Untextured Nerd
Untextured Nerd
  • Видео 53
  • Просмотров 89 000
Floor Plan Rendering Essentials: Techniques Every Architect Should Know
"Floor Plan Rendering Essentials" offers indispensable insights for architects, highlighting fundamental techniques crucial for creating compelling visual representations of architectural designs. This comprehensive guide equips professionals with the essential skills needed to transform floor plans into captivating renderings that effectively communicate design concepts to clients
Просмотров: 500

Видео

Google Street Maps in Arch Viz: Enhancing Architectural Visualization
Просмотров 2,4 тыс.11 месяцев назад
Hey folks! Ever wondered how architects use Google Street Maps to spice up their architectural visualizations? Well, in this video, we're diving into the world of architectural visualization and how Google Street Maps can take your designs to the next level! From adding realistic context to your projects to enhancing spatial awareness, we'll explore the ins and outs of integrating Google Street...
Procedural Forests & Landscapes Made Simple for ArchViz!
Просмотров 724Год назад
Welcome to 'Build Your World'! In this RUclips tutorial, we'll unravel the magic of creating procedural forests and landscapes in 3D. Join us as we simplify the process for ArchViz enthusiasts, offering easy techniques to craft captivating landscapes. Get ready to explore the art of designing stunning 3D landscapes that will elevate your architectural visualizations to new heights! Social Patre...
Mixing & Blending Textures: Advanced Techniques for Arch Viz Materials
Просмотров 1,7 тыс.Год назад
Welcome to this comprehensive 3ds Max tutorial where we'll delve into cutting-edge rendering techniques specifically tailored for landscapes in architectural projects. Today, our focus lies in the art of seamlessly mixing and blending textures to elevate your designs to new heights of realism. Whether you're a beginner or a seasoned professional, mastering texture blending is key to making your...
Photoshop Top 5 Tips for Architectural Visualisation
Просмотров 598Год назад
Hello, everyone! In this video, I'll be focusing on the macro-level tips and workflows that I use consistently across all of my projects, rather than delving into the finer, micro-level details, which I'll cover in separate videos. These are the fundamental techniques that apply to every project I undertake. So, let's dive right in, and I'll walk you through them. Social Patreon - www.patreon.c...
Remove Halos From Planting In Your 3D Renders
Просмотров 541Год назад
Do you ever have strange halos on your foliage when incorporating into your 2D images/ Photos? Well in this video I show you how to remove such annoying halos. Social Patreon - www.patreon.com/user?u=64741392 Twitter - UntexturedNerd Instagram - untexturednerd 00:00 - The Halo Problem 01:01 - Default VraySky Render 02:50 - What Causes This? 03:54 - Fixing the Halo 05:...
Creating Parametric Models With Railclone and 3DS MAX
Просмотров 305Год назад
In this video I show you how to create parametric models while working with Railclone. There are endless amounts of models you can create with these techniques Social Patreon - www.patreon.com/user?u=64741392 Twitter - UntexturedNerd Instagram - untexturednerd 00:00 - Intro 00:43 - Preparing Our Model 01:18 - Model 1 Railclone Creation 06:40 - Model 2 Railclone Creati...
How To - Create Grasscrete using Railclone and Forest Pro with Vray
Просмотров 568Год назад
In this video I show you how to create grasscrete while working with Railclone and forest pro with Vray 6. Social Patreon - www.patreon.com/user?u=64741392 Twitter - UntexturedNerd Instagram - untexturednerd 00:00 - Intro 00:35 - Creating Scene Geometry 05:30 - Creating Camera and Lighting 08:11 - Creating Planting 11:18 - Create Grasscrete 14:50 - Create Grasscrete P...
Exterior Render - Perspective Fog + Forest Pro Displacement
Просмотров 655Год назад
Create this scene using Perspective Fog and also correct Forest objects when using displacement. Social Patreon - www.patreon.com/user?u=64741392 Twitter - UntexturedNerd Instagram - untexturednerd 00:00 - Intro 00:30 - Scene Setup 02:06 - Creating The Terrain 04:06 - Terrain Material 05:50 - Lighting 06:43 - Adding Foliage 07:57 - Fixing Foliage to Work With Displace...
How To Create Pavement Patterns
Просмотров 2,9 тыс.Год назад
