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- Просмотров 48 502
MicheBuilds
Италия
Добавлен 27 апр 2023
Just a not so regular Italian dude playing videogames VERY badly.
Come in, it's chill!
Inbox: michegames2196@gmail.com
Istagram: @miche_builds
Come in, it's chill!
Inbox: michegames2196@gmail.com
Istagram: @miche_builds
Preparing for our FIRST SATELLITE LAUNCH in MARS HORIZON!
In this episode we're going to go forward with the preparations for our first satellite launch in Mars Horizon! We're going to have to build a training facility that would increase our chances for a successful launch, as well as the actual rocket that is going to take our payload to space! In the meantime, other space agencies will launch their first test launch and try to close the gap to us in the Space Race! Join me as we do some building and engineering work, as well as plan for the upcoming future of ESA in our timeline! It's about to get exciting from here!
#marshorizon #space
#spacerace #consolegaming #console #satellitelaunch #spaceexploration
#marshorizon #space
#spacerace #consolegaming #console #satellitelaunch #spaceexploration
Просмотров: 40
Видео
The complete BEGINNERS GUIDE for a REALISTIC WINGED COASTER! ( Planet Coaster)
Просмотров 3859 месяцев назад
Feel like flying? Get ready to do just that, with a Winged Coaster! Wing Coaster is engineering firm Bolliger & Mabillard’s designation for its winged roller coaster designs. Winged roller coasters are a type of steel roller coaster where pairs of riders sit on either side of a roller coaster track in which nothing is above or below the riders. B&M began development on the first Wing Coaster be...
Choosing our AGENCY on MARS HORIZON!
Просмотров 509 месяцев назад
In Mars Horizon, we take the helm of a space agency and we will be tasked to run every aspect of it, from the beginning days of space flight to the current, very challenging aim to land a human being on Mars! In Mars Horizon, we'll be choosing a space agency to run between ESA, NASA, the Soviet Space Program, the Chinese Space Program and the Japanese Space Program, each with their own perks an...
The complete BEGINNERS GUIDE to a REALISTIC DIVE COASTER! ( Planet Coaster)
Просмотров 8049 месяцев назад
Ready to be dropped from an insane height? Are you ready to experience a free falling sensation? Time to hop on a Dive Coaster then! The design features one or more near-vertical drops that are approximately 90 degrees, which provide a moment of free-falling for passengers. The experience is enhanced by unique trains that seat up to ten riders per row, spanning only two or three rows total. Unl...
6 THINGS Cities Skylines 2 DOES BETTER than its predecessor!
Просмотров 6910 месяцев назад
Today we're going to bring back Cities Skylines content on the channel as we dive deep into the rabbit hole to find 6 things Cities Skylines 2 does better than the previous game! Stock around, this is going to be interesting! #letsplay #citiesskylines2 #citiesskylines #consolegaming #cities #citiesskylinesconsole #citiesskylinestips
The complete BEGINNERS GUIDE for a REALISTIC ARROW LOOPER ( Planet Coaster)
Просмотров 1,7 тыс.10 месяцев назад
Today we're going old school with the Arrow Looper! In the 1980s these rides were basically everywhere! We're going to try and build a realistic one with a spooky twist! Arrow Dynamics were responsible for several influential advancements in the amusement and theme park industries. In 1975, Arrow Development introduced the first corkscrew style track Corkscrew, at Knott's Berry Farm that sent r...
HOW to improve your FENCES on PLANET COASTER
Просмотров 1,9 тыс.10 месяцев назад
Wanna get better at theming your areas? A good way to start is by improving and customizing your fences. Be it for regular paths, queues or attraction fencing, these are 5 ideas you can use to personalize your areas. More than taking the ones I'm making and copying them right away, I encourage you to learn that EVERYTHING in this game can be used to do ANYTHING.. You just need some imagination!...
5 MISTAKES to AVOID when going for REALISM on PLANET COASTER!
Просмотров 7 тыс.11 месяцев назад
5 very important tips to improve your experience when building a realistic park on Planet Coaster! These are 5 mistakes I see a lot of new players do when trying to make a realistic build, and in this video we'll be going over each and every one of them, giving an explanation on why it's important as we do so! Stick around! #letsplay #planetcoasterconsoleedition #planetcoaster #planetcoastertip...
B&M HYPER Coaster with LIT UP TRACK on Planet Coaster!
Просмотров 45411 месяцев назад
Today we bring out the big guns, it's time to build a B&M style Hypercoaster! A hypercoaster is either any continuous-circuit roller coaster with a height or drop measuring greater than 200 feet (61 m) or any complete-circuit roller coaster with a height or drop between 200 and 299 feet (61 and 91 meters). The term was first coined by Arrow Dynamics and Cedar Point in 1989 with the release of t...
