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YT Code Master
Индия
Добавлен 27 апр 2014
Welcome to YTCodeMaster, your ultimate destination for everything related to Unity game development! Dive into the exciting world of game creation with Unity, the leading platform for building stunning 2D and 3D experiences.
On this channel, we provide comprehensive tutorials, insightful tips, and in-depth guides to help you master Unity and unleash your creativity. Whether you're a beginner looking to take your first steps in game development or an experienced developer seeking advanced techniques, YTCodeMasterhas something for everyone.
Join our vibrant community of game developers, artists, and enthusiasts as we explore the latest trends, tools, and technologies in Unity game development. From scripting and coding to art design and optimization, we cover all aspects of the game development process.
Water Sort Puzzle Full Game : assetstore.unity.com/packages/templates/packs/water-sort-puzzle-color-game-279007
On this channel, we provide comprehensive tutorials, insightful tips, and in-depth guides to help you master Unity and unleash your creativity. Whether you're a beginner looking to take your first steps in game development or an experienced developer seeking advanced techniques, YTCodeMasterhas something for everyone.
Join our vibrant community of game developers, artists, and enthusiasts as we explore the latest trends, tools, and technologies in Unity game development. From scripting and coding to art design and optimization, we cover all aspects of the game development process.
Water Sort Puzzle Full Game : assetstore.unity.com/packages/templates/packs/water-sort-puzzle-color-game-279007
Level Completion Screen Magic for Beginners! LeanTween + Unity Particle Effects (Candy Crush Style)
In this video, I show you how to animate a Candy Crush level completion screen using LeanTween in Unity. You'll learn how to easily create smooth animations for UI elements such as score displays, buttons, and effects, making your game more engaging. I’ll walk you through the step-by-step process, demonstrating how LeanTween makes animating UI elements simpler and more efficient than the traditional Unity animation system.
If you're working on a mobile game or need help animating UI screens, this tutorial will help you level up your development skills!
Download LeanTween: assetstore.unity.com/packages/tools/animation/leantween-3595
Easing Functions: easings.net/
❤️ Support My Work :
☕️ Buy me...
If you're working on a mobile game or need help animating UI screens, this tutorial will help you level up your development skills!
Download LeanTween: assetstore.unity.com/packages/tools/animation/leantween-3595
Easing Functions: easings.net/
❤️ Support My Work :
☕️ Buy me...
Просмотров: 70
Видео
3D Royal King Coin Animation in Unity | DOTween with Spark Particle Effects Tutorial
Просмотров 14714 дней назад
3D Royal King Coin Animation in Unity using DOTween and Spark Particle Effects! Free Gold Coin Asset : drive.google.com/file/d/1Vy1Nvz4m2MYv2dvgk3lazLeheLw3xaAs/view?usp=drive_link DOTween Unity Asset Store : assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676 Ease Type : easings.net/ ❤️ Support My Work : ☕️ Buy me a coffee: buymeacoffee.com/payalvaghasiya Create a mesmerizin...
How to Fill Google Play Data Safety Section for Google AdMob & Unity Ads Apps
Просмотров 25221 день назад
❤️ Support My Work : ☕️ Buy me a coffee: buymeacoffee.com/payalvaghasiya In this video, I’ll show you step-by-step how to fill out the Google Play Data Safety Section for apps using Google AdMob and Unity Ads. Learn how to complete the form correctly to ensure your app follows Google Play’s requirements and policies. By the end, you’ll know how to share accurate information about your app's dat...
Gradle Build Failed Error SDK API Level 35 in Unity | 100% Solve After Update Target API Level 2024
Просмотров 1,2 тыс.Месяц назад
Are you struggling with Gradle Build Failed errors when targeting API level 35 in Unity? In this video, I'll guide you through the process of solving this issue in 2024. 👍 If you found this video helpful, please give it a thumbs up and subscribe for more Unity tips and tutorials! 🔔 Stay Connected: Subscribe to ytcodemaster for more updates and tutorials! ❤️ Support My Work : ☕️ Buy me a coffee:...
How to update your app SDK target API level to 35 from 34 in 2024? | Google Play New Policy Unity
Просмотров 359Месяц назад
Quickly update your Unity app’s target API level from 34 to 35 to meet the latest 2024 Google Play policies. Ensure your app stays compliant and ready for publishing. ❤️ Support My Work : ☕️ Buy me a coffee: buymeacoffee.com/payalvaghasiya Gradle Error SDK 35 : ruclips.net/video/27W6R_L3_JM/видео.html #ytcodemaster #sdk #Unity #GooglePlayUpdate #APILevel35 #SDKUpgrade #UnityTips #AndroidApps #G...
Hexa Sort Puzzle Game in Unity | Full Source Code for Sale on Unity Asset Store!
Просмотров 154Месяц назад
Experience the addictive and challenging gameplay of the Hexasort Puzzle game made entirely in Unity! This asset is perfect for developers looking to create, customize, and launch their own engaging puzzle game. 🚀 Get the Full Source Code Here: assetstore.unity.com/packages/slug/302331 Transform this project into your own masterpiece! Modify levels, tweak mechanics, and create a game that fits ...
Unity Analytics Tutorial 2024 | Track Player Data & Custom Events | Step-by-Step Guide
Просмотров 1,1 тыс.4 месяца назад
Unlock the power of Unity Analytics in your 2024 games and apps! In this step-by-step tutorial, I’ll show you how to set up Unity Analytics, track custom events, and analyze your game data in real-time. Whether you're looking to improve player engagement or optimize monetization, this guide covers it all. ❤️ Support My Work : ☕️ Buy me a coffee: buymeacoffee.com/payalvaghasiya #UnityAnalytics #...