Creating road materials can be tough but here I show you multiple ways to create your road materials using Vray Distance Tex and splines. Social Patreon - www.patreon.com/user?u=64741392 Twitter - UntexturedNerd Instagram - untexturednerd 00:00 - Intro 00:23 - Scene Setup 01:10 - Creating Pavement Pattern 03:00 - Pavement Material 03:27 - Adding Pavement Effect 04:31 ...
How To Create God Rays In Your Renders
Просмотров 1,7 тыс.Год назад
Creating a simple but effective environment using VrayEnvironmentFog. Social Patreon - www.patreon.com/user?u=64741392 Twitter - UntexturedNerd Instagram - untexturednerd 00:00 - Intro 00:33 - Creating Initial Fog 01:50 - Changing The Look and Feel 03:00 - Adding Fog Texture 03:48 - Changing GI 04:50 - Outro
How To Create Realistic Road Materials
Просмотров 23 тыс.Год назад
Creating road materials can be tough but here I show you multiple ways to create your road materials using Vray Distance Tex and splines. Social Patreon - www.patreon.com/user?u=64741392 Twitter - UntexturedNerd Instagram - untexturednerd 00:00 - Intro 01:30 - First Example 02:22 - Create Road Markings 03:50 - Create Blend Material 06:43 - Clean Tarmac Example 07:32 -...
Exterior Render - Creating This Scene Starting With A Single Shape
Просмотров 419Год назад
Another Exterior Render. In this Video I show you how I created this scene starting with a single Spline. Social Patreon - www.patreon.com/user?u=64741392 Twitter - UntexturedNerd Instagram - untexturednerd 00:00 - Breaking Down Scene 00:51 - Creating Our Scene 05:00 - Setting Up Camera 06:06 - Adding Lighting 06:32 - Adding Materials 11:20 - Pond Boards 12:56 - Pond ...
Create A Warm Fireplace Effect With Vray6 and Chaos Phoenix
Просмотров 1,3 тыс.Год назад
Learn how to create this simple fire, starting from a preset and refining it to our liking. Social Patreon - www.patreon.com/user?u=64741392 Twitter - UntexturedNerd Instagram - untexturednerd 00:00 - Introduction 00:32 - Scene Setup 01:24 - Creating the Fire 02:17 - Adjusting Our Settings 03:33 - Adding Noise Maps 05:29 - Render Settings 07:35 - Changing the Temperat...
VRAY 6 Best and Easiest Settings - Stop Being Fooled
Просмотров 3,2 тыс.Год назад
Vray 6 can be intimidating when looking at all the settings. However it's a lot simpler than you think as I explain in this video. See Chaos for more information - support.chaos.com/hc/en-us/articles/4409180217361-Render-Settings-Explained-Quality-vs-Render-Time Social Patreon - www.patreon.com/user?u=64741392 Twitter - UntexturedNerd Instagram - untexturednerd 00:00 ...
3DS MAX to Unreal Engine 5.1 - Including Foliage with Nanite
Просмотров 5 тыс.Год назад
3DS MAX to Unreal Engine 5.1 - Including Foliage with Nanite
Thank You for 100 Subscribers - What's Next?
Просмотров 62Год назад
Thank You for 100 Subscribers - What's Next?
Exterior Render - Country Side View - Step by Step
Просмотров 8 тыс.Год назад
Exterior Render - Country Side View - Step by Step
Exterior Rendering - Step By Step
Просмотров 948Год назад
Exterior Rendering - Step By Step
How To? Create Architectural Materials
Просмотров 608Год назад
How To? Create Architectural Materials
Interior Design - Render Your Creations - Full Course
Просмотров 551Год назад
Interior Design - Render Your Creations - Full Course
Vray 6 - Update 1 - Find Out What's New?
Просмотров 562Год назад
Vray 6 - Update 1 - Find Out What's New?
VRAY Render Elements - Better Quality Renders
Просмотров 9 тыс.Год назад
VRAY Render Elements - Better Quality Renders
PHOTOGRAMMETRY - The Best Way to Get Realistic 3D Models
Просмотров 376Год назад
PHOTOGRAMMETRY - The Best Way to Get Realistic 3D Models
BEST Way to Create Road Markings for Sketchup Using 3DS MAX and Vray
Просмотров 658Год назад
BEST Way to Create Road Markings for Sketchup Using 3DS MAX and Vray
Forest Pro Projects - Chapter 3 - Final Project
Просмотров 93Год назад
Forest Pro Projects - Chapter 3 - Final Project
Forest Pro Projects - Chapter 2.4 - Party
Просмотров 62Год назад
Forest Pro Projects - Chapter 2.4 - Party
Forest Pro Projects - Chapter 2.3 - Riverbank
Просмотров 102Год назад
Forest Pro Projects - Chapter 2.3 - Riverbank
Forest Pro Projects - Chapter 2.2 - Populating Balconies
Просмотров 154Год назад
Forest Pro Projects - Chapter 2.2 - Populating Balconies
Forest Pro Projects - Chapter 2.1 - Planter Bed
Просмотров 68Год назад
Forest Pro Projects - Chapter 2.1 - Planter Bed

