- Видео 12
- Просмотров 425 872
Dynamics
Добавлен 24 май 2019
This is a channel. It has videos on it. Watch them if you want.
YIIK I.V | Secret Boss
The secret boss in which Alex commits a hate crime.
Get all Karta to max level on new game ++ to access the boss. It's just the tutorial/cut ending boss but harder, pretty lame. The unlockables you get from it are pretty cool, it'd be great for replay value if the game was worth it, not that the game wants you to anyway.
Get all Karta to max level on new game ++ to access the boss. It's just the tutorial/cut ending boss but harder, pretty lame. The unlockables you get from it are pretty cool, it'd be great for replay value if the game was worth it, not that the game wants you to anyway.
Просмотров: 1 481
Видео
YIIK I.V - Benevolent Psychosis | Final Boss
Просмотров 4,1 тыс.Месяц назад
YIIK Update is a very tricky game to talk about. A Frankenstein's monster of objective improvements, forced new content that the game refuses to acknowledge creating an extremely segmented game where you are noticeably switching back and forth between old and new content, side steps, repeating the exact same issues and then just putting the entire sequel to YIIK for free alongside the remake wh...
Pizza Tower - Noise's Super Day Out!
Просмотров 1519 месяцев назад
Or how the Noise broke Pizza Tower in half. You should play Pizza Tower, it's pretty good. The Noise is capable of flying by using an infinite combo of Stomps(Up Jump button and spinning), use this and watch as the entire game crumbles to the Noise's superiority. Mainly just an editing exercise since this is my first major editing experience so if there are mistakes point them out in the commen...
Lisa the Painful - A Garden Without Weeds
Просмотров 15 тыс.Год назад
Bradley, it's over. She drifts further and further away. Like a ghost clinging to it's flesh, refusing to obey. Words no longer suffice, there's nothing more you can say. Face whats in your heart. I'm waiting... deep beneath the decay. I'm lost, but i'm not gone. I will never be gone and i will never go. I will be seen. No friends No brothers No fathers No mothers. Just me. Many sought refuge, ...
Lisa the Painful - Marty
Просмотров 22 тыс.Год назад
Worthless kid. Soft to the bone. But, I haven't given up... This time I'll finally teach you right. Removed the other song transition at the end so it loops better.
Lisa the Painful - Hunger
Просмотров 18 тыс.Год назад
You can't even imagine the agony I went through seeing Terry being devoured. Love this boss solely for him eating your party, it's so twisted.
Lisa the Painful - The Worst Call Yet ft. A Single Moment of Peace
Просмотров 16 тыс.Год назад
TASTE HER IT'S YOUR FAULT TASTE HER IT'S YOUR FAULT TASTE HER IT'S YOUR FAULT TASTE HER IT'S YOUR FAULT TASTE HER IT'S YOUR FAULT TASTE HER IT'S YOUR FAULT TASTE HER IT'S YOUR FAULT TASTE HER IT'S YOUR FAULT TASTE HER IT'S YOUR FAULT TASTE HER IT'S YOUR FAULT B R A D L E Y . . . D O N ' T Y O U K N O W J U S T H O W M U C H I L O V E D Y O U . . . ?
Lisa the Painful - 1 Mask of Infinite Rage
Просмотров 21 тыс.Год назад
Cacaw. The jumpscare scared the god dam shit out of me.
Lisa the Joyful - The True Ending
Просмотров 71 тыс.Год назад
Although Olathe is beaten and bloodied, can something beautiful blossom through the scars inflicted long ago? The door to the left of Lisa's grave only shows up if you have beaten the game joyless. If you try doing this otherwise, there will be joy in place of the door. To make the door show, simply bring the nipple you receive from defeating the Warlord's spirits without taking joy.
