- Видео 17
- Просмотров 9 826
Unreal Short
Добавлен 31 янв 2024
Sea creatures ascends in the night
Aquatic life ascends at night.
Made in UE5.
Audio from pixabay.com
Made in UE5.
Audio from pixabay.com
Просмотров: 123
Видео
Tales Of The Cursed Priest
Просмотров 1812 месяца назад
Cursed Priest part 2: A priest battling his inner and outer demon. I made the short in UE5. Audio from pixabay.com
The Cursed Priest
Просмотров 3862 месяца назад
Cursed Priest: A priest battling his inner and outer demon. I made the short in UE5. Audio from pixabay.com
Whispers From The Deep | Animated Horror Short
Просмотров 4292 месяца назад
Whispers From The Deep Horror short I made in UE5 Audio from pixabay.com
John Wick: A Fucking Pencil
Просмотров 963 месяца назад
John wick vs Assassin: Museum fight with dagger and pencil. Short i made in UE5. Audio from pixabay.com Please like and sub.
Coded | UE5 Short
Просмотров 1013 месяца назад
A short i made in UE5. Obviously inspired by "2001: A Space Odyssey" :D Audio from pixabay.com.
Cave Monster | Animated Short
Просмотров 2774 месяца назад
Monster hunt: A short i made in UE5. Audio from pixabay.com
Easy MetaHumans Tutorial (5.3 And 5.4): Face, Body, AND NECK Animation in 8min
Просмотров 5 тыс.5 месяцев назад
Hello, please like, comment and subscribe :) Works in 5.3 and 5.4. 00:00 Setup 00:40 Capture Source 01:10 MetaHuman Identity 02:26 Metahuman Performance 03:04 Bake Sequencer 04:55 Retarget Body Animation 05:27 Neck Animation Audio from pixabay.com
Asmongold’s Souls Adventure
Просмотров 4416 месяцев назад
In the shadowed expanse of Dark Souls, Asmongold, a weary wanderer, awakens. His gaunt frame bears the scars of countless battles. Esfand, the hulking brute, stands in his path-a tempest of steel and fury. Mizkif, the spell knight, wields arcane forces. His blade dances with incantations, weaving magic into every strike. Asmongold grapples with the ethereal, seeking a way out. And then there’s ...
A short I made in Unreal Engine 5 | The midnight run
Просмотров 1977 месяцев назад
A short I made in Unreal Engine 5 | The midnight run
At 4:25 the face became extreamly creazy, how did you fix that? I faced this problem as well after I set the key on sequencer, Also I lost the face move on the character. Please let me know if you have the way to fix it! THANKS
Hi, I’m not quite sure why the face gets messed up. But I’ve found that if I navigate closer or further away from the character, the face will appear normal at some point. BUT when I render out the character, he will have normal face regardless of distance. It is only inside UE5 the character will look like this. You lost the face move. But the neck movement works? I can remember this happening to me, but I cannot recall why. I suspect It can either be that you forgot to switch to control rig on head movement at 2:40. Or maybe you missed some minor step from 6:40 - 7:20. I really hope this helped you out. Let me know if not, and I’ll try to do a deeper dive. Thanks.
cant get it to work with this. The neck rotation is removed and doesn't translate to the entire animation
Hello, does the face animation still work?
Thank you, but I need to know how can we make a skin like Disney? I hope there is a video from your side for this matter and I expect you will do it .. again thank you.
What are you doing here eddie? Youve gotta play with iron maiden soon!
Hey! Do you know of a method to play an anim montage on a metahuman's head during gameplay? For example if the character comments on something in the environment and you want a face animation to match it? I can't seem to get it to work properly - the head will either go into a weird position, he'll get that rubber-neck effect or a range of other weird things depending on what I try in the AnimBPs. Also, I've found that using the blend mask method tends to 'deaden' the expressiveness in the face animations. Have you found that too? Appreciate the video man!
Hello ,I’m afraid I don’t have much experience making games in UE5, so I cant really help in that regard. About the deaden expression. I have sometimes came over this while making films. However, for me it seems that UE5 downgrades the quality of an animation or something similar while I’m working with it. Typically after a long session. If I restart UE, the expression goes back to the original (high quality) state. Not sure if this is the same thing though. Sorry I couldn’t be more of help.
@@UnrealPeik Oh, interesting that restarting the engine has helped you with the facial expression problem. I’ll see if it makes a difference for me. I appreciate the reply!
GAH!!!!!! Pure genuos❤❤❤❤❤
Beaitiful!!❤❤❤ So grwat works!!!!
