Unreal Short
Unreal Short
  • Видео 17
  • Просмотров 9 826
Sea creatures ascends in the night
Aquatic life ascends at night.
Made in UE5.
Audio from pixabay.com
Просмотров: 123

Видео

Nightmare
Просмотров 933Месяц назад
Nightmare: A short I made in UE5. Audio from pixabay.com
Witch of the Woods
Просмотров 4242 месяца назад
Woods witch: Made in UE5. Audio from pixabay.com
Tales Of The Cursed Priest
Просмотров 1812 месяца назад
Cursed Priest part 2: A priest battling his inner and outer demon. I made the short in UE5. Audio from pixabay.com
The Cursed Priest
Просмотров 3862 месяца назад
Cursed Priest: A priest battling his inner and outer demon. I made the short in UE5. Audio from pixabay.com
Whispers From The Deep | Animated Horror Short
Просмотров 4292 месяца назад
Whispers From The Deep Horror short I made in UE5 Audio from pixabay.com
John Wick: A Fucking Pencil
Просмотров 963 месяца назад
John wick vs Assassin: Museum fight with dagger and pencil. Short i made in UE5. Audio from pixabay.com Please like and sub.
Coded | UE5 Short
Просмотров 1013 месяца назад
A short i made in UE5. Obviously inspired by "2001: A Space Odyssey" :D Audio from pixabay.com.
Cave Monster | Animated Short
Просмотров 2774 месяца назад
Monster hunt: A short i made in UE5. Audio from pixabay.com
Khan VS Alexander
Просмотров 1384 месяца назад
Khan VS Alexander
Napoleon VS Caesar
Просмотров 1325 месяцев назад
Napoleon VS Caesar
Easy MetaHumans Tutorial (5.3 And 5.4): Face, Body, AND NECK Animation in 8min
Просмотров 5 тыс.5 месяцев назад
Hello, please like, comment and subscribe :) Works in 5.3 and 5.4. 00:00 Setup 00:40 Capture Source 01:10 MetaHuman Identity 02:26 Metahuman Performance 03:04 Bake Sequencer 04:55 Retarget Body Animation 05:27 Neck Animation Audio from pixabay.com
What if X-men was Y-men | UE5 short
Просмотров 975 месяцев назад
What if X-men was Y-men | UE5 short
OTK Rampage
Просмотров 3166 месяцев назад
OTK Rampage
Asmongold’s Souls Adventure
Просмотров 4416 месяцев назад
In the shadowed expanse of Dark Souls, Asmongold, a weary wanderer, awakens. His gaunt frame bears the scars of countless battles. Esfand, the hulking brute, stands in his path-a tempest of steel and fury. Mizkif, the spell knight, wields arcane forces. His blade dances with incantations, weaving magic into every strike. Asmongold grapples with the ethereal, seeking a way out. And then there’s ...
A short I made in Unreal Engine 5 | The midnight run
Просмотров 1977 месяцев назад
A short I made in Unreal Engine 5 | The midnight run
Unreal Engine 5 Short - Revenge
Просмотров 1307 месяцев назад
Unreal Engine 5 Short - Revenge

Комментарии

  • @Sh_1hooo
    @Sh_1hooo 3 дня назад

    At 4:25 the face became extreamly creazy, how did you fix that? I faced this problem as well after I set the key on sequencer, Also I lost the face move on the character. Please let me know if you have the way to fix it! THANKS

    • @UnrealPeik
      @UnrealPeik 3 дня назад

      Hi, I’m not quite sure why the face gets messed up. But I’ve found that if I navigate closer or further away from the character, the face will appear normal at some point. BUT when I render out the character, he will have normal face regardless of distance. It is only inside UE5 the character will look like this. You lost the face move. But the neck movement works? I can remember this happening to me, but I cannot recall why. I suspect It can either be that you forgot to switch to control rig on head movement at 2:40. Or maybe you missed some minor step from 6:40 - 7:20. I really hope this helped you out. Let me know if not, and I’ll try to do a deeper dive. Thanks.

  • @visualanxiety1135
    @visualanxiety1135 18 дней назад

    cant get it to work with this. The neck rotation is removed and doesn't translate to the entire animation

    • @UnrealPeik
      @UnrealPeik 18 дней назад

      Hello, does the face animation still work?

  • @shivangipriya4153
    @shivangipriya4153 Месяц назад

    Thank you, but I need to know how can we make a skin like Disney? I hope there is a video from your side for this matter and I expect you will do it .. again thank you.

  • @CoolNickHere69
    @CoolNickHere69 Месяц назад

    What are you doing here eddie? Youve gotta play with iron maiden soon!

