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Tsukinode Oblivion
США
Добавлен 9 июн 2014
SF 6! A.K.I., road to Diamond (47) It's almost like day 1 Akuma again. He's everywhere.
If you comment let me know if the audio is better. I'm still adjusting it.
Просмотров: 10
Видео
SF 6! A.K.I., road to Diamond (46) I need to get a handle on controlling neutral with A.K.I.
Просмотров 182 часа назад
SF 6! A.K.I., road to Diamond (46) I need to get a handle on controlling neutral with A.K.I.
SF 6! A.K.I., road to Diamond (45) What is up with Marisa's in plat lately?
Просмотров 724 часа назад
Seriously, every Marisa I've fought since the new patch has been like this. Do they think she's infallible now? She's not. I wish she was. I imagine the day the entire Fighting game community wails for Marisa to be 'nerfed' because she's the best character in the game hands down. Then the Devs look upon the masses and say "No. Let it ride."
SF 6! A.K.I., road to Diamond (44) Sometimes I wonder what game I'm even playing.
Просмотров 327 часов назад
I was not aware that when I started up SF 6 I was instead redirected to some form of Splatoon.
SF 6! A.K.I., road to Diamond (43) I don't like Kimberly. This match didn't help her case.
Просмотров 489 часов назад
And I know it's not the character it's the players connection but it's always a Kimberly with some fucked up shit going on. Like almost every time.
SF 6! A.K.I., road to Diamond (42) Plat is the wild west of SF 6 Ranked.
Просмотров 2412 часов назад
Considering I'm not the only one who feels things get easier in Diamond and I've heard the same for Master. It feels like Plat is the Wild west, Diamond is the suburbs, and Master is when you hit the city and the idea of real civilization. XD
SF 6! A.K.I., road to Diamond (41) I need more Bison experience.
Просмотров 13314 часов назад
SF 6! A.K.I., road to Diamond (41) I need more Bison experience.
SF 6! A.K.I., road to Diamond (40) I didn't know that worked there.
Просмотров 7316 часов назад
SF 6! A.K.I., road to Diamond (40) I didn't know that worked there.
SF 6! A.K.I., road to Diamond (39) I keep flubbing my corner stun combo.
Просмотров 6819 часов назад
I swear I practice it all the time but I think I've only pulled it off once. lol
SF 6! A.K.I., road to Diamond (38) These Zangeifs may need a lvl 3 intervention.
Просмотров 1921 час назад
SF 6! A.K.I., road to Diamond (38) These Zangeifs may need a lvl 3 intervention.
SF 6! A.K.I., road to Diamond (37) Trying to figure out the best way to tackle these Terrys.
Просмотров 52День назад
Sorry this one is late everyone.
SF 6! A.K.I., road to Diamond (36) All fun and games until they lose.
Просмотров 29День назад
SF 6! A.K.I., road to Diamond (36) All fun and games until they lose.
SF 6! A.K.I., road to Diamond (35) A conservative E. Honda? Sus.
Просмотров 23День назад
SF 6! A.K.I., road to Diamond (35) A conservative E. Honda? Sus.
SF 6! A.K.I., road to Diamond (34) CFN - "Be a shame if you had a... communication error."
Просмотров 3414 дней назад
SF 6! A.K.I., road to Diamond (34) CFN - "Be a shame if you had a... communication error."
SF 6! A.K.I., road to Diamond (33) These tricky Zangiefs out here.
Просмотров 2214 дней назад
SF 6! A.K.I., road to Diamond (33) These tricky Zangiefs out here.
SF 6! A.K.I., road to Diamond (32) Ok, I have to stop looking at the wrong super meter.
Просмотров 3414 дней назад
SF 6! A.K.I., road to Diamond (32) Ok, I have to stop looking at the wrong super meter.
SF 6! A.K.I., road to Diamond (31) I accidentally let this one go long.
Просмотров 3914 дней назад
SF 6! A.K.I., road to Diamond (31) I accidentally let this one go long.
SF 6! A.K.I., road to Diamond (30) This Caesar player has become a rank 3 wall for me.