AdMob SDK Update in Unity 2024 | Easy Integration Guide for Upgrade Mobile Ads to Latest Version
Просмотров 6834 месяца назад
Let me know in the comments if you found this video helpful! Discover how to seamlessly update the latest AdMob SDK in Unity 2024! In this video, I walk you through the process of integrating ads into your Unity project, making it simpler than ever to update your game. Whether you're maintaining your existing app or preparing for a new release, this guide will help ensure your ads work perfectl...
Codeless IAP in Unity 6 | Quick & Easy In-App Purchase Setup Tutorial 2024
Просмотров 2,6 тыс.4 месяца назад
Learn how to set up Codeless IAP (In-App Purchases) in Unity 6 quickly and easily with this step-by-step tutorial! Perfect for beginners, this video walks you through the entire process of integrating IAP into your Unity game. Boost your game's revenue by adding in-app purchases like a pro! Don't forget to subscribe for more Unity tips and tutorials. ❤️ Support My Work : ☕️ Buy me a coffee: buy...
How to Install Unity 6 in 2024 | Beginner's Guide | Latest Version Unity 6 & Visual Studio
Просмотров 2495 месяцев назад
Learn how to install the latest version of Unity 2024, version 6.0, and Visual Studio using Unity Hub in this step-by-step beginner's guide. Whether you're new to Unity or updating to the newest release, this tutorial covers everything you need to get started. Follow along and get ready to create amazing projects with Unity! In this video, you'll learn: - Where to download Unity 6 in 2024 - How...
AdMob Ads In Unity Tutorial 2024 | Banner, Interstitial & Rewarded Ads | Create Google AdMob Account
Просмотров 4 тыс.5 месяцев назад
In this comprehensive Unity tutorial, we guide you through integrating Google AdMob into your Unity project. This step-by-step video covers: 👉Downloading the Google AdMob SDK 👉Setting up your Unity user interface 👉Implementing banner ads, interstitial ads, and rewarded ads 👉Creating and configuring a Google AdMob account 👉Testing and previewing your game with integrated ads proguard-use.text st...
Gradle Build Failed Error API Level 34 in Unity | 100% Solve After Updating Targeting API Level 2024
Просмотров 6 тыс.5 месяцев назад
Are you struggling with Gradle Build Failed errors when targeting API level 34 in Unity? In this video, I'll guide you through the process of solving this issue in 2024. 👍 If you found this video helpful, please give it a thumbs up and subscribe for more Unity tips and tutorials! 🔔 Stay Connected: Subscribe to ytcodemaster for more updates and tutorials! ❤️ Support My Work : ☕️ Buy me a coffee:...
How to update your app Sdk target API level from 33 to 34 in 2024? | Google Play New Policy Unity
Просмотров 4,2 тыс.6 месяцев назад
Google has announced a new policy for the Google Play Console, requiring all apps to update their target API level by 31 August 2024. In this video, I’ll walk you through everything you need to know to stay compliant and ensure your apps remain on the Play Store. Don't miss out on these crucial updates! 📝 Google play billing library migrate policy update ruclips.net/video/Wdmr3cTf6vs/видео.html...
How to fix Unity Scripts not opening in Visual Studio - Quick and Easy Solution
Просмотров 2166 месяцев назад
How to fix Unity Scripts not opening in Visual Studio - Quick and Easy Solution
Google play billing library migrate to 6.+ in 2024 | Google Play Console Privacy | Unity IAP Manager
Просмотров 3 тыс.6 месяцев назад
Google play billing library migrate to 6. in 2024 | Google Play Console Privacy | Unity IAP Manager
Hexa Sort Color Brain Puzzle Stack Colour Game Walkthrough & Solutions. Can you solve it?
Просмотров 3247 месяцев назад
Hexa Sort Color Brain Puzzle Stack Colour Game Walkthrough & Solutions. Can you solve it?
EMI Calculator - Home Loan, Car Loan, SIP and Finance Tools
Просмотров 1429 месяцев назад
EMI Calculator - Home Loan, Car Loan, SIP and Finance Tools
🌈 Water Sort Puzzle - Free Color Game Download 🌈
Просмотров 25410 месяцев назад
🌈 Water Sort Puzzle - Free Color Game Download 🌈
ads working in unity fine but not working in mobile
Please follow full video and don’t forget to add that code in post guard file which shown in video.
@@YTCodeMaster i just test my game on FireBase test lab ads are showing but its not working in my mobile
@@YTCodeMaster public void Start() { // Initialize the Google Mobile Ads SDK. MobileAds.Initialize(initStatus => { }); // Initialize the Google Mobile Ads SDK. MobileAds.Initialize((InitializationStatus initStatus) => { // This callback is called once the MobileAds SDK is initialized. LoadBannerAd(); LoadInterstitialAd(); }); } i don't know what's going on i just add this line MobileAds.Initialize(initStatus => { }); and it's working
salom AdMobning Native advanced reklama kodini unity uchun yoza olmayapman menga Nativ reklama kodini yozib bera olasizmi ?
Currently, video is not available in my channel. I’ll upload soon.
@@YTCodeMaster Ok Thank you
@@YTCodeMaster Nativ Reklamani yasashni aniq youtubega joylaysizmi ? u menga juda kerak
Hi, I have a problem, after showing Rewarded ads, the game crashes.
Please debug your app and share crash log
@@YTCodeMaster I mean, that in unity editor everything is ok , but when i try to open rewarded ad in my phone the game crashs . Maybe its only in my phone
Make sure you added correct google admob app id in assets -> google mobile ads -> settings. Use try and catch and print log for more details about crash.
@@YTCodeMaster do you have any telegram or whatsapp ? To show u the problem
@@YTCodeMaster how can i contact u?
when i enter my phone number it give me this message " We can't verify your phone number right now. If this error persists, try verifying by receiving a call instead", and call method does not work either, please can you help
thank you!
Tysm it helped a lot!
Nice explanation, continue
Doesn't Work.
thank you so much 😊
Installed Unity 6 and fixed the issue. Thanks anyway, it was nice to watch your video!
