Yeah I usually do safe jumps too,or I do the grab on wake up while letting the orb go just in case they don’t moon drive so the grab will whiff and I’m still plus. but have u ever thought about doing 421b 22c kinda Like 421c 22c mid screen but In the corner, after getting the hard knock down and if they block the first orb setup and if u got plenty of meter to burn , it has the same characteristics as 421c but only in the corner
Oh and on block you know the iad jc ja over head block strings if u run iad jc ja if u delay jb it hits behind didn’t really lab it so I don’t know how many overheads u can do
After 2bc, put in a high jump regardless of whether it's a guard or a hit. If it hits, it will fly, so I think it will connect if you slowly insert bejc236a.
Im really looking forward to being able to use all this. Thanks for helping out other Aoko players For referencing 0:12 Pressure strings 0:26 String enders (advantage, mix, frame traps) 0:56 236C pressure (advantage + mix) 1:14 22C pressure (very advantageous + mix) 1:33 6C block pressure 1:53 Corner j214C ender 1:59 Consecutive orb pop 2:05 Advantage after j236B 2:13 Corner 236C pressure 2:24 Instant air throw oki 3:18 Understanding ball pop 3:42 Grounded mixup options 4:01 Combining orb pop with mixups 4:19 Meaty throw with orb pop (beats shield and md) 4:33 IAD pressure 4:50 Corner IAD pressure 5:24 Charged 5C bait (beats mash, throw, chrouch shield) 5:39 Orb oki after throw/j236C 6:04 Orb oki after throw/j236C (side switch) 6:47 Oki after throw 7:19 High jump oki after throw 7:25 Pressure after j4BC 7:38 J4BC oki after throw 7:47 Corner orb oki after throw 8:20 Rapid beat/3C oki 8:43 Corner air throw oki 8:50 Corner orb oki after air throw/j236C 9:20 Orb oki after 623A>236C 9:42 Orb oki after 623B>j214C 10:49 Corner pressure after 22B>214C
Well, if the damage is high and you can cut back, it will be a more attractive character. However, she is still a strong character, so I am very satisfied.
@@taka9402 i know how to play her, but sometimes she can be a little less rewarding comparing to others that they can do more combos, more damage and easy to hit , like shiki or mash.
Sorry if it's hard to understand. Cutback is described in the sense of defensive action. Having an invincible move that doesn't use a gauge is really powerful.
you can hold 2 balls with just 1 button. so basically you need to switch the button for holding, and do combo with rest of 2 buttons. it is not too hard once you get used to it.
20:55
もっと練習します!まだTAKAさんを邪魔しますね、いつもありがとうございます!🙇
こちらこそありがとうございます。また対戦よろしくお願いします
39:19
based
6:05 頑張る
頑張ろう!
I really can’t stand players who moon drive then burst every chance they get they play any other game they get washed
Moon Drive is strong, and if you can read it, you will have an advantage in terms of frame, so let's do our best to deal with it.
What’s the best way to deal with it I usually just moon drive back or os
In my case, I either do a safe jump or wait and see, so I can get an advantageous frame even if I get Moon Drive.@@rimmagnum
Yeah I usually do safe jumps too,or I do the grab on wake up while letting the orb go just in case they don’t moon drive so the grab will whiff and I’m still plus. but have u ever thought about doing 421b 22c kinda Like 421c 22c mid screen but In the corner, after getting the hard knock down and if they block the first orb setup and if u got plenty of meter to burn , it has the same characteristics as 421c but only in the corner
Oh and on block you know the iad jc ja over head block strings if u run iad jc ja if u delay jb it hits behind didn’t really lab it so I don’t know how many overheads u can do
Great all the notes in Japanese I just wanna know how u do 2bc combos what I have to delay does hight and range determines how the combo is perform
After 2bc, put in a high jump regardless of whether it's a guard or a hit. If it hits, it will fly, so I think it will connect if you slowly insert bejc236a.
Thanks man really helped a lot now I don’t have to anti air with ja all the time thanks
コンボ動画ありがとうございます🙏メルブラが初格ゲーで青子が好きで使いたいのですが、 6:07 の421Cの部分ですが、C押しっぱなしにしないとその後の3BCが出ず、かといって3BCを出すために離してしまうとJ6 BCのまえに破裂してしまうのですがtakaさんはどうやってやっているんですか? 無知ですみません😢
動画みていただきありがとうございます。421Cを押してからAボタンで破裂をホールドすることができますので、試してみてもらえればと思います。動画の左のほうにキーコンフィグがあるので、参考にしてみてください。
@@taka9402出来ました!判定めちゃくちゃシビアなのでたくさん練習したいと思います!ありがとうございます🙇♂️
@@あか-x5h いいですね、慣れるまでは大変ですが面白いので出来ると楽しいですよ、頑張ってください!