Lisa the Joyful - Unlocking Superboss
Просмотров 31 тыс.Год назад
Goldfish - 0:00 Clean Water - 1:16 Tiny Picture - 2:10 Garden Gloves - 2:20 Ipepac - 2:39 Stitches -2:56 Blue Key - 3:25 Sword - 4:08 Hand and Sheath - 4:40 Final puzzle room - 5:40 Video containing the superboss and how to unlock the rest of the ending coming soon.
Lisa the Joyful Definitive Edition - She's Back Again, She's Gone Again
Просмотров 182 тыс.Год назад
Music that plays against the Secret Warlords' fights in Lisa the Joyful definitive edition. My advice for this fight is to take out the small-fry painful warlords and then get rid of Dice Malone ASAP as he will disable you with silence. Leave pacifist until last since he doesn't actually attack you. Alternatively, you could defend yourself against them until the ghosts say "Don't Leave us"! and...
Lore of Lisa the Joyful - The True Ending momentum 100
Stuff like Alex actually being a nonverbal autistic kid were in the original game, but were just genuinely very easy to miss as they were buried in Onism emails. I think that YIIK IV does indeed do some retconning, but a lot of this was there in the original, now it's just brought to the forefront in a way that makes the story much easier to read in a playthrough.
Im curious what parts of I.V you think are retcons? Because I felt like everything new was building upon ideas the original game had, such as Alex's sister and micheals mysterious sub plot.
@@ejelbertson9974same
Yeah IV doesn't retcon, it only elaborates upon and develops details @ejelbertson9974
im gonna be bold here but yiik iv is one of the best rpgs ive ever played lol
What do you mean by "Not that the game wants you to anyway" ?
claudio my GOAT :fire:
I think the additions of the "afterlife" sequence was great; neatly wrapped up the uncles and Dustin. I think it also gave us a little more look into Buddy's humanity. The end segment with Brad and Buddy was also amazing, didn't really say anything we didn't know/could inference but it was still a really nice scene and good cap-off for the story of LISA. My only problems are really the Buzzo stuff and the actual ending itself. I felt the Buzzo stuff was unnecessary at best and an active hinder to Buzzo's character. Buzzo was a coward so stuck in his own cognitive dissonance he just had to petulantly take anger out on Brad and Buddy and all the other randoms of Olathe. The ending didn't really change any of that, it basically just said it aloud through Buddy. It felt like Jorgensen just wanted to... I don't know clear that up? But it just takes so much away from Buzzo's end. It takes the complex emotions of the scene and basically just channels them for the player. Idk, it felt patronizing. Same with the giant lady. Like, regardless of what in cannon it is (maybe a female Joy mutant. Maybe Buddy's mom who somehow become a Joy mutant. More than likely purely metaphorical), it carries the same thematic end as the original Joyful. Buddy had cut the circle of abuse; Brad and Rando's efforts, flawed as they were, weren't in vain. It was because they tried that Buddy could recognize her own humanity, and it was because of that that she could become someone better. The giant woman basically just shows that but without the kid and Joy Brad. I really do like some of the additions Jorgensen made, but it feels like half of it was just made to basically scream in our face the message of the story.
Can you explain to me why you think this new update is cynical? I think you went into YIIK 2 fundamentally misunderstanding what the game was referring to with criticism and "the critic", you heard the words the game was saying and didn't want to understand what it was saying. This update expands on what the original game was saying and states themes more directly. It's a bit of a stretch to say things were retconned and that the new content does not befit "the original narrative".
This game left me with such a puzzling feeling. Im reminded of one of the Alex's lines in the game where he asks to not be understood, but to feel the sincerity in his words as he speaks. I have literally no idea what the fuck Id seen and heard but I can sense that everything this game said and did was deliberate and sincere. I never once questioned whether or not YIIK meant to do that and thats what fascinates me the most. I genuinely feel like I just consumed an ideal, definitive version of a product in the purest, truest sense of the word.
Must be y2k
Yiik
18:22 Man I love this version of "The Machine and the Krow"
I think its on the ACKK Studios youtube music channel, its really good.
