TMaz94
TMaz94
  • Видео 161
  • Просмотров 36 270
Clearleaf Forest, Part 2 - Hoodcamp-Combo (Easy Version)
The difficult version would be to instead break the other piggybank at the beginning of the combo, to get a red gem instead of a yellow one. Also, my movement towards the end was slightly suboptimal, you're supposed to get all 3 yellow gems with a powerup.
Using a PCM here would even make it possible to include both piggybanks as well as the door, but it is also terrible to set up.
Просмотров: 151

Видео

Tower of the Leptys - Cut Walkthrough for 119.589 Points
Просмотров 14721 день назад
Some notes: - The "Playable Camera Mode" (PCM) which you can see being used twice throughout this video can be triggered by either pressing the camera button on the last frame of a loading screen, or by pressing the camera button the moment a cage-breaking animation starts (also known as a CPCM, or Cage-PCM). The cage-breaking animation only plays when you break a cage for the first time, meani...
Bog of Murk, Part 3 - The ultimate Matuvu-Combo (Attempt)
Просмотров 183Месяц назад
The whole point of this combo - if played properly - is to reload the part until both the Hoodblaster and the 2 Muddibogs survive in the beginning. Which is possible but not only beyond annoying to achieve, but also not necessary for simply showing off the new route. Therefore, I decided to leave the Hoodblaster to its fate and to instead focus on successfully attempting the rest of the combo. ...
Bog of Murk, Part 1 - The Matuvu-Combo
Просмотров 67Месяц назад
The old combo included the Matuvu for 500 combo points but without a powerup, so this version is worth roughly 250 points more.
[WR] Rayman 3 - PC 100% in 1:29:06
Просмотров 2929 месяцев назад
Very solid run, but still far from perfect.
Hoodlum Headquarters, Part 3 - The even more extended final Combo (End)
Просмотров 31310 месяцев назад
How to play the end of the final combo in HH3. This can also double down as the easy version, although slight adjustments (like including the Matuvu) are recommended if you want to play this as a standalone combo. This video shows how to play the beginning: ruclips.net/video/YfV6j-qX99E/видео.html The full version yields 21.940 Combo-Points (100 more if you include the Black Lums from the Hoodi...
Hoodlum Headquarters, Part 2 - The 2-Room-Combo
Просмотров 20210 месяцев назад
How to combine (most of) the first 2 rooms into a combo worth 26.160 Points. This is not necessary to achieve the maximum score, but it allows for a more lenient approach to part 1 (the warehouse is horrible to play, thanks to both its layout and the IPG).
[Former WR] Rayman 3 - PC 100% in 1:39:54
Просмотров 22211 месяцев назад
It's possible to get a much better time still, but if the past few days of practise have taught me anything, it's that speedrunning can be very frustrating :P therefore, I will likely not be touching this category again until the record gets beaten.
Rayman 3 (PC 100%) in 1:43:55
Просмотров 16611 месяцев назад
My best full run yet, but there's obviously much to gain; I lost a lot of time in DOTK2 by falling down and having to use the Knaaren switch, same with DOTK3 where I accidentally dropped the PCM, I didn't get the fast Reflux cycle in DOTK, I missed the PCM in SBTC2, I hardlocked myself in HH1's warehouse which cost me over a minute, I triggered the shooting range in HH2, and getting scammed dur...
Bog of Murk, Part 5 - The extended Razoff-Combo (1 hit)
Просмотров 212Год назад
How to get 4.500 combo points from the final hit(s) on Razoff. The general concept for this combo (triggering the Razoff sequence from OoB) was developed by 1234m. Note that it's possible to land multiple kill shots on Razoff if one spams the hit button when he's jumping sideways. Presumably, this is because Razoff cannot run away while his feet are still in the air. It's not uncommon to get a ...
Fairy Council, Part 2 - The Matuvu-Combo
Просмотров 146Год назад
How to put all items in this area into one Combo.
Fairy Council, Part 3 - The 4-Matuvu-Combo
Просмотров 213Год назад
With this approach, all 4 Matuvus are worth 2.500 Combo-Points. Previously, the first Matuvu could only be gotten for 2.000. The mid-combo RSJ looks wild, but is surprisingly consistent once you get the hang of it.
Tower of the Leptys, Part 1 - The Hoodlum-Combo
Просмотров 190Год назад
I missed out on one of the full hit bonuses, a perfect score after this combo would be 25.920 Points.
Summit Beyond the Clouds, Part 1 - The Green-Gem-Combo
Просмотров 111Год назад
It's possible to get the second Yellow Gem with a powerup as well, for a combo score of 9.980 Points.
Summit Beyond the Clouds, Part 1 - The Fish-Combo
Просмотров 137Год назад
I've never thought of trying to jump off the ship mid-combo before. Turns out it can be pretty helpful! The highest possible combo score with this version should be 6.800. My apologies for the long period of nothing happening in the beginning, it only occured to me after the upload that I forgot to trim the video.
Tower of the Leptys, Part 1 - The Arena-Combo (Proof of Concept)
Просмотров 187Год назад
Tower of the Leptys, Part 1 - The Arena-Combo (Proof of Concept)
Desert of the Knaaren, Part 7 - The Hoodlum-Combo (Cage-PCM)
Просмотров 4574 года назад
Desert of the Knaaren, Part 7 - The Hoodlum-Combo (Cage-PCM)
A Fairy Council walkthrough for people who actually have a real life (36.590 points)
Просмотров 5464 года назад
A Fairy Council walkthrough for people who actually have a real life (36.590 points)
Clearleaf Forest - Cut Walkthrough for 134.150 Points
Просмотров 1,2 тыс.5 лет назад
Clearleaf Forest - Cut Walkthrough for 134.150 Points
Clearleaf Forest, Part 2 - The extended Ground-Floor-Combo
Просмотров 3425 лет назад
Clearleaf Forest, Part 2 - The extended Ground-Floor-Combo
Clearleaf Forest, Part 1 - The Hoodblaster-Matuvu-Combo
Просмотров 1725 лет назад
Clearleaf Forest, Part 1 - The Hoodblaster-Matuvu-Combo
Clearleaf Forest, Part 1 - The Teleporter-Combo
Просмотров 2225 лет назад
Clearleaf Forest, Part 1 - The Teleporter-Combo
Land of the Livid Dead, Part 3 - The final Combo (easy version)
Просмотров 5775 лет назад
Land of the Livid Dead, Part 3 - The final Combo (easy version)
Clearleaf Forest, Part 1 - The Teleporter-Combo (Attempt)
Просмотров 1965 лет назад
Clearleaf Forest, Part 1 - The Teleporter-Combo (Attempt)
Clearleaf Forest, Part 1 - Concept for the Matuvu-Combo
Просмотров 2115 лет назад
Clearleaf Forest, Part 1 - Concept for the Matuvu-Combo
Bog of Murk - Cut Walkthrough for 101.262 Points
Просмотров 1,1 тыс.5 лет назад
Bog of Murk - Cut Walkthrough for 101.262 Points
Land of the Livid Dead, Part 3 - Proof of Concept (PCM)
Просмотров 2375 лет назад
Land of the Livid Dead, Part 3 - Proof of Concept (PCM)
Bog of Murk, Part 1 - The PCM-Matuvu-Combo
Просмотров 1325 лет назад
Bog of Murk, Part 1 - The PCM-Matuvu-Combo
Bog of Murk, Part 5 - A Razoff-Combo
Просмотров 3605 лет назад
Bog of Murk, Part 5 - A Razoff-Combo
Bog Of Murk, Part 5 - Getting Razoff in combo 3 times
Просмотров 1985 лет назад
Bog Of Murk, Part 5 - Getting Razoff in combo 3 times

