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- Видео 343
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XxTexasTimxX
Добавлен 3 апр 2011
Texas Melty Blood! lawl, wut?
I upload MBAACC match footage (both offline and netplay), some character tutorials, and CMVs.
I also upload, randomly, other games I'm interested in from time to time.
I upload MBAACC match footage (both offline and netplay), some character tutorials, and CMVs.
I also upload, randomly, other games I'm interested in from time to time.
Am I Frame Perfect Cara Canceling My Negative Edge Plinks Properly?
Rolled for Zhu Yuan. I think she might be pretty okay... This is Lvl50 Weekly boss. Just a meme title vid to show kinda how fast she melts content at this level. I'm not account lvl50 yet, so this is content at my level.
Просмотров: 194
Видео
Heron VI Cannot Stand Against Yuanwu
Просмотров 1772 месяца назад
Wanted to clear the level 6 holos before I upgrade to UL50. Was able to get enough damage to clear Heron. Now just the monkey now, and the new Crownless one. Enjoy! Wuthering Waves Heron Lvl6 (No Hit) - Calcharo, Yuanwu, Yinlin Songs: Golden City Factory - 華のさかづき大江山 Animadrop - Wuthering Waves Main Menu Theme(Synthwave Remix) ruclips.net/channel/UC5SDreU0tqZdl44wYIRCMdg
Heron Corners Yinlin, But Yuanwu Is Too Busy To Respond
Просмотров 312 месяца назад
Working on this team, trying to get better stats. Dont think I have the DPS to do Lvl 6 yet on Heron or Monkey yet. Ill have to wait till I have another team built to run Memphis. I'm not a fan of food. Wuthering Waves Heron Lvl5 (No Hit) - Calcharo, Yuanwu, Yinlin Songs: Perturbator - Technoir www.youtube.com/@UCXemm0lOxCrW_pRD1lhLhQg Animadrop - Wuthering Waves Main Menu Theme (Synthwave Remi...
Can It Get Closer Than This? What A Fun Fight!
Просмотров 1472 месяца назад
This fight goes the distance. Will I get the kill before the timer runs down? It's gonna be close. :) Songs: Perturbator - The New Black / Retrogenesis (Mixed by The 80's Guy) www.youtube.com/@UCXemm0lOxCrW_pRD1lhLhQg Animadrop - Wuthering Waves Main Menu Theme (Synthwave Remix) ruclips.net/channel/UC5SDreU0tqZdl44wYIRCMdg Wuthering Waves Holo Aix Lvl6 (No Hit) - Calcharo, Yuanwu, Yinlin
Yuanwu Removes Stagger Bar Faster Than Your Mom's Clothes
Просмотров 1 тыс.2 месяца назад
Wuthering Waves Beringal Lvl5 (No Hit) - Calcharo, Yuanwu, Yinlin A proof of concept for replacing Verina with Yuanwu. Her faster rotations and extra damage buffs are basically equivalent to Yuanwu's added stagger bar damage. I bet his DPS will scale up a LOT once we get to lvl 90. Songs: Magic Sword - In The Face Of Evil ruclips.net/channel/UCYwPZB5OlQDrIlED4ZoSTJg Animadrop - Wuthering Waves ...
Wuthering Waves Heron Lvl5 (No Hit) - Calcharo, Verina, Yinlin
Просмотров 862 месяца назад
This fight shaped up very nicely. Really fun. Gonna try lvl6 and see if I have the damage for it. I had to kinda chop up the song to get the proper timing, and make it shorter. Hopefully, its not too jarring. It kinda is to me, but I dont think I can do better. Songs: Purterbator - She is Young, She is Beautiful www.youtube.com/@UCXemm0lOxCrW_pRD1lhLhQg Animadrop - Wuthering Waves Main Menu The...
Wuthering Waves Mourning Aix Lvl6 (No Hit) - Calcharo, Verina, Yinlin
Просмотров 2812 месяца назад
Hit UL40 and tired Aix lvl5, beat it no hit, and saw that because his HP is so much lower than the rest, that I should try lvl6. Love this fight, but the bugs make it pretty hard to no hit. Mostly the bug were your and Aix's collision boxes stack, and it pops Aix up on a false floor. If hes on the false floor, then goes to the air, and tries to grab, you often cant clash because your hit box ca...