  • @Subj3kt1
    @Subj3kt1 Месяц назад

    Hey! Do you know of a method to play an anim montage on a metahuman's head during gameplay? For example if the character comments on something in the environment and you want a face animation to match it? I can't seem to get it to work properly - the head will either go into a weird position, he'll get that rubber-neck effect or a range of other weird things depending on what I try in the AnimBPs. Also, I've found that using the blend mask method tends to 'deaden' the expressiveness in the face animations. Have you found that too? Appreciate the video man!

    • @UnrealPeik
      @UnrealPeik Месяц назад

      Hello ,I’m afraid I don’t have much experience making games in UE5, so I cant really help in that regard. About the deaden expression. I have sometimes came over this while making films. However, for me it seems that UE5 downgrades the quality of an animation or something similar while I’m working with it. Typically after a long session. If I restart UE, the expression goes back to the original (high quality) state. Not sure if this is the same thing though. Sorry I couldn’t be more of help.

    • @Subj3kt1
      @Subj3kt1 Месяц назад

      @@UnrealPeik Oh, interesting that restarting the engine has helped you with the facial expression problem. I’ll see if it makes a difference for me. I appreciate the reply!

  • @joeboca
    @joeboca 2 месяца назад

    GAH!!!!!! Pure genuos❤❤❤❤❤

  • @joeboca
    @joeboca 2 месяца назад

    Beaitiful!!❤❤❤ So grwat works!!!!

  • @joeboca
    @joeboca 2 месяца назад

    Witches of adamas ❤❤❤

  • @leopeter9051
    @leopeter9051 2 месяца назад

    Looks good. I also like the jump better. Also, if you want to improve the skin of your characters, look at "subsurface scattering". That way it will be less waxy.

    • @UnrealPeik
      @UnrealPeik 2 месяца назад

      Thank you so much!

  • @leopeter9051
    @leopeter9051 2 месяца назад

    Looks good. I am unsure about the float at the end. Straight up and then straight forward looks.. unusual. It gives me a classic wirework feel, if you are going for that, it's great. A modern production would probably go for something with more flourish, or a straight jump towards the camera.

    • @UnrealPeik
      @UnrealPeik 2 месяца назад

      Thanks for the tip and info! I really appreciate it. I will definitely try to apply this. :)

  • @AhsanRaza29
    @AhsanRaza29 2 месяца назад

    Nice assets as well as amazing animations, where did you get these assets from???

    • @UnrealPeik
      @UnrealPeik 2 месяца назад

      Thanks! The priest is purchasable on the marketplace. Though not very cheap 😅

    • @AhsanRaza29
      @AhsanRaza29 2 месяца назад

      @@UnrealPeik alright, that is so cool!!

  • @AnimatedGraphics609
    @AnimatedGraphics609 2 месяца назад

    Damn nice!

  • @AhsanRaza29
    @AhsanRaza29 2 месяца назад

    Nicely done bro!

  • @arash5550
    @arash5550 2 месяца назад

    thers no layered blend per bone

    • @kelownasunchaser
      @kelownasunchaser 21 день назад

      I found that as well. skip ahead to the sequencer section at the end of his video and follow his instructions for keyframes. Thats all i needed to get it to work

  • @AhsanRaza29
    @AhsanRaza29 3 месяца назад

    The legendary pencil ✏️

  • @xperiment07
    @xperiment07 3 месяца назад

    Nice one! 😄 Let's just hope the cleaning crew arrives 🤭

  • @SpecialK69420
    @SpecialK69420 3 месяца назад

    A fookin' pencil! ✏️

  • @AhsanRaza29
    @AhsanRaza29 3 месяца назад

    Very nice story bro! M just curious, did you buy those skeletal mesh characters? Or you made them?

    • @UnrealPeik
      @UnrealPeik 3 месяца назад

      No, they are free characters on the unreal marketplace. I only used the premade animations that come with them. :)

    • @AhsanRaza29
      @AhsanRaza29 3 месяца назад

      @@UnrealPeik you are so me 😂 i do the same! But unfortunately i didnt had time to produce more short films! I am saving money to buy iphone x so that i can animate metahumans !!! Have you used iphone x with metahumans for facial animation? If yes then would you recommend it to me, given that i only have budget for iphone x 😂

    • @UnrealPeik
      @UnrealPeik 3 месяца назад

      @AhsanRaza29 haha 🤣 in my experience, UEs tracking of the face is very good, not perfect though. I have an IPhone 12 Pro Max, which works fine. have not tried IPhone X. I would expect iPhone X to work fine with good lighting etc, but i don’t know for sure. :)

    • @AhsanRaza29
      @AhsanRaza29 3 месяца назад

      @@UnrealPeik alright, thank you so much, kindly if you have an iphone x, can you test it tho!!, if you dont then its alright!!