I never played the original YIIK, so I was hyped to jump into I.V hoping it would be another No Man Sky situation. The game still have MANY faults but in the end I enjoyed most of my time and it's still one of the most SOULful and KINO games I've experienced in a long while. By the time I reached the end and was ready to move on to other games , the curve-ball of being presented Y2K: 2 on NG+ was probably the first time in awhile a game managed to illicit any type of emotions out of me. I wasn't ready to leave the world of YIIK just yet and here I had the sequel I never thought we'd get.
Genuinely. If it weren't for your video,i wouldn't have even bothered to replay the entire game cause man this game is still as much as a slog as it always was. But thanks for confirming that "a whole sequel to the base game" comment i only kept hearing on word of mouth was actually serious.
I havent gotten to ng++ yet so im a lil curious, what exactly DOES the heart do, and why does it summon Sammy?
decreases the pp cost of the user's skills
It's exactly how it functions in the ONISM Man fight, you use it, it summons Sammy as essentially a soul captured enemy, that's about it
So I can understand the story and ending of the original more or less. What is even the story for IV at all? I can’t understand the symbolism of the game at all. Maybe I’m just too dumb lol
Spoilers for anyone (and idk the full story) From watching someone played a full playthrough of it, it mainly talks about how obsessions can drive someone (in the game, Alex Yiik and to an extent, Michael) to slowly stop interacting with reality. Alex was fixated on finding the missing girl he saw online, and Michael wanted to find Allison (his childhood friend, who was also Rory's sister and Alex's half-sister). The game made the point that obsessions usually go away naturally, but due to the existence of ONISM in YIIK (an anonymous-ish Internet message board), it was a hotspot for "like-minded" individuals to continually obsess over their obsessions, never truly letting them die. Michael, the creator of ONISM, wanted to utilise lonely people online as sleuths to find missing people, in hopes of finding Allison. The original YIIK takes place in the "Digital Soul Vessel" of Alex, presumely after he died imo (cuz, u know, it is not a real sould but digital) Near the end of the original game, there is a funeral with one person saying "He was a good boy. Why wasn't there a bigger turnout?", and two graves, one reading 4 April 2016, the day everything changed, and 4th April 1999(?). As the game states and Alex states, the world takes place in 1999. However, that is only what Alex wants it to be, an era of his childhood that he can't return to. He tries to paint himself having a redemption arc inside his world, and paints the Player as a parralel version of himself too. However, due to the nature of this "digital soul vessel", no progression is actually made, and you could say his world loops or "goes on forever". Only when you deny being a parralel version of Alex after his quest ends, that Kisage X (a director, helping Michael to stop the ONISM man) gives you the "benevolent psychosis". A mystic experience that is mostly the sequel part of YIIk Ok this is taking too long i will edit later with more details lol
Do you have a song you absolutely hated when you first heard it, but eventually it started growing on you and you liked it more and more as you listened to it more times? This game is kind of like that. You _notice_ shit and piece more of the puzzle together on subsequent playthroughs, and the community is really engaging. (My song like that is Temporary Secretary lmao)
@@sugar2000galaxy So, the original YIIK takes places in Alex mind...but what about Benevolent Psychosis?
lol hatsune miku
Say what you wamt,the boss theme is a god damn BANGER.
This is my final YIIK
just finished the game and it was fucking awesome i fucking love yiik
Ive been trying to find what the third requirement for this is.. I'm level 100 and all my karta are max level but she's not there What part of the game were you on, and what items did you have equipped?
I was at chapter 4, had the cursed goggles on new game ++, had the broken record and completed all side quests on my previous saves. I'm not sure if i named one of the characters Asuka. There's also a pax demo below in the dungeon i beat so maybe try beating that as well.
@@dynamics7094 hmm.. maybe it's the broken record because i have all those other things
@@Tulip_bip yeah, you need the broken record to trigger asuka spawning
what the
Can someone explain to me the story of YIIK I.V?
