Bearcat
Bearcat
  • Видео 21
  • Просмотров 2 245
Draw Draggable Cards Button! - LOVE2D/Lua
Hello all! Short video today but I got a button that is able to instantiate draggable images working in Lua! Not exactly a "game", but it's a step!
Thank you all so much for watching! (And for nightwolf9987 - thank you for cheering!)
Bearcat
Просмотров: 82

Видео

LOVE2d / Lua Experimentation
Просмотров 1493 месяца назад
Hello all! Bit of a different video here today but just keeping you guys updated, I have decided since I really am not a huge fan of C#/Unity, and have been very interested in Lua, I've decided to learn LOVE2D, a Lua engine. Don't know what i'll be making yet, I have a few ideas. Thank you so much for watching (And for my loyal commenter, cheering!) Bearcat
Unity Card Game Dev Log 2: Tons of new features!
Просмотров 264 месяца назад
Hello all, i've added a ton to the game as I talk about in this video. Thank you so much for the incredible support! And for my loyal commenter, thank you for "cheering"!
Card Game in Unity Development: Episode 1
Просмотров 255 месяцев назад
Hello all! Sorry for the break in uploads - life got busy for a bit and I didn't have time for gamedev. Now that it's summer though, I should have more time. So i've decided to pause development on Guardian Angel for now, just due to the way I had to add features. For futureproofing of the game, having to code every aspect of the engine just takes a lot of unnecessary time. So, I may continue d...
Guardian Angel Dev Log 2: New Fallen Angel enemy, Lightball Player Weapon
Просмотров 336 месяцев назад
Hello all! Support has been absolutely crazy on these videos.. I know I say it every video, but thank you. Today, I have a new enemy type, the Fallen Angel, and new player weapon, the lightball(Name tentative, I may come up with something better)! Next up is to move the Lightball projectile seen here to be the Player's primary projectile, and to give the Fallen Angel some other method of attack...
ArchangelEngine Dev Log 14/Guardian Angel Dev Log 1: New Map, New Player Character
Просмотров 496 месяцев назад
Hello all! Pretty big announcement today with the direction I will be taking this game. I have decided on the name Guardian Angel. I have decided to do a biblically-themed roguelike that is kinda like Binding of Isaac meets Enter the Gungeon meets Slay the Spire meets Hades..and lots of other inspirations. I have tons of ideas for items, new enemies, and am so stoked to get to work towards one ...
ArchangelEngine Dev Log 14: Magma Slimes, Mega Enemies, Kill Count
Просмотров 616 месяцев назад
Hello all! Pretty chunky update since last video. I designed a new enemy type, the Magma Slime and added Mega Enemies (Which depend on the Kill Count). Whenever the Kill Count hits a divisible of 15, a Mega Enemy of a random type spawns, currently only two types but this will increase in the future. Next up: I'm thinking about maybe damage items, gold coins, or xp pickups? Stay tuned! As always...
ArchangelEngine Dev Log 13: Engine Boot Screen
Просмотров 96 месяцев назад
Hello all! Videos have been slowing down but I have another small update for you guys. I'm experiencing issues getting a grave to spawn upon death, but I have made one update, and that is a boot screen! I kind of wanted it to feel like a game a bit more so I thought this was a nice addition. Dying works and centers the camera to the middle of the map, so no crashing. But still working on grave ...
ArchangelEngine Dev Log 13: Player HP/Death (Kinda)
Просмотров 336 месяцев назад
Hello all! Sorry it's been a minute. Today's dev log adds player health and death to the system. The game currently crashes upon death, which is not what I want. I made a method to basically inactivate the player which disables keyboard controls and collision detection, along with not making the camera follow anymore. What I want to happen is the player die and turn into a gravestone texture I ...
ArchangelEngine Dev Log 12: Enemy Spawning!
Просмотров 516 месяцев назад
Hello all! Been a few days since the last update, but enemies are now spawnable in the game! This is currently just mapped to E but it will most likely be handled in waves later on in development. This is a pretty critical point where I can start working on enemy development and/or new areas as opposed to getting features in. I may work on making items first that are able to be picked up, but t...
ArchangelEngine Dev Log 11 - Enemies, Health!
Просмотров 607 месяцев назад
Hello all! Short video today, but this took quite a while to implement. We have enemies! Finally we can start doing game things! For now there is just 1 enemy, created manually, but I will be looking into making enemies on demand, as many as we want, like our projectiles. The healthComponent tracks an integer 'health' for the attached entity, and can be given whatever value we want, for when we...
ArchangelEngine Dev Log 10: Weapons!! Animated Projectiles, DeltaTime
Просмотров 547 месяцев назад
Hello all! Here again with another update for you guys. We finally have weapons, a fireball that is on command! It can be fired in any cardinal direction (Currently bound to Up, Down, Left, Right arrow keys) and was originally an orange and red circle for testing but it has an animated texture as you can see in the second clip. Right now I just have the right-facing one but i'm working on the o...
ArchangelEngine Dev Log 9: Working Projectiles
Просмотров 247 месяцев назад
Hello all, short video today, just showing that I finally got sprites of any kind working for projectiles! Soon I will be making projectiles that are spawned on demand whenever a key is pressed, so we can have our first weapon! Thank you all for the support.
ArchangelEngine Dev Log 8: UI Labels
Просмотров 627 месяцев назад
Hello all! As you can see, the engine now has the ability to draw text to the screen. This does not seem like a complicated feature.. but it took considerable troubleshooting and looking at SDL documentation. This will enable us to do things like outputting health to the screen, maybe magic points or other numbers, or creating text on buttons to eventually have a menu. Next up: Enemies! (Probab...
ArchangelEngine Dev Log 7: Collider Walls and Projectiles
Просмотров 1317 месяцев назад
Hello all! Thank you again for the absolutely insane amount of support! Today, the engine now has the ability to load a collider layer over the initial layer of the map, and this collider data is stored in the same txt grid file as the map. The green squares are there for testing and won't stay there. Secondly, we can now create projectiles! They are given a range, speed, and distance they can ...
ArchangelEngine Dev Log 6: Camera
Просмотров 3947 месяцев назад
ArchangelEngine Dev Log 6: Camera
ArchangelEngine Dev Log 5: Animated Player, Rebuilt Map
Просмотров 3077 месяцев назад
ArchangelEngine Dev Log 5: Animated Player, Rebuilt Map
ArchangelEngine Dev Log 4: Tilemap loading from files.
Просмотров 1947 месяцев назад
ArchangelEngine Dev Log 4: Tilemap loading from files.
ArchangelEngine Dev Log 3: Movable Player!
Просмотров 2297 месяцев назад
ArchangelEngine Dev Log 3: Movable Player!
ArchangelEngine Dev Log 2 : Tile Map Backgrounds (3/8/2024)
Просмотров 1377 месяцев назад
ArchangelEngine Dev Log 2 : Tile Map Backgrounds (3/8/2024)
ArchangelEngine Dev Log: Entry 1 (2/15/2024) - Player and Enemy Entities.
Просмотров 1358 месяцев назад
ArchangelEngine Dev Log: Entry 1 (2/15/2024) - Player and Enemy Entities.