Wuthering Waves Buringal Lvl5 (No Hit) - Calcharo, Verina, Yinlin
Просмотров 3662 месяца назад
Going from lvl4 to 5, there's a couple bugs that I encountered. Fight is a lot more fun when it goes the distance. Enjoy! Songs: Mental Minority - Cordicopolis www.youtube.com/@MentalMinorityMusic/featured Animadrop - Wuthering Waves Main Menu Theme(Synthwave Remix) ruclips.net/channel/UC5SDreU0tqZdl44wYIRCMdg
Wuthering Waves - Aix Holo Lvl4 (No Hit) Calcharo, Verina, Yinlin
Просмотров 312 месяца назад
Took me a while to figure out this bosses moveset, parrys, and bug quirks. The attack pattern is rather oppressive compared to the other Hologram bosses. There are also parry opportunities that the game decided not to give the normal visual indicator for. There are also a few potential bugs that really make the runs harder than I think they should be. I detail some of the potential bugs first, ...
Wuthering Waves - Heron Holo lvl4 No Hit Rover (Spectro), Verina, Calcharo
Просмотров 313 месяца назад
Running through the lvl4 Holos now. Cant get over how fun combat is. Songs: Toxxify - Cyborg Chase www.youtube.com/@UC59rSLU_AdHTo66o91FHPKg Animadrop - Wuthering Waves Main Menu Theme Synthwave Remix ruclips.net/channel/UC5SDreU0tqZdl44wYIRCMdg
Wuthering Waves Beringal Lvl4 No Hit Rover Spectro Verina Calcharo
Просмотров 143 месяца назад
Got Verina. She increases DPS a LOT. So now I can do Hologram runs above my lvl. Enjoy the no hit run. I still havent found a char that really 'clicks' with me yet. I also haven't rolled a bunch so my roster is kinda empty. Songs: Mire.Wave - Bury ruclips.net/channel/UCyprhIIwly0ljIjskkOKl4Q Animadrop - Wuthering Waves Main Menu Theme Synthwave Remix ruclips.net/channel/UC5SDreU0tqZdl44wYIRCMdg
Wuthering Waves - Beringal Holo Lvl3 (No Hit) - Rover (Spectro), Jianxin, & Calcharo
Просмотров 333 месяца назад
Just some Wuwa Hologram Monkey fighting. Combat so fun. Im not sure I can reasonably push the damage needed to complete lvl 4 before time out. So this is likely about what most players cant do this early in. Enjoy! Songs: Badass Wolf Shirt - Phantom Warnings www.youtube.com/@UCE5e49_WOuTDSEwFQIs88mg Animadrop - Wuthering Waves Main Menu Theme Synthwave Remix ruclips.net/channel/UC5SDreU0tqZdl44...
Wuthering Waves Memphis Holo Lvl3 (Almost No Hit) - Rover (Spectro) & Jianxin
Просмотров 273 месяца назад
Almost a no hit run. Just to highlight how awesome this games combat is. If you want to see gear and stats, its at the end. This should be about what most players are at right now, and gear to match. If I had a non electro char built, I'd use them, but just these 2 is enough. Enjoy. Songs: MODERNS - Terrestrial ruclips.net/user/modernsla Animadrop - Wuthering Waves Main Menu Theme Synthwave Rem...
Granblue Fantasy Versus Rising: Zeta Fuzzy Mix Setup Concept
Просмотров 1 тыс.8 месяцев назад
Never played Granblue before. Rising looks pretty fun so far. I'm just messing around in the free version with Zeta. Found she had a fuzzy timing for rising j.A, but I struggled to find a consistent set-up that gave proper meaty timing without me having to manually time the jumpin to meaty deep at 13. That is, until I discovered that 2D down time auto timed a meaty j.C to hit at 13. Enjoy!