Yeah. So uh... Michael has a gun.
It's all Alex's excuse to not get the groceries
Howdy, I find the description of this video interesting, and while I believe obviously that everyone is entitled to their own opinion, I do have a couple things I'd like to elaborate on about the game. I'm not trying to "gotcha" or say you are wrong, but you're clearly interested in the game and I figured I'd tell you what I know/think from being a fan of it for a good few years now. This is stuff I figured simply by playing 1.25 and I.V. 1. I.V contains no retcons. Original YIIK aimed to tell it's story through subtext more than most games, aiming to be confusing, obtuse and make you say "what is even happening" about as often as possible. Development woes resulted in a game that didn't fully meet with this original vision. Said vision is in the title, "A Postmodern RPG." Postmodernism is a movement that seeks to question "grand narratives," or in other words, narratives that make meaning of life. Religion and biblical texts are a great example of a grand narrative. It's an RPG that asks you to try and "role-play" a postmodernist, to unpack what Alex prescribes as your fate, to destroy the world. Not the universe, the scale of the story is actually quite small. His reality is really only the circumstances of his life, all he really does is chase off all his friends with his appalling personality and have a melodramatic meltdown, complete with a scene about his childhood stuffed toy no longer providing him comfort LOL. He then says in no uncertain terms, that this is also you, that you are him and are fated to do the same, just like all versions of him. The base game is told to you by Alex in 2nd person, and you only unlock NG+ by admitting you aren't him, thereby breaking from his perspective entirely. Alex himself is a delusional conspiracy theorist who reads internet forums a bit too much and metaphorically has trapped himself living in the 90s, the last time he was happy as a child. It's obviously a lot to go over, it's not exactly a short game, but the people in his life are already "ghosts" of the past who have left him behind. Alex has spiritually trapped these people, perhaps instead of literally. Consider parallel lives and how people like Michael are suddenly revealed to also be Chondra. This isn't because they're literally the same person, it's because Alex sees the same value out of them. He objectifies people into what they offer him and ignores their real individuality. He is, after all, obsessed with his life being like a convenient story. Mom wants me to get groceries? A cat stole my list and I met the girl I saw on the internet! Time to get a job? A timespace alien showed up in my house and told me exactly how to stalk this musician girl I'm super into, but it's totally reasonable for me to do so cause we're connect by fate, trust me! I get that all sounds like heady, pretentious BS to a lot of people, and it's cool if you feel that way, but they really just wanted to make a game that's rewarding to solve narratively, with a protagonist who is realistic and funny in a cringe way. It initially failed to get this across for the majority of people, I.V is having more people realize what it's talking about which I'm happy for, but I disagree on the premise that it's both shallow and retconned. I've literally never had a game I had more to say about, and the critics on RUclips agree considering they have multi-hour essays to show for it, even despite being negative. That stuff doesn't come out of nowhere, and remember that depth isn't a marker of quality. Speaking of critics, though... 2. I.V does not lash out against critics, though this interpretation can be forgiving if we're cherry-picking key phrases. The game genuinely wants anybody who sees themself or somebody they've known in Alex to gain some new understanding, or closure, since empathizing with bullies much like Alex despite the harm they cause the author is exactly what inspired the story in the first place. "The critic" being referenced in-game is not a member of the audience, or even necessarily anybody who talked about the game, it's the themes that embody a person like Alex's life, as his circumstances are the product of this. He can't forgive reality, his circumstances, for being what they are and instead lashes out. He tries to subvert the question "Why do we live, why do we suffer-" etc, instead of confronting and answering it earnestly. We see Michael in this video forgive reality, and though throwing away his plans all at once feels painful, it's good for him. The way I like to put it is that not everything we believe for good reasons, is good for us. As a good modern example, job market is hot trash right now. You can barely get an interview in, and applications are often scanned by machines and rejected automatically based on keywords. It's dehumanizing, disgusting and almost designed to make life more miserable. That's a logical conclusion and it makes sense, but you shouldn't just give up and decide that circumstances have made it truly impossible to get a job. It's still worth achieving if it's something you really have to do. Everything in Alex's life is convenient excuses and complaints, criticism of life. No solutions and no efforts. 