HydroCosmo
HydroCosmo
  • Видео 4
  • Просмотров 17 541
Sonic Frontiers Doesn't End Well
Infinite Force's thread: Infinite_Cubes/status/1606504070025728000
My first video essay! I'm a huge Sonic fan so I knew I wanted it to be about Frontiers, but it took a while to find a good angle to stand apart from the many Frontiers videos out there right now.
This is also my first video where I use my Vtuber avatar, Hydro! Consider this a beta of what I want to keep making. Future videos should be more polished now that I've got more experience (and officially want to kill Adobe Premiere every time it seizes up).
As always if you have any thoughts, criticisms, or comments feel free to do so below. If you enjoyed, a like would be greatly appreciated!
Gameplay footage provided ...
Просмотров: 388

Видео

2D Visemes & Blinking in VR Chat Guide [Quest/Fallback Compatible]
Просмотров 17 тыс.Год назад
EDIT: When you're making the animations you need to set the blendshape you want to correspond to the viseme to 100 AND ALSO set every other viseme blendshape to 0 so the face can reset. Apologies for not mentioning that in the video. Hey there! I looked up a bunch of vr chat tutorials and noticed there wasn't much for this specific problem, so I thought I'd make my own. Apologies for any sloppi...

Комментарии

  • @JeffYanzi
    @JeffYanzi Месяц назад

    This is super cool! Is this solely restricted to VR chat? Or could I actually use these visemes for something like a PNG tuber?

  • @NameSus
    @NameSus Месяц назад

    For those wondering there IS a better method And it only requires one transition. Simply just use an "any state" for the vismems The setup is pretty much identical to this tutorial, but all you have to do is use any state and only use one transition to the vismems

  • @hoodeez
    @hoodeez Месяц назад

    i cannot for the life of my apply a png to a plane and also have the plane be transparent while the png is transparent there's so much you left out why not just do a full tutorial DX

  • @hoodeez
    @hoodeez Месяц назад

    Please make another tutorial including the way to make animations and attatch them to the visimes in blender or to even know where to look when applying visimes theres not alot of tutorials on this anywhere on the internet

  • @NameSus
    @NameSus 2 месяца назад

    I'm having a problem that I don't see on your avatar- I was able to get the visemes working, but the transitions are more like switching between the expression, the default and the other expression It's not really that bad because it's so fast, but it doesn't really look the best

  • @Bunnyrip7
    @Bunnyrip7 2 месяца назад

    Is there also a way to apply emotions as well? Like with finger gestures? Or will it overlap the lip-synching, and make it a glitchy face?

    • @Sansgame2106
      @Sansgame2106 2 месяца назад

      Did you manage to find out how that would work?

  • @NOTDeezy.
    @NOTDeezy. 3 месяца назад

    please never delete this tutorial

  • @SuperWiiBros08
    @SuperWiiBros08 3 месяца назад

    Thank you!

  • @FunfettyYT
    @FunfettyYT 3 месяца назад

    Does this work with vseeface?

    • @1abber
      @1abber 2 месяца назад

      FUNFETTY?

    • @FunfettyYT
      @FunfettyYT 2 месяца назад

      @@1abber Yo wassup LOL

  • @irregularguy6465
    @irregularguy6465 4 месяца назад

    It's currently approaching 4:30AM and i have been working on this since around 8:00PM. I followed this tutorial to the letter. the transitions are working flawlessly, and the animations do exactly what they're supposed to when previewed, but in testing and in game the states simply do not do the thing they're explicitly set up to do. i will watch the bars indicate that the controller has began looping on a viseme's state, the transition's preview will show that the avatar should be displaying the correct viseme, but it simply doesn't. i'm losing my goddamned mind.

    • @lit_lee
      @lit_lee 3 месяца назад

      same here, you ever figure this out?

    • @irregularguy6465
      @irregularguy6465 3 месяца назад

      @@lit_lee the viseme layer weight defaults to 0 for some ungodly reason. means it just ignores everything you put on the layer which in this case is literally everything

  • @WesleyProjects
    @WesleyProjects 5 месяцев назад

    Fantastic video! do you mind if i ask if the individual face planes have bones? This method of animating is pretty new to me so i just want to check :]

  • @chasefive5
    @chasefive5 5 месяцев назад

    thank you howard stern

  • @crisdandy8056
    @crisdandy8056 6 месяцев назад

    i don't know why but when i place the visemes at 100% they don't appear, they work inside of blender but not inside unity, really weird and idk what to do

  • @w.b.s.
    @w.b.s. 6 месяцев назад

    Is there a way to similarly make the blinking instant, like the mouth? I'm getting a frame of blank eyes when I use the default one I also want to make the mouth simply open and close, no other vismes

    • @NameSus
      @NameSus 2 месяца назад

      I know I'm not a professional but maybe the best idea is to have every viseme the same? Except for the sil?

