- Видео 231
- Просмотров 76 346
Rúna Kovács
Добавлен 26 дек 2012
The player of Reader Hoihe Dacino of Candlekeep..Dragon Warrior of Bahamut and sorcerer of Silverstone.
and the player of Calinde Elestar, elven druidess and younger sister of Averëon Elestar.
and the player of Calinde Elestar, elven druidess and younger sister of Averëon Elestar.
Warthunder - Air sim - The spitfire no longer spins me into the ground - some satisfying wins!
Been learning the spitfire for the past week or so and I think she finally clicked for me.
I was awarded with two very satisfying "kills" that I feel rather proud of.
I was awarded with two very satisfying "kills" that I feel rather proud of.
Просмотров: 21
Видео
Warthunder - Air Sim - "Can I just take off please?"
Просмотров 1619 часов назад
Warthunder - Air Sim - "Can I just take off please?"
Warthunder - Air sim - IFF roulette: "is that an american b-25, a chinese b-25 or a russian B-25?"
Просмотров 1719 часов назад
I really hate that B-25 is both friend and foe IN THE SAME MATCH AAAA
Turns out, SPAA IS playable in Warthunder Air sim!
Просмотров 7919 часов назад
Turns out, SPAA IS playable in Warthunder Air sim!
Warthunder - Air sim - Emergency landing Spitfire MkIX on an aircraft carrier
Просмотров 95День назад
Warthunder - Air sim - Emergency landing Spitfire MkIX on an aircraft carrier
Warthunder - Comparing Impact of Crew Skills - Sustained 5.5G spiral descent
Просмотров 21День назад
Initial Conditions: G-Suit? No (unticked) Altitude: 5KM Initial speed: 500 km/h TAS Aircraft: Fully spaded F4U-4 with ~15 minute fuel MEC? No Unfortunately, idk how to record WTRTI with game bar but I was recording G forces with WTRTI so if you trust me, you can overlay the graph with the recording while discarding the first few seconds and last few seconds to compensate for me alt tabbing to s...
Warthunder - Comparing impact of crew skills in event of absurd G forces (way above max G)
Просмотров 47День назад
00:00 Noob crew 00:10 Noob test start 00:30 Beginning high-G maneuver (at 680 km/h) 00:35 Control loss 00:44 Expert crew 00:54 Expert test start 01:11 Beginning High-G maneuver (680 km/h) 01:18 Control Loss
Warthunder - air sim- Wingless Yak-3 flight
Просмотров 31День назад
Trying my best to keep the plane in the air with an entire wing gone using mostly my rudder. Unfortunately engine died before making it back to the runway, but hey - we made it pretty close!
Warthunder - Bf109F4's 20 mm cannon damage feels... underwhelming.
Просмотров 16День назад
My footage with the P-51 "Cannonstang", F4U-4B, unrecorded fights with A6M3 all have my cannons connecting actually dealing serious damage. Here? It feels like I'm piece-meal disassembling that guy like with .50 cals.
Warthunder - Ground RB - Russian Bias
Просмотров 1414 дней назад
Felt like playing some ground RB. Second game in many weeks of not doing it. Russian Bias be like.
Warthunder -sim- Except I ran out of fuel and have barely any ammo and missiles left - enemy pov
Просмотров 3214 дней назад
The F8U-2 turns really well if it has no fuel. Unfortunately no fuel meant i could never capitalize. Cockpit view was broken so clumsy third person replay. Not cool fight or anything, just was curious about enemy's perspective in this engagement. Might as well record and upload!
Warthunder - Air sim - Learning the P-51-D5 by fighting Bf 109 K-4s! Or at least, trying
Просмотров 93Месяц назад
Strongly prefer the F4U-4 to this thing, or the earlier P-51 Cannonstang even. However, she does have amazing visibility and handles nicely in a non-combat flying sense. Roll rate gets utterly screwed with a small bit of aileron damage though. Still, had fun in these 2 fights!
Warthunder - Air Sim - Tutorial: Overhead break - or how to fly in at nearly mach 1 and land safely!