Комментарии

  • @MBappy007BRBD
    @MBappy007BRBD Месяц назад

    many many thanks brother

  • @septuleptum
    @septuleptum Месяц назад

    Yeah, thanks. I came from regular render engines where you have to set the number of samples and the vray settings were pretty frustrating at first. But I watched a couple of short videos, including yours, and it became a little clearer. Although they still look weird. Kinda.

  • @juancarlosgzrz
    @juancarlosgzrz Месяц назад

    Thanks for the script, can't be downlaoded from the website

  • @Saturnbliss
    @Saturnbliss Месяц назад

    what do i do if my spline doesnt disappear when i render, the one going through the road

    • @Saturnbliss
      @Saturnbliss Месяц назад

      solved it, right click spline>object properties>rendering control: turn off by layer>turn off everything except renderable>ok

  • @latefa21
    @latefa21 Месяц назад

    You're an excellent teacher, explaining the how and whys rather than just step 1, 2, ..., thank you :)

  • @intiazrahim
    @intiazrahim Месяц назад

    @untexturednerd I'm trying to increase the brightness of that background image [5:54] along with the tree. How do you increase the brightness of that background image in the rendered frame buffer. I'm trying to render a patio scene with some drone photos as backplates. Thx!

  • @blagoevski336
    @blagoevski336 Месяц назад

    Nice

  • @hazelthio7622
    @hazelthio7622 3 месяца назад

    Life saving, many thanks !

  • @drneurocirurgiao
    @drneurocirurgiao 3 месяца назад

    Very nice!! I wonder if you could help me: im building 3D models (3D scanner) from brain dissections, can i export the UVs from photogrammetry and then import them to these 3D models surfaces (my scanner doesnt have such nice texture capture as a high quality camera)?. Thank you in advance!

  • @sinapoorshab
    @sinapoorshab 3 месяца назад

    I loved it! Thank you for your tutorial. 😍

  • @YoussefJaber-95
    @YoussefJaber-95 4 месяца назад

    great job my dear

  • @arifk11
    @arifk11 4 месяца назад

    Amazing 😍

  • @AnilsoLife
    @AnilsoLife 4 месяца назад

    well, I use Cinema4D, but is really difficult to find tutos about it in my language (portuguese), so, I need to search English tutorials, and even like this, I almost don't find tutorials of V-ray on C4D, but.... I realize that almost 95% of the effects that U make in 3DMax I can do it in C4D cuz V-ray node system is the same, only one or two things I need to reorganize.

  • @TheTacticalMess
    @TheTacticalMess 4 месяца назад

    If you like photogrammetry check out Gaussian splatting

  • @marianoramirez5435
    @marianoramirez5435 4 месяца назад

    great, thanks!

  • @christiandebney1989
    @christiandebney1989 5 месяцев назад

    this is great thanks!

  • @im4999
    @im4999 5 месяцев назад

    Good stufff... subscribed. Vray Distance is underrated.

  • @robterry6493
    @robterry6493 6 месяцев назад

    Thanks for this.