  • @SqualidsargeStudios
    @SqualidsargeStudios 7 месяцев назад

    Can you do a full tutorial on how you make the visemes stuff? You know to complete this vid.

  • @BossKnight
    @BossKnight 8 месяцев назад

    the Blendhsapes aren't changing even though i followed exactly what you did, and the animation schtuff is working, it just doesn't change the blendshape, is there any common issues that'd cause this?

    • @BossKnight
      @BossKnight 8 месяцев назад

      nvm, i forgot to enable it l m a o

    • @infinitekhaos1518
      @infinitekhaos1518 8 месяцев назад

      @@BossKnight where do you go to enable it?

    • @BossKnight
      @BossKnight 8 месяцев назад

      @@infinitekhaos1518 the thing they said at the start with the weight thing

  • @SillyEwe
    @SillyEwe 8 месяцев назад

    Thank you for the tutorial. There is another thing that may warrant another video, that being working visemes for MMD worlds.

  • @ZelaZombie
    @ZelaZombie 9 месяцев назад

    So since visemes use the FX section of the layers, is there zero way to get gesture based expressions working?

  • @hnoodh368
    @hnoodh368 10 месяцев назад

    thanks so much for this tut very simple and clear!

  • @luvenart56
    @luvenart56 10 месяцев назад

    I love you 😁

  • @want_some_cram7300
    @want_some_cram7300 11 месяцев назад

    Loved your video but im having a problem where my visemes dont want to move in game or the in the animation controller and I checked the animations itself and it seemed fine.

    • @switchstar098
      @switchstar098 11 месяцев назад

      Yeah havin' the same issues here, I got everything working when testing, but they simply... don't work ingame.

  • @ProtoTheGamer
    @ProtoTheGamer Год назад

    It's actually easier to use the cats plugin to create the visemes from a base 3 viseme and let it auto create the missing blendshapes form the three main ones made. This means you can save a ton of time when redoing the blendshapes. I did this method when creating expressions for a 3D model with hidden planes like you did for one of mine. Good Luck.

    • @wattsonneko
      @wattsonneko 11 месяцев назад

      Do you think it's possible to make an example video of this ...? Pls

  • @seepya
    @seepya Год назад

    You have no idea how happy I was to find this tutorial. I know pretty much nothing about unity and/or making avatars but this was easy and fun to follow. I did have some trouble with the lip sync not showing up in VRChat... but after some time I found and created an ExpressionParameters asset, added "Viseme" to the list, then dragged it to the avatar descriptor and everything was working perfectly. I blame myself for not having enough knowledge about these things... 😅

  • @49crows
    @49crows Год назад

    This has been a very helpful tutorial to figure out how to get low poly and 2d models to work. I can't seem to get Unity to recognize the shape key / blend shape i made in blender though.

  • @zedxspecturm4698
    @zedxspecturm4698 Год назад

    Thanks this helps a lot. Been looking for stuff like this for a bit

  • @shotgun2140
    @shotgun2140 Год назад

    Is there a way to control the timing on when the mouths move? I have a bunch of visemes on my avatar and it looks like im speaking 120 words per minute Any way to slow them down?

  • @garawai
    @garawai Год назад

    Tysm for your tutorial, It really helped! <3

  • @orumbauen2995
    @orumbauen2995 Год назад

    This is an awesome tutorial! It really works as intended! I think I did something wrong, though-- When I get into VRChat, my animations for clapping, waving, etc. are gone. I think it happens when I change the FX node from the default one.

  • @pinkuboss
    @pinkuboss Год назад

    I'm having an issue where my animation controller looks like it's working totally fine, but, when testing, my model will only show the v0 animation. Even when I swap states to v1, v2, etc, it's only showing v0's blendshape (because that is what it started on). Any idea?

    • @pinkuboss
      @pinkuboss Год назад

      Fixed: it's because my "LipSync" layer in the animator had a weight of 0

    • @Tektow
      @Tektow 10 месяцев назад

      ​@@pinkubossHonestly this deserves a pin or something, there were gaps in the tutorial that made me unsure if I missed something or not. Thank you so much!!