Starting a Gradle Daemon, 1 incompatible and 2 stopped Daemons could not be reused, use --status for details Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\32.0.0\package.xml. Probably the SDK is read-only this and Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 and CommandInvokationFailure: Gradle build failed. C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program After i set admob than this error show me please give me a solution
1. Go to the path mentioned in the error (C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK). 2. Right-click the folder > Properties > Uncheck Read-only > Apply to all subfolders. 3. Please update your target api level 32 to 35.
@@YTCodeMaster Sdk folder read only not off is automatically on problem
Step 1: Move Unity Folder to a Different Drive 1. Locate the Current Unity Folder: • Example: C:\Program Files\Unity\Hub\Editor\2022.3.10f1. 2. Copy or Move the Folder: • Move the folder (e.g., 2022.3.10f1) to your desired drive (e.g., D:\Unity\). 3. Update Unity Hub: • Open Unity Hub. • Go to the Installs tab. • Click on the three dots next to the Unity version and select Locate. • Navigate to the new location (e.g., D:\Unity\Hub\Editor\ 2022.3.10f1). Step 2: Update SDK, JDK, and NDK Paths in Unity 1. Open Unity Editor: • Open any project in Unity. 2. Navigate to Preferences: • Go to Edit > Preferences. 3. Access External Tools: • In the Preferences window, click External Tools. 4. Uncheck Embedded Tools: • Scroll down to the Android section. • Uncheck the “Use Embedded SDK/NDK/JDK” options. 5. Set New SDK, JDK, and NDK Locations: • Update the paths based on the new location. For example: • SDK: D:\Unity\ Hub\Editor\ 2022.3.10f1\Data\PlaybackEngines\AndroidPlayer\SDK • NDK: D:\Unity\ Hub\Editor\ 2022.3.10f1\Data\PlaybackEngines\AndroidPlayer\NDK • JDK: D:\Unity\ Hub\Editor\ 2022.3.10f1\Data\PlaybackEngines\AndroidPlayer\OpenJDK 6. Verify Paths: • Unity will validate the paths. Ensure there are no errors in the Preferences or Console. Step 3: Build and Test • Create an Android build to confirm that everything is set up correctly.
Should I move the entire Unity folder in C : Drive or only move 2022.3.10 to D: drive@@YTCodeMaster
Move entire Unity folder
❤
Ajoyib Like Men bu animatsiyani o'zim yasaydigan o'yinda anchadan beri ishlatmoqchi edim. endi buni qanday qilishni bilaman
I am glad that this 3D coin animation video is useful for you.
@@YTCodeMaster yes Thank you
I have a problem. It works on my computer but after I transferred it to my phone it doesn't open ads. what is the problem🤔
1. First use test id in actual device make sure internet is on. 2. Don’t forget to add App Ads Id in google admob setting. 3. Update pro guard file. 4. If still ads not appearing in device then debug it.
@@YTCodeMaster thank you very much
got it
Salom mening dasturimga AdMobdan reklama joylangan test reklama chiqgan edi amm men dasturni play consolega yukladim va dasturni ochib ko'rdim reklama chiqmadi Men O'zbekistonda yashayman Nega reklama chiqmadi ? iltimos yordam bering
I uploaded full video here : ruclips.net/video/PUc5elZk_5I/видео.html Please don’t forget any step. Before upload in google play console test with your test id in actual device.
@@YTCodeMaster I tried it on mobile, the test ad appeared
@@YTCodeMaster but the actual ad didn't come out of the app uploaded to play market
Update pro guard file which I mentioned in that video.
@@YTCodeMaster Custom Proguard file ni aytyapsizmi bu fayl muhimmi ?
Can you please provide us a scripts
Hey, sorry I can’t able to send you script. If you need any help I am here.
This is the error I'm running into right now, I already tried a lot of solutions but nothing seems to work 🫠 CommandInvokationFailure: Gradle build failed. C:\Program Files\Unity\Hub\Editor\2021.3.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2021.3.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "bundleRelease" Environment Variables: PROCESSOR_ARCHITECTURE = AMD64 JAVA_HOME = C:\Program Files\Unity\Hub\Editor\2021.3.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK AMPLITUDE_API_KEY_GREENBUCKET_PROD = c86fea37a9e1d3f0878b96e15b111c7c DriverData = C:\Windows\System32\Drivers\DriverData USERDOMAIN = DESKTOP-E6C27B3 CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files COMPUTERNAME = DESKTOP-E6C27B3 DEBUG_ENV_VAR = UnityHub LOGONSERVER = \\DESKTOP-E6C27B3 AMPLITUDE_TOKEN_GREENBUCKET_PROD = ZpUcbAdZXJYzNSoHsAWtL_s_JppwWid9 AMPLITUDE_API_KEY_YELLOWBUCKET_DEV = 48835b4d1f5e342aefe5f016324d296a ProgramData = C:\ProgramData SESSIONNAME = Console AMPLITUDE_TOKEN_YELLOWBUCKET_PROD = UYDQtPOw83dIfVy3SrW5oMyo7ru4PRkV ALLUSERSPROFILE = C:\ProgramData SystemRoot = C:\WINDOWS windir = C:\WINDOWS AMPLITUDE_API_KEY_REDBUCKET_DEV = 46b8b46515e7632fc42a504b72e05fd0 ProgramFiles(x86) = C:\Program Files (x86) ProgramW6432 = C:\Program Files OS = Windows_NT PROCESSOR_IDENTIFIER = Intel64 Family 6 Model 158 Stepping 13, GenuineIntel HOMEPATH = \Users\Usuario GIT_LFS_PATH = C:\Program Files\Git LFS CHROME_CRASHPAD_PIPE_NAME = \\.