  • @marcoalanis4317
    @marcoalanis4317 6 месяцев назад

    Awesome! Thanks

  • @binodsarkarIN
    @binodsarkarIN 7 месяцев назад

    This is perfect, exactly what i wanted to see

  • @Flatfaceification
    @Flatfaceification 7 месяцев назад

    Extremely underrated channel, i hope you keep making vray videos!

  • @cadsign1141
    @cadsign1141 7 месяцев назад

    First of all, a big thank you @untexturednerd for your tutorial !! After having tried several, it is the clearest and the one where I finally manage to produce a backing texture with Blender, but unfortunately I also have it in black and I don't I have no idea where this could come from... I checked all the parameters you mentioned, I don't see it. On the other hand, in Combined mode the texture is ok but it still diffuses black...

  • @marija4650
    @marija4650 7 месяцев назад

    Very useful tutorial, keep 'em coming! 😁

  • @bobrobrules
    @bobrobrules 8 месяцев назад

    Some things ive learned: 1. plug a noise map set to fractal with a fairly small size into the distance of the distance tex. It gives a much more realistic transition from the two shades of tarmac. Mess around with the highs and lows of the noise map too. 2. Reduce some of the roughness on the worn tire track material so it has a touch of gloss. I notice that well worn road tends to shine just a small amount where its been driven over for years. 3. Add another tarmac coat to your blend material but with a distance tex this time selecting the curbs.

  • @alexquinterov
    @alexquinterov 8 месяцев назад

    the best fkn tutorial about datasmith and vegetation for ue5 and 3ds max!

  • @kalpit3d934
    @kalpit3d934 8 месяцев назад

    Not very scalable. I use blender osm

  • @francoisricros7272
    @francoisricros7272 9 месяцев назад

    Great tutorial! Get black map as well... do all the things in the tutorial and below in the comments but can't figure it out.... It seems i can't unpacked the files get error message...

  • @johnline
    @johnline 9 месяцев назад

    this is the kinda comprehensive solutions oriented workflows the internet is missing, keep up the great work

  • @latefa21
    @latefa21 9 месяцев назад

    Very nice work 🙏🤟

  • @latefa21
    @latefa21 9 месяцев назад

    Brilliant, thank you :)

  • @memothedesign
    @memothedesign 10 месяцев назад

    amazing tips, thank you. please make us more videos of advanced techniques ❤😍

  • @daniloferrari9429
    @daniloferrari9429 10 месяцев назад

    can you share the textures?

  • @Tek_geremie
    @Tek_geremie 10 месяцев назад

    Can you make another tutorial for it and make it slow thank you

  • @lsy88888
    @lsy88888 10 месяцев назад

    Hi, how do you add the center spline at 19:19? Do you redraw the spline or is there anyway to extract from the ground? Thanks!

  • @saifaliksa8085
    @saifaliksa8085 10 месяцев назад

    this is amazing..thanks

  • @guilhermesilveira8601
    @guilhermesilveira8601 10 месяцев назад

    Dude, you are incredible. You produce great tutorials! Thanks!

  • @archobid
    @archobid 10 месяцев назад

    usefully

  • @rothauspils123
    @rothauspils123 11 месяцев назад

    Great tutorial, thank you!

  • @sarveshchitnis6049
    @sarveshchitnis6049 11 месяцев назад

    Thank you so much for this tutorial!

  • @ognyannedyalkov1881
    @ognyannedyalkov1881 11 месяцев назад

    The transition between the asphalt and the dirt road is too sharp, looks like mistake and something with missing textures. Everything else looks amazing :)

    • @untexturednerd
      @untexturednerd 11 месяцев назад

      Feedback is always welcome. Thanks.

  • @kseniavinogradova
    @kseniavinogradova 11 месяцев назад

    Thank you!

  • @lootinchunk
    @lootinchunk 11 месяцев назад

    Hey there, my main issue with this, the Baked texture always comes out Black! Did anyone get a fix?