Idol Showdown: Botan Weaknesses
Просмотров 426Год назад
Not trying to throw shade here, but Botan was pretty mid imo in 1.2.x. She had all kinds of weaknesses. I made this to showcase some. Her most reliable neutral spacing normal is 5M and the M follow up. Its done nothing but get nerfed repeatedly, despite having what I consider clear weaknesses from jump, low profile, and the large, mashable travel time between for the follow up. Now the follow u...
Idol Showdown: Botan v1.3.0 Notable Changes
Просмотров 468Год назад
Idol Showdown: Botan v1.3.0 Notable Changes
Idol SHowdown: Silly Botan 236S Mio Reset
Просмотров 62Год назад
Idol SHowdown: Silly Botan 236S Mio Reset
Idol Showdown ~ Botan: A Few Good Combos
Просмотров 3,4 тыс.Год назад
Idol Showdown ~ Botan: A Few Good Combos
Scripting MBAACC Dummy Replays with DMRCreate
Просмотров 167Год назад
Scripting MBAACC Dummy Replays with DMRCreate
MBAACC Casuals - TexasTim (F-PCL) vs SnailDaddy (F-Len)
Просмотров 140Год назад
MBAACC Casuals - TexasTim (F-PCL) vs SnailDaddy (F-Len)
MBAACC Casuals - TexasTim (F-Warc) vs NutMilk (F-Nanaya)
Просмотров 353Год назад
MBAACC Casuals - TexasTim (F-Warc) vs NutMilk (F-Nanaya)
MBAACC Casuals - TexasTim (F-Warc) vs Cyclopz0rs (F-VAkiha)
Просмотров 375Год назад
MBAACC Casuals - TexasTim (F-Warc) vs Cyclopz0rs (F-VAkiha)
MBAACC Casuals - ssmoothie (F-Len) vs TexasTim (F-Warc)
Просмотров 115Год назад
MBAACC Casuals - ssmoothie (F-Len) vs TexasTim (F-Warc)
MBAACC Casuals - NutMilk (F-Nanaya) vs TexasTim (F-PCL)
Просмотров 134Год назад
MBAACC Casuals - NutMilk (F-Nanaya) vs TexasTim (F-PCL)
MBAACC Casuals - QPunch (C-Wara) vs TexasTim (F-PCL)
Просмотров 77Год назад
MBAACC Casuals - QPunch (C-Wara) vs TexasTim (F-PCL)
MBAACC Casuals - TexasTim (F-PCL) vs SnailDaddy (F-Len) - Part 5
Просмотров 29Год назад
MBAACC Casuals - TexasTim (F-PCL) vs SnailDaddy (F-Len) - Part 5
hard
:) I need to make another one of these some day soon. I have combos I've been sitting on.
Video so awesome I left my wife
wicked song selection dude
you can keep attacking it between phase 1 and 2 to charge your energy
Oh, never noticed that lol.
No. Hope that helps ❤
Damn, Im a scrub.
how do i negative edge all over your moms face
why does vakiha sound like tom from tom and jerry when she loses
Bro did this with elegance too 😂 GG!
Thank you. Its a really fun fight.
1:52 wtf that slow walk was cold 🥶
I think you can ultimately sooner when using yinlins forte for faster animation canceling, or do you lose damage doing this?
I am not sure on this. I haven't personally tested it. I do like to see the damage numbers before I ult it. If its like other animation cancels, you might just lose out of the damage if you cancel it too early. I really should consider ulting first, and using Yinlin's forte charge for a swap cancel with intro.
Nice i've always wanted to build these 3 but i need yinlin weapon first, im 50/80 rn idk if i can get it in time tbh
Thank you. I def got really lucky on the weapon. Think I got it in like 30 pulls. I wish you good luck on any pulls you decide to go for. 🙏
finally someone understand the power of Yuanwu, hes a beast
He is pretty fun.👍
that fight was cleannnn
Thank you! Glad you liked the run.
Bruh.. Your in tye zone.
The holo fights are too fun.