Комментарии

  • @Rayman_3_scoring_vids
    @Rayman_3_scoring_vids День назад

    Starkes Video! Das Video hat eig sehr viele Aufrufe und likes verdient. 👍 Edit: habe nur 115K bei der classic version. Aber das man sogar 119K machen kann muss ich schon sagen du hast R3 auseinander genommen

    • @tmaz9474
      @tmaz9474 День назад

      Danke! Man kann sogar noch deutlich mehr als 119k holen. ruclips.net/video/Ezw92HjK6Rk/видео.html mit diesem mid-combo SJ kann man die Hoodlifter am Ende der Combo für je 1.000 Punkte holen, und als ich mit meinem TOTL-Playthrough fertig war habe ich auch entdeckt, dass man in Part 2 den Trick am Ende, mit dem man aus dem ersten Raum rauskommt, auch während des PCM mit der roten Dose benutzen kann, um an die Spardose für die Lavicraft-Combo zu kommen ohne die Tür aufbrechen zu müssen. Damit kann man die Tür und die 2 Spardosen für die letzte Combo übrig lassen und zusammen mit dem SJ über 125k holen. Leider habe ich aber nicht mehr die Zeit und die Geduld mit diesem Spiel, die ich noch vor ein paar Jahren hatte :P deshalb habe ich mich mit den relativ einfach zu erreichenden 119k begnügt.