\pipe\crashpad_1972_YMDZWXJDMPMSCSOA PROCESSOR_LEVEL = 6 JAVA_TOOL_OPTIONS = -Dfile.encoding=UTF-8 CommonProgramFiles = C:\Program Files\Common Files ZES_ENABLE_SYSMAN = 1 PUBLIC = C:\Users\Public USERDOMAIN_ROAMINGPROFILE = DESKTOP-E6C27B3 TEMP = C:\Users\Usuario\AppData\Local\Temp ProgramFiles = C:\Program Files CommonProgramW6432 = C:\Program Files\Common Files AMPLITUDE_TOKEN_YELLOWBUCKET_DEV = wKi8foVigDditGFvmZewRFWsEbX9Y0YO AMPLITUDE_API_KEY_GREENBUCKET_DEV = 3ded2a762163603391a425f688f990c8 AMPLITUDE_API_KEY_REDBUCKET_PROD = ca12bb461ea96f9bdf5df4ded7d52994 HOMEDRIVE = C: AMPLITUDE_API_KEY_STAGING = 83ee04fccc67e4fcc7dd527c4c6f1e21 USERNAME = Usuario OneDrive = C:\Users\Usuario\OneDrive AMPLITUDE_API_KEY_YELLOWBUCKET_PROD = e03a9bbe92dc38a88cdb068d24c65b46 PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC AMPLITUDE_TOKEN_REDBUCKET_PROD = jTIgKs5KTZOjiqEEVdZFbgo_VRhABduL __PSLockDownPolicy = 0 NVM_HOME = C:\Users\Usuario\AppData\Roaming vm NUMBER_OF_PROCESSORS = 6 AMPLITUDE_TOKEN_GREENBUCKET_DEV = 84H2gMm_FJzhr3mBaX1lM1JVukmCM7d9 AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_DEV = client-wbjHYrmeSR87GmWOE7LDpf7sUySOIKHm ComSpec = C:\WINDOWS\system32\cmd.exe TMP = C:\Users\Usuario\AppData\Local\Temp ORIGINAL_XDG_CURRENT_DESKTOP = undefined NVM_SYMLINK = C:\Program Files odejs PROCESSOR_REVISION = 9e0d AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_PROD = client-zH8Y7OK1i331EKuG77C6UxN8ygcM6LzS AMPLITUDE_TOKEN_REDBUCKET_DEV = U4PSN7S7PuYVRODivvdcFwbu8R6IHGqa SystemDrive = C: AMPLITUDE_API_KEY = 28f3cae0b33b8b3702120c9ed1a935aa OneDriveConsumer = C:\Users\Usuario\OneDrive SENTRY_ACCESS_TOKEN = 3df78d9e53f8456aa90fbae044ce1a6261421ab1d0014674bc2e933477289017 APPDATA = C:\Users\Usuario\AppData\Roaming Path = C:\Program Files\Common Files\Oracle\Java\javapath;C:\Program Files (x86)\Common Files\Oracle\Java\java8path;C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\WINDOWS\System32\OpenSSH\;C:\Users\Usuario\AppData\Roaming vm;C:\Program Files odejs;C:\Users\Usuario\AppData\Local\Programs\Python\Python310;C:\Users\Usuario\AppData\Local\Programs\Python\Python310\Scripts;C:\Program Files\Git LFS;C:\Program Files odejs\;C:\Program Files\Git\cmd;C:\Program Files\Unity\Hub\Editor\2021.3.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin;C:\Users\Usuario\AppData\Local\Microsoft\WindowsApps;C:\Users\Usuario\AppData\Local\Programs\Microsoft VS Code\bin;C:\Users\Usuario\AppData\Roaming vm;C:\Program Files odejs;C:\Program Files\heroku\bin;C:\Users\Usuario\AppData\Local\GitHubDesktop\bin;C:\Users\Usuario\AppData\Roaming pm PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\WINDOWS\system32\WindowsPowerShell\v1.0\Modules LOCALAPPDATA = C:\Users\Usuario\AppData\Local USERPROFILE = C:\Users\Usuario WOOTRIC_CLIENT_TOKEN = NPS-aa8be4c3 stderr[ FAILURE: Build failed with an exception. * Where: Script 'C:\Users\Usuario\Documents\GitHub\DG\Dino-Gol\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\GoogleMobileAdsPlugin.androidlib\validate_dependencies.gradle' line: 93 * What went wrong: A problem occurred evaluating script. > Project with path ':unityLibrary:GoogleMobileAdsPlugin.androidlib' could not be found in project ':unityLibrary'. * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. * Get more help at help.gradle.org BUILD FAILED in 10s Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 ] stdout[ Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details Deprecated Gradle features were used in this build, making it incompatible with Gradle 7.0. Use '--warning-mode all' to show the individual deprecation warnings. See docs.gradle.org/6.1.1/userguide/command_line_interface.html#sec:command_line_warnings ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <bf5a7d3f06424428a0a228b33a117c52>:0) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <bf5a7d3f06424428a0a228b33a117c52>:0) UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <bf5a7d3f06424428a0a228b33a117c52>:0) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <bf5a7d3f06424428a0a228b33a117c52>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <bf5a7d3f06424428a0a228b33a117c52>:0) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <bf5a7d3f06424428a0a228b33a117c52>:0) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <bf5a7d3f06424428a0a228b33a117c52>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <bf5a7d3f06424428a0a228b33a117c52>:0) Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown. UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <bf5a7d3f06424428a0a228b33a117c52>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <bf5a7d3f06424428a0a228b33a117c52>:0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput buildProgramOutput) (at <bf5a7d3f06424428a0a228b33a117c52>:0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <bf5a7d3f06424428a0a228b33a117c52>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <63965ae56af7489797f355b7c1211ab2>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Error seems that your googleads plugin is corrupted follow this steps to resolve issue Step 1: Delete Temporary Build Files: • Close Unity. • Delete the Library and Temp folders in your project directory. Step 2 : follow this video for resolve google admob plugin issue. update google admob plugin ruclips.net/video/wq0CV1_cKic/видео.html I also uploaded full video of Admob integration in my account.