3. Finally, please understand the circumstances of 1.0's release. It comes out, people call the game transphobic, claimed it has an intentional prank to deadname players, that it contains some pretty nasty stuff almost approving of child abuse, that it's racist rather than the main character being mildly racist, that the protagonist is a self insert of the developer who has the hots for a real life woman who died, etc. Not a single one of those things are true, but that's the fanfare the game released to. Many of these statements point to this idea, and it's of course a common sentiment amongst gamers, but there is this idea that games should only ever be 100% oriented towards fun and never show you other emotions. The success of games like Papers Please obviously disprove this as a universal constant, but people reject that game for this reason, so it's something interesting worth addressing. There is no critique of the industry in that podcast appearance, it's honestly a pretty natural response to the vast majority of your game's discussion being nothing about the game, and instead a myriad of made up reasons to hate it. There's even an attempt in that podcast appearance to temper expectations, he says he doesn't think the game is above criticism or anywhere close to perfect, but the only part that gets clipped out of context is treated as some kind of push back against the games players. You can say that one reason I.V exists is so that the game can have actual discourse, rather than prevailing negativity and an almost complete lack of examination. People are actually looking at it and talking about it again, and it's not a universal negative. Not only has YIIK gotten popular and profitable in the wake of it's infamy, but that refreshed discourse is honestly worth it on it's own. The game was begging go be discussed from the start, there is no hate for critics. ... that podcast is also a comedy podcast that asks callers to be performatively angry, but i digress. Thanks for reading if you bothered. I hope this provides new perspective to anybody on the game, and I recommend chatting in YIIKcord if you're having trouble believing any of what I've said. This game has been discussed to death almost exclusively there, as there are scarce places of fandom for the original game online. The devs are there and are pretty honest and open to criticism.
Alex Yiik:
amazing comment right here
world's biggest YIIK fan
@@Lucio_Nero I perused towards the public replies of my recently published RUclips comment and ruminated on the feelings expressed of my personage. "Alex Yiik:", or so I'm told. Why? What of my countenance creates such frictive reception? Dread washes over me like hot soup washes over the spirit of an ailing man, only it's not good wash, but bad wash. Do they really think I compare to Alex Yiik, the protagonist of the subject in question with the comedic, prosaic, and most of all sophomoric style of musing? No, clearly the masses are mistaken. For to, consider, ergo, I lack a thesaurus, as well as lack for vigorous self-righteousness and ego-centrism. The content on the RUclips platform relating to "Alex Yiik" and his adventures in"yeek" certainly have longer scripts than anything I've written in the past 48 hours. Like lambs to the proverbial slaughter they fall into my nefarious trap, to believe anything lengthy is a product of "Alex"-esque behaviors is a gross misgiving, but my boundless benevolence offers nothing but forgiveness. How was that?
Why they said its transphobic? I finished the game today for the second time, the first one was on 1.25 and second one is I.V. im gonna go for ng+ because i didnt know that saying yes wouldnt make ng+ lucky me i said no, i also may do a video in the future about this game if i get an okey pc to record.
*9 REMAIN...* Buddy: _Haha, I'm in danger!_
I am beyond confused, I knew YiiK existed but trying to understand a single thing of what I saw was torture
In fairness this is the ending after a LOT happens, don't get me wrong the story's still noticeably confusing but there's a lot that leads up to this that can be reasonably understood
If you watched Mother 3's ending cutscene without any context you probably wouldn't get what was going on either
to be completely fair if you could figure out everything that happened in a story just by seeing the final scene it probably sucks
how the hell did you get that ending?
after finishing YIIK I.V in the normal ending once, there's a question at the very end that you have to answer "No" to, and it starts NG+
@@asdwz458 ok thanks
@@asdwz458 man i knew i shouldnt of answered that question honestly
@@based980 Your honest answer to the question was "Yes"? Oh no...