Просмотров 1414 дней назад
SF 6! A.K.I., road to Diamond (30) This Caesar player has become a rank 3 wall for me.
SF 6! A.K.I., road to Diamond (29) I do not know my Ed match up at all.
Просмотров 1114 дней назад
SF 6! A.K.I., road to Diamond (29) I do not know my Ed match up at all.
SF 6! A.K.I., road to Diamond (28) CFN lag? Wonky interactions with extended hit boxes.
Просмотров 814 дней назад
SF 6! A.K.I., road to Diamond (28) CFN lag? Wonky interactions with extended hit boxes.
SF 6! A.K.I., road to Diamond (27) This Wi Fi Ryu player is suspicious. Possible cheater?
Просмотров 1321 день назад
SF 6! A.K.I., road to Diamond (27) This Wi Fi Ryu player is suspicious. Possible cheater?
SF 6! A.K.I., road to Diamond (26) Hope everyone had Happy Holidays!
Просмотров 1021 день назад
SF 6! A.K.I., road to Diamond (26) Hope everyone had Happy Holidays!
SF 6! A.K.I., road to Diamond (25) I need to remember the extra plus frames I get from Burn out.
Просмотров 1621 день назад
SF 6! A.K.I., road to Diamond (25) I need to remember the extra plus frames I get from Burn out.
SF 6! A.K.I., road to Diamond (24) MenaRD ruined street fighter 6 by making Blanka good.
Просмотров 2821 день назад
SF 6! A.K.I., road to Diamond (24) MenaRD ruined street fighter 6 by making Blanka good.
SF 6! A.K.I., road to Diamond (23) Fucking Zangief BS!
Просмотров 1021 день назад
SF 6! A.K.I., road to Diamond (23) Fucking Zangief BS!
SF 6! A.K.I., road to Diamond (22) Re learning all of my matchup knowledge.
Просмотров 3321 день назад
SF 6! A.K.I., road to Diamond (22) Re learning all of my matchup knowledge.
SF 6! A.K.I., road to Diamond (21) That A.K.I. intro art is nice.
Просмотров 4421 день назад
SF 6! A.K.I., road to Diamond (21) That A.K.I. intro art is nice.
The more things change the more they stay the same and testing the new setup.
Просмотров 53Месяц назад
The more things change the more they stay the same and testing the new setup.
SF 6! A.K.I., road to Diamond (19) Ugh, Im so stupid.
Просмотров 1064 месяца назад
SF 6! A.K.I., road to Diamond (19) Ugh, Im so stupid.
6:42 there were more holes in his blockstring than swiss cheese, basically nothing he did aside from the first 5HK was + you could have taken your turn back pretty much anytime
Now you’re playing better. Good job.
The light dragon lash is -4. The medium is -8. The heavy is the only one that is plus.
Here to say that I also play aki and I just got plat 2 :D
All you had to do was wait for Cammy to DI and crush her. You tried to play her game instead of just punishing her for playing that way.
This, plat is full of these individuals. The cammy was mashing DI anytime you confirmed. These are the types of pattern you must do your best to recognize in the first set
Cammy target combo isn’t safe. It is why she is canceling into DI after it.
People jab out of your jump ins because walking forward takes frames and you delay buttons on landing when you don’t grab.
This, trust your jump ins
Ahh, gotcha.
That Marisa mashed a lot of buttons.
Sinerster Slide into Heel Strike isnt that safe. it -3 on block. its good for wiff punish if u hit it at a distance. up close its can get bad.
4:45 this combo, whats going on?
Button flubb
@@tsukinodeoblivion6485 my guy you been flubbing for several videos doing this lmao
@@luisbo3 I don't really have an answer for this. There are times my muscle memory and what I want to do conflict or it it's how my thumb slides over the pad. Trying to mitigate it as much as I can through practice.