    • @BirbCo1
      @BirbCo1 2 месяца назад

      @@pinkuboss oh my gosh thank you, i didnt realize my weight was at 0 lol

    • @NameSus
      @NameSus 2 месяца назад

      Bro I'm so glad to have found this Because I was having the EXACT problem

    • @sailor_cat
      @sailor_cat Месяц назад

      @@pinkuboss Based

  • @pinkuboss
    @pinkuboss Год назад

    This tutorial is exactly what I was looking for!! I figured with how blendshapes only interact with meshes, that it'd require something like replacing the mesh with a separate mesh with a different filter. However I thought it'd look weird when VRChat interpolates the shape keys when someone talks. But by creating animations you resolve that problem!! so cool and useful

  • @uhocip
    @uhocip Год назад

    I'm trying to make a 2d avatar that can blink and talk, As this was helpful for png inside of a 3d model, i really need to know how to do it for a full png, as i have nothing to put the other planes into, what do i do?

  • @Optimusprime-ve7xi
    @Optimusprime-ve7xi Год назад

    2:10 and it automatically saves it there? didnt happen to me

    • @hydrocosmo
      @hydrocosmo Год назад

      When you make a new blendshape it will save whatever changes you made in that blendshape. To see it out of edit mode you need to either set the blendshape value to 1 or press the pin icon and it will preview the shape automatically when selected.

    • @Optimusprime-ve7xi
      @Optimusprime-ve7xi Год назад

      @@hydrocosmo i also get a warning in the fx layer stating that the source states have no motion is that bad?

    • @Optimusprime-ve7xi
      @Optimusprime-ve7xi Год назад

      because now the visemes dont work

  • @skykam007
    @skykam007 Год назад

    you are the only person ive found with a tutorial for this so big thank you! I got a low poly stylized model made so i could have a good fall back but ive been struggling to make blinks work with image blend shapes

    • @hydrocosmo
      @hydrocosmo Год назад

      Exactly the situation I was hoping to help with, glad you like!

  • @Projekt_Nightmare
    @Projekt_Nightmare Год назад

    can you make to where it can be affected by face tracking

  • @alwaysyouramanda
    @alwaysyouramanda Год назад

    Subscribed!!!

    • @alwaysyouramanda
      @alwaysyouramanda Год назад

      LIFESAVER!!! there really is no list to be found-!!!

  • @alwaysyouramanda
    @alwaysyouramanda Год назад

    Oh-! I was going to change the texture entirely

    • @alwaysyouramanda
      @alwaysyouramanda Год назад

      I’m actually trying to find a list of the Viseme parameters and what sounds they correspond to. Last time I just popped in myself and took notes. 😮‍💨 making voice activated magic happen.

    • @alwaysyouramanda
      @alwaysyouramanda Год назад

      5:28 THEYRE IN ORDER-!?? THANKYOUUU

  • @haidahaida9359
    @haidahaida9359 Год назад

    Hello! I have done something very simular to this! especially with the mouth plane, I was wondering before I follow with this tutorial, Did you struggle with the separate planes being a different lighting or shadow, than your full body mesh? Please let me know!

    • @haidahaida9359
      @haidahaida9359 Год назад

      I'm only asking because I did the same thing, but the shading is so off and that mouth plane sticks out because of its incorrect shadow.

    • @hydrocosmo
      @hydrocosmo Год назад

      It depends on the lighting of the world for sure and whether or not the face normals are correct. As long as the planes are super close to the face in the blendshapes it shouldn't be very noticeable.

    • @haidahaida9359
      @haidahaida9359 Год назад

      ​@@hydrocosmoI think my problem is that I my mesh used a separate mouth plate that's parented to the bone in order for it to function. I don't think I caught this In the video so I apologize dearly if this is an obvious answer - But was your planes all part of one body mesh? And just used blend shapes instead? So there's no separate mesh, just all in one? (I'm saying this SPECIFICALLY because I noticed the shadows worked better when they was all one mesh)

  • @radcowboy5985
    @radcowboy5985 Год назад

    I got mine to work but im currently stuck on something i dont know how to fix. the visemes dont go back to the default state after its been used visually, but on the animator layer it says it does when in play mode. when i test it in vrchat the frames get stuck on once they get triggered once. I have write defaults off and exit time off for all of them and so i am stumped as to why its not working properly

    • @hydrocosmo
      @hydrocosmo Год назад

      OK, so in each of the animations you'll also need to set the other visemes you aren't using to 0. For example in the V1 animation you'll need the corresponding blendshape set to 100 and every other viseme blendshape to 0. At the time I wasn't sure that it was necessary but it sounds like it is seeing your case. Sorry for not mentioning that in the video!