  • @RafcioPafci00
    @RafcioPafci00 18 дней назад

    babe wake up tmaz94 uploaded

  • @ericzen2229
    @ericzen2229 18 дней назад

    Nice. Solche Videos geben mir schon lust mal an ein Highscore zu versuchen.

  • @tamasgeczi9116
    @tamasgeczi9116 18 дней назад

    Nice!

  • @mostwantedeightyone2686
    @mostwantedeightyone2686 22 дня назад

    Sehr sympathisch, dass du trotz Infinite Helicopter die Ballons am Ende von Turm 2 benutzt!

  • @ЯрославБоков-ю3ш
    @ЯрославБоков-ю3ш 23 дня назад

    Legend is back!

  • @ericzen2229
    @ericzen2229 23 дня назад

    Was man nicht alles für ein paar extra Punkte macht. Da läuft man auch 3 mal durch Totl1 und davon 2 mal mit PCM. Hätte man nicht auch CPCM bei der letzten cage mit der Heavy Metal fist sich holen können? Ansonsten sehr nices Video! Gibt es ein Video mit ein Attempt für die optimale letzte Combo?

    • @tmaz9474
      @tmaz9474 23 дня назад

      Haha, leider sind die "paar" extra Punkte in diesem Fall 2.000+ und damit nicht unerheblich ;-) Den CPCM kann man in der Tat auch bei dem Käfig mit der HMF holen (habe ich im Video auch versucht, leider aber nicht geschafft). Dann spart man sich auch eine der 3 Touren durch das Level, weil man nach dem RSJ zur Arena sofort den Störenfried schwächen kann. Ein Video von der optimalen letzten Combo gibt es nicht, die Attempt-Videos habe ich scheinbar alle gelöscht. Prinzipiell ist die Idee, unten mit den Spardosen/Hoodlums und dem grünen Stein anzufangen, dann ganz nach oben zu gehen und die Hoodlifter am Ende der Combo zu holen statt am Anfang (wodurch die alle 1.000 Punkte wert sind, anstelle von 3 x 400 und 4 x 600). ruclips.net/video/Ezw92HjK6Rk/видео.html Dieses Video zeigt den mittleren Part der Combo. Ich hoffe mal, der Kommentar wird nicht durch den Link geflaggt und man kann das sehen ;-) Eventuell nehme ich die optimale Combo irgendwann nochmal auf (oder zumindest einen Versuch), damit das der Vollständigkeit halber auf Video vorhanden ist. Bei der optimalen Combo würde man die 4 Steine auf der Wendeltreppe nehmen (neben dem Käfig, der einem die blaue Dose gibt), runterfallen und das Sparschwein mit den gelben Steinen zerbrechen, dann das Sparschwein mit den roten Lums um die Verbindung zum grünen Stein zu schaffen, runterfallen und das letzte Sparschwein zerbrechen, die Hoodlums erschlagen, dann wie in obigem Video fortfahren, nach dem letzten Hoodlifter wieder runterfallen und die verbleibenden Punkte einsammeln. Je nachdem, wie viele Elemente man unten übrig lässt, kann diese Combo ~24k-27k wert sein.

    • @ericzen2229
      @ericzen2229 23 дня назад

      @@tmaz9474 Ah ich sehe. Ist krass was so an Combos gefunden wurde. Vielen Dank für die Erklärung!

  • @pawlogates
    @pawlogates 24 дня назад

    Why is score 000000 at the start of totl2? And why does the score get corrected when you cut to the lava part?

    • @tmaz9474
      @tmaz9474 24 дня назад

      When you enter a part with a certain score, that score is not displayed immediately; the counter is initially at 0, then the score is adjusted to whatever you had at the end of the previous part. With the PCM, the counter gets stuck in its initial state of 00000 at the start of the level without ever adjusting, and any further points are added on top of that, but the game still keeps track of your actual score. Once you leave the PCM and trigger a cutscene, the score reverts to normal. In this case, the score goes back to the proper value after the Green-Gem-Cutscene.