I got a question about this part of the combo at 2:53 how do you get 5B to land after j.B for me it whiffs even if I do everything correctly up to that point in delaying 3C and landing rock but just can't connect with 5B after the j.B
It is likely that you are doing j.B too early. Against Arc, this combo is particularly hard, but it is hard in general. PCL does need to not be rising still when the j.B hits to have the time to land 5B. Getting the timing depends on the string of normals right before it, and there are some char specific green boxes that complicate this route more. You 2C, delay 3C some, but not a lot, because you want the rock to hit them as late as possible, so that you can jump up and delay j.B enough to get land 5B to connect. But you dont want to delay the 3C too little so the rock wiffs (as the opponent is lower with more delay between 2C and 3C), and not so late that you cant get j.B at the proper height because the rock hits too early. In other words, you need 2C delay 3C enough that the rock still hits, but not so much that it hits too early. You kinda want them to fall into the rock right before the tech window. I would really recommend a different route here. I was using this route in the past, but have since found more stable midscreen routes for j.B loops. Namely the j.B land 6B 2C routes. They are in my F-PCL Combo Optimization video. The j.B land 6B 2C ends up being a lot more stable on the whole cast because of the reduction of hit count, and therefore lower hitstun deterioration, making the B-Rock j.B link much easier. Hopefully this info makes sense and helps you out. Let me know if you have more questions.
@@XxTexasTimxX thank you so much for the help on this, I was actually experimenting with the timing of the delay 3C and noticed pretty much all the examples you gave of what happens afterward with the rock and figured that maybe it was just a really tight window to land the j.B and still have time to land the 5B after but wasn't too sure, spent way too many hours on this so thank you again! I'll definitely look at the other routes
@@XxTexasTimxX So I was able to perform the j.B loops more consistently thanks to your help! but I'm kind of stuck on landing the 2a pick up after j.236a~a as often. I do understand that I have to get AT low to the ground and then do delay j.236 a delay a. But specifically, how much delay do you want for the j.236 because I have tried to delay as much as I can but then once I do get the knockdown I still didn't recover fast enough. Or is it just a little bit of delay that needs to be applied? I have tried testing that but not even sure what specific part determines if pciel lands fast enough or just be a frame too slow to recover in time. I typically get it to work when I space out for a few seconds then once I realized I did it I don't delay 3B at the end and drop the combo in sadness 😅
@@shakugan6066 Its a hard link, for sure. For the j.236A~A you do need more delay before the j.236A and then less for the A follow up, but the windows for acceptable delay are not so strict. The delay is mostly so that PCL starts to fall a bit, putting her lower relative to the opponent, but not so low that you dont get 4 hits on the A follow up. Try to get the timing to where you see PCL start to fall, then the j.236A comes out. For the A follow up timing, any timing that gets you the 4 hits will work. I time the 2A link by sound. When I hear the opponent's 1st bounce, I press the 2A.
@@XxTexasTimxX oh okay I got it down now it was the little fall that I wasn't seeing, appreciate the help again man!
Badass
Indeed 👍
This fight was more difficult than it had to be because of terrible polishing. The game masters need to get on that
Its true. A lot of these holo fights have some rather harsh bugs that dictate a certain play style.
Looking at the vid, I somehow messed up my Rover echos. 🤣
Yes, this does require the use of the block button to get to +14 on the timed jump-ins. It's a set timing to hit the block button, but its basically a 1 frame press into a frame perfect jump and rising j.A. For some reason, in training mode, the dummy doesnt switch from high to low block properly. you have to record a zeta dummy doing sweep into the fuzzy set up, then block it yourself to see if the timing is correct.
Yung timothee gaming
OMEGALUL
Been trying for a while to get reverse j22b after 623, the timing is so weird. How can you get the jump on the other side with 623? Video is awesome btw ^^
Its mostly timing, but spacing can also determine if you can get behind the opponent. If the spacing allows for 623B to cross up, then the main timing key is delaying the jump cancel so the 623B's forward movement takes you cross up. There is a window for jump canceling the 623B, so if you delay too long you wont get a jump, or if it hits late in the active frames(like if they fall into the late active frames on a juggle), you might not be able to jump cancel with the right timing to get behind. Shortening the ground string so the 623B will always x-up and have a larger window to jump cancel while behind can help. For example, 2A 5B 5C 5A6AA 623B... Many players like to tk the 22 input, with 282, but I find that the input if done that way usually happens too fast, so you dont get enough delay. I personally use 8 252B to slow down the input enough to get proper delay. Using 2A 5B delay 2C 5C 623B is also a way to keep closer and get the spacing right. 5B delay C normal can be delayed quite a lot. Hopefully this makes sense and helps you out.