    • @untexturednerd
      @untexturednerd 11 месяцев назад

      Hi, Try putting the CyclesBake to Combined and untick direct and undirect and let me know how you get on. @16:11

    • @lootinchunk
      @lootinchunk 11 месяцев назад

      @@untexturednerd Thanks mate, that's what i did try after the first diffuse failed, combined turned out to be all over the place with the UV ( Both indirect were already off ) I also tried. I also tried Glossy, but also came out black. I've run your script, and after it finishes, maybe taking 10-15 mins to cycle through, it didn't create a single image.. I'm thinking maybe that part of it failed for whatever reason?

    • @untexturednerd
      @untexturednerd 11 месяцев назад

      @@lootinchunkIf you want to send me your file I can have a look at it and see if i can get it to work on my end. Email - untexturednerd@gmail.com

  • @addamski
    @addamski 11 месяцев назад

    Great, new to your channel, have you explained your layer structure within Max and even your project management structure naming etc..?

    • @untexturednerd
      @untexturednerd 11 месяцев назад

      Somewhat but not in great detail. I'll definitely be doing a full course at some stage that will go into that in more detail.

  • @intiazrahim
    @intiazrahim 11 месяцев назад

    Hey @Untextured Nerd. Thanks for this. I was able to get all the way through to the Script. I copied exactly what you have but I get a Line 38 error nameError. Something I'm missing?

    • @untexturednerd
      @untexturednerd 11 месяцев назад

      Hi. I've updated the script slightly to be an emission(material) as it seems to have better results. It's now a Dropbox link. Let me know if that works better for you? Also it might help to unpack the files too if you haven't.

    • @intiazrahim
      @intiazrahim 11 месяцев назад

      @@untexturednerd thanks for this! ok it's doing something... no errors so far. I'll keep you posted.

    • @intiazrahim
      @intiazrahim 11 месяцев назад

      @@untexturednerd ok script works 100%. It generates the fbx and the 1 png material but the material appears all black. I'll try the steps again to see if the same thing happens. I'm using the latest plugins btw which has slightly changed since you're video was posted. Maybe I missed one checkbox.

    • @untexturednerd
      @untexturednerd 11 месяцев назад

      @@intiazrahim So lets run through a few things to try and narrow down the error. At 14:44 - did you unpack the textures before the bake? 15:36 did you create a new UV set and make sure that it isn't visible? Then at 16:13 did you make sure to uncheck Direct and Indirect? If these are checked and you have no lighting in your scene it will produce a black texture

    • @intiazrahim
      @intiazrahim 11 месяцев назад

      ​ @untexturednerd OK I got it to work by changing the Bake Type to default. All options checked as well as Direct and Indirect. Voila. I guess the lighting of your archviz scene would need to match Google to be somewhat realistic. Also, the LOD makes this useful for aerial renderings and animations. Not sure about street level shots but at least there's objects in the surrounding horizon. Method 2 seems to works best for me. Still testing but thanks for the workflow options. I can assume in the future all of these steps will be available in a simple drop down menu!

  • @qendrimgjata1525
    @qendrimgjata1525 11 месяцев назад

    thanks mate, this is actually useful stuff

  • @AtelierViz
    @AtelierViz 11 месяцев назад

    Very cool, congrats!

  • @christianmirandacastillo
    @christianmirandacastillo 11 месяцев назад

    nice

  • @krzysztofbogdanowicz4543
    @krzysztofbogdanowicz4543 Год назад

    Thank you !!!

  • @roymor6200
    @roymor6200 Год назад

    Hey. Thanks for the excellent tutorial. I have a question: I also work with real time d5 render software. How do I export from Max to d5? The problem is that d5 doesn't know how to get a distance texture, so I have to somehow turn the road so that it has the texture of the paint markings and the tires. Any idea how to do this? And thanks again

    • @untexturednerd
      @untexturednerd Год назад

      Hi. So you can bake the texture from your road material. You can see my other video road markings for SketchUp which goes over it. You will need vray's render engine still to achieve this effect though. Let me know if you need further help.

    • @roymor6200
      @roymor6200 Год назад

      Wow thank you very much. This is exactly what I was looking for. I tried with render to texture without success. With the bake to texture (as in your tutorial) it works great. I have no idea what the difference is between them. And again thank you very much

  • @barbarossalivegaming
    @barbarossalivegaming Год назад

    can u please do gabion wall ?