HOW to make your FLAT RIDES look UNIQUE on PLANET COASTER!
Просмотров 29 тыс.11 месяцев назад
Do your flat rides all look the same? I know there are a lot of options on Planet Coaster, but at the end of the day if you just place them in your park as they are, they're going to look soulless, theme-less and they're all the same! In this video I'll show you how to add some life to your flat rides, how to make them unique and how to make them stand out upon the rest! Also, we'll be talking ...
The complete BEGINNERS GUIDE for a REALISTIC GCI WOODIE! ( Planet Coaster)
Просмотров 59211 месяцев назад
It's rumbling time here on the channel as this episode of the beginner's series will be covering GCI wooden coasters! GCI was founded in 1994 by Mike Boodley and Clair Hain Jr. Boodley was a coaster designer previously with Custom Coasters International and Hain had gained a reputation throughout the industry as a master coaster builder. In 1996, the firm opened Wildcat at Hersheypark which con...
WHY you should NOT GIVE UP on Cities Skylines 1 JUST YET!
Просмотров 472Год назад
Cities Skylines 2 release date is just around the corner and a lot of creators have shared their take on the game, as well as early access gameplay! We saw a lot of videos already and an incredible amount of content from them as well as the Dev Diaries every week, so we can make a pretty educate guess on what's coming. Here's my honest and unfiltered opinion what we learned and seen on Cities S...
The complete BEGINNERS GUIDE for a REALISTIC B&M INVERT! ( Planet Coaster)
Просмотров 933Год назад
The complete BEGINNERS GUIDE for a REALISTIC B&M INVERT! ( Planet Coaster)
Why you should UPGRADE your INTERCHANGES ( Wilderview Ep.12)
Просмотров 133Год назад
Why you should UPGRADE your INTERCHANGES ( Wilderview Ep.12)
RIDE EVERY rollercoaster POV in CostaRosa!
Просмотров 131Год назад
RIDE EVERY rollercoaster POV in CostaRosa!
YOU wanted a FAMILY COASTER and I had to deliver! ( Costarosa Ep.8)
Просмотров 272Год назад
YOU wanted a FAMILY COASTER and I had to deliver! ( Costarosa Ep.8)
HIGHRISE buildings and first LANDMARK! ( Wilderview Ep.11)
Просмотров 88Год назад
HIGHRISE buildings and first LANDMARK! ( Wilderview Ep.11)
Add THESE RIDES for KIDS in your Planet Coaster park! ( CostaRosa Ep.7)
Просмотров 657Год назад
Add THESE RIDES for KIDS in your Planet Coaster park! ( CostaRosa Ep.7)
Building a MALL of FREEDOM in Cities Skylines ( Wilderview Ep.10)
Просмотров 123Год назад
Building a MALL of FREEDOM in Cities Skylines ( Wilderview Ep.10)
How to build a REALISTIC EUROFIGHTER! ( CostaRosa Ep.6)
Просмотров 629Год назад
How to build a REALISTIC EUROFIGHTER! ( CostaRosa Ep.6)
THEME your areas DIFFERENTLY on Planet Coaster! ( CostaRosa Ep.5)
Просмотров 351Год назад
THEME your areas DIFFERENTLY on Planet Coaster! ( CostaRosa Ep.5)
This interchange is called SPUI and it's SUPER EASY ( Wilderview Ep.8)
Просмотров 212Год назад
This interchange is called SPUI and it's SUPER EASY ( Wilderview Ep.8)
EASY to build CUSTOM PIZZERIA on Planet Coaster! ( CostaRosa Ep.4 )
Просмотров 202Год назад
EASY to build CUSTOM PIZZERIA on Planet Coaster! ( CostaRosa Ep.4 )
Local SPORTS PARK & farming industry upgrades! ( Wilderview Ep.7)
Просмотров 95Год назад
Local SPORTS PARK & farming industry upgrades! ( Wilderview Ep.7)
A compact GCI WOODIE as the first COASTER in CostaRosa!
Просмотров 167Год назад
A compact GCI WOODIE as the first COASTER in CostaRosa!
A FARMING INDUSTRY should start like this! ( Wilderview Ep.6)
Просмотров 126Год назад
A FARMING INDUSTRY should start like this! ( Wilderview Ep.6)
Implementing a simple BUS SERVICE in Wilderview! ( Wilderview Ep.5)
Просмотров 60Год назад
Implementing a simple BUS SERVICE in Wilderview! ( Wilderview Ep.5)
Roundabout INTERCHANGE on Cities Skylines CONSOLE Edition! ( Wilderview Ep.4)
Просмотров 162Год назад
Roundabout INTERCHANGE on Cities Skylines CONSOLE Edition! ( Wilderview Ep.4)
Starting a NEW series.. On PLANET COASTER
Просмотров 151Год назад
Starting a NEW series.. On PLANET COASTER
Getting into FINANCIAL TROUBLE because of a HIGH SCHOOL? ( Wilderview Ep.3)
Просмотров 80Год назад
Getting into FINANCIAL TROUBLE because of a HIGH SCHOOL? ( Wilderview Ep.3)
The hardest part for me is to trust the process. Sometimes you start building und think yeah it will be good than nah thats awefull and at the end it is a beauty :D
very nice build !
you use the consle version am i right because i have the pc version
why didn't you make the que square by using the grid it look way better for quelines
I cant make cool rollercoqster because my guests are to afraid how do i fix that
turns and drops are probably too steep/fast or too aggressive just extend out turns and drops and slow them down
I cant make cool rollercoqster because my guests are to afraid how do i fix that
Make them smoother snd not too many turns fast not too yk
I love to see it done on console 🤌
This isn’t a gci
This isn't a realistic GCI layout at all but I do like the video.
80% of this game is scenery detail 10% is building coasters and 10% placing shops flat rides and any other facilities. I probably spend more time doing scenery and custom building more than anything.
Great vid man!
How did you make the sign at the entrance of the ride?
Great 👍
If you were going for realism your layout needs a lot of work. The first element after the drop on every dive coaster is a loop that brings you back after that there is usually a zero g roll there are barely any vertical loops so that isn’t that realistic. Dive coasters usually have slow pacing so that means a mid course brake run and there is no dive coaster with a inverted top hat. This is a good coaster but not realistic.
Your next video should be about fences that can actually be used around corners
Thanks for the tips! How do you paste the fence continuously?
At the end of the day it is just a game and you can do whatever you like. Have fun with it don’t get bummed out trying to make the park realistic just have fun.
The title literally says when going for realism. Meaning people who want to 🤦♂️ doesn’t say you have to
How do you get the cursor brighter? I can barely see mine
I really didn't do anything, I don't know 😅
How did you get the umbrellas to snap to the middle of the picnic tables?
There should be an option called "snap to position" that centers it on the tables 😊
@@MicheBuilds I've had this game nearly two years and never realises that!
This is really nice! I would 100% ride
I really despise not using squared off corners on cattlepen queues. Haha just looks terrible to me.
Great job. Simple yet really effective.
Thanks! 😊
Why do you have so many cool scenery objects that I don't have!? 👀🥲 Are you playing on PC or Playstation?
Could be because of all the DLCs! I'm on Xbox ☺
Come on now, I'd say number 1 is building networks but 2-6 keep the same 😂
Thanks for the informative video! 😂
You're welcome 😁
💀💀💀💀
😅
Oh no Diana 😂😂
Helped me out a lot Thanks !!
Thank you for watching!
Its nice to see an Xbox creator make videos. I'll sub to that. 😆
Thanks a lot! ☺️
I like your work; it's simple and easy to follow. Could you create a tutorial about creating a water pond, small lake, or river for swans, etc.? Thanks.
That's a nice idea!
Great work! I like it. I've just started learning how to build things in the game, and the only limit is my imagination.
IT IS the game is so versatile!
i feel you man. it's almost frustrating, but the more you build, the more ideas you get. also what really helps me is music, either use the in-game music or listen to other music specific to the theme you're building
Great tutorial indeed! I'd love to see more of this kind of beginner's walkthrough guide. Keep up the good work! As a beginner, starting every ride on flat land as the default can get boring very quickly. Detailing and realism are the keys to the fun part of this game. How long have you been playing this game? I just found out about it even though it was released in 2016. I've been playing Roller Coaster Tycoon 2 for a long time. Thanks!
Hi! Yeah detailing can be hard sometimes but it's really fun! I've been playing since the pandemic, more or less ☺️
you should burn in hell for this
this is actually a very well thought out and well done video! a LOT of these things absolutely get overlooked!
Right? Thanks a lot! 😊
Great beginner tips:) I would be screaming my head off if I was riding this 😂
Let's just say hypers are not for the faint of heart ( I could never) 😂 And I still kept it at average height 😂
recommended brought me here for a reason
I also agree 100%. CS1 looks nice and cozy, CS2 looks gray and bland
Indeed, in real life i ONLY ride,the rides with giant scorpions!;;!
This was amazing! Nicely built!
Thanks a lot!
It all about the detailing and imagination anything can be used as anything if you see a use for it :)
Exactly! 😊
I do like a nice woody :)
The teaser is a lie, they promised a more realistic approach, but they kept ugly stuff from Cities Skylines 1 that understandable makes sense because it's a 8 years old game, but it's 2023, and again another city builder is keeping some outdated mechanics, the Grid thing is something I expected to be different, because there's other ways to do it, and they bring this mechanic again, also the biggest problem for me is the texture of the world, the asphalt looks so cartoon, cars doing this goof turnings ( they have said CS2 will be the most realistic, yeah very realistic); I just wanted vehicles to act properly, the buildings are so clean, so colorful and doesn't have that realistic feeling, roads, pedestrian paths, have that plastic look, on these gameplays of the beta, I noticed for awful the fire animation still looks bad, outdated and silly, the tornados, what's happening, are they treating disasters like a good funny feature? again? hell nah, if it's like that already, few months for the release, I can't expect it to get fixed and improved, which gets me back to CS1 problems, never getting fixed or improved a least, I don't understand what happened to the road and soil texture of the game, Cites Skylines 1 has it better for a old game, what actually happened, why roads don't really feel like it's actually real? the dirt road again it's just a simple forgotten road with this tiny size, looks so weird when it's connected to bigger roads, in real life we have dirt roada that are larger so in the future when it gets a upgrade to asphalt or gravel it won't have to destroy any house, but what could be a quality of life feature is just ignored, they could have added different types of roads, and historical versions adapting though years, it's kinda weird when you want to creat a small city with a little of history and the roads are full of markings so modern and you can't like make a historical town with progress, could be cool if the developers took inspiration from Transport Fever 2, and have it on Cites Skylines 2 because it's bigger, example, they improved the way of making farms but managed to ruin it with AI generating random buildings in the middle of the field, with no connection to roads or anything, Transport Fever 2 have a way to make it better, you could actually have a way to place a farm zone, get like the main building, not have the annoying circle, because this limitation is a bad decision, same for the other specialized industries, since they already done it I can't see it change anything, and for the next year's this is how the industries will be...shame, starting wrong in the vanilla game is a bad signal, because it's very difficult to fix it improve or redo everything, the texture for wasteland, mining site, farms, are not really good, the idea of doing was cool but badly executed, they said Cites Skylines 2 is s completely new game made from scratch, but what can explain the game having the same old problems of the old Cites Skylines, like buildings in awkward hills and not able to make it flat and add a reinforcement for the terrain without leaving a weird visual of concrete stretching awkwardly, the water seems good but in my real opinion it's still not good, water looks way too thick, and doesn't have a different texture accordingly to the land, the terrain has the same weird thing from transport Fever 2, where it looks like it's elevated and the sea water is all the same as river waters, or lakes, the snow on the mountains is very bad, again they're just painting the ground with white color, you won't be able to see layers of snow, and it's 2023, I thought I had lived enough to see it improved but not the case.... and a fear I have, the devs didn't take enough time to actually work and develop the game enough before deciding to show it and release, not many buildings variation, for a promise of everything is more bigger, you can expand a lot, but there's not enough buildings, and at the least the vanilla should have more variation already done, before milking DLCs, and wait for modders to fix everything though the next going years... I'm scared, I still remember what happened to Sim City, when a company does bad or not enough it's a sign that things are going the opposite way that fans had planned, idk maybe it's just me being way too critical for no easy but since Cites Skylines 1 with the DLCs it got, I have that feeling that the company is lazy and unprepared, the decisions will mostly divide people, the ones that will stick to CS1 and others for Cites Skylines 2 until they get bored quickly.... if the developers did spend time working on it to have a lot stuff not just few things, trying to look like they added famous mods, but it's just a weak version, or mechanics that are outdated or poorly executed things could be smooth and different for Cites Skylines 2, in my head I have the perfect way it could be, but if developers didn't check the community for actual changes it could be a instant boom, and people could let CS1 rest...but the feeling is stay with it a little longer, and they are people saying goodbye to CS1 and abandoning it like CS2 is full of stuff, it's just vanilla but will bugs and limitations....I will have to wait 6 years to know how good CS2 actually is 💀
I agree with you about the graphics. I was excited watching the dev diaries but watching the early access videos from other YT creators, I was disappointed with what the gameplay actually looked like. I am excited though about the cim life updates where they are more like individuals and have personalities. That part seems interesting to me. I also am disappointed with the pricing of the game. I can’t believe they are charging so much for it. Oh well. I’ll still buy it just to have it but yes I will definitely continue playing CS1.
Oh yeah, cim life cycles and particularities is a very interesting feature!
I agree 100% with you! I'm still on the fence myself and waiting awhile for issues to be resolved!
Nice job! Really makes me want to play this again!!
Thank you very much! 😍
I loved how you pretty much built that final service area with all of the basic game elements like you found a new use for them and bent the game to do what you wanted 👏🏼👏🏼
Thanks a lot! ❤
Nice beefy dumbbell for the flex 💪
They're great! 😅😂
Nice video bud!
Thanks! 🎉