@@XxTexasTimxXthat's awesome, will definitely help. Thanks a lot
Thanks for this tim, been playing the game for a couple weeks now and i still drop some combos with c-ries, heard f roa was a simple character and here i am! Big fan of your f warc btw, it looks really strong
Hey, glad you get some use out of this. Let me know if you have questions. Ill do my best to answer them. Enjoy the melty blood.
@@XxTexasTimxX thanks a lot man, i'll let you know if i need help
Hooray for red arc
That combo was nutty 4:36, also which Warc do you prefer in terms of gameplay, TL or AACC?
I like AACC warc more, but it has less to do with the char differences and more to do with the system differences.
hey Tim I have some questions about movement: 1: 0:58 how do you do hj. C so fast so the opponent can't recover? 2. 2:42 how do you using j.22B so fast? Right after wall slam I'm trying to use mystic eyes as fast as possible, but it doesn't work maybe it's my device or skill issues, but if you have any tips, I'll be glad to hear!
Hey there. Sure, Ill try and answer. Hopefully it makes sense, but if you have more questions after, feel free to ask. So for 1, to get the hj.C timing, there's a couple things to make tighter. after BE6C 5C, hitting the rising j.B faster, so the opponent and Warc are lower, can help. Then after that, the 6AB into j.B j.C land, a sight delay between the j.B(1) and the j.C will put Warc even lower. So less fall time after the j.C hits, and you get into landing recovery faster the lower Warc is. For 2, this one can be a bit tricky. I find it easier to do the input as BE6C into 9 then 252B. I time it so the 9 and the 1st 2 inputs are buffered in the BE6C hit, but the timing for this input is actually tighter, timing wise, than the next option. A more lenient buffer, but arguably harder input to execute, is to use 2582B, where you time it so the 258 is buffered in during the BE6C hit. If you are waiting for the wall slam before you try to do the j.22B input, then you are likely too slow, even if you get the mystic eyes at the right height to connect. and if you are too slow to get the 22B after the jump, then she could end up doing the mystic eyes too high to hit the opponent. Edit: If you are getting a super jump or ahigh jump here doing 282 or misinputting 292, then try 272, since that input cannot high jump or super jump at all. Hopefully this info is useful. Let me know if you need more help. Good luck. 👍
@@XxTexasTimxX thanks!
Hey, found your channel 3 days ago, I've been playing MBAACC for the first time and F-Warc was the character I found most interesting, she's really fun. I'm very grateful for the content you have about her on your channel, it helped me a lot. Thanks! I'm having having a blast with her. Also it's really cool to see you still play this game, it's very unique and charming.
Hey thanks! Hope you enjoy the game. If you have any questions about F-Warc things, or general melty things, let me know.
Wait ayame has a janky hitbox maybe it just doesnt work on her specifically
The air throw not working? No, it was every char, and all air throws in the game that werent working. They fixed it in one of the hotfixes for the beta, so it wont be this way in the main game when they release v1.3.x. So air throws are mostly working fine now. They also changed Ayame's falling hurtbox to be like the rest of the cast, so 2M juggles work on her now.
Even a good player stuggle to win with her in this path.
It feels like they saw what normal players were experiencing and balanced around that rather than balancing her as she actually is. Botan is scary- if you have no idea what she's doing. But like you demonstrate and some other things, she feels insanely weak. The poi offense WAS a little toxic but again it wasn't real. Compared to the sauce Suisei and Fubuki have she feels so flat. IDK, it's free game but I still hope they figure it out cause it's still cool and I love Botan's combos.