  • @pawlogates
    @pawlogates 24 дня назад

    14:44 wtf how do people find this stuff out lol

  • @RafcioPafci00
    @RafcioPafci00 28 дней назад

    bro rocking bandicam to this day

  • @pawlogates
    @pawlogates Месяц назад

    jesus christ i remember struggling for hours with this part doing a combo thats way less tight than this...

    • @tmaz9474
      @tmaz9474 Месяц назад

      Same 😛 At this point, new combos are basically just for show, the full version of this is hot garbage and borderline unplayable

  • @tamasgeczi9116
    @tamasgeczi9116 Месяц назад

    legend is back! insane combo!

  • @pawlogates
    @pawlogates Месяц назад

    nice

  • @ericzen2229
    @ericzen2229 Месяц назад

    No way thats possible

    • @tmaz9474
      @tmaz9474 Месяц назад

      I wish it wasn't, this is horrible to play 😅

  • @pawlogates
    @pawlogates 8 месяцев назад

    Just noticed that the combo "ran out" near the end, but kept the collectible streak going :v it happened to me 2 times and I thought im crazy

    • @tmaz9474
      @tmaz9474 8 месяцев назад

      Yeah, that happens if you get another item the exact frame combo mode would run out

  • @pawlogates
    @pawlogates 8 месяцев назад

    This is so ridiculously over the top flawless lmao

  • @pawlogates
    @pawlogates 8 месяцев назад

    Combos like this one are just too perfect not to have been intended

  • @pawlogates
    @pawlogates 8 месяцев назад

    I just cant get the twin inside the combo consistently... But im gonna get a lucky run at some point, just to have a bomber suicide himself later on 🥰

  • @pawlogates
    @pawlogates 8 месяцев назад

    Jesus I gotta do this one now

  • @pawlogates
    @pawlogates 8 месяцев назад

    no way

  • @pawlogates
    @pawlogates 8 месяцев назад

    Nice :v

  • @Fluorineer
    @Fluorineer 9 месяцев назад

    37:32 just casually landing on 58.041, are you kidding me???

    • @tmaz9474
      @tmaz9474 9 месяцев назад

      At 37:45 you can see me double checking my LOTLD score, because I thought the run had died right there :P Idk if there's an issue with the spring or whatever, but my punch key seems to not be working properly, which is why I messed up the end of LOTLD1 (fist charge was interrupted despite my holding down the key). Normally, the final score should NOT be that close...

  • @Fluorineer
    @Fluorineer 9 месяцев назад

    23:10 oh my god, it pisses me off how clever this idea is

    • @tmaz9474
      @tmaz9474 9 месяцев назад

      You're welcome to steal it, Fluorineer Hundo runs when? :P

  • @pawlogates
    @pawlogates 9 месяцев назад

    100% score 🥺🥺🥺🥺🥺🥺🥵

    • @tmaz9474
      @tmaz9474 9 месяцев назад

      Fake category

  • @tamasgeczi9116
    @tamasgeczi9116 10 месяцев назад

    I'm glad you are back, can you do a full game walkrhrough with the best combos you can easily do? I know that these combos are extremely difficult, so I'm thinking about you do combos that are good but also not that hard so you can posibbly do it at first. Even if you can't score the very best, that would be very good to watch, I'm curious about how much score can you do in a full game. You are a legend!

    • @tmaz9474
      @tmaz9474 10 месяцев назад

      Might be worth doing as a future project, but no promises

  • @tamasgeczi9116
    @tamasgeczi9116 10 месяцев назад

    5:40 saddest part btw insane combo keep up the good work!

  • @Silent_Patchouli
    @Silent_Patchouli 10 месяцев назад

    UNREAL! What a legend, these super jumps and the one during the combo were just masterpieces. Hands down the best combo specialist in R3 history, no doubts. Wtf. Congrats!!

    • @tmaz9474
      @tmaz9474 10 месяцев назад

      Thank you for your kind words! Glad you like it :-)

  • @Fluorineer
    @Fluorineer 10 месяцев назад

    did someone say ultimate final combo? 😎

  • @Rayman_3_scoring_vids
    @Rayman_3_scoring_vids 10 месяцев назад

    Sick combo! Nice to know that there are some people who do scoring videos. Greetings from Switzerland :-)

  • @DamyWarbeastGuitar
    @DamyWarbeastGuitar 10 месяцев назад

    Crazy combo

  • @pawlogates
    @pawlogates 10 месяцев назад

    banger

  • @playerthree38
    @playerthree38 11 месяцев назад

    GG

    • @tmaz9474
      @tmaz9474 11 месяцев назад

      Thanks!

