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Simon Lancaster
Добавлен 26 дек 2012
I am a wargamer who likes tactical turn-based wargames such as Field of Glory 2 and Chaos Reborn. I organise several tournaments for Field of Glory 2: Ancients and Field of Glory 2: Medieval. I also organise tournaments and upload games for the Napoleon Total War 3 mod.
Field of Glory 2: World Team Championship. Round 5.
World Team Championship. Simon Lancaster v Bagatrix1805. Classical period 700-25 BC.
Carthaginian 216-203 BC v Samnite 355-272 BC + Etruscan 330-280 BC allies.
Carthaginian 216-203 BC v Samnite 355-272 BC + Etruscan 330-280 BC allies.
Просмотров: 118
Видео
Field of Glory 2: World Team Championship. Round 4.
Просмотров 82Месяц назад
World Team Championship. Simon Lancaster v Enry1977. Classical period 700-25 BC. Carthaginian 216-203 BC v Roman 199 BC-106 BC Pergamene 262-191 BC allies.
Field of Glory 2: World Team Championship. Round 2.
Просмотров 125Месяц назад
World Team Championship. Simon Lancaster v Stew101. Classical period 700-25 BC. Carthaginian 216-203 BC v Roman 105-25 BC Numidian 55 BC-6 AD allies.
Field of Glory 2: World Team Championship. Round 1.
Просмотров 167Месяц назад
World Team Championship. Simon Lancaster v Frederic02. Classical period 700-25 BC. Carthaginian 216-203 BC v Roman 24 BC-196 AD Nabatean 260 BC-196 AD allies.
Field of Glory 2: World Team Championship. Round 3.
Просмотров 141Месяц назад
World Team Championship. Simon Lancaster v Morat. Classical period 700-25 BC. Carthaginian 216-203 BC v Carthaginian 216-203 BC Samnite 355-272 BC allies.
Field of Glory 2: Ancients. Tips & Tactics: Light Foot.
Просмотров 1,1 тыс.Год назад
Field of Glory 2: Classical period. A series that presents some tips and tactics for particular units in the game. In this video, I examine Light Foot.
Field of Glory 2. Classical Unit Analysis: Elephants.
Просмотров 271Год назад
Field of Glory 2. Elephants. This is a series concentrating on individual units and discussing their history and performance in the game.
Field of Glory 2. Classical Unit Analysis: Balearic Slingers.
Просмотров 315Год назад
Field of Glory 2. Balearic Slingers. This is a series concentrating on individual units and discussing their history and performance in the game.
Field of Glory 2: Medieval. Face-off: Javelin Horse, Light Horse Archers, Jinetes & Light Crossbow.
Просмотров 292Год назад
Field of Glory 2: Medieval. High Middle Ages (1040-1319 AD) & Late Middle Ages (1320-1500 AD). Light Horse. A series that compares units and assesses their performance and value. Are there any major differences between the units? Any special features? Find out here! Storm of Arrows DLC.
Field of Glory 2: Medieval. Face-off: Men-at-Arms/Knights v Defensive Spear & infantry.
Просмотров 6132 года назад
Field of Glory 2: Medieval. Storm of Arrows DLC. High/Late Middle Ages (1040-1319 AD/1320-1500 AD). A new series that compares units and assesses their performance and value. Is the extra cost worth it? Are there any huge differences between the units? Any special features? Find out here!
Field of Glory 2: Medieval. Face-off: Baltic Foot, Galwegian Foot & Al Mughavars.
Просмотров 2022 года назад
Field of Glory 2: Medieval. High Middle Ages (1040-1319 AD) & Late Middle Ages (1320-1500 AD). Impact Foot. A new series that compares units and assesses their performance and value. Are there any huge differences between the units? Any special features? Find out here!
Field of Glory 2: Medieval. Face-off: Irregular Foot, Baltic Levies & Brigans.
