you prayed correctly. Attacks in runescape assign the damage at the very beginning of the attack animation. not when the attack hits your body. Thats why the box changes styles at the very start of his attack animation. Similarly when pray flicking, you only need to have the correct pray on at the same tick the attack animation started, then you can switch off or to another prayer.

    • @omgitsmehere
      @omgitsmehere 2 года назад

      Typically in OSRS what you're saying is correct but Jagex decided to do things differently in some places in ToA. What he says in the video is correct about Akkha and I only just realised the reason I was taking so much damage there was from switching too fast. Both Akkha and Zebak's projectile attacks (mage and range) register their damage when the animation physically lands on the player.

    • @Apostasy_Plague
      @Apostasy_Plague Год назад

      @@omgitsmehere this is correct. there are other examples as well such as jad and muspah.

  • @justcallmetruth8219
    @justcallmetruth8219 2 года назад

    This gotta be the most thirsty/Scumbag title

    • @ryanrebs5830
      @ryanrebs5830 2 года назад

      Facts

    • @Goorlel
      @Goorlel 2 года назад

      I feel like i am being scammed just by reading the title of this video

  • @labaliba
    @labaliba 2 года назад

    where can i find a list of npc id's ?

    • @ZikkemanYT
      @ZikkemanYT 2 года назад

      not sure, but there is another plugin in the hub called NPC ID which shows npc's id above their heads

  • @bmk.g
    @bmk.g 2 года назад

    Do you know if this also works in Gauntlet on Hunllef?

    • @ZikkemanYT
      @ZikkemanYT 2 года назад

      No idea man, sorry haven't really done much CG

    • @w1zardas805
      @w1zardas805 2 года назад

      theres npc ids for corrupted and crystal hunleff so probably should work havent tested it myself

    • @bmk.g
      @bmk.g 2 года назад

      @@w1zardas805 I've tested using their IDs (a few months ago), I was able to get it to highlight the initial hunleff, but when it changes phases nothing happens. If anybody gets that working, would love to see that config.

    • @w1zardas805
      @w1zardas805 2 года назад

      @@bmk.g i just tested it on normal gauntlet and it works for me it shows the boss tile color according to the pray its using

    • @bmk.g
      @bmk.g 2 года назад

      @@w1zardas805 any chance you can throw the config values you used here? And did you go through the full kill? I'm curious if I had the npc IDs correct, but something wrong on the other properties.

  • @ZikkemanYT
    @ZikkemanYT 2 года назад

    Change the interaction range number from 1 to 0 for more accurate true tile