Просмотров 16Месяц назад
The captions use a bit of a broken and terse English to limit character usage. Hopefully still educative. The overhead break is a real life combat aviation technique to minimize the time an aircraft is vulnerable to potential enemy attacks and also to minimize time it takes for a squadron to land. Squadron aspect is something we don't care about (usually) in warthunder. However, the ability to ...
Warthunder - Air sim - How to come in fast & hot and land without shooting - The Forward Slip
Просмотров 196Месяц назад
The captions use a bit of a broken and terse English to limit character usage. Hopefully still educative. Forward Slip is a real life aviation technique to rapidly lose speed and altitude, often used in engine-out situations where a go-around to slowly get down to altitude in a pattern is not viable. It's a very simple technique: You put hard left or right rudder and yank the stick the opposite...
Warthunder - Air sim - Landing a Ki-43 with its rudder and half its horizontal stab shot off
Просмотров 83Месяц назад
Warthunder - Air sim - Landing a Ki-43 with its rudder and half its horizontal stab shot off
Warthunder - Air Sim EC - F4U-4 finally learns flat scissors and gets an ace! Many timestamps
Просмотров 822 месяца назад
Warthunder - Air Sim EC - F4U-4 finally learns flat scissors and gets an ace! Many timestamps
Warthunder zoom in/zoomout, head movement demo in first person flight.
Просмотров 202 месяца назад
Warthunder zoom in/zoomout, head movement demo in first person flight.
Warthunder - Air Sim - F86A5 Sabre vs Ho229 - Successful Rope-a-Dope
Просмотров 412 месяца назад
Warthunder - Air Sim - F86A5 Sabre vs Ho229 - Successful Rope-a-Dope
Warthunder - Air sim bugs - "Fritz, engage the warp drive!"
Просмотров 752 месяца назад
Warthunder - Air sim bugs - "Fritz, engage the warp drive!"
Warthunder - Air sim - Korean Jet BR bombers may be a little bugged. Is this a cl13 or a dolphin?
Просмотров 942 месяца назад
Warthunder - Air sim - Korean Jet BR bombers may be a little bugged. Is this a cl13 or a dolphin?
Warthunder - Air sim - Almost reversing a Ta-152 in F4U-4, get shot by their wingman
Просмотров 812 месяца назад
Warthunder - Air sim - Almost reversing a Ta-152 in F4U-4, get shot by their wingman
Warthunder - Ground RB - KV-1 (Zis-5) Downtier - The stalinium bunker! (Warranty void if CAS)
Просмотров 142 месяца назад
Warthunder - Ground RB - KV-1 (Zis-5) Downtier - The stalinium bunker! (Warranty void if CAS)
Warthunder - Air RB - Sabre Dance (U.S A5 vs Taiwanese F30)
Просмотров 232 месяца назад
Warthunder - Air RB - Sabre Dance (U.S A5 vs Taiwanese F30)
Warthunder - Air sim - F4U-4 50cals vs Ta 152 and FW190 (Greek air force was in the match!)
Просмотров 302 месяца назад
Warthunder - Air sim - F4U-4 50cals vs Ta 152 and FW190 (Greek air force was in the match!)
Warthunder - Tiger E full downtier rampage
Просмотров 582 месяца назад
Warthunder - Tiger E full downtier rampage
Warthunder - Air RB - F2H-2: my enemies trip over each other to kill me (Dudes chasing me crash)
Просмотров 103 месяца назад
Warthunder - Air RB - F2H-2: my enemies trip over each other to kill me (Dudes chasing me crash)
warthunder air RB g blackout maneuvers if you lack g-suit modification
Просмотров 63 месяца назад
warthunder air RB g blackout maneuvers if you lack g-suit modification
Warthunder - Air RB - P-51H "You got a hole in your left wing!"
Просмотров 103 месяца назад
Warthunder - Air RB - P-51H "You got a hole in your left wing!"