@YTCodeMaster Solved!! Thank u soooo much for your help <3
I am glad that it works ☺️☺️
Thank you for the details. Can you tell how to fill Google Play information request. I received an email to fill the form and searched on internet and can't find the exact filling details. I filled with my own wordings and details. It was in production Let's hope it will be published. I am bit confused about the intellectual property.
Hey, can you please send me email of google play information for more clarification so I can help you in future.
@@YTCodeMaster How can I contact you?
Email: payurd1234@gmail.com
didnt work. Where can I get more help?
Yeah sure..email me
Thanks I do all you told and working well but after I made build apk the ads not showing in apps😮
First time test your ads with test id. Make sure you update post guard file.
I did not using Android studio, I am using visual studio what about that, can you fix it ?
1. Download the Android SDK Command-Line Tools using this link : developer.android.com/studio#downloads 2. Extract the ZIP file you downloaded. And manually create this directory "C:\Android\cmdline-tools\latest" and paste this extracted zip folders inside this "latest" folder. 3. Open Terminal (or Command Prompt) and add command : 'cd C:\android\cmdline-tools\latest\bin' press enter. Add another command : 'sdkmanager "platforms;android-35' press enter then type 'y' for accept. wait until it's complete 4. You will see android-35 folder in this directory: "C:\android\platforms\android-35" Other steps you will need to follow from this video.
@@YTCodeMaster Hello I tried this and everything went perfect until I wanted to add the command: 'sdkmanager "platforms;android-35'. It says "'sdkmanager" is not recognized as an internal or external command, executable program or batch file. Am I missing something? Please help mee
First try sdkmanager.bat "platforms;android-35" If sdkmanager isn’t working, set up JAVA_HOME: 1. Install Java JDK (if not already): • Download from: www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html. 2. Set JAVA_HOME: • Go to System Properties > Advanced > Environment Variables. • Under “System Variables,” click New and add: • Name: JAVA_HOME • Value: Path to JDK (e.g., C:\Program Files\Java\jdk-17). 3. Add Java to PATH: • In “System Variables,” find the PATH variable, click Edit, and add: %JAVA_HOME%\bin 4. Verify: Open Command Prompt and run: java -version You should see the Java version. Then retry sdkmanager "platforms;android-35"
@@YTCodeMaster I have one question in unity when we are when building application like game in build settings we will development build check mark do ? When we building our application, or not
In Unity, Development Build enables debugging tools, logs, and profiling for testing but reduces performance. Uncheck it for the final optimized release build for users
omg Thank you very much .I've been trying to fix this all day.
how we can do it in VR App? , Thanks
Still ran into an error after this then did another few step after implementing the video fix 1. Changed min API to 34 and obviously target to 35 2. Added 34.0.0 folder to build tool along the with 35.0.0 as instructed by the video 3. Added/Replaced this line in gradle.properties file : org.gradle.jvmargs=-Xmx4608m Worked for me! Thankyou to the YT code master!
I am glad that your error is gone.Min API 23 is better for wider device compatibility, as it supports older Android versions starting from Android 6. Min API 34 is for the latest Android 14 features but limits your app to newer devices. So recommend to you that you set min API to 23
@YTCodeMaster that's correct lowered min API to API 26 now. Thanks!
This worked for me, thank you, i didnt need step 3 the jvmargs, whats that for anyway? either way i targeted api 32 for quest 3
Didn't work for me, but I switched to unity 6 and it fixed my problem
Hi how are you i hope you doing well i need your help please I made a unity ad from an Indian friend But I am from Pakistan, I am changing the country but it is not happening, and not changing currency change its showing INR Please tell me how to solve this problem, i cant add payout method
Hi! Thanks for reaching out. 😊 Unfortunately, Unity Ads doesn’t allow changing the country of an account once it’s set. That’s why it’s still showing INR. Here are two possible solutions: 1⃣ Create a new Unity Ads account: Make sure to select Pakistan during setup to reflect the correct currency and payout options. 2⃣ Contact Unity Ads Support: Explain your situation, and they might provide guidance or assistance.
@YTCodeMaster thanks
Thanks for the video. After purchasing Non-Consumable items with a test card, I receive an email with the message "This test has been canceled because it has not been approved" 3 minutes later. Why? This problem does not occur with Consumable items.
In Unity Codeless IAP, Unity handles purchase acknowledgments automatically when using Codeless IAP. However, if you're encountering issues with test purchases, you may need to handle acknowledgments manually in IAP. public void OnPurchaseComplete(Product product) { if (product.definition.type == ProductType.NonConsumable) { CodelessIAPStoreListener.Instance.StoreController.ConfirmPendingPurchase(product); } } This tells Google Play the purchase was completed.
give link of your site
Hexa Sort is now live on the Unity Asset Store! 🎉 Grab it on sale for a limited time: assetstore.unity.com/packages/slug/302331 🚀
please tell me
Hexa Sort is now live on the Unity Asset Store! 🎉 Grab it on sale for a limited time: assetstore.unity.com/packages/slug/302331 🚀
how can i contact you and get this source code from you
Contact in email payurd1234@gmail.com
If there's some problem how is it getting build in development build but if i uncheck development build i get gradle error. Tried everything still same error in every unity version i tried 2020, 2022, unity 6
1.Clear Gradle Cache and Rebuild: Gradle-related errors can sometimes be caused by a corrupted cache. Here’s how to clear it: • In Unity, go to Edit → Preferences → Cache Server and click on Clear Cache. • Alternatively, you can manually delete the Library folder in your Unity project directory (this forces Unity to re-import assets, so be patient as it might take a while). 2.Clean and Rebuild the Project: After clearing the cache, try cleaning and rebuilding the project: • Go to Assets → Reimport All to re-import all assets. • Then, go to File → Build Settings → Clean Build to remove any leftover build data and attempt a fresh build. Note: Before making these changes, make sure to back up your project. Deleting the Library folder and clearing caches can affect your project’s metadata, so it’s always a good idea to create a backup or version control commit before proceeding.
