![Angel0fDeath](/img/default-banner.jpg)
- Видео 4
- Просмотров 7 898
Angel0fDeath
Добавлен 11 июл 2016
Angel's Flyout Tutorial Series| Episode 2: SEQUENCED GEAR DOORS
Welcome to the second episode of Angel's Flyout Tutorial Series, this video covers how to make sequenced landing gear doors
Link to image of gear door settings: www.dropbox.com/scl/fi/wss6pu3p5kvc808tsd0ba/20240410174126_1.jpg?rlkey=acnkgemzapp46dzicod4sia5a&dl=0
Comment below what you'd like to see a tutorial on!
Like and subscribe!
Music in the video:
ruclips.net/video/q7AMJwQQRlo/видео.html
ruclips.net/video/wUTIYanwylo/видео.html
Link to image of gear door settings: www.dropbox.com/scl/fi/wss6pu3p5kvc808tsd0ba/20240410174126_1.jpg?rlkey=acnkgemzapp46dzicod4sia5a&dl=0
Comment below what you'd like to see a tutorial on!
Like and subscribe!
Music in the video:
ruclips.net/video/q7AMJwQQRlo/видео.html
ruclips.net/video/wUTIYanwylo/видео.html
Просмотров: 3 617
Видео
FLYOUT | Tupolev TU-22M
Просмотров 1,1 тыс.3 месяца назад
Just a little video to show off my Tupolev TU-22M I made in Flyout. MUSIC USED: ruclips.net/video/aLp8SISp4nM/видео.html ruclips.net/video/BnTW6fZz-1E/видео.html ruclips.net/video/9dKtXi9dNAA/видео.html Want more info about flyout? check out the game here: store.steampowered.com/app/777390/Flyout/ Check out the discord here: discord.com/invite/RTmNWgHXT9
Angel's Flyout Tutorial Series| Episode 1: CUSTOM LANDING GEAR SUSPENSION
Просмотров 2 тыс.3 месяца назад
Welcome to the first episode of Angel's Flyout Tutorial Series, this video covers how to make custom landing gear and suspension. Comment below what you'd like to see a tutorial on! Like and subscribe! Music in the video: ruclips.net/video/q7AMJwQQRlo/видео.html ruclips.net/video/wUTIYanwylo/видео.html
FLYOUT - DASH 8-300 PACK
Просмотров 1,2 тыс.7 месяцев назад
V1.0 of the Dash Pack is now available for download. This is a pack of 4x DeHavilland Canada DHC-8-300 aircraft built to fine detail using official aircraft documentation and maintenance manuals. V1.0 of the A0D Dash 8 features: -4x skins of the Dash (Blank, QantasLink, Air NewZealand, Air Canada Express) -High detail scale cockpit with labelled panelling and custom modelled switched, incl. som...
Hey I am trying to get the hang of making the landing gear. I see some of cannot seem to work out how to actually make it. where can I find the file for the HAWK so I can reverse engineer it?
It'll close the first time perfectly fine but the next time I go to open the gear the wheel comes out too quickly and then the gear doors close again after the 6 seconds is up. I don't know if an update broke the logic or what but i followed the tutorial perfectly and it just breaks after one use edit: Nvm I had G on the positive input instead of the toggle input.
how do i add the multiple gear
can you make a door wait in both directions?
1:34 This is the most impressive build ive ever seen, I thought it was a real plane 💀
A NUUU CHEEKI BREEKI I V DAMKE!
the 1E+21 is not an error, it is just scientific notation for 1 with 21 zeros behind it
there are many levels of "how the fuck?" here
one of my favriote aircraft
It is fucking incredible how great your planes are. Really inspired me
How do you delay the actual gear itself, with it's weird retract 0 and 1 settings
Hello would you share your files ? Beacause starting with a plane to make another one is easier than starting from scratch
how to chance the velocity?
como deixa a Landing Gear mais lenta ou mais atrasada?
1E+21 is 1*10^(+21) = 1000000000000000000000 in exponential form (21 zeros).
Your builds are magnificent, mine look like minecraft planes in comparison.
great work !! I have the game, but where can I download your great plane? - didn't see any Flyout' steam workshop ?
Please make a tutorial of how to make fighter jet engines, Go through all the inputs and ratios :=)
Good work, it helped a lot!
It didn't work for me, the gear door did not even open
Is the door attached to the hinges?
@@AviatorCharl yes it is attached but it doesn't work
Very clear tutorial but can you make a video where the game logic behind this is more clear?
Your crafts are beautiful man, that Tu-22 seems almost real
Damn
I never understood the written guide, but this is great and simple to understand! I will be implomenting these on my future builds! Thanks Angel!