Warthunder - Jagdpanzer IV wants some belly rubs
Просмотров 183 месяца назад
Warthunder - Jagdpanzer IV wants some belly rubs
Warthunder - Air Sim - P-51 (Cannonstang) - Saving a friendly
Просмотров 1053 месяца назад
Warthunder - Air Sim - P-51 (Cannonstang) - Saving a friendly
use an IFF radar, noob...
Nice tutorials keep doing them 👍
less boring eurotruck simulator
people like me are having fun in it, why dont you leave us then. are we hurting you?
What suppose to happen?
Top left of my canopy there is a black spot. That black spot warps ahead periodically rather than travelling a continuous line. This corresponds to A.I bomber formations at jet tiers travelling at absurd speeds, impossible to catch with early korean war aircraft and a struggle even in a f86 sabre.
@@runakovacs4759ok that was damn small
It is so annoying, these bots can even avoid a missile in this way.
Also first comment...
Good flyin'
I would've never suspected that there would be a day when I see IFR in KSP. Edit: I skipped to the approach and it even has localizer and glideslope. ILS lol
It was an experience, took many many attempts to learn to do it anywhere reliably!
Re: edit - yup! Unfortunate tho that the glideslope is hardcoded per airfield, rather than adjustable in cockpit. MoarDV seems MIA so dunno if it will ever be changed. If you use a RPM cockpit rather than MAS, you can use a MFD ILS instead that also has VOR/DME which does let you adjust glideslope at will to fit your plane. (note: hardcoded - it's just a cfg edit).
Dude are you in college?
I'm... deferring this semester due to family deaths completely wrecking my mental state. However, I am a Master's Student of Theoretical & Structural Chemistry. I study how to model large molecules on a computer and how to use infrared spectroscopy to confirm interstellar molecules and reactions. Why?
@@runakovacs4759 I saw your comment in which you are telling that how you published a research paper which later was not even accessible to you. And you have uploaded some cool rocket videos. I am so sorry for your loss, take all the time you need to grieve. Sending you love and strength 💝 Also you sound nerdy and hot as f*ck at the same time😭😭
The queen is dead, long live the queen! :D Atria doing some fine swashbuckling.
Nice layout. Are you focusing on metalworking? Otherwise you don't need so many smelters.
Yeah, IIRC I was going for "Must conquer the goblins!" strat. Make 3 squads, send them off to conquer on rotation as they get good enough and clad in full steel.
No idea what this rimworld mod is, but it slaps!
tears falling from my eyes !
There is no proof Gomez knew about murder of fire mages (polish joke)
4:40 you missed one you fool
Promo>SM
not finishing them with a (cross)bow = losing XPs still good feeling getting into hard areas later, or earlier if you're that good...
how didi you get that fire mage armor
I played old camp and approached the mages when guard promotion was unlocked rather than thorus.
Equip the sharp shadow charm, it greatly increases dash length and your dash deals damage so you can dash through him
Quickslash + Longnail + Mark of Pride + Thorns of Agony + Unbreakable Strenght. *NO MERCY!*
Caves, you NEED Go caves... The only place near the surfice i Mine is for flux Stone, and only when steel stocks require that, usually i do rather buy flux than Mine... I love to set a mottle than a long ramp and build my Fort in -110ish near the magmasea, that way i stand near where the circus and the candy enters the realm
This is my favourite chapter of Gothic, what a plot twist
I think you forgot the audio
Gg
Cloth beat him not you, sadly you will have to re-do the fight
Ügyes vagy
u good at this
niceeee
Congrats bro :)
Nice layout
all those 3x3 staircases will kill your FPS in no time.
Just some random fort with no bins and 20 pop at year 2...
Seems REALLY overcomplicated. I always simply make dorm/butchery/pasture at z=-1, bedrooms/all workshops/kitchen/other right beneath each other at around z=-10, then my farm go to the first cavern layer and that's IT. The one design in the video seems really personal and shows one exact way of designing (and it doesn't need to be this for good functioning of fort). It's pretty hard to get really awful logistics in any way unless you put masonry in the corner of the map apart from other structures, so for new players I would advise making it the way they want it to be, just make sure to dig wide corridors and the plan will come by itself Once I also though that I'd need a ton of management to get it right, but after some time I ditched the idea of guided planning and went with how I though it would work the best (appeared to be the simplest as well) . It haven't bothered me anymore after that
I literally needed an idea like this. I have like 70ish hours in the premium edition and just like don't have any idea on how to build a halfway decent base 😬
Why only 20 dwarfs? If this were so successful wouldn't you have 50+ by now?