Просмотров 2102 года назад
Field of Glory 2: Medieval. Storm of Arrows DLC. Late Middle Ages (1320-1500 AD). A new series that compares units and assesses their performance and value. Are there any huge differences between the units? Any special features? Find out here! Further information: Brigans are found in many European lists such as Austrian, Bohemian, Breton, English (Continental), Low Countries, German and Italia...
Field of Glory 2: Medieval. Face-off: Longbowmen v Crossbowmen.
Просмотров 2772 года назад
Field of Glory 2: Medieval. Storm of Arrows DLC. Late Middle Ages (1320-1500 AD). A new series that compares units and assesses their performance and value. Is the extra cost worth it? Are there any huge differences between the units? Any special features? Find out here!
Field of Glory 2: Medieval. The Top Ten Worst Units of Late Middle Ages!
Просмотров 4852 года назад
Field of Glory 2: Medieval. Storm of Arrows DLC. The top ten worst units of the Late Middle Ages period (1320 - 1500 AD). I give reasons for my choices. Feel free to disagree and let me know anything that I have missed out!
Field of Glory 2: Medieval. The Top Ten Units of Late Middle Ages!
Просмотров 6022 года назад
Field of Glory 2: Medieval. Storm of Arrows DLC. The top ten units of the Late Middle Ages period (1320 - 1500 AD). I give reasons for my choices. Feel free to disagree and let me know anything that I have missed out!
Field of Glory 2. Biblical Unit Analysis: Camelry.
Просмотров 1522 года назад
Field of Glory 2. Biblical Unit Analysis: Camelry.
Field of Glory 2. Biblical Unit Analysis: Assyrian Foot.
Просмотров 3002 года назад
Field of Glory 2. Biblical Unit Analysis: Assyrian Foot.
Field of Glory 2. Biblical Unit Analysis: Sparabara Foot.
Просмотров 3552 года назад
Field of Glory 2. Biblical Unit Analysis: Sparabara Foot.
Field of Glory 2. The Top Ten Worst Units of Biblical!
Просмотров 2402 года назад
Field of Glory 2. The Top Ten Worst Units of Biblical!
Field of Glory 2. The Top Ten Units of Biblical!
Просмотров 3672 года назад
Field of Glory 2. The Top Ten Units of Biblical!
Field of Glory 2. The Top Ten Worst Units of Classical!
Просмотров 2783 года назад
Field of Glory 2. The Top Ten Worst Units of Classical!
Field of Glory 2. The Top Ten Units of the Classical Period!
Просмотров 4913 года назад
Field of Glory 2. The Top Ten Units of the Classical Period!
Field of Glory 2. The Top Ten Worst Units of Late Antiquity!
Просмотров 1743 года назад
Field of Glory 2. The Top Ten Worst Units of Late Antiquity!
Field of Glory 2. Army list analysis: Breton 411 AD.
Просмотров 723 года назад
Field of Glory 2. Army list analysis: Breton 411 AD.
Field of Glory 2. The Top Ten Units of Late Antiquity!
Просмотров 2583 года назад
Field of Glory 2. The Top Ten Units of Late Antiquity!
Field of Glory 2. Army list analysis: Dacian 50 BC with Sarmatian 25 AD allies.
Просмотров 1003 года назад
Field of Glory 2. Army list analysis: Dacian 50 BC with Sarmatian 25 AD allies.
Field of Glory 2. Army list analysis: Jewish Revolt 66 AD.
Просмотров 873 года назад
Field of Glory 2. Army list analysis: Jewish Revolt 66 AD.
Field of Glory 2. Army list analysis: Scots-Irish 50 BC-476 AD.
Просмотров 713 года назад
Field of Glory 2. Army list analysis: Scots-Irish 50 BC-476 AD.
Field of Glory 2. Army list analysis: Armenian 253 AD with Hunnic (Western) 376 AD allies.
Просмотров 723 года назад
Field of Glory 2. Army list analysis: Armenian 253 AD with Hunnic (Western) 376 AD allies.
