- Видео 55
- Просмотров 97 006
Vioxtar
Добавлен 2 янв 2014
Seeing what happens when a physics sandbox is made competitive.
Spawnworks Fun with Unreal Engine 5's Lumen Global Illumination
Visit the discord.gg/ssbkbDthXB to check out Spawnworks - a physics sandbox, transformed into an online first person shooter under development.
Просмотров: 70
Видео
Direct physics manipulation with the Crane
Просмотров 153Месяц назад
Visit the discord.gg/ssbkbDthXB to check out Spawnworks - a physics sandbox, transformed into an online first person shooter under development.
Grounding fortifications with stick panels
Просмотров 35Месяц назад
Visit the discord.gg/ssbkbDthXB to check out Spawnworks - a physics sandbox, transformed into an online first person shooter under development. Stick panels let players weld things together, either to ground fortifications or gain a height advantage.
Early Compactor Prototype
Просмотров 58Месяц назад
Visit the discord.gg/ssbkbDthXB to check out Spawnworks - a physics sandbox, transformed into an online first person shooter under development. An old test of the compactor, which lets users compact objects into the size of a basketball, and shoot them out in bubble form. A violent rapid expansion of the object follows.
Net synced smoke
Просмотров 622 месяца назад
Visit the discord.gg/ssbkbDthXB to check out Spawnworks - a physics sandbox, transformed into an online first person shooter under development. Early testing of net synced smoke clusters. To make sure competitive integrity is not spoiled by fancy effects, prominent smoke clusters are synchronized across the network, so everyone's view gets occluded the same way.
Old sliding sounds
Просмотров 372 месяца назад
Visit the discord.gg/ssbkbDthXB to check out Spawnworks - a physics sandbox, transformed into an online first person shooter under development.
Old first iteration crane
Просмотров 462 месяца назад
Visit the discord.gg/ssbkbDthXB to check out Spawnworks - a physics sandbox, transformed into an online first person shooter under development. What's the best way to let players interact with physics in a tamed fashion? Maybe not this one
Fourth iteration towards better spawning
Просмотров 582 месяца назад
Visit the discord.gg/ssbkbDthXB to check out Spawnworks - a physics sandbox, transformed into an online first person shooter under development. Unlike transparent holograms, opaque holograms will cast direct and indirect shadows, visually grounding their placement in the environment for faster and more accurate positioning.
Directional damage indications
Просмотров 562 месяца назад
Visit the discord.gg/ssbkbDthXB to check out Spawnworks - a physics sandbox, transformed into an online first person shooter under development. Damage indications in Spawnworks communicate direction to the user without obstructing the center of the screen with intrusive GUI elements. A single indication is composed of 5 elements: a directional ripple effect that's projected onto a virtual spher...
character movement
Просмотров 1362 месяца назад
Visit the discord.gg/ssbkbDthXB to check out Spawnworks - a physics sandbox, transformed into an online first person shooter under development.
Physics Spawn Building - Spawnworks Prototyping
Просмотров 1487 месяцев назад
Visit the discord.gg/ssbkbDthXB to check out Spawnworks - a physics sandbox, transformed into a first person shooter under development.
weld sparks - early spawnworks prototyping
Просмотров 637 месяцев назад
Visit the discord.gg/ssbkbDthXB to check out Spawnworks - a physics sandbox, transformed into a first person shooter under development.
spawn hologram - early spawnworks prototyping
Просмотров 677 месяцев назад
Visit the discord.gg/ssbkbDthXB to check out Spawnworks - a physics sandbox, transformed into a first person shooter under development.
further prototyping - a new way to build
Просмотров 767 месяцев назад
Visit the discord.gg/ssbkbDthXB to check out Spawnworks - a physics sandbox, transformed into a first person shooter under development. with this system players can spawn and weld in the same action I wanted to let players build fortifications quickly, no grid snapping, all physics based, and freedom to place stuff however you want it
click sounds 2023 07 14 10 55 26
Просмотров 817 месяцев назад
Visit the discord.gg/ssbkbDthXB to check out Spawnworks - a physics sandbox, transformed into a first person shooter under development. old work towards spawnworks building
2023 07 11 19 27 11 first spawn test
Просмотров 627 месяцев назад
2023 07 11 19 27 11 first spawn test
whoa that's cool
Lookin' good!
This is so good
Insta comment 3 : back with a vengeance
Holy shit, is this S&BOX?
cant help but love how smooth everything looks
a pretty neat way of visualising the source of the damage
Glad you like it!
@@Vioxtar something that's bothering me a bit is the thought of those effects being overwhelming during actual gameplay, but i bet that can be tweaked pretty easily
Insta comment 2
Good job! Looks great so far. 👍
Thank you :)
bruh, insta comment
how do
1. Hella satisfying sounds 2. Simple and quick way to build
fartnight
man i remember you prototyping this in gmod years ago this looks awesome
Looks sick man! I love the sound effects. Is this done in Unreal / Unity or S&Box?
Thanks! It's Unreal Engine :)
I need a 10 hour version of these clicking and moving sounds
this is great
Wtf is that black figure.
I wish you posted more of this stuff, or at least put a link to your Deviantart on youtube.
legend
Hey, is this addon available to the public? It looks really cool and I'd like to mess around with it, please reply 😊
It's not available, and belongs into a wider system making it difficult to strip out
must have been a bitch to make
Very well done! What game/engine is this?
Thanks! It's a project I'm working on in UE4
that sounds really damn awesome, i feel like some objects make weak sounds compared to how they should sound IRL, it's still very very nicely done though
I love this stuff
Unreal? lol, YOU'RE BACK, maybe. Probably not, love ya man (no homo)
I could only imagine the lag, also, the source engine is capable of doing amazing things despite being released in 2004
Epic
Michael Vioxtar, what flamethrower mod did you use?
Tutorial?
any c++ involved or is it just blueprints?
c++ was used as well
This is honestly stunning. If this were a map I could download, I would in a heartbeat. Great work!
iroh's greatest military failure finally depicted
While obviously a prototype, this still looks like a lot of fun in the video! What happened to it?
Thanks! I submitted it for a university course and discontinued it
What happened to the stuff in emotional support and supporting video
The arms are in the wrong direction you need to swap it but at the end it’s look like masterpiece
What do you mean? The arms are right
Woah, I found it.
I like how it is look like putting stack of trash and it turn into a new decorations ,you are creative man.
I have vFire
Is there anywhere else to get some terrain props and models? Facepunch seems to be down for me this time. I'm starting to make scenebuilds on gm_black but I'm lacking in environment/terrain props.
I want those props :(
This would be great for a scenebuild
God of Gmod arts
this is cool
Is this... a The Last Air Bender game... ?
Amazing work of art! Beautiful indeed!
Awesome! How much real time it took?
R.I.P wood things
yeeah
boom boom pow pow?
correct
I don't know how it's possibly to make Gmod of all things this beautiful but I love it