@ oh ok, regardless youll enventually pull it off without a hitch. You got this
8:50 yeah annoyingly enough air-invincible moves are only invulnerable to air STRIKES (both sim's and akuma's air FB are coded as special strikes), so air grabs that grab grounded targets like Kim's or cammy's just bypass them
ngl it feels more like the frames played more into Kimberlys favor there since the active frames of the A K I anti air didnt even start. Looked more like it was still in the start up frames hence why it grabbed before the active frames even started. Cant say though since i dont play A K I. I only play ED and the DP from ED just works fine 100% of the time. Btw what i also wanted to say is i feel like the easiest way for you to level up to diamond is learning actual higher damage punish combos. Since as example in the kimberly match in the very first match you punished her missed DP with LPLP into a DP. Learn like one combo with higher payout that gives you more reward and you good on that part. Also wanted to ask if you have a genuine gameplan in a match all the time or if you are "ballin" it accounting to what your opponent is doing.
@@petrawulf9 that's the thing, tsukinode got grabbed during the startup frames of H lash, and that move is air-invulnerable until active, except ground-targeting aerial grabs like kim's just bypass that
Weak
You had a bad case of the lags
Dunno if you're looking for advice but. Your anti-airs are super on point but I recommend you actually jump less yourself so you can focus on your button usage in neutral more, and make more use of buttons like f hk, 5 mk, and confirming the hp target combo for cammy specifically 6:47 throw your fireball and just wait, you can cancel to ex slide on reaction if she uses level 3. you can totally flip the direction of the set with that knowledge check
Always, Thank you. I will note these down and try to keep them in mind.
You can get mp after DR overhead 6:00
yeah, I saw your comment at the same time I've been going over to Stand Mp instead of stand MK off the DR overhead. The high level A.K.I.'s also do it that way so I've been practicing. It's easier and more consistent and gives the same advantages. XD
I wouldn’t have rematched after that connection.
His wifi was not stable at all. You should block that one to not meet him again.
👍
You don't use orchid spring anymore!
Oddly enough I spent today practicing ending combos in orchid spring. Especially in corner. lol
10:15. You can perfect parry the dive kick.
Hey, I've been watching your videos for a while, you can anti air with heavy kick (I think it's more easy)...keep going, good combos
Thank you. 😁 Yeah I tend to not use standing HK as much because some characters jump ins just beat it, Ryu, Luke, Cammy, to name a few. I do try to use Crouching HK because it low profiles but it suffers the same issue as QCF HP in that at certain angles or against certain moves it goes under it. I tend to stick with QCF HP simply because if I react early enough it poisons and sets me up for pressure and damage if I hit, while the other two for the most part only set me back to neutral unless it's a counter hit. The next couple vids have some examples of what I'm talking about. I may have just been late in reacting though so I'll keep this in mind.
plat is rouuugh, im a plat 5 terry and to be completely honest the only thing i've really used to help from plat 1-5 is utilising drive rush combos more and practicing the most effective uses of my drive gauge as well as learning to anti air like its as natural as breathing. weirdly when i place against diamonds i have a much easier time than i do against plat 3s, 4s and 5s, it feels like getting out of that last stretch of plat is more of a fundamentals and having a good day kinda deal lmao. edit: also another thing that helped a lot which might be of use to you, go over to replays and have a look at some top aki players, i aim to look at how some of the better players deal with some of my struggle matchups and take one little thing at a time to practice and take into online games and it has started working wonders for me, might be a nice way to pick up some new things to put in your gameplan! :D
I've been watching Broski mostly but also just about every High level A.K.I. I can find. It's a lot of recognize this situation immediately and do this combo. lol I also need to work on my Burn out pressure.
17:58 your microwalk was the window he needed for his jab to come out
1:58 he knows me fr fr
You didn’t have your level 3 at the end of that stun combo.
8:40 you pressed down too early relative to MK which broke your DR which is why that didn't combo, also 2MK is +1 on block, +5 with DR, and 5HK is 9f, 4 framers will always trade if they block the first (unless they press it late) which is actually good for you cause you can actually get a combo with 5MP on reaction when that happens in most cases, I recommend you setup a drill to practice that since it happens to you a lot 16:57 you just hit the juggle limit, you should have done DI (blocked) > 5HK xx H bubble > DR 5HK xx DRC 5HK (then cancel into H stabby hands but the second DR 5HK was gonna kill regardless)
Honestly just drive reversal after you get knockedown instead of lvl1. Is safer and reliable compared to a buffer that is not coming out when you input it
7:44 mashing what lol, that was a Modern
You're right. I didn't even notice the Manon was Modern controls until you mentioned it in this comment. I just stopped looking to see if players were modern or Classic after a while.