Possibly an artificial cap on pop so there are no events ruining the showcase
@@sza2bom ahh
This is "the old method", no longer as effective as it once was. You are now incentivised to dig down into your cavern layer as early as possible, as the soil there is 4 times as productive as the surface farms (Notice: following this videos advice, you will have a "poor soil" tag on all your farms). open up your cavern layers early - claim the gems for high value/low weight trade - secure access to the caverns fresh water - and wall off a section of the cavern as your 'claim' to build farm plots. Do this before you reach the pop cap/wealth cap for invasions, and you will be as relatively safe as you are on the surface, so the earlier the better. You should really immediately head straight down for your caverns. You can also pasture your animals in the cavern layer to graze on the underlichen. This also allows you to plan your fort around your cavern - rather than have your forts planning be "interrupted" by the unexpected discovery of a cavern, right where you were planning to build one of your floors. Dig Deeply and Greedily! What's the worst that could happen, right?
I always have way too much food, drink, and seeds using surface farm. The "old method" is still way too effective IMHO.
both is fine tbh, in the worst case you can just make slightly bigger farmplots
Not to mention if you dig your farms 2 layers below the aquifer you can dig up one floor use a lever and some hatches to use as irrigation to muddy your floors
@@wadeoberheiden921 There is a major problem with trying this that isn't immediately obvious. I ran head first into on my first steam edition fort. Learned the hard way. So what is it? A lot of jobs are stack size dependent. Directly or indirectly. Let's take brewing plump helmets as the obvious example. With skilled up farmers, in poor soil, you mostly get stack size 1 and 2 with 3 being rare. Let's say average of 2.2. In good soil, you mostly get stack size 3 and 4 with size 2 and 5 being rare. Let's say that's an average of 3.5. 60% more effective than poor soil. You harvest the stack, then you have to move the plump helmets from the farm plot to the stockpile. Then you have to haul those plump helmets from the stockpile to the still. Then you have to haul the barrels to the still. Then you need to move the barrels to the tavern. Then move the empty barrels back into storage. And you need to move the seeds from the still to the seed stockpile. Then take them to the farm. Then replant. That's 7 hauling jobs, a planting job, a harvest job, and a brewing job for each barrel. Now let's say you're growing enough plump helmets to meet the alcohol needs of 100 dwarves, which is 100*7/5 = 140 plump helmets. Multiply by 7 and it's 980 hauling jobs and divide by stack size. With poor soil, that's 445 hauling jobs and 64 brewing/planting/harvesting jobs per season. With good soil, it's 280 hauling jobs and 40 brewing/planting/harvesting jobs per season. It really adds up fast. With bad farmers like you might see in an early fort, the ratio is worse. 200ish percent (or more) instead of 160ish percent. Milling is worse because a milling job takes a lot of time. Especially if you have to use querns for the time being. Another hidden disadvantage - In bad soil 1 seed mostly gets you 1 or 2 seeds back. In good soil, 1 seed gets you 2 to 4 seeds back. Again, the comparative ratio is going to be worse for low skill farmers, which you're quite likely to have exactly when you're actually wanting to build up your seed reserves.
I love how Bloodwyn has died in 3 different Gothic games lol. Gothic 1, Gothic 2, and Chornicles of Archolos
He's not the only one, characters like Thorus & Raven also died more than once, which is pretty silly :D
@@olgierdolo5510 Well, the point is in GOthic 1 you dont NEED to kill them
omg magyar
smooth out the flooors so they walk faster
That is for later. I need to have squads up first!
Oh, I am so going to try this for my next fort! Thank you!