Field of Glory 2. Army list analysis: Visigoth 419 AD with Byzantine 551 AD allies.
Просмотров 893 года назад
Field of Glory 2. Army list analysis: Visigoth 419 AD with Byzantine 551 AD allies.
Elephants are really nasty if they are on the flanks and can really mess up an enemy cavalry flanking attack, though you do have to try to keep them away from your own cavalry. Since cavalry is important to my army, I have to guess where the elephants will be deployed or it's going to be difficult to achieve anything.
I am playing a game now in the league and my opponent has two elephants. I will post the video later on.
With Dacians you tend to get Dacian terrain so the billiard table is not so likely and it depends on how you exploit the terrain. You can emphasise the cavalry and light horse if there is a billiard table (which you could reject as a competition player). I found it hard to trust the warbands and use them properly when using this army. You are dependent on your luck in the impact phase but you have sufficient light infantry and artillery to shoot up your opponent before charging and that helps you when it comes to disrupting on the charge (or even before then).
resolution is so poor
720. Will think about higher next time. Thanks.
Nice work Simon!
Will check audio. Better from 3:00 in next clip.
thank you for this tips ! i like your content.
Every time I had an army that relied on lancers or cataphracts, presence of elephants really messes up my plans! It kind of forces you to fight a battle with light troops first before dealing with the elephants, or trying to find some way around them, instead of an easy head-on attack. The problem with sending them into an infantry fight is they're super vulnerable in melee (if your impact doesn't disrupt the opponent then even thureophoroi don't do too bad against them) and can get flanked unless you win quickly. Against cavalry though they can surround you and flank you all they want and it won't do anything.
thanx for the tactics coach
Great video. I would also add, in terms of terrain, that LF are specially effective at holding difficult terrain, like woods, deep streams and difficult slopes. And they are less effective when shooting at moving units like pursuers
But they can charge routing units so that may be the best thing to do. The latest rules about routing mean that doing any shooting at routers is beneficial as it may prevent them from rallying.. LF are prone to running away from difficult or rough terrain if charged so sometimes they aren't so good for holding terrain but otherwise they can do wonders in difficult terrain. Another difference that may be forgotten is that light infantry is not disordered in difficult terrain which means they shoot normally, unlike nearly every other troop type. This is why you put light infantry on a steep hill slope and other medium infantry on rough terrain behind it. I find that usually three full strength shots (standing still) will disrupt most units unless they have better armour or morale.
good
good vedio
good veido
This would definitely make me reconsider the pricing of the Balearic slingers. If only I seen this before the Carthange tournament concluded, so I could test them out properly.
good vedio
How likely are Balearic Slingers to evade against light Javelin Horse and how do they hold up against them?
They generally hold steady v Javelin Horse. 80% chance to hold steady, 8% to disrupt and 12% to fragment. About the same percentages as v Javelinmen. The chance to fragment is a bit higher because of fighting mounted in the open.
I really can't see how you can shoot a sling 400 feet, let alone accurately.
Archaic arms has a series on how to use Balearic sling...seems to be obsessed with the thing :) quite interesting results on accuracy and power, so might answer some of your questions.
Good video
😈 Promo'SM
Great to see you back. Perhaps you could do a top 10 unit analysis from the Swifter Than Eagles DLC F.O.G. 2.
Okay, good request.
Very interesting. Thanks for sharing.
Thanks for the comment. Are there any particular units you would be interested in me examining?
@@simonlancaster1815 Thank you very much for your kind offer. I am just starting in the game, I will watch your videos and give you an answer later on. Thanks
Regarding effectivness/ how many to get: I think even a single light horse will often pay for itself since it can be so annoying/ take down artillery/ chase down lights/ disrupt archers/ etc.. Therefore I don't think you can buy too few. Buying too many is another story, for me the maximum is usally 4 to 5 units on each flank. More seems rarely to be worth the cost. Now - as you mentioned - there are not many lists with so high access to these units, but if its possible, I will usally go for it and not regret it. Also notice that there is a Muslim Light Horse variant with crossbows. Costing only 24 pts. but lacking any protection. They're rare, but should take the last spot in this ranking imo.
