- Видео 86
- Просмотров 18 223
Random LBP channel
Добавлен 3 май 2024
A random channel about music and games. Sometimes covers the prereleases and prototypes of games. Sometimes LBP betas like the LittleBigPlanet 3 R513946 alpha or the LittleBigPlanet 1 Milestone 5 build with the cyclops. Also showcases levels that I have made and community levels, as well as playthroughs of the story modes. I also try to make covers of video game music on other consoles.
Видео
Ice cap zone DAC but without the DMA interruptions
Просмотров 69День назад
Ice cap zone DAC but without the DMA interruptions
Streets Of Rage 2 - Expander - SNES cover
Просмотров 6821 день назад
Streets Of Rage 2 - Expander - SNES cover
Sackboy: A Big Adventure (PC) - Frankenstien (Flash Forward) - Oscilloscope view
Просмотров 6321 день назад
An oscilloscope view of the music from the level "Flash Forward". The audio was ripped from the PC version of the game by www.youtube.com/@mymaydaymelody6526/videos Song: Frankenstein Artist: Editors The next song that I'm deconstructing has 51 channels so please wait a bit.
Intel I5 10th gen stress test
Просмотров 700Месяц назад
Attempting to play a looping sample in 128 channels at a sample rate of ~150GHZ and a bit depth of 16 bits. I don't get how it plays faster than my CPU clock.
LittleBigPlanet 3 - Cardboard Time
Просмотров 470Месяц назад
Level: Cardboard Time! Creator:SILINOX_ Game LittleBigPlanet 3 PS3
Sonic CD - Stardust Speedway Bad Future - SNES cover
Просмотров 253Месяц назад
In the part after the hue's, channel 5 was being used as a modulator for channel 6 (the carrier) so I couldn't use it for the pads.
LittleBigPlanet - Well Trained - Oscilloscope deconstruction
Просмотров 38Месяц назад
LittleBigPlanet - Well Trained - Oscilloscope deconstruction
SNES sample sequencing
Просмотров 25Месяц назад
Song : Yuzo Koshiro - Wave 131 This is a demo (made in furnace) which uses sample sequencing (splitting the song into samples and getting rid of duplicates and sequencing the pieces). It uses 63.8KB of RAM. The bitrate of most samples is 16Kb/s but a few are 24Kb/s
Sonic 2 Master System Remake (PS3)(part 2)
Просмотров 178Месяц назад
A remake of Sonic 1 for the Master System. Original game made by Sega. Remade by Creative Araya, ported by MDashK. Sonic 1 Master system remake: sonic-sms-remake.blogspot.com/p/two.html
AY3-8910 PCM playback
Просмотров 358Месяц назад
!!!rickroll warning!!! This is audio being streamed over 4 bit pcm on an emulated AY3-8910 using Furnace's PSG PCM engine.
Sonic 2 Master System Remake (PS3)(part 1)
Просмотров 225Месяц назад
A remake of Sonic 1 for the Master System. Original game made by Sega. Remade by Creative Araya, ported by MDashK. Sonic 1 Master system remake: sonic-sms-remake.blogspot.com/p/two.html
Sonic 1 Master System Remake (PS3)(part 4)
Просмотров 247Месяц назад
A remake of Sonic 1 for the Master System. Original game made by Sega. Remade by Creative Araya, ported by MDashK. Sonic 1 Master system remake: sonic-sms-remake.blogspot.com/p/one.html
Sonic 1 Master System Remake (PS3)(part 3)
Просмотров 284Месяц назад
Sonic 1 Master System Remake (PS3)(part 3)
Sonic 1 Master System Remake (PS3)(part 2)
Просмотров 278Месяц назад
Sonic 1 Master System Remake (PS3)(part 2)
Sonic 1 Master System Remake (PS3)(part 1)
Просмотров 667Месяц назад
Sonic 1 Master System Remake (PS3)(part 1)
LBP3 Alpha - Unused animations for The Spiv
Просмотров 2462 месяца назад
LBP3 Alpha - Unused animations for The Spiv
Streets of rage 1 - level 8 (SNES Cover)
Просмотров 482 месяца назад
Streets of rage 1 - level 8 (SNES Cover)
LBP1 TGS 2009 Demo - 00_craigs_work_in_progress
Просмотров 972 месяца назад
LBP1 TGS 2009 Demo - 00_craigs_work_in_progress
LBP1 TGS 2009 Demo - 00_marks_work_in_progress (30-43)
Просмотров 4462 месяца назад
LBP1 TGS 2009 Demo - 00_marks_work_in_progress (30-43)
Here before this blows up
Hi can u do lbp 1,2, community lvl gameplay of to 1hrs if u do if u do I will give it a like. 🤙
Ok
give littlebigplanet
Ok
Did you sample the original? How does this track fit into the SNES? Seems like a lot of good, long samples.