@YTCodeMaster Thanks, tried this but it didn't worked. Having this issue on 2 of my projects. unity 6 and unity 2020.3. Same issue in both of them
@anshulsingh8326 please share your error detail here.
@@YTCodeMaster Found the fix. I was having this problem since 3 days. I already tried many things. Even re installed unity hub and editor, removed project and cloned it again. But it didn't fix. Today I just thought I will reinstall windows and before reinstalling windows I tried to build it and the problem was fixed. Make them afraid.
I am happy that you built it😊
Thank you very much!
I really appreciate. Please do subscribe for more videos😊
Hello. My unity version 2022.3.16 . I followed all step same problem face ? Not solve my problem. Please help
Please share your detail error here.
Send text past ?
unityde şöyle bir durm yaşıyorum reklam oyun açılınca 2 defa rahatça izleyebiliyorum ama 3. klez izletmiyor
Hi there! Thanks for your comment. If you're having trouble with showing ads in Unity, I actually made a detailed video that covers troubleshooting steps and tips on how to ensure ads load and show correctly. You can check it out here: ruclips.net/video/PUc5elZk_5I/видео.htmlsi=THwxElZuH4E8-xQL Hopefully, it helps you solve the issue! Let me know if you have any more questions. 😊
@@YTCodeMaster thx bro i'll try
Hi , i am trying to submit a game to them, but i can't able to build the project due to gradle failure, I tried all the steps and instructions i got from their help team. Still can't able to do that. Could u help please ....
@@YTHealthandFitness Yeah, I’ll. share your error here.
@@YTCodeMaster CommandInvokationFailure: Gradle build failed. L:\_C2-Dont-Delete\2022.3.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "L:\_C2-Dont-Delete\2022.3.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-7.5.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease" Environment Variables: PROCESSOR_ARCHITECTURE = AMD64 AMPLITUDE_API_KEY_YELLOWBUCKET_DEV = 48835b4d1f5e342aefe5f016324d296a ANDROID_NDK_ROOT = L:\_C2-Dont-Delete\2022.3.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK DriverData = C:\Windows\System32\Drivers\DriverData USERDOMAIN = DESKTOP-7PE1UCU CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files COMPUTERNAME = DESKTOP-7PE1UCU DEBUG_ENV_VAR = UnityHub LOGONSERVER = \\DESKTOP-7PE1UCU AMPLITUDE_TOKEN_GREENBUCKET_PROD = ZpUcbAdZXJYzNSoHsAWtL_s_JppwWid9 PUBLIC = C:\Users\Public ProgramData = C:\ProgramData SESSIONNAME = Console AMPLITUDE_TOKEN_YELLOWBUCKET_PROD = UYDQtPOw83dIfVy3SrW5oMyo7ru4PRkV terraform_home = C:\Program Files\terraform ALLUSERSPROFILE = C:\ProgramData SystemRoot = C:\Windows windir = C:\Windows AMPLITUDE_API_KEY_REDBUCKET_DEV = 46b8b46515e7632fc42a504b72e05fd0 ProgramFiles(x86) = C:\Program Files (x86) ProgramW6432 = C:\Program Files AMPLITUDE_API_KEY_GREENBUCKET_PROD = c86fea37a9e1d3f0878b96e15b111c7c OS = Windows_NT PROCESSOR_IDENTIFIER = AMD64 Family 23 Model 24 Stepping 1, AuthenticAMD HOMEPATH = \Users\krupa FPS_BROWSER_USER_PROFILE_STRING = Default AMPLITUDE_TOKEN_REDBUCKET_DEV = U4PSN7S7PuYVRODivvdcFwbu8R6IHGqa CHROME_CRASHPAD_PIPE_NAME = \\.\pipe\crashpad_9176_ZIPFLJLBFQGXZAVW PROCESSOR_LEVEL = 23 CommonProgramFiles = C:\Program Files\Common Files JAVA_HOME = L:\_C2-Dont-Delete\2022.3.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK USERDOMAIN_ROAMINGPROFILE = DESKTOP-7PE1UCU TEMP = C:\Users\krupa\AppData\Local\Temp ProgramFiles = C:\Program Files CommonProgramW6432 = C:\Program Files\Common Files AMPLITUDE_TOKEN_YELLOWBUCKET_DEV = wKi8foVigDditGFvmZewRFWsEbX9Y0YO AMPLITUDE_API_KEY_GREENBUCKET_DEV = 3ded2a762163603391a425f688f990c8 PyCharm Community Edition = L:\_C2-Dont-Delete\PyCharm Community Edition 2024.2.4\bin; AMPLITUDE_API_KEY_REDBUCKET_PROD = ca12bb461ea96f9bdf5df4ded7d52994 VBOX_HWVIRTEX_IGNORE_SVM_IN_USE = 1 HOMEDRIVE = C: AMPLITUDE_API_KEY_STAGING = 83ee04fccc67e4fcc7dd527c4c6f1e21 USERNAME = krupa OneDrive = C:\Users\krupa\OneDrive AMPLITUDE_API_KEY_YELLOWBUCKET_PROD = e03a9bbe92dc38a88cdb068d24c65b46 PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC AMPLITUDE_TOKEN_REDBUCKET_PROD = jTIgKs5KTZOjiqEEVdZFbgo_VRhABduL NUMBER_OF_PROCESSORS = 8 AMPLITUDE_TOKEN_GREENBUCKET_DEV = 84H2gMm_FJzhr3mBaX1lM1JVukmCM7d9 AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_DEV = client-wbjHYrmeSR87GmWOE7LDpf7sUySOIKHm maven_home = L:\_Second C Don't Delete\apache-maven-3.9.7\bin ComSpec = C:\Windows\system32\cmd.exe ORIGINAL_XDG_CURRENT_DESKTOP = undefined PROCESSOR_REVISION = 1801 AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_PROD = client-zH8Y7OK1i331EKuG77C6UxN8ygcM6LzS TMP = C:\Users\krupa\AppData\Local\Temp SystemDrive = C: AMPLITUDE_API_KEY = 28f3cae0b33b8b3702120c9ed1a935aa FPS_BROWSER_APP_PROFILE_STRING = Internet Explorer OneDriveConsumer = C:\Users\krupa\OneDrive SENTRY_ACCESS_TOKEN = 3df78d9e53f8456aa90fbae044ce1a6261421ab1d0014674bc2e933477289017 APPDATA = C:\Users\krupa\AppData\Roaming Path = C:\Program Files\Java\jdk-11\bin;C:\Program Files\Common Files\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files\Microsoft