Thanks for the info. Yes, light horse are great. They can also be used in conjunction with regular cavalry and add some bulk to your cavalry wings..
Nice to see you and your analysis back. It was really helpful for me when I started getting deeper into these games
The beat goes on..
It was awhile ago you uploaded a video welcome back
Yes, will post some more over the summer!
Exciting. This allowed me to review the capabilities of Persian units (always underestimated, which also owes a lot to popular culture!). I loved the beginning on the explanations as to the name, the composition of the unit (shepherds, etc.). Personally, I would love to see new videos of this format, with a (little) more historical information on the units presented because it's damn well done ! Thanks for this one !
Hello, here ! I will discover your channel video after video ! If my English is imperfect, I understand it quite well and a video like this, rich, well conducted, informative, is great for improving myself at the game that I don't practice enough for my taste. In short, thank you very much !
which game is better in terms of multi battles ? FOG 2 or Medieval ?
The games are different. Ancients has more variation in troop type. However, with the later DLCs for Medieval you get more units. Medieval is also brighter and more colourful. Both games are popular for multiplayer.
Hello, I just discovered your channel and I think it's cool! I bet a fine gentleman like yours must be having a fine literature club around. It would be my great honour and pleasure to attend your legendary community of bookworms! 🍷🧐
Hello! Are you still making videos? You haven't uploaded in a while. We miss your content.
I am working abroad without my gaming laptop. I will try to get some new videos up in July when I return. Thanks for the kind words!
@@simonlancaster1815 I see. Happy to hear that you will be back!
Nice video, very informative. I just watched your segment about Lancers though. Those horse beneath Xystophoroi are not lancers but light spear, and though my memory is a lottle foggy on how, I do remember that the game treats them quite differently in certain situations. I think it was to do with, anything that charges lancers loses ALL impact points from its side so they have some very nuanced extra uses besides being an awesome cav unit. Absolutely worth 4 more points over spear cavalry in open ground. They dont even fare that bad vs HI and can tie expensive foot up a while if needed
Yes, lancers have a big advantage on impact v light spear. They are worth the extra 4 pts for sure.
What game is this?
Field of Glory 2. Rise of Persia DLC. For the PC. Well worth checking out.
@@simonlancaster1815 Thanks!
Excellent, thank you.
A lot of the bad units seem like good choices if you are pursuing a Medium Foot Spam strategy. IE have enough medium foot to outnumber the enemy line, use the extras to go for a flank (flanking does not care about your unit quality or capability at all for non lights), then roll up much more expensive units. Obviously, risk is your bad medium foot being engaged frontally do not last the 2 or 3 combat rounds for the flank to happen, so do you shift a commander in before impact? Or try to delay with skirmishers while your flankers work their way in?
Problem is the Citizen Hoplites only cost 42. You can have quite a lot of hoplites in your army. 36 pts v 42 pts. You are only up 60 pts with 10v10, for example. Not even enough for two extra Medium Foot units in many armies. Your idea is good but a lot of the time your line will crumble before the flankers can really get going.
Your top tens and worst tens are very helpful for me who is just learning the game. It is like a master class. Thanks,
I like the light longbowmen IF you have a map with a lot of woods squares and you want to cover the flanks from the forest. You get a good number of kills and no disorder from the terrain. They are also useful for delaying enemy medium troops through the forest to threaten your flanks or against the AI who tends to shoot up his ammo supply against low yield light targets before the main battle lines get close. Whether the price justifies it versus another light unit depends on whether there are cheaper light units available.