The Huehuehue, record scratch and hit it got sampled from the Sonic CD sample pack video on RUclips, the guitar, siren, "I got the power", snare and hi hat were from the 2nd disc of the Zero-G datafiles, the kick was a pitch bending sine wave, the bass, saw and pads were synthesized on the SNES, the piano is the Korg M1 piano, the orchestra hit was from Daytona USA, which I isolated using Foobar2000 and the "get!", "down!" and "uh!" samples were from Virtua Fighter which I also isolated using Foobar2000. I downsampled it and relied on the SNES's gaussian interpolation to smooth out the samples. I'm working on a SNES sound driver for furnace that multiplexes into 16 channels @ 64KHZ. EDIT: Wrong vid, I opened up the vgm's in foobar2000 and sampled them and the psg's were synthesized by the wavetable.
Impressive. Only a matter of time before the algorithm picks this up.
5:29 This whole time, I didn’t know Sucker was vocal/could make any sound at all. Sounds younger than Negativitron did. Almost like Cakeling a little bit, but different.
I think it is the cakeling audio clips.
Looks like a lot of cool gameplay concepts got scrapped. And now we know where Swoop's third ball was supposed to be.
Yes, the fickle mistress level is in the files of the final game.
Hey guys🤑
Hey
is your controller broken or smth
Nah I just wasn't using it
why the dead chat- i mean comment section?
IDK
First LBP video in 11 days
Yeah
why no LBP
I broke rpcs3 so I had to figure out what was going on with it because the physics were broken in LBP.
why no LBP
@@spookyplain-css There's LBP now
Good remake but the amount of times I watched you die was painful...
It is a good remake.
I kinda get why the first level was reworked, it's a job, not an introductory level. I still don't get why the 2nd one was removed though, seems like the ideas were relocated to a cut scene... was it really necessary though? The level feels so nice, has such great atmosphere, feels more calm and would add more context that would hit harder in your sense of security once Newton betrays you. The only thing that isn't in the 2nd level is anything to do after you got the powerups, which was maybe the decision for the removal? It was more sandboxed instead of locked so you don't bug it with the rocket boots?
It could have been to do with the fact that there is nothing for powerups but this was when powerups were still in development, like the boost boots was still the trumpet booster.
6:05 Years later i am still bummed about the fact sequencer replaced Planetarium in final release. It did ruin the distress mood this level had.
They should have put the sequencer in one of the side levels.
The bee hive level looks great. I also like this version of Tutu Tango.
Yes, it does look great.
I didn’t watch through the full video but is there even any recordings or levels with rusks voiclines?
No rusk levels in this or any available LBP3 build but I'm gonna look in the files for voice lines.
cool
Ok
?
This is Furnace's PCM engine for the AY-38910 which is a sounchip. PCM is sample playback and Furnace is a program for making music for old machines.
I played this on mobile!
OK
@@CMilestone5cyclops btw nice vid love it!
gosh it was chaotic
Yeah
this isnt LBP
I'm waiting for either RPCS3 to get updated to improve the eboot compatibility or someone to make a patched eboot for other prototypes. I might be able to play the LBP2 April 2010 pre alpha when it's done downloading.
aint no way avalon was used for every single voice line in LBP3 beta
Da vinci was Jacob
The voices😭
Avalon
Avalon
tf
What about it?
Is this a real beta?
Yes
Prototype 1990
Nice i love it ❤
Thank you.
id recommend loading these levels in the may 2010 debug build
I can't get it to boot on rpcs3.
Nice, make more videos!!!
I will soon.
Is this unused? Or a beta look of the levels? I dont understand quite well
Some are unused and some are beta versions. This is a dev build of LBP.
How did you even get your hands on a ps3 devkit 😭😭
I don't have a dev kit yet but I played this by using the RPCS3 emulator.
nice you should cover more streets of rage
OK
I have the background too
Did you get it from Chunkinator104 or rip it from deploy?
Chunkinator104
Puzzle stack? More like Puzzle fling
The physics are broken
🔥🔥🔥
Thanks.
Is it possible to find these levels in the archive most custom servere use?
I might upload them on the infinite servers
@@CMilestone5cyclops What is the infinite severs?
Custom servers for LBP1, 2, 3 and Vita
3:40 blud thinks he's mickey mouse😭
What's he doin in my boat?
Where did you get this?
archive.org/details/up9000-bcus98148_00-sep_17_2009_122038
where did you find these?
LBP Deploy build, it's documented on TCRF and Imagisphere wiki.
Awsome
Thanks.
When was this build found?
2021
A little rough around the edges, but so far you're on the right track dude! Personally I'd recommend using the Corner Editing Tool to round out the jagged bits left behind from smearing the material. Also, a bit of advice when working in 16 layers: use 3 of them for gameplay, and the rest for background details.
I'm now fixing it with the corner editing tool and would use 3 layers for gameplay and the rest for background details if it was just a normal level that I was making but the prototype that this level was originally from had 12 layers of gameplay. Thanks for letting me know how I could improve it.
@CMilestone5cyclops No problem! Another reccomendation I have is to make the platforming a bit tighter- basically, just make things closer together and smaller-scaled to avoid it feeling like a walking simulator most of the time.
how is the cyclops there
I saved it as a costume from a giveaway.
@@CMilestone5cyclops ah ok
cool
Thanks.
Likee
Thanks!
Your videos are really cool
Thanks
Should I update it?