VS Code\bin;C:\Program Files\dotnet\;C:\Program Files\Java\jdk-11\bin;C:\Program Files\Java\jdk-11\bin;C:\Program Files\Microsoft SQL Server\Client SDK\ODBC\170\Tools\Binn\;C:\Program Files\Git\cmd;C:\Program Files\Amazon\AWSCLIV2\;L:\_Second C Don't Delete\apache-maven-3.9.7\bin;L:\_C2-Dont-Delete\K8s;L:\_C2-Dont-Delete\K8s\Minikube;;C:\Program Files\Docker\Docker esources\bin;C:\Users\krupa\AppData\Local\Microsoft\WindowsApps;C:\Users\krupa\AppData\Local\GitHubDesktop\bin;C:\Program Files\Java\jdk-11\bin;%JAVA_HOME\bin;C:\Program Files\Azure Data Studio\bin;C:\Users\krupa\.dotnet\tools;C:\Program Files\terraform;C:\Users\krupa\AppData\Local\Microsoft\WinGet\Packages\Kubernetes.kubectl_Microsoft.Winget.Source_8wekyb3d8bbwe;L:\_C2-Dont-Delete\K8s;C:\Users\krupa\AppData\Local\Microsoft\WinGet\Packages\jqlang.jq_Microsoft.Winget.Source_8wekyb3d8bbwe;;L:\_C2-Dont-Delete\PyCharm Community Edition 2024.2.4\bin; PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\Windows\system32\WindowsPowerShell\v1.0\Modules LOCALAPPDATA = C:\Users\krupa\AppData\Local USERPROFILE = C:\Users\krupa WOOTRIC_CLIENT_TOKEN = NPS-aa8be4c3 stderr[ FAILURE: Build failed with an exception. * What went wrong: Could not determine the dependencies of task ':unityLibrary:SupersonicWisdom.androidlib:compileReleaseAidl'. > Failed to install the following Android SDK packages as some licences have not been accepted. build-tools;30.0.3 Android SDK Build-Tools 30.0.3 To build this project, accept the SDK license agreements and install the missing components using the Android Studio SDK Manager. All licenses can be accepted using the sdkmanager command line tool: sdkmanager --licenses Or, to transfer the license agreements from one workstation to another, see developer.android.com/studio/intro/update.html#download-with-gradle Using Android SDK: L:\_C2-Dont-Delete\2022.3.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK * Try: > Run with --stacktrace option to get the stack trace. > Run with --info or --debug option to get more log output. > Run with --scan to get full insights. * Get more help at help.gradle.org BUILD FAILED in 16s ] stdout[ > Configure project :unityLibrary:SupersonicWisdom.androidlib Build was configured to prefer settings repositories over project repositories but repository 'Google' was added by build file 'unityLibrary\SupersonicWisdom.androidlib\build.gradle' Build was configured to prefer settings repositories over project repositories but repository 'MavenRepo' was added by build file 'unityLibrary\SupersonicWisdom.androidlib\build.gradle' WARNING:We recommend using a newer Android Gradle plugin to use compileSdk = 34 This Android Gradle plugin (7.4.2) was tested up to compileSdk = 33 This warning can be suppressed by adding android.suppressUnsupportedCompileSdk=34 to this project's gradle.properties The build will continue, but you are strongly encouraged to update your project to use a newer Android Gradle Plugin that has been tested with compileSdk = 34 WARNING:We recommend using a newer Android Gradle plugin to use compileSdk = 34 This Android Gradle plugin (7.4.2) was tested up to compileSdk = 33 This warning can be suppressed by adding android.suppressUnsupportedCompileSdk=34 to this project's gradle.properties The build will continue, but you are strongly encouraged to update your project to use a newer Android Gradle Plugin that has been tested with compileSdk = 34 Errors during XML parse: Additionally, the fallback loader failed to parse the XML. Checking the license for package Android SDK Build-Tools 30.0.3 in L:\_C2-Dont-Delete\2022.3.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\licenses Warning: License for package Android SDK Build-Tools 30.0.3 not accepted. ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <312d82ffa0f7401da41d96df23cd3bb8>:0) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <312d82ffa0f7401da41d96df23cd3bb8>:0) UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <312d82ffa0f7401da41d96df23cd3bb8>:0) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <312d82ffa0f7401da41d96df23cd3bb8>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <312d82ffa0f7401da41d96df23cd3bb8>:0) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <312d82ffa0f7401da41d96df23cd3bb8>:0) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <312d82ffa0f7401da41d96df23cd3bb8>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <312d82ffa0f7401da41d96df23cd3bb8>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Transfer your all sdk,jdk and ndk from C: drive to another drive or give read and write permission to all these folder. If you will transfer all folders then change sdk, ndk,jdk path in unity - edit - preference. Then delete Temp and library folder of your project. Upgrade sdk api to 35 using this video ruclips.net/video/3zoLr1j6rIo/видео.htmlsi=RmRNCM0Rnhr7IgR_ If you will get gradle sdk 35 error theb follow this video ruclips.net/video/27W6R_L3_JM/видео.htmlsi=voFn60nr3L0_Ft1S Note: take backup before change anything.