Thanks. That was very deep analyze of the unit. You get me good tip how to use them. 2 or 3 of those units attacking 1 enemy will probably brake them, that is great advice. Also Okce =(Ox+C) Ox like animal and C like letter c . I saw you struggled little with my nick :)
Corrections & further info: Impact Foot is best used against better armoured units and more expensive large spear is what I meant (rather than better quality). Armour is not counted on impact although quality is counted. Al Mughavars I rated at 8 for value and 8.5 for performance (rather than 8.5/8 respectively). Yes, they do get +125 for impact but that might not show much difference in disruptions compared to +100 impact units. They also are only lightly protected so in melee they would only be +13 up on Baltic Foot and +25 up on Galwegian Foot. I will test out the Al Mughavars more because it is possible that they are better than I am suggesting here - an above average quality unit with impact is a decent combination.
Great video. Pls do Finno-Ugrian warriors (fierce tribesmen warriors) compered against other mediums or heavy's in next analysis, they puzzle me a lot Thanks :)
One thing to add is that in terms of causing disruptions on Def Spear and Billmen in my tests there was no difference between Longbowmen and Crossbowmen.
Very interesting list, I think I would have arranged it differently, but these are just minor details! Also great points about Longbowmen being too costly atm., I'm pretty certain too, that we will see some kind a price reduction/ buff after the tournament. A few units which I might have edited to this list are "Raw Billmen", Handgunners and "Lithuanian Cavalry (late)". The former suffers from a lack of armour (to protect itself against the many missile units in this age) and quality and they are also more expensive then " Raw Spearmen" but have no advantage in melee. Handgunners just seem awful for 36 pts., when you also could get light cannons for much cheaper (Muslim Handgunners for 30 pts. might be an interesting choice though). And the Lithuanian Cavalry is just really hard to use. There are so many armoured units now, that it can be really hard to find a suitable target to use the 50% bows effectively and score disruptions. Otherwise a very pricey cavalry unit for what it can realistically hope to achieve in a battle.
I was looking at Lithuanian Cav. They do seem quite expensive at 45. 50% bow but they are above average quality so that kept them off the list. They can probably hold off and even beat a lot of cav in melee. Plus their quality will give them an adv v average quality armoured units on impact. Handgunners and Raw Billmen are fair shouts and I will check them out.
Raw Billmen are evens on impact and in melee v Raw Def Spear. Yes, 3 pts more but they can charge without a penalty like Off Spear which Raw Def Spear can't. Spear may be a little better v cav. Overall, a decent unit at the price. Handgunners I still need to check.
@@simonlancaster1815 I think you're right in a way, I have only played them against their "historical" opponents so far and they really don't have an edge there. 39 pts. "normal" cavalry from the Teutons or 36/42 pts. nomad horse archers usally are on equal level. The main problem I have with the raw billmen is, that they suffer more against Knights/ MaA, which are a featured in many armies in their timeperiod, they also can't "hide" in rough ground like Baltic/ Irregular/ Foot or Irish Kern can.
@@l.s.9095 Good point about Raw Billmen. But, there are two things to consider. 1. Both Raw Billmen and Raw Spear are down a lot on impact v Men at Arms (175 v 125 respectively). Both are very likely to disrupt and they do in my tests. 2. The Billmen have an advantage v armoured units, and especially heavily armoured units as HW halves the adv. Thus, Raw Billmen in melee are 125 down and Raw Spear are 175 down v Men at Arms. Against units like Dismountable Men at Arms, Raw Billmen are 100 down in melee and Raw Spear are 150 down (Raw Bill 150 down v Raw Spear 100 down on impact).
