Weekie
Weekie
  • Видео 89
  • Просмотров 128 985
Post Processing | Making Game Art When You Don't Know How
I wanted to see just how far I could push an art style with only Post-Processing effects. I used primitives for shapes, solid colors for textures, basic procedural animation, and default fonts, leaving the post processing stack to do the heavy lifting.
Important Links
Blog Post: frankpodraza.net/projects/metroidvaniascii/
Trailer: ruclips.net/video/_aogxmFD1Ts/видео.html
Download(Windows): github.com/WeekieNHN/MetroidvaniASCII/tree/main/Zip
Source Code: github.com/WeekieNHN/MetroidvaniASCII
Chapters
00:00 - Intro
00:59 - What is Post Processing
01:34 - The Game
02:29 - Post Processing Stack
04:14 - MetroidvaniASCII
04:26 - Trailer from Fiverr (not really)
05:17 - Notes
05:37 - Scope Creep
06:17 - Outro...
Просмотров: 440

Видео

Flipping Assets | Making Game Art When You Don't Know How
Просмотров 7 тыс.Месяц назад
Can you ethically flip assets? I am going to show you how. You can find public domain assets, and stylize them to your own style. Nature Kit: kenney.nl/assets/nature-kit Colormind: colormind.io/ Asset Repositories: opengameart.org/ www.turbosquid.com/ www.blendswap.com/ www.cgtrader.com/ www.mixamo.com/ assetstore.unity.com/ www.unrealengine.com/marketplace/ kenney.nl/ Chapters: 00:00 - Intro 0...
Making Game Art When You Don't Know How
Просмотров 25 тыс.2 месяца назад
I'm not an artist, I'm a programmer. I want to learn how to make art for my sword fighting game. I've decided to investigate some of the hacky ways that programmers and artistically-challenge people have come up with to make art. This is the first video of a series. Also, we're not going to be using AI. Art Article: gamefromscratch.com/a-programmers-guide-to-creating-art-for-your-game/ Chapters...
Multiplayer Movement, Client Side Prediction in Unity | Castle Wars Devlog 12
Просмотров 3212 месяца назад
I just spent the last week implementing Client-Side Predictive movement for my First Person Unity Game. I'm using FishNet network and Easy Character Movement 2. Follow the Game: Join the Mailing List: www.frankpodraza.net/castle-wars/mail/ Instagram: weekie_nhn TikTok: www.tiktok.com/@weekienhn Twitch: www.twitch.tv/weekienhn Patreon: patreon.com/Weekie Discord Server: discord.gg...
Lock-on, Kicking, Camera Shake, Surface Hit Decals - Combat Part 2 | Castle Wars Devlog #11
Просмотров 773 месяца назад
Lock-on, Kicking, Camera Shake, Surface Hit Decals - Combat Part 2 | Castle Wars Devlog #11
Networked First-Person Sword Combat in #unity . Hit Detection, Blocking | Castle Wars Devlog #10
Просмотров 1604 месяца назад
Networked First-Person Sword Combat in #unity . Hit Detection, Blocking | Castle Wars Devlog #10
Making an Anti-Gravity Map in #unity3d | Castle Wars Devlog # 9.4
Просмотров 344 месяца назад
Making an Anti-Gravity Map in #unity3d | Castle Wars Devlog # 9.4
Space Cruisers - Make a Map with Me in Unity 3d | Castle Wars Devlog 9.3
Просмотров 474 месяца назад
Space Cruisers - Make a Map with Me in Unity 3d | Castle Wars Devlog 9.3
Make a Map with Me - Planet Walking, Fight around the World | Castle Wars Devlog #9.2
Просмотров 804 месяца назад
Make a Map with Me - Planet Walking, Fight around the World | Castle Wars Devlog #9.2
Multiplayer Health and Interaction Systems in Unity | Castle Wars Devlog #9
Просмотров 884 месяца назад
Multiplayer Health and Interaction Systems in Unity | Castle Wars Devlog #9
Adding Planets, Man-Cannons, Anti-Gravity, and more to my Unity Game | Castle Wars Devlog #8
Просмотров 2585 месяцев назад
Adding Planets, Man-Cannons, Anti-Gravity, and more to my Unity Game | Castle Wars Devlog #8
Making my PERFECT Unity FPS Character Controller - Dashing, Sliding, Flying, Swimming | Devlog #7
Просмотров 1615 месяцев назад
Making my PERFECT Unity FPS Character Controller - Dashing, Sliding, Flying, Swimming | Devlog #7
Splitting the Screen, Networked Multiplayer First-Person SplitScreen in Unity | Devlog #6
Просмотров 615 месяцев назад
Splitting the Screen, Networked Multiplayer First-Person SplitScreen in Unity | Devlog #6
Adding STEAM MULTIPLAYER to my Sword Fighting game - Castle Wars Devlog #5
Просмотров 625 месяцев назад
Adding STEAM MULTIPLAYER to my Sword Fighting game - Castle Wars Devlog #5
This Settings Menu SAVED me SO MUCH TIME | Auto-Generating Settings Menu in Unity3d using Databox
Просмотров 526 месяцев назад
This Settings Menu SAVED me SO MUCH TIME | Auto-Generating Settings Menu in Unity3d using Databox
Unity vs. Unreal for First Person?
Просмотров 14710 месяцев назад
Unity vs. Unreal for First Person?
Porting my Unity Game to Unreal in 2 days | Castle Wars Devlog #3.1
Просмотров 44210 месяцев назад
Porting my Unity Game to Unreal in 2 days | Castle Wars Devlog #3.1
Hit Detection, Sword Animations, and Weapon Sway in Unity 3d | Castle Wars Devlog 2.3
Просмотров 436Год назад
Hit Detection, Sword Animations, and Weapon Sway in Unity 3d | Castle Wars Devlog 2.3
First-Person Enemy AI and Combat - Enemies that fight back | Castle Wars Devlog #2.2
Просмотров 132Год назад
First-Person Enemy AI and Combat - Enemies that fight back | Castle Wars Devlog #2.2
Adding a Settings System to My Game Using Databox | Castle Wars Devlog #2.1
Просмотров 166Год назад
Adding a Settings System to My Game Using Databox | Castle Wars Devlog #2.1
FPS Split Screen, Controller Support in Unity 3D - Castle Wars DevLog #2
Просмотров 330Год назад
FPS Split Screen, Controller Support in Unity 3D - Castle Wars DevLog #2
Character Controller, Advanced FPS Movement in Unity 3D - Castle Wars Devlog #1
Просмотров 1,7 тыс.2 года назад
Character Controller, Advanced FPS Movement in Unity 3D - Castle Wars Devlog #1
Raspberry Pi Airsoft Prop Build w/ Touchscreen
Просмотров 3122 года назад
Raspberry Pi Airsoft Prop Build w/ Touchscreen
I Finally Updated My Website Using Jekyll and GitHub Pages | Website 2.0
Просмотров 3,1 тыс.2 года назад
I Finally Updated My Website Using Jekyll and GitHub Pages | Website 2.0
Launch My Dog - First Major Update, 1.0.2
Просмотров 102 года назад
Launch My Dog - First Major Update, 1.0.2
Launch My Dog | Launch Trailer
Просмотров 1593 года назад
Launch My Dog | Launch Trailer
Portals - Devlog
Просмотров 393 года назад
Portals - Devlog
Angry Birds style trajectory predication, through different gravities
Просмотров 173 года назад
Angry Birds style trajectory predication, through different gravities