    • @radcowboy5985
      @radcowboy5985 Год назад

      @@hydrocosmo thats how i did them :(

    • @hydrocosmo
      @hydrocosmo Год назад

      @@radcowboy5985 hmm..well you can use vr chats debug mode to check which visemes are activating when you speak. If all the anis /conditions are set up right it should be returning to the default when you don't speak, etc

  • @hussamjafar8604
    @hussamjafar8604 Год назад

    You are doing amazing bro, JUST DO IT Great content, I love it 👍🏻👍🏻

  • @mrelisard
    @mrelisard Год назад

    Great microphone quality. I’ve been putting up with terrible microphones in tutorials

  • @espitz930
    @espitz930 Год назад

    I'm still stuck on just one more part! I haven't been able to find much documentation on it but its just the whole process of importing images, turning an image into a separate material, linking them to their blendshape and all that. I have all the materials! Named blendshapes, textures, and a seperate plane, just lost on the steps to take with them to get proper blendshapes up and working.

    • @hydrocosmo
      @hydrocosmo Год назад

      It sounds like you're stuck on 4:42 I think? Don't forget to make the animator controller. Also, you can't change materials via blendshape, you'll have to record that in the animations too.

    • @espitz930
      @espitz930 Год назад

      ​@HydroCosmo oh its not the animator you did a great job explaining that! I'm just stuck on how you had it so when you clicked each blend shape in blender it brought out the different mouth viseme on its plane. I'm still very very new to blender 😅

    • @hydrocosmo
      @hydrocosmo Год назад

      @@espitz930 You just need to select the blendshape you named, find the plane with the texture that correlates to the viseme and move that plane forward. That'll be the blendshape when it's value is at 100. They showed up instantly on my Blender cuz I pressed the pin button at the bottom of the blendshape list which makes it automatically show the blendshape at 100 value when selected. Sorry for getting back to this late!

    • @espitz930
      @espitz930 Год назад

      @HydroCosmo no worries! I was able to figure out how to blendshape with different planes, I made 15 planes for each viseme each with their own material which apparently was wrong, still trying to figure out how to properly material it!

  • @yaboiikaboose
    @yaboiikaboose Год назад

    brooooooooooooooooooooooooooooooooooo thank you so much I needed this tutorial. I am trying to make a V Tuber/VR Chat avatar and I did not know how to do the face. Will send you a copy of it when I am done.

    • @hydrocosmo
      @hydrocosmo Год назад

      Much appreciated dude, I'd love to see that.

  • @rysprite2
    @rysprite2 Год назад

    oh my god i have been looking so long for a tutorial like this thank you so much!!

  • @francjirachi
    @francjirachi Год назад

    Man I always wanted to do this but the lack of information threw me off since I'm not that good at the technical side, so thanks a lot for this tutorial!

  • @ghostfire3315
    @ghostfire3315 Год назад

    Yeah, the ending broke my brain. I laughed. It was a laugh of sanity cracking. Anyway, I'm getting ikaruga.

    • @hydrocosmo
      @hydrocosmo Год назад

      Yes!! I knew I wasn't the only one.

  • @espitz930
    @espitz930 Год назад

    When I noticed the view count I was shocked I thought I was watching another real professional informative tutorial with thousands of views this is hidden gem deserves to be seen everywhere

  • @pilloeglade5463
    @pilloeglade5463 Год назад

    Omg your vr avatar is cute!

    • @hydrocosmo
      @hydrocosmo Год назад

      Thank you! Can't go wrong with cuteness.

  • @markofthewolvessucks8930
    @markofthewolvessucks8930 Год назад

    Still a better ending than Black Knight

    • @hydrocosmo
      @hydrocosmo Год назад

      I'll take your word for it lol

    • @pilloeglade5463
      @pilloeglade5463 Год назад

      I disagree.you play as sonic and it has a cool song.

    • @ZOMBOA_GAMING
      @ZOMBOA_GAMING Год назад

      @@hydrocosmo he’s wrong, the black knight ending pretty good