Thanks 😄
Witches of adamas ❤❤❤
Looks good. I also like the jump better. Also, if you want to improve the skin of your characters, look at "subsurface scattering". That way it will be less waxy.
Thank you so much!
Looks good. I am unsure about the float at the end. Straight up and then straight forward looks.. unusual. It gives me a classic wirework feel, if you are going for that, it's great. A modern production would probably go for something with more flourish, or a straight jump towards the camera.
Thanks for the tip and info! I really appreciate it. I will definitely try to apply this. :)
Nice assets as well as amazing animations, where did you get these assets from???
Thanks! The priest is purchasable on the marketplace. Though not very cheap 😅
@@UnrealPeik alright, that is so cool!!
Damn nice!
Nicely done bro!
Thanks my guy :)
thers no layered blend per bone
I found that as well. skip ahead to the sequencer section at the end of his video and follow his instructions for keyframes. Thats all i needed to get it to work
The legendary pencil ✏️
Nice one! 😄 Let's just hope the cleaning crew arrives 🤭
Hehe 😁
A fookin' pencil! ✏️
Very nice story bro! M just curious, did you buy those skeletal mesh characters? Or you made them?
No, they are free characters on the unreal marketplace. I only used the premade animations that come with them. :)
@@UnrealPeik you are so me 😂 i do the same! But unfortunately i didnt had time to produce more short films! I am saving money to buy iphone x so that i can animate metahumans !!! Have you used iphone x with metahumans for facial animation? If yes then would you recommend it to me, given that i only have budget for iphone x 😂
@AhsanRaza29 haha 🤣 in my experience, UEs tracking of the face is very good, not perfect though. I have an IPhone 12 Pro Max, which works fine. have not tried IPhone X. I would expect iPhone X to work fine with good lighting etc, but i don’t know for sure. :)
@@UnrealPeik alright, thank you so much, kindly if you have an iphone x, can you test it tho!!, if you dont then its alright!!
Sorry my dude, I don’t have one to test. I’d gladly do it if I had one.
Cool concept!!
Thank you :)
Finally! It's like you are one of few ppl actually to have got this working, I've been scaveging for content - so thanks!
So nice to see that it’s working for other people as well. 😄
Super, que interesante, como me gustaría aprender a hacer eso 🙂
Thank you. finally got this to work on 5.4..Other tutorials missed steps
Glad I could help you out. :)
That workflow works in UE 5.4 with Updated Metahumans. Thank you so much after countless tutorials that could do one thing but not another this is blessing. All the best.
Hello and thanks! Glad to hear it. I haven’t tried 5.4 all that much, so thats good to know! 😄
minute 3:00 how did you get that sequencer, did you skip some steps????
Hello! For me the sequencer is already open when I close the performance window. If it's different for you, you can find the sequencer under content->NEW_META. Or wherever you chose to save it. When you clicked "Export level sequence", there was a box that popped up. This is where you chose to save your sequencer. On 2:55 you can see where i saved mine. Hope this helps :)
THANK SO MUCH
Glad i could help!
Well done. I'll try this and get back to you.
Thanks! Please do :)
❤️❤️❤️
Do you have any solution for making the metahuman look at the cinecamera moving?
Hello, I do not really have a good solution for this myself, though i found a tutorial that might help you. ruclips.net/video/iUySQRbJJ6E/видео.html&t
I think we have to wait till ue5 is useable. It can‘t be the job of creatores to fix this stuff while storytelling.
@@daisylassie280 i managed to do it, but I agree with you that the job needs to be done by more people. When you do all of it alone, you lose on the creative side of things. Yet I'm a beginner so I don't mind it yet 😅
Thank you so much 😁
Np mate 😃
Amazing bro ❤❤, can you tell me what you use for facial animation?
Thanks bud. I use the “Live Link Face” app, to capture my own face movement. I then take that footage into UE5, and retarget the movement over to a metahuman. I can make a small tutorial if you’d like.
@@UnrealPeik sure bro, which iphone are you using bro? Which version specificlly
iPhone 12 pro Max
Nice post processing btw, can you tell me how to do it ?
Hello, and thanks, i use blender to post process the images i render out of UE5. In my next vid, ill add a screenshot of the nodes i use, so u can copy/paste them.
Good work tho! I also made a short animated film, have a look and give me some feedback thankx ruclips.net/video/gAjnGBO1yeA/видео.htmlsi=WWBxXR_6eBV40S3O
Thanks mate :)