AOKO mirror 39:22 3:58
動画最後まで見れなかったんですが、jCBAA は、ラピッド設定4でできますよ(空中のみオフ)!それ自分もちょっと苦労しました…いまだに2A>ラピッド1はABでしかできないんですが…
ありがとうございます。今からラピッド設定は変えるの大変なので、今回のコンボはあきらめることにしました。。。
@@taka9402自分もそう思いましたが、実際空中でラピッド機能全然使っていませんので、1と4は基本全く自分の入力しなくても変えられました。もし空中でラピッドを使っているんであれば、話は全然違いますね。。。
1:07:50 I don't have that level/scene.. I play MB:TL on Switch 🤔
Please use it if you have a good play
今日の午後、タタカイに勝てますように!!
ありがとうございます、キシマにやられて無事終わりました。。。
お疲れ様でした!あなたがEvo Japanに行くことを願っています。あなたの青子は素晴らしいです!
ありがとうございます、evojapanは参加予定ですので、頑張ります!
@@taka9402 すごいですね、メルティにもエントリーしてますが、何ヶ月もプレイしていないので失格かもしれません(ギルティギアストライブに集中してます)。
@@Freshman_FGC いいですね、お互いメインの種目で頑張りましょう!
@@taka9402 今日の午後、タタカイに勝てますように!!
ファジー5A空キャンシールドは頑張ることにするマン
Aボタン押して見てからシールドを押せるようになると凄く強くなると思います。俺もできないので、入れこみをまずはしていきましょう。
新しい映画を作てお疲れ様でした! ありがとうございました。
動画見てくれてありがとう、難しいけど、強くなるためには必要なことなので、頑張りましょう。
ありがとうございました😊🎉
うーん慣れ!そして癖!ばれて負け!
試合中に手癖を変えるのが、格闘ゲームで1番難しいまである、日頃から色々な選択肢使っていこう!
Thank you
すいません ラピットビートの2撃目(アルクなら回し蹴り)ってラピットビート無しの場合どこで出すんですか?
ラピットビートの2段目派生は特殊技なので、通常攻撃では出せないです。 青子の場合は2段目派生がないと通常コンボがかなり難しいので、常にラピットビートは有効にしていますね。
nice guide!
Thank you, please use it as a reference.
起き攻めされる側である他キャラ使いも見るべき、とてもいい動画。
ありがとう、対策されても崩せるだけのレパートリー増やして、崩せないことはないように作っていきたいですね。
本当に助かりました! 今日から使います!!!!
ガンガン使ってください、青子ランクみんなであげていきましょう。
takaさん!とても有益なムービーを作ってくださって本当にありがとうございます。 青子のセットアップいい勉強になりました🥰🙏👍
青子のセットプレイはまだまだあるので、もっと強いの見つけていきましょう。
Im really looking forward to being able to use all this. Thanks for helping out other Aoko players For referencing 0:12 Pressure strings 0:26 String enders (advantage, mix, frame traps) 0:56 236C pressure (advantage + mix) 1:14 22C pressure (very advantageous + mix) 1:33 6C block pressure 1:53 Corner j214C ender 1:59 Consecutive orb pop 2:05 Advantage after j236B 2:13 Corner 236C pressure 2:24 Instant air throw oki 3:18 Understanding ball pop 3:42 Grounded mixup options 4:01 Combining orb pop with mixups 4:19 Meaty throw with orb pop (beats shield and md) 4:33 IAD pressure 4:50 Corner IAD pressure 5:24 Charged 5C bait (beats mash, throw, chrouch shield) 5:39 Orb oki after throw/j236C 6:04 Orb oki after throw/j236C (side switch) 6:47 Oki after throw 7:19 High jump oki after throw 7:25 Pressure after j4BC 7:38 J4BC oki after throw 7:47 Corner orb oki after throw 8:20 Rapid beat/3C oki 8:43 Corner air throw oki 8:50 Corner orb oki after air throw/j236C 9:20 Orb oki after 623A>236C 9:42 Orb oki after 623B>j214C 10:49 Corner pressure after 22B>214C
This is a summary of the cooperation I learned from various Aoko users. I'm helping too, so let's help each other.