@@simonlancaster1815 This is not entirely true. Raw Spearmen half the Swordsmen ability of the Men at Arms, which means that they are "only" down 75 in melee. If you then add the Combat Strenght modifier, they are kind of evens with Men at Arms (in contrast to Raw Billmen, which are slightly down (125 pts. not 100). This of cause only comes to play when the Men at Arms stick for the melee, which - against the Raw Spearmen - should only happen, when they are disrupted, which would then mean that they loose this advantage. So maybe its not that huge of point. But the Raw Spearmen is still more able to survive impact, which makes them more in this regard I think. Against dismounted Men at Arms both units suck, Raw Spearmen more then Raw Billmen (185 pts down to 135pts). But against other less expensive units - prominently featured in this era - (like Longbowmen, Crossbowmen, Brigans, Irish Kerns, etc.) Raw Spearmen often do better, because they half the enemies Swordsmen ability in melee. Then there is maybe also an argument about the fallback triggering of heavy weapons, which makes them harder to use in my opinion, since they often loose contact with the enemy and have to recharge and it also makes it sometimes harder to set up good flank attacks, which is arguably what you want to do with some armies, that can use these units (for example the Anglo-Irish). Overall I beliefe in the "superiority" of the Raw Spearmen, but maybe its also a bit unjustified to call the Raw Billmen one of the worst units in the game. On the other hand...I don't think that any unit is useless, some are just harder to work with. The Raw Billmen is for example at least heavy infantry which the Anglo-Irish lack otherwise (and they don't have acess to Raw Spearmen), so maybe its a good idea to bring them to the field.
While I'm very late replying to this I would just like to say I tend to try to keep allied armies as semi-separate armies, which is generally more accurate IMO than fully mixing armies. Hence deploying the Romans and Armenians as separate detachments on opposite sides of a pond, something which backfired a bit. Still outplayed though, well done.
That is an interesting point. Do you think that allies used to always stay together as one? You might be right.. will post the question up on Discord!
@@simonlancaster1815 I wouldn't say always, but in most historical battles I read about it is generally along the lines of "X controlled the left and center with Y on the right flank" as opposed to say a battle line being a mixture of Romans and Armenians scattered throughout the lines. I'm sure some cases you could certainly more easily justify it mixing your allied and regular troops. For example Italian/HRE Imperial armies where you could justify the mixing of troops as small areas being under the command of a duke, count, or prince and his direct vassals. So your army where the Left is Imperial, Center-Left is Italian, Center-Right is Imperial, and Right is a mix of Italians and Imperials. The Left is the Duke of Swabia, the Center-Left is the Duke of Milan, the Center-Right is the Emperor, and the right is the duke of Saxony and the Margrave of Tuscany. At the end of the day they're all part of the Holy Roman Empire.
@@hawawah8671 I think it is a fair and valid point. Bunny said that in Sengoku Jidai they split the forces up a bit.
This game is even worse than total war
Limp input
I would have expected to see "scandinavian foot" included on this list. In my games they have so far proven themselves to be an extremely useful unit. Personally I would also have included the polish knights, because they perform very well against all sorts of cavalry and not-shooting infantry, but I can see why their inclusion might be debateable. Longbowmen on the other hand - especially the ones with stakes or FF - seem very overpriced to me. Maybe I have to practice them some more. They are of cause an important part of many army lists, but I often find myself wishing for different troops. I guess your list of worst units in the SoA-DLC will just be all the FF-unit? :D
The Scandinavian Foot do deserve to be in the top ten. Billmen are evens on impact and +5 in melee against them but you have to take into account the crossbow fire. In my tests the crossbows can get 15-20 casualties with one volley. If you get two volleys off before impact then Billmen are 30-40 men down already. So the combat strength modifier will be in favour of the Scandinavian Foot and put them very slightly up on Billmen. One other factor in favour of Billmen is when fighting Men-at-Arms. Both infantry units are down 150 on impact but then Billmen are only 90 down in melee and Scandinavian Foot are 120 down. The full Heavy Weapon advantage for Billmen does well v armoured units. Longbowmen with stakes do well against any foot other than Dismounted Men-at-Arms. Every army is going to have regular foot as well as those superior quality troops. I will have to play some more but 63 seems a fair price to me.