Mere project Mai same error aa rha hai Jo aap ne trika kar btaya hai Maine usy tera Kiya pr solve ni hona final build ni nikli
Please follow this video till end.. don’t skip last step. ruclips.net/video/27W6R_L3_JM/видео.html
I already did what you did, but when i try on real device why it's not working, when i click the button its nothing happen
Please print your error log on click button for more clarification.
@@YTCodeMaster ahaha my bad, im not download direct from playconsole , thanks!
@@YTCodeMaster and i have question, when i try fecth only 3 button show price, another 3 button doesn't show text, why like that
[SerializeField] private Button buttonOrbx1; [SerializeField] private Button buttonOrbx5; [SerializeField] private Button buttonOrbx10; [SerializeField] private Button buttonOrbx30; [SerializeField] private Button buttonOrbx50; [SerializeField] private Button buttonOrbx90; public void OnProductFetch (Product product) { if(product.definition.id == orbx1) { UpdateButtonPrice(buttonOrbx1,product); } else if (product.definition.id == orbx5) { UpdateButtonPrice(buttonOrbx5, product); } else if (product.definition.id == orbx10) { UpdateButtonPrice(buttonOrbx10, product); } else if (product.definition.id == orbx30) { UpdateButtonPrice(buttonOrbx30, product); } else if (product.definition.id == orbx50) { UpdateButtonPrice(buttonOrbx50, product); } else if (product.definition.id == orbx90) { UpdateButtonPrice(buttonOrbx90, product); } } private void UpdateButtonPrice(Button button , Product product) { TextMeshProUGUI textButton = button.GetComponentInChildren<TextMeshProUGUI>(); if(textButton != null) { textButton.text = product.metadata.localizedPrice + " " + product.metadata.isoCurrencyCode; } }
Make sure you set unique product in buybutton. Check in inspector of each button IAP button component that have right product id and right button assign in button gameobject. Also check that same product id is available in google play console.
thank you dear you always solves those problems what others dont talk about!
Thank you so much for your kind words! 🙏 I’m really glad to hear that you find the content helpful. I always try to tackle those tricky issues that aren't often covered. Your support means a lot and keeps me motivated to keep creating! 😊
you're brilliant. between yourself and hooson I was able to get this working on my most recent iOS game. thank you so much.
Thank you so much! 🙏 I really appreciate it. Please consider subscribing for more content!
How to fix this error ? My game is in closed Testing after Implemented Codeless IAP UNITY then i try to purchase got a error "Item unavailable in your country" in play store playment method page
To resolve the 'Item unavailable in your country' error when using Codeless IAP in Unity, try these steps: Country Availability: Ensure your app is available in your testing country under Google Play Console > Setup > Distribution > Countries/regions. In-App Product Status: Check that your in-app products are active and have no restrictions on countries or pending changes in Google Play Console > Monetize > Products > In-app products. Test Account: Confirm you are using a valid tester account added under your closed testing track. Matching Product IDs: Make sure the product IDs in Unity exactly match those set in the Play Console. Please refer my video : ruclips.net/video/2vdqTrUdT24/видео.html
Thank You for the tutorial. I have one question though, if I inherit the IStoreListener, then the function added in the On Purchase Complete on the IAP Button stops working. What is the reason behind that?
The reason this happens is that inheriting IStoreListener gives you manual control over purchase handling, which can conflict with Unity’s Codeless IAP Button logic. The IAP Button internally handles purchases, but by using IStoreListener, you're overriding the purchase flow. This leads to On Purchase Complete on the IAP Button potentially not working as expected. To fix this, either use the Codeless IAP system exclusively or fully manage purchases through IStoreListener without the IAP Button. Mixing both methods creates conflicts in event handling.
Have you published any app in playstore? Which you enabled admob ads
Yes
@@YTCodeMaster my ads are not showing in Google play production..can you please help me
@tokonboy8093 yeah sure. Please follow each steps of this video ruclips.net/video/PUc5elZk_5I/видео.html
If i use real ads id and ads unit id..will ads show in testing devices? In production
Yes. Make sure your ads are active in google admob. Your real ads will also show in testing app without upload in product.
Builded!! I love you!!😍 Marry me!!
Very sweet voice 🥰🥰🥰
Hello, I’m having similiar problem but it all started after I implemented the adMob. Even though I deleted the admob, I cant take builds with the target Apı level highest installed, I can only take a build when the target apı level is 32, how can I fix this, yes I tried downloading SDK’s manually with android studio, but it didnt work. please help.
1. Upgrade your api level to 34 using this video : ruclips.net/video/FGxe2L02EM8/видео.html 2. Upgrade your admob sdk to latest version. In this video I explain each steps : ruclips.net/video/wq0CV1_cKic/видео.html 3. If you are using firebase , IAP and any other sdk then it should be compatible with your project. 4. After completing all above steps, if error occurs then follow this Gradle failed build error video.
@ Hello thanks for the quick reply, after some changes with target API, minimum API and uninstalling unity and reinstalling couple of times, I can take builds now. Unfortunately for those facing the problem I had faced I cant tell you exact solution, just try everything you see in the internet. Right now my problem is, after I take my build with android/Ios ıd’s and with test Id’s for the ads. I can’t see my test ads on the mobile phone, I checked the logs with logcat, I dont see any error logs for my ads but only when It started the very first time I see 4 errors. Do you have any idea how can I fix this problem? Because it works on the editor but doesnt works on the phone. ps; I dont know whether you know or not but looots of people posted your videos at various sites as solutions good job on that!
@batuhanyldrm7532 please share your 4 errors here so I can quickly help you.
I don’t have android 34
Here 0:49
Upgrade your api level to 34 using this video ruclips.net/video/FGxe2L02EM8/видео.html
Thank you so much, god bless youuuuuuu
Hi can u share me your whatsapp number i have unity work can u do it