    • @UnrealPeik
      @UnrealPeik 3 месяца назад

      Sorry my dude, I don’t have one to test. I’d gladly do it if I had one.

  • @AhsanRaza29
    @AhsanRaza29 4 месяца назад

    Cool concept!!

  • @grit-mike
    @grit-mike 4 месяца назад

    Finally! It's like you are one of few ppl actually to have got this working, I've been scaveging for content - so thanks!

    • @UnrealPeik
      @UnrealPeik 4 месяца назад

      So nice to see that it’s working for other people as well. 😄

  • @pipetequia
    @pipetequia 4 месяца назад

    Super, que interesante, como me gustaría aprender a hacer eso 🙂

  • @ScienceForever-um9pu
    @ScienceForever-um9pu 4 месяца назад

    Thank you. finally got this to work on 5.4..Other tutorials missed steps

    • @UnrealPeik
      @UnrealPeik 4 месяца назад

      Glad I could help you out. :)

  • @cmdrhersin592
    @cmdrhersin592 4 месяца назад

    That workflow works in UE 5.4 with Updated Metahumans. Thank you so much after countless tutorials that could do one thing but not another this is blessing. All the best.

    • @UnrealPeik
      @UnrealPeik 4 месяца назад

      Hello and thanks! Glad to hear it. I haven’t tried 5.4 all that much, so thats good to know! 😄

  • @chelo111
    @chelo111 4 месяца назад

    minute 3:00 how did you get that sequencer, did you skip some steps????

    • @UnrealPeik
      @UnrealPeik 4 месяца назад

      Hello! For me the sequencer is already open when I close the performance window. If it's different for you, you can find the sequencer under content->NEW_META. Or wherever you chose to save it. When you clicked "Export level sequence", there was a box that popped up. This is where you chose to save your sequencer. On 2:55 you can see where i saved mine. Hope this helps :)

  • @Visualbyoliveira
    @Visualbyoliveira 4 месяца назад

    THANK SO MUCH

    • @UnrealPeik
      @UnrealPeik 4 месяца назад

      Glad i could help!

  • @MichaelHurdleStudio
    @MichaelHurdleStudio 5 месяцев назад

    Well done. I'll try this and get back to you.

    • @UnrealPeik
      @UnrealPeik 5 месяцев назад

      Thanks! Please do :)

  • @AhsanRaza29
    @AhsanRaza29 5 месяцев назад

    ❤️❤️❤️

  • @brigu88
    @brigu88 5 месяцев назад

    Do you have any solution for making the metahuman look at the cinecamera moving?

    • @UnrealPeik
      @UnrealPeik 5 месяцев назад

      Hello, I do not really have a good solution for this myself, though i found a tutorial that might help you. ruclips.net/video/iUySQRbJJ6E/видео.html&t

    • @daisylassie280
      @daisylassie280 5 месяцев назад

      I think we have to wait till ue5 is useable. It can‘t be the job of creatores to fix this stuff while storytelling.

    • @brigu88
      @brigu88 5 месяцев назад

      @@daisylassie280 i managed to do it, but I agree with you that the job needs to be done by more people. When you do all of it alone, you lose on the creative side of things. Yet I'm a beginner so I don't mind it yet 😅

  • @AhsanRaza29
    @AhsanRaza29 5 месяцев назад

    Thank you so much 😁

  • @AhsanRaza29
    @AhsanRaza29 5 месяцев назад

    Amazing bro ❤❤, can you tell me what you use for facial animation?

    • @UnrealPeik
      @UnrealPeik 5 месяцев назад

      Thanks bud. I use the “Live Link Face” app, to capture my own face movement. I then take that footage into UE5, and retarget the movement over to a metahuman. I can make a small tutorial if you’d like.

    • @AhsanRaza29
      @AhsanRaza29 5 месяцев назад

      @@UnrealPeik sure bro, which iphone are you using bro? Which version specificlly

    • @UnrealPeik
      @UnrealPeik 5 месяцев назад

      iPhone 12 pro Max

  • @AhsanRaza29
    @AhsanRaza29 6 месяцев назад

    Nice post processing btw, can you tell me how to do it ?

    • @UnrealPeik
      @UnrealPeik 6 месяцев назад

      Hello, and thanks, i use blender to post process the images i render out of UE5. In my next vid, ill add a screenshot of the nodes i use, so u can copy/paste them.

  • @AhsanRaza29
    @AhsanRaza29 6 месяцев назад

    Good work tho! I also made a short animated film, have a look and give me some feedback thankx ruclips.net/video/gAjnGBO1yeA/видео.htmlsi=WWBxXR_6eBV40S3O