Does the 3x3 stair layout help with movement and pathing? Very organized fortress 👍
3x3 stairwells with an open area around them like this do indeed help with pathing and give you that little bit more fps for a little bit longer. It's also preference, some people do 2x2 with an open area around.
@@gregoryroberts3265 gotcha, thanks for the reply
3x3 and 2x2 rather create problems with pathing since it gives them more options to path, a cross where they could potentially only walk diagonally if they walk sideways is better than squares, 2x1 is probably the best at short lengths
Wait finish the water!! Must see conclusion!
A similar one was demonstrated in a separate video! I am thinking of maybe using text to speech mechanisms to try and better explain the steps taken, though.
@@runakovacs4759 Your written English is very good, so maybe just do a voice over? I am sure I am not the only one that finds electronic voices hard to listen to.
This is a pretty neat layout, so I decided to steal it! I've spent the first 20 so hours of this game trying to build a layout I can live with and not actually playing the game lol. Only thing I had wish you had done was show the stockpile settings since the descriptions are vague.
Hello! Thank you for the comment. I think I will try and use a text to speech software to commentate a new fort with an "ideal" (by my standards) industry set up. Until then, the MOST IMPORTANT aspect that I have discovered to differ significantly from the classic DFhack enhanced Dwarf Fortress experience, is that it is now vital to keep completely separate && distinct stockpiles for your trade goods for each and every material. This is because with premium, once placed inside bins you cannot just search and avoid accidentally trading your valuable steel equipment for your millitary as your dorfs will go and place them in the same bin as your pig tail socks. As thus, I make a distinct "Armour,,weapons Finished goods,furniture" stockpile that ONLY accepts: Stone/Clay, Cloth/leather, Millitary-grade metals (iron, bronze, steel), Trade-metals (everything else), Wood and one for the rest (glass, bone etc). This way, I can avoid accidentally selling off my valuable goods.
@@runakovacs4759 I'd love to see that as I find ordering things eventually turns into a complete mess. It also doesn't help that some of the item categories are not exactly intuitive, such as clothing. As for communication, I've seen with people who prefer not to speak is use the subtitles to write out a custom script.
"ill STEAL IT! no one will EVER KNOW!!!"
@@runakovacs4759 Could you explain this a little more? I don't understand what you're describing, and I would really like to.
@@rhialto39 Because the option to look inside a container in the trade screen was lost in .50, he makes separate stockpiles for items made of materials he does not want to sell, like steel weapons and armor. To do this he edits the stockpile settings of one to accept only the steel equipment, while another stockpile forbids steel equipment, but allows for copper/bronze/ect.
Superb! Memories, legendary! 💪 🍻 🎊 🇷🇴
Legendary! 💪 🍻 🎊 🇷🇴
Note: the diagonals are important to "reset" the water pressure to that Z-Level. (or it will flood the fort up to Water-source block height - 1)
Imagine having modded RimWorld this much...
behave yourself mr goldstein
People have tried XD but without z levels, law and a world that doesn't care about you and will play itself... it just ends up being normal modded rimworld :(
There is nothing more boring than a nerd fight
@Sabizos I game more than one reason why modders hadn't succeeded. you discard one and give me the other back as an example??????
Rimworld modded df
Thanks for the clip, really helped me out! :D Out of curiosity, is there a chance that I have 0 underground water rivers in my area? If so, is there any solution besides trying a different location?
There is a chance your location has no surface or underground water, yes. At such a time, resettling may be best. USUALLY there should be a cavern. However, in this video - I tapped a surface river, made it cascade down underground and then made it fill a reservoir from which I pumped water
@@runakovacs4759 I see, thanks! :D
@@runakovacs4759 How do you see the water numbers?
@@randomstuff5434 There should be an option under settings!
You can turn those on in the options as Runa said, or you can click the button near the mini-map which is right next to the + button.
Just what I was looking for, thanks for making this! :)
isn't this server full of corrupt DM?
DMs suck, but you don't need DMs to roleplay. I find enjoyment in focusing on immersive/simulationist aspects of roleplay over narrativist or gamist aspects, per the old 2000s definitions.