Good lord i said no 💀, i answer it because im not alex
Okey.... Eso fue una experiencia xd La verdad no me esperaba que cambiaran tanto el final, es aun mas loco que el original, y me encanta, estiy feliz de aver descuvierto eyse juego a la par de la salida de esta update
this ending looks insane lmao. yeah putting a sequel to yiik intertwined with the original yiik seems really messy. interesting experiment though, i really respect how much of a spectacle this update is
I've been trying to find footage of the new content in I.V because I wanted to know what they did to this game, but this is the only source I've found that seems to have anything new so far. Do you have a twitch log or anything I could look through to get more elaboration on the points you mentioned?
You could just… play the game? It’s not that long
Just play the game lmao
there are other yiik iv videos being uploaded as we speak
insane fight!!! >:3
The only normal thing about De-fail-native edition. This OST. That's all.
what's wrong with the update? sure at launch it was pretty bad, but they fixed some stuff over the months.
You really are a master at bad takes huh
@@Thrackerzod8 money grab. Nothing good beyond ost in this fight and few camp scenes
@_piranha you really bad at playing good games?
@@Warlord4Hikage some of the new scenes aren't even THAT good, Austin writing changed over the years, i kinda felt like the new stuff didn't fit with the og game. Also yeah the price changing is pretty shit, the game was like 20 bucks in my country and it went to 100 bucks, just really absurd.
evangellion type shit
Dumb ending* Because it's not explained at all.
Man. This game is so fucking *painful* to play
When does this play? Is this new definitive edition content?
Lard hernande
i think prime dice would actually fucking maul buddy to death from the simplest sight from that sprite
He was probably a lot more dangerous as a human than as a mutant
For people who don't get it : the giant blue women is lisa mother. You can see her in the first and painful as well. Buddy have the flowering skull (lisa skull) and buddy is seen as very similar person of lisa by people who knew her when she was alive, ( buzzo, brad, marty, ect..... ) Its not really mentioned but there speculation that lisa mother left marty for yado, its hard to get but in the painful you get to find a blue lady dead body in the joy lab, yado mention that is the biological father of buddy and dialogue of the neutral ending is showing a fight between yado and is wife about Nancy/buddy future. What happened at the end is that buddy and lisa soul and memory makes one and only at the end. The fact that buddy is being hold by her/lisa mother is a way to tell that buddy finally found peace in her mind, making a parallel with the first game ending when lisa slowly lose her mind and seeing marty face instead of her mother.
For people who mistook at the ending it is buddy being hold She still have her scar but its heal, you can see the light pink on her face if you focus on the sprite.
🐦
Imagine if Buddy ended her earth shattering roast on Buzzo by saying *_"...Also, you cut my nipple off, so like, fuck you."_*
1:35 CAW-
mom armstrong and buddy was peak lisa and her tea was also peak
binky buzzo
Man, imagine if books did this. Just release a special edition years later where the protagonist recites a reddit post during the climax explaining away all the interesting ambuguities left in the story
oh god
Honestly this part of the battle really disturbed me, like i didn't expect a symbolism here
The one second of I Am Satan at the end
"Maybe lisa would still be alive if she had never met you"yeah, no
slut world reunited❤
This makes no fucking sense logically, how are you supposed to do all of that without a guide?
Right? How tf did op figure this out???
I find that LISA often hides subtle stuff in the dialogue, and that's why her rant to Buzzo doesn't feel like she's projecting onto him, to me. She's 12, and hasn't taken the vaccine yet, so I imagine her emotions are running high, and she admits she "admired" him, past tense, at the start of the rant. This, to me, makes it feel less like projection and more like she's realized how horrible he is and that she shouldn't want to be like him. It's a decision not to end up like him, rather than hypocrisy.