  • @RafcioPafci00
    @RafcioPafci00 11 месяцев назад

    he's alive? when did you start posting vids again?!?

  • @Fluorineer
    @Fluorineer Год назад

    1:32:45 wtf, den Satz hab ich ja noch nie gehört

    • @tmaz9474
      @tmaz9474 Год назад

      Wahrscheinlich bist du noch nicht oft genug frontal in eine Mauer gekracht :P

  • @ericzen2229
    @ericzen2229 Год назад

    GG! HHQ war wirklich bitter. Du bist wohl nicht so ein Freund von den damage boost in lotld2 und dotk6?

    • @tmaz9474
      @tmaz9474 Год назад

      Danke! Ich bin immernoch sehr schlecht, was Damage Boosts angeht, weil das im Gegensatz zu den SJ-Varianten beim Scoring nie gebraucht wurde. Den DB in DOTK7 mache ich eigentlich auch nur, weil der auch dann noch schneller ist, wenn man es mehrmals vergeigt (auch wenn der bei diesem Lauf auf wundersame Weise schon beim ersten Versuch geklappt hat), aber in LOTLD2 und DOTK6 ist die normale Spielweise "nur" ein paar Sekunden langsamer als ein first-try DB (wobei es in DOTK6 schon eher ein paar viele sind :P aber in LOTLD2 gibt es kaum einen Unterschied zwischen first-try DB und first-try RSJ). Den DB in DOTK6 müsste ich eigentlich üben, aber im Moment sind 100% Speedruns eigentlich nur ein Nebenprojekt, und für den WR braucht man den nicht. Falls ich den WR hole und 100% danach irgendwann mal etwas umkämpfter werden sollte, werde ich wahrscheinlich auch mehr Zeit dafür aufbringen müssen, Tricks zu lernen, die ich jetzt noch nicht benutze; im Moment reicht es aber halt noch, nur die Tricks nehmen, die ich auch kann :D

    • @ericzen2229
      @ericzen2229 Год назад

      @@tmaz9474 Ja das stimmt schon. Im Endeffekt müsstest du beim nächsten mal nur schauen das du nicht nochmal softlocks in HHQ1 oder den Fehler beim Final Boss machst und dann solltest du schon den WR in der Tasche haben. Ich war nur in Lotld2 verwundert weil ich bis jetzt jeden den DB nutzen sehen habe bzw. nicht wusste das es überhaupt eine alternative zu ihn gibt. Hat mir so ein Gefühl gegeben das du nicht der größte Freund von DB bist. Aber jeder darf ja die strats nutzen die er möchte also alles gut.

    • @tmaz9474
      @tmaz9474 Год назад

      @@ericzen2229 Jo wie gesagt, ist bei mir eine Frage der Übung. Ich habe heute auch tatsächlich die Wüste der Knaaren geübt, also wer weiß... vielleicht werde ich den DB ja in meine nächsten Versuche einbauen ;-)

  • @pawlogates
    @pawlogates Год назад

    Cringe not a real 100% run 😞 what a cringe category (good run tho)

    • @tmaz9474
      @tmaz9474 Год назад

      I would love a "true" 100% category, but unfortunately, the fact that the game doesn't keep track of each individual level score makes true 100% really difficult to run/moderate. One of the main issues is that all levels have a cutoff for 100%, but (on PC at least) some levels don't have a level score screen to tell you if you succeeded. Point in case, the doctors' offices or the snowboarding part in SBTC. Murphy stamps/cages are easy to keep track of, which is why those requirements are more suitable for an official 100% speedrun category, even if it's not technically the true 100%.

  • @Fluorineer
    @Fluorineer Год назад

    aw yes, one step closer to the ultimate Razoff-Combo 😎

  • @yanivhoory9976
    @yanivhoory9976 Год назад

    2:19Well done, how do you manage to reach the shoe and keep the combo of the points 2:19 I can never do it

    • @tmaz9474
      @tmaz9474 Год назад

      You have to reload the level until you get an attempt where the shoe is close enough. There's no method or reason to it, it's pure RNG.