I've tried Scandinavian Foot and they just seem like a jack of all trades master of none. They don't shoot well enough to disrupt anyone and they don't fight particularly well. My MVP are dismounted men at arms. Yes they're over twice the price, but with that extreme price you get an unmatched shock troop unit, fully armoured, superior quality, heavy weapon. Intersperse artillery, crossbowmen, longbowmen, or billmen/halberdiers and to soften the enemies up further or hold the line until you can start poking holes in the enemy line.
@@hawawah8671 Fair point. Are there any other units that you would put into your top ten that I didn't include?
@@simonlancaster1815 I might suggest throwing polish Men at Arms with mixed crossbow. I find them effective against armoured infantry as you can shoot at them and force them to charge you in effect getting to hit them twice for each time they hit you. Now in a combat against other MAA they'll come up short, but Polish have mounted crossbowmen and allies with other cavalry options who even if not capable of going toe to toe with MAA can weaken them enough for the Polish MAA to finish them off. Also as a note artillery is savage against MAA. If you can get them onto a hill overlooking the battlefield they are worthwhile even as a sacrificial unit as those two or three volleys they might get off before getting rushed can cripple a MAA unit either making them fragmented or disrupted with so many losses they can't fight any heavy infantry or enemy MAA.
Love this format!
I am doing tests for this period with Lydians and Lydians horse lancers deserve to be in top Ten in my opinion. Maybe they are the only lancer cavalry for the period and i have won many games thanks to them
I am actually playing an Epic Battle right now, Thymbra, and the Lydian Lancers are doing poorly v the Improvised Camels and Iranian Armoured Cav. I had high hopes for them but at the moment they aren't disrupting hardly anything on impact. The Epic Battles do have larger units but still..
I really like the idea of this format! Hope to see more of it 🙂 Just a little suggestion: Maybe you should also say some words in regard to which army lists get these units (through allies and normally). And maybe some kind of direct comparison to similar units could be nice. (In this case for example: Why would you want to take Sparabara over eastern archers?). Anyhow, keep up the great work!
Some good ideas. I want to keep my videos to 10-15 mins. I like the idea of being a bit snappy and concise. But, yes, some more details I think would be good such as more comparisons and a bit more historical info perhaps.
Additional info: This unit is classed as Bowmen with melee capabilities as opposed to Heavy/Medium Foot with Bow that you find in the Assyrian army because historically the Assyrians were mixed 50/50 for bowmen and infantry while the Persian Sparabara were 90% bowmen with just the front rank of spear. Thus, in the game they are represented as Bowmen with melee capabilities.
The Bowmen classification also means that cavalry of all sorts get an additional 100 Impact POA charging them in open terrain. So a unit of say, Veteran Armored Cavalry would get 50 Light Spear, 50 Superior, 100 charging Bowmen in Open, vs 100 Light Spear on Impact. Even light cavalry get this bonus. As you say, Sparabara types are still very dangerous to cavalry, but it is one way in which the Sparabara are worse off than Assyrian Foot.
Glad I found you mate. Been canvassing for videos like this for FOG2
Great. Thanks for the support. If you have any suggestions then let me know!
Something about Phoenician foot is that there is a lot of armies who rely on either LS+sword or LS+50% sword. Phoenicians are cheaper than all the other LS+Sword units of the period, and are not substantially more expensive than the LS+50% sword foot. So they will cost effectively fight into a lot of stuff. Hoplites is something they struggle with, but at least they have numbers and can use rough terrain to anchor their line.
Yes, a good point. I guess that is why I put the Phoenician Foot at 5th and Mede Spearmen at 4th - they are cheaper by 3 pts and the same unit. I did mention to Richard that I found the name 'Mede Spearmen' rather confusing as they are actually Swordsmen in melee...
Gibborim don't go higher because they are Medium Foot and suffer from the -1 modifier against Heavy Foot in the open.
Seems you are the rare one who do RUclips tournaments on Field of glory. I discovered you late but you got sub anyway 😁.
Welcome along. This was one of my first videos and it is very long. Other battles are much shorter. I will put more battles up soon as I have been concentrating on my army analysis series and the top ten lists. If you want to play me then let me know!