もはや教科書 助かります
このゲーム必須科目が多すぎて大変すぎる、頑張っていきましょ。
4:18 べりーぐっとでわんだふるな投げきちゃあ
んー、インチキ投げ!!
Great video. Thank you Taka!
Thank you for your comment, I'm glad you found it helpful.
TAKAさん、いい動画を作成くれてありがとう!お疲れ様です。
見てくれてありがとう、これからもよろしくお願いします。
Wow a video of various routes what a lord thank you.
It may be difficult to combo, but it's an interesting character, so let's have fun
TAKAさんお疲れ様です。大変参考になりました。
どころで、画面中央で2A先端くらいの位置のMDコンはどうしてるのでしょうか 破裂MDのあとの5Bが当たらない位置だとやっぱり破裂ルートを諦めるするしかないですかね
@@satouling3827 少し難しいですが、5Bを5Cにすればできますよ。あとはMD後に2BC>BEJC>J6BC起爆もいけます。
Thanks for sharing this guide Taka san. It'll be very helpful. Timestamps for reference: 0:08 2A midscreen 0:22 (jA)2B midscreen 0:41 214A/B, 421X, Shield BC midscreen 0:58 IAD midscreen 1:05 5A rapid beat mid screen 1:12 5B/C rapid beat, Shield A, 3C midscreen 1:57 3C midscreen 2:06 4C into 421X release midscreen 2:14 236B midscreen 2:36 623A/B midscreen 2:55 22A midscreen grounded/air 3:14 22B midscreen grounded 3:22 2BC midscreen grounded/air 3:31 jA midscreen air 3:58 2A corner 4:15 2B corner 4:34 IAD jB corner 4:44 2B close to corner 4:52 2A/B swide swap 5:19 2B carry combos 6:04 2A/B moon drive midscreen(builds 140% meter) 6:33 2B moon drive midscreen(builds 170% meter) 6:49 2A moon drive corner(builds 150% meter) 7:05 2B moon drive corner(builds 170% meter) flashy combos 7:39 2A/B full moon midscreen(200% meter) 8:15 2A/B full moon corner (230% meter) 8:54 2B half moon corner (loopable with moon charge) 9:24 last arc 10:11 anti-maids combo
Nice, it's great that you're using it.
Thanks for the timestamp summary, it's very helpful.
nice video どもありがとごいざいます
thank you for watching the video
9:30 青子使い必須テクニック無意味な裏回りきちゃあ
見た目重要ですね、はらへりおさんも是非使ってください
すばらし Aoko combos are the most fun.
Aoko is the best because she can do many things.
TAKA GOD
Thank you for always watching the stream
great demonstration of mixes off j214C at 2:36:39
3:00:15
You are by far the best aoko player ive ever seen.
Thank you, I will continue to do my best!
3:14:50
コンボまとめが中々無くて困っていたので大変助かりました、ありがとうございます!
参考になればよかったです、わからないことあれば聞いてください。
Sugoi
Thank you!
Taka a question: is there any way to place orbs and be safe vs DP? Like a safejump or something?
I use j236c combo from the 3-step jump area at the edge of the screen, and 1bc forward jump jc is a safe jump, so I use it often.
@@taka9402 That sound good. But the only thing I don't understand is the jc part. So example is 1bc forward jump jc up j.C? That's how I understand
At the beginning of the next video, I'll try the ascending dragon and the liberation hunt first, so please take a look if you don't mind.
@@taka9402 I saw your next video. It helped me. thank you very much :D
I like the way how you play aoko, but i think she need a little buff , like more damage or any defensive attack , maybe more freedom to use the balls.
Well, if the damage is high and you can cut back, it will be a more attractive character. However, she is still a strong character, so I am very satisfied.
@@taka9402 what do you mean cut back
@@taka9402 i know how to play her, but sometimes she can be a little less rewarding comparing to others that they can do more combos, more damage and easy to hit , like shiki or mash.
Sorry if it's hard to understand. Cutback is described in the sense of defensive action. Having an invincible move that doesn't use a gauge is really powerful.
It's true that the average damage may be a little less, but I think the combo variety is not outdone.
my favorite aoko player
Thank you for your continued support.
40:46
2:53:05 2:53:44
How can you maintain 2 balls while attacking
you can hold 2 balls with just 1 button. so basically you need to switch the button for holding, and do combo with rest of 2 buttons. it is not too hard once you get used to it.
2:09:33
固め周りちょっと困ってたので前半部分の解説、とても助かりました!
いいですね、青子は強い技多いので色々試しましょう!
1:50:47