  • @pawlogates
    @pawlogates Год назад

    I will capture this type of experience in my game. No matter how long it takes to dev

  • @Fluorineer
    @Fluorineer Год назад

    very misleading title, this is obviously the "Ultimate Matuvu-Combo"

    • @tmaz9474
      @tmaz9474 Год назад

      There's not enough R-rated turtle action going on in the background to warrant the use of "ultimate".

  • @Silent_Patchouli
    @Silent_Patchouli Год назад

    Huh? This is absolutely insane, flawless execution and skills! Amazing combo, but man, weren't you thinking of trying the HD version on PS3? This is the only version that doesn't stop the score counter after reaching 100k points, plus you can collect Green Gems for 12,000 or 15,000 of combo value. Also there exists an emulator called RPCS3 for PC that runs PS3 games, it may run Rayman 3 HD too. Incredible performance once again!

    • @tmaz9474
      @tmaz9474 Год назад

      Thank you! :-) Looking into R3HD is something a couple of scoring people, myself included, thought about doing at some point. However, there are multiple reasons why we ultimately decided against it: 1.) Playing for a good score is unbearable. Sure, being limited to 100k points is annoying, but in some levels, it also means being able to still get the maximum score after making small mistakes and/or playing easier combos. You wouldn't have that leeway in R3HD, and acquiring good scores would require you to play combos which are so difficult/random that they are being avoided in the original R3. 2.) The levels which would benefit from having the score barrier removed don't really add to the scoring experience. Nowadays, most of the scoring people (once again, myself included) are more interested in theorycrafting combos and pushing the game to its *theoretical* limits than being interested in the practical limits and a massive total. There's a few instances where no limitations on Green Gems might be interesting, but it's a negligably small amount compared to the amount of combos which wouldn't change in any meaningful way. On top of that, out of the parts where you can't score in the original R3 because of the barrier (e.g. Clearleaf Forest parts 4, 5 and 6), not a single one of them has particularly interesting combos. 3.) Summit Beyond the Clouds part 3, which ruins R3HD for multiple reasons. There are ways to get an infinite amount of Kickflips, and you can probably see how that would be an issue with the points barrier removed. Not only does it make any other means of scoring in the Sumit meaningless, R3HD also cannot be competitive because of it. The one with the highest total score will simply be the player who was willing to spend more time doing kickflips with the snowboard. Most of us scorers may not be as interested in competing for scores as we used to be, but if we do compete, we'd want it to be on the basis of skill and creativity, not something as silly as an infinite loop. Could we come to a gentlemen's agreement to not use such tricks within our small group? Sure. But we can't very well force _everyone_ to abide by our arbitrary rules. Tl;dr: R3 is easier, the games are not different enough from each other to warrant playing R3HD over R3, and findings in R3 seem a lot more meaningful in the original.

  • @zerroboz654
    @zerroboz654 Год назад

    Imagine trying to remember and perfect all these combos and to choose one of many. Then nailing it. Incredible combo and super precise .Great stuff!😎👏🙌🤩👊

  • @MrDildoPotter
    @MrDildoPotter Год назад

    at this point it's just magic xDDD

  • @pawlogates
    @pawlogates Год назад

    jesus thats tight. the cutscene mustve made going for this really annoying

    • @tmaz9474
      @tmaz9474 Год назад

      Not really :-) getting the Matuvus is arguably the easier half of the combo, and failing the first half (the launching glitch especially) means that you won't have to sit through the cutscene, so it was alright.

  • @itziksep9458
    @itziksep9458 Год назад

    Oh shit, Tmaz94 is back? good to see you still love rayman dude

  • @CaesarNeptuneStudios
    @CaesarNeptuneStudios Год назад

    Glad to see you’re still active! This combo looks tricky but it’s giving me inspiration to try to get a good score again. I’ve kinda forgotten all combos since I shifted to Any% speedrunning

    • @tmaz9474
      @tmaz9474 Год назад

      I've kinda forgotten all combos even without shifting to speedrunning, so I get how you feel ;-) the more I look back on all these levels, the more it's coming back to me though, so I'm slowly getting there again.

  • @zerroboz654
    @zerroboz654 Год назад

    Wow this combo looks insanely hard and frustrating to get.😎🤩👏👌🗿