@ you should make a habit of it, Modern can interrupt DIs and block strings with instant supers
10:57 youve been trying this overhead combo for days. Whats supposed to be the follow up?
A.K.I. is +2 on block with the overhead and if they get hit it leads into another good damaging combo. I'm continuing to try it to get the pressure right and condition myself for the follow ups.
It's not necessary but it doesn't hurt to have a high low mix up if I can execute it right.
@@tsukinodeoblivion6485 if only theres a place for you to practice that🤔
@@luisbo3 And I am Practicing it.
I wouldn't call that "conservative" that honda had 0 patience in neutral besides waiting for charge Also yeah, ALL lvl 1s are vulnerable to projectiles (tho some can be used to counter them if done soon enough, and marisa's armors through)
6:05 we dont give an opp a second chance here
Your DI hit as a counter hit and not a punish counter when Zangief did his wheel kick.
16:12 you couldve kill twice, please please please careful getting tunnel vision and look at their life
11:07 you didnt have lvl3
Did you read the title? lol
8:02 better than holding back and go to a fireball war with shoto that youre definitely not gonna win
Fair.
7:47. You don't have to finish the move; Just slide and stand back up to avoid the fireball. No drive meter wasted and no need to block. And if you see the opponent try something funny when you are on the ground; That's when you do venomous fang or the other option to punish them.
One more thing to work into mental stack.
@@tsukinodeoblivion6485 Add on thing everytime you play online until it become second nature. Many characters use fireball so you need to learn that.
8:19 you need to trust on your jump ins more.
5:38 you had him burnout in the corner with no meter, thats when we stop playing cautious and let it rip and NOT back down
Use sinister slide to avoid fireballs. Thoses players can't stop jumping. It is annoying.
8:30 you were not in burnout lmao you could have just blocked and got the guy 9:06 I was CONVINCED hashogeki was considered a projectile, guess not since lvl 1 went through 13:47 don't fight them, you've got plenty of tools to go around projectiles
Caesar does DI after blocked donkey kick every time. He does OD DP every time you pressure on his wake up.
This 👆
12:34 yes you can, Aki has an excellent anti fireball too that you should use if they spam fireball
I see what you're saying.
@@tsukinodeoblivion6485 my guy, her dive goes through projectiles
Does her crouching LK cancel? Most characters don’t. Every time you say you didn’t get your lash is when you do that move. I thought you needed to do ST LK.
that's the thing, I think he's starting the QCF motion too early and ends up inputting 2LK or 3LK
@ yeah he is. I had that habit for certain setups before. It can be hard to break.
What Shinime said. I wasn't trying to do the Crouching LK at all. I was getting that instead of what I wanted so yeah either inputting too soon or too late.
Good God this marisa was painful to watch, they saw the wall of buffs and said "let's go press buttons without the slightest thought"
The meaty sweeps tho
I got nothing when it comes to that Marisa. Some players can be wild and it works others can't.
was that pre or post patch?
This batch of Vids were all made before the Dec 2 patch. Sorry for the late reply, had a killer migraine for two days out of nowhere. Vids after Wednesday Dec 4 will be post patch.
6:32 you can screen them out actually
How?
It looked like a very bad connection who randomly threw supers and OD moves.
Def just wifi lag
Ok, just bad lag then.
DR jab to block only works if you have enough frames after the knockdown.
Yeah, I'm working on timing.
Everything Jamie threw at you was unsafe and very punishable.
Yeah. I kept opening up before the last hit of his standing jab combo and I didn't know how to punish his sweep with A.K.I. so I'm labbing that.
Lily’s air dive is minus a million on block. DR punish it.
Ok, then I need to be more patient and bait her into getting them blocked. I'll note that. Learning all my matchups again. Though my Ken game seems to be on lock. I haven't lost straight up to a Ken yet. lol I have you and Nilo to thank for that.