Yeah the combos are hella fun. Balance will eb and flow. I just feel like there were so many people complaining about her that if I dont actually demonstrate my counter opinion that she'll just get left like this. These are just some of the examples from what I think is her worst match up. Its funny too, since the 1.3.0 beta dropped, like half the JP posts on their twitter is comments about how weak she is now.
just getting into melty, thanks. wish the music wasnt so loud in the video though
oh nice. hope you enjoy the game. Yeah this vid is very old now. I made it to help out a buddy of mine who was looking to learn this char.
Huge agree. I don't know why they felt the need to nerf Botan this hard. She already had piss poor defense considering that she has no invincible moves, and they had to make her one pseudo-reversal even worse. Now she just gets bullied hard(er) by meaties, and yet they still felt the need to gimp her offense. And when there was that bug in the last patch where she couldn't combo into her air grab... I thought the devs just had a personal vendetta against her.
Its def too much. Every char has good tools. She needs strong tools to compete. Im not sure why they nerfed EVERY good tool she had, and nerfed them this hard.
Dev said she support to be high risk high reward but now she become weak. That sad.
Well... Ima have to remake this guide, and scrap my plans for the next vids i have planned. lol. v1.3.x is gonna change a lot of this. This vid is for versions before 1.3.x.
THE TIM TECH IS REEEEEAAAAAAL
They nerfed a bit more than intended lol. Botan wasnt even functional for a bit there.
First Warc, then P-Ciel, and now Botan... Dude, can you stop stealing my mains already?
No :)
Big nerf
yeah losing j.2H is rough. I'm not sure what the button is even suppose to be used for now.
The fact that I can recite what button did u use was enough proved that I play this game too much😂😂😂
😅 Nah, thats totally normal... for fighting game players.
Just a note. I tried to clear the burst meter on these combos to give an idea of how much burst meter they build for the opponent, but it's clearly not reflecting what the opponent would actually get in game. Until all the various training mode bugs are fixed, it's going to be very hard to put out good guides.
ok... how did you do that shield slide? I don't see it in the command list....
Oh that is her 3H.
@@XxTexasTimxX Ah... I see. Thanks!
that seems fair
Well I agree that you prolly shouldnt be able to act after 236S, and that other hits, like collabs that were active before the 236S, or other projectiles, should not allow the opponent to tech mid 236S, this whole reset and unscale relies entirely on them choosing to tech. Otherwise, she gets the Mio 214D into like dash 5L 5M(2)M into possibly a 214M or 236L at only the propper reverse proration that 236S gives, which is back upto .40 and goes down as soon as the Mio 214D hits.
"Another bug I found was that sometimes canceling special into special during certain frames of a wall bounce would not trigger super chat cancel flash, nor freeze, nor would it consume sc meter, but would never the less cancel. Seems to only happen when you are close to the corner." This is caused by the Mio hits. Special, into Mio hit, into special counts as a normal special cancel, and avoids using SC bar.
lol can you still combo into air throw from grenade?? Can't seem to be able to anymore xD maybe i'm just doing it wrong
yes, i can. i didnt see anything about that being changed.
Botan too op hahaha i came across a lot of them online
She seems like the kind of char thats really simple to pick up and effective at a basic level. I bet people find really good answers for her kit before long.
idol shodown evo champp
lol hardly. my execution is utter shit.
Crazy how the 1st combo is at least 40% damage with NO meter burn.
Yeah, she has some high damage from M starters. Its about 100 less damage for L starters, and 150 less for LL starters.
I barely play this game since I suck at playing fighting games, but for what I've seen she needs a little bit of a nerf.
yo what is this game???
its called idol showdown, is free on steam. someone made a hololive fighter lol. looks pretty fun combo wise, but its more like sf on movement.
@@XxTexasTimxX yay my broke ass got a new game to try, thx Tim
@@elios7623 😂
Can also use dummy replay editor in melty games. It's in the menu bar. With it you can also open an existing replay 🙂
oh nice. didnt realize it had dmrcreate built into the site.
Thanks for uploading
Very nice, wanted to learn F-Roa and this is perfect.
Glad ppl still find these useful. :) Happy training.
👇 P r o m o s m