Комментарии

  • @NaudVanDalen
    @NaudVanDalen День назад

    All I do is claim the monthly free Unreal Marketplace items worth hundreds of dollars and hope I'll do something with them later on. And I bought some Humble Bundles that are a waste of money until I use them.

    • @weekie
      @weekie 18 часов назад

      I do both of those all the time lmao

  • @Nezzrac
    @Nezzrac 3 дня назад

    speaking of coherency: generated slop is never coherent. and game jams are full with images where the assets where just shat out by some online service. those glistening, cursed-looking anime bs.

    • @weekie
      @weekie 2 дня назад

      Yes! AI art *can* look good but it doesn't have it's own distinctive and cohesive style

  • @shuoyuanchen7800
    @shuoyuanchen7800 7 дней назад

    Same here, i am struggling my way through a gamejam solo rn

    • @weekie
      @weekie 7 дней назад

      Ayyyy which jam?

  • @VADYCAN
    @VADYCAN 10 дней назад

    I like that you dont edit out the voice cracks 👌

  • @VADYCAN
    @VADYCAN 10 дней назад

    Gamers dont care whether the assets for your game were all bought or made, they just care about the game beign good so dont put that burden on yourself when you already have to do so many other things to get that game made

    • @Carcerian
      @Carcerian 5 дней назад

      Except in steam reviews, they can get pretty brutal about AI and asset flipping.

  • @BeanGoose
    @BeanGoose 16 дней назад

    Great video bro, looking forward to seeing more of this series and seeing the art styles you develop!

    • @weekie
      @weekie 16 дней назад

      @@BeanGoose Thank you!! I hope you enjoy the stay

  • @sebeman3
    @sebeman3 17 дней назад

    Awesome video and love the series so far! How did you create the Pixelation filter?