Bro I was gonna ask you to make a video like this the next time I saw you in a VC lmao
Thanks dude
hey man, I was thinking of getting flout but only have a Mac which I presume it won't work on. Would you also say that it probably wouldn't work on my MacBook.
It is not for mac, no.
i have no clue about mac stuff, and i honestly doubt it would run well if it was supported. but i play on linux through proton very very well
Been looking for an actual guide on custom doors, thanks!
Gear-door
perfect timing 👍
I may be too dense but what does the slider input do exactly? I've been under the wrong impression that switch is for switches and sliders for stuff i want to control with an axis but this seems a very different application
You're correct. A slider is an axis, however, setting a gravity means that it will constantly slide towards the lowest value. The max value (greater than 1) is greater than the maximum value that the hinge can accept (-1 to 1), plus the second input offset as a switch, means that it will slide, and once it reaches the 1, it will toggle. So it actually goes past the maximum, and "counts down" to the max value, then actuates in 1 second.
@@Plaguebearer666 I see, thanks this will be very useful!
i promise i'll watch the full thing this time before dming you
damn
what do the strengh and stiffness do when you change them? as in which one changes what
Strength changes the strength of the wing and stiffness changes the stiffness of the wing.
So we are officially into the era of insanely detailed workshop aircraft
send help
RAAAAAHHHHHHHHH WIDE TUPOLEV i was dancing through this whole video
I wasn't dammm
First
damn
Nice! For the next tutorial can you do ramjets? More precisely how to make them work efficiently
You should do a tutorial about Landing gear doors, I kinda struggle with that.
You're in luck! Thats the next one :)
@@Plaguebearer666When is the next tutorial upload ? I wanna tune in.
is it possible to get the gear to swing back to a non tilted position after it retracts, like on the 777?
Yes, but you will need an extra hinge.
I tried doing this but encountered the problem of wheels creating insane amount of friction, so my plane with 220kn of thrust in total cant even exceed 210 km/h, i have no solution to solving it
man we pestered you about showing us how to do this for weeks on the discord and then the day after I reverse engineer it for myself you drop a big tutorial lmao
How did you connect the wing piece to the wheel assembly?
You connect the wheel assembly to the wing piece the same way you connect any other components.
@@Plaguebearer666 Ah okay, but then the wheel assemebely isnt connected to the piston and just flops around?
@@trainsofnorway9664 there is no piston?
@@Plaguebearer666 okay, the connecting rod then, thats a better word for it
@@trainsofnorway9664 You literally just attach a wheel to the wing. Except for soft joint wings, there is only hard joints in Flyout.
im jumping up and down in my chair uncontrollaby, pls help
What I'd like to see a tutorial on: tl;dr - wave drag analysis & utilization of area ruling in prototype design. Long version: (btw I'm the guy that complimented you on reddit when you shared your vid there) So I've been told that Flyout does, in fact, simulate wave drag and that area ruling does have an effect. With that said, here are some bullet points on the subject matter I think add value to it as a potential tutorial subject: 1. It is an intermediate to advanced level subject matter, which seems to be your forte. 2. Is wave drag, in fact, simulated in Flyout? At this point I'm operating on hear-say. It would be nice to see quantifiable proof of some kind, perhaps a demonstration/comparison of two identical craft in which one has a nice area ruling feature while the other doesn't, and then take note of the difference in top mach at a given altitude, fuel efficiency, etc. 3. If you establish that wave drag is a factor, then perhaps you could show a rudimentary method by which we can assess our cross sections and apply area ruling effectively. In my internet findings I've seen some relatively simple methods by which the cross sectional area is graphed where y axis is the area and x axis is the lengthwise position of any given area - perhaps there is a handy way to take advantage of the game's frequent usage of cross sections to approximate it. From what little I've researched on it, it seems to be a huge factor in the design of supersonic aircraft from the very early days of them and continues to be. Thus, to exercise our collective intellects for months or more in such a fine aircraft design simulator as this which seems especially partial to prototype jet aircraft while simultaneously ignoring the educational and entertainment benefits of wave drag would be a travesty.
i'm happy for you
Am i th eonly one that whenever I use custom landing gear need super powerful engines to actually take off? It's as if the brakes are constantly on for some reason...
Yeah, the wheels have very strong friction for some reason. This is a known issue and unfortunately, the friction is not a value we can fix. The wheel pieces are raycast, so they are essentially just a skid with a spinning wheel animation
@@Plaguebearer666 Maybe using regular retractable gear edited to hell instead of the basic ones can solve the problem?
Excellent work and excellent explanation! Can't get enough Flyout content!