    • @weekie
      @weekie 17 дней назад

      I'm using URP. I added a Full Screen Pass Renderer Feature (Click 'Add Renderer Feature'->'Full Screen Pass Renderer Feature') and then made a material with a shader I found on reddit (Which I remade in the shadergraph): www.reddit.com/r/Unity3D/comments/194g81q/simple_pixelation_fullscreen_shader_for_unity_urp/ Then on the material you can set the pixel size (which I have at 480) under "Surface Inputs". Hope that helps!

    • @sebeman3
      @sebeman3 16 дней назад

      @@weekie Wonderful, that helps alot, thank you!

  • @alexstone691
    @alexstone691 17 дней назад

    I've been messing with 2d simple geometric shapes in godot 4 but i have no idea how to do outline properly with collisions (my solution was to add Line2D behind but it is bigger than actual collision shape) Do you have any idea, maybe using shaders to add an outline?

    • @weekie
      @weekie 16 дней назад

      I would 1 MILLION percent recommend using a shader for it. All post-processing is, is a collection of shaders which run over the rendered image. I'm not very familiar with Godot 4, but godotshaders.com has plenty of shaders. If you look up 'outline' there's about every kind of shader I could imagine lol. The outline/color shift effect I have is called chromatic abrasion, for which I was able to find a few examples: - godotshaders.com/shader/chromatic-aberration-vignette/ - godotshaders.com/shader/chromatic-abberation-with-offset/ Hope this helps, wish I knew a bit more

  • @monsteratemygame
    @monsteratemygame 18 дней назад

    Good Stuff Brother. As someone who also has little to no art skills, I appreciate someone else's point of view on the topic. it's like having a third voice in my head. Keep it up!

    • @weekie
      @weekie 18 дней назад

      Thank you!! It was incredibly validating when I realized so many people were in the same spot

  • @hexcodeff6624
    @hexcodeff6624 22 дня назад

    Just drawing a shitty stick figure will by itself already be more interesting to look at than the AI garbage people throw around

    • @weekie
      @weekie 22 дня назад

      Not to mention that it's something YOU did rather than asking something to make it for you.

    • @hexcodeff6624
      @hexcodeff6624 22 дня назад

      @@weekie exactly what makes it interesting

    • @NaudVanDalen
      @NaudVanDalen День назад

      And AI art vs abstract modern art?

    • @hexcodeff6624
      @hexcodeff6624 День назад

      @@NaudVanDalen Abstract modern art rules and abstract contemporary art rules, what else is there to say?

  • @SaberknightX
    @SaberknightX 22 дня назад

    The algo brought me here because I am trying to learn how to draw in general. I also have a history with programming which I think helped. Good luck man! It's cool to see others take their own journey in new things.

    • @weekie
      @weekie 16 дней назад

      Glad to have you here! Hope you enjoy your stay

  • @Blankosphere
    @Blankosphere 22 дня назад

    w banger :3

  • @cameronmoore136
    @cameronmoore136 24 дня назад

    Your profile picture is pretty cool.

    • @weekie
      @weekie 23 дня назад

      Thank you!!

  • @misha00838
    @misha00838 24 дня назад

    make a video pls explaining how to make games with 4.0 licenced models

    • @weekie
      @weekie 23 дня назад

      Like how to properly attribute credit? I can probably do that

    • @misha00838
      @misha00838 23 дня назад

      @@weekie Yes please. Especially making credits in video game

    • @weekie
      @weekie 23 дня назад

      I’ll see what I can do!!

    • @misha00838
      @misha00838 23 дня назад

      @@weekie thank you)

  • @leogcavalli
    @leogcavalli 26 дней назад

    Good shit keep it up I want MOAR

    • @weekie
      @weekie 23 дня назад

      Working on it!! Hopefully this week

  • @kiwifrogg
    @kiwifrogg 26 дней назад

    Using brought or free assets is not asset flipping, that is just using assets and we have to stop the stigma that using brought assets is wrong. Why reinvent the wheel as a indi if you can buy trees etc then do so, you can also kit bash using brought assets. Flipping assets is creating a crappy game with a set of assets then changing out the assets only and then release the same game again over and over.

  • @pinnacle4616
    @pinnacle4616 27 дней назад

    sweet!

  • @Stemaa1
    @Stemaa1 28 дней назад

    I think the title might be a little misleading. Had to think about it for like a solid minute straight to figure out it's not about changing a few things and selling the assets as your own, but to use them in a project yourself xP Forgot that people call games that are just asset packs mashed together are called "asset flips" x)

    • @weekie
      @weekie 28 дней назад

      Yeah the title is mostly to grab people's attention. Unfortunately "How to legally license art assets" isn't as "clickable" as "Asset flips".

  • @MatrixQ
    @MatrixQ 28 дней назад

    I can only encourage anyone to try low poly modelling in Blender. It seriously isn't difficult, and it's so much cooler to have your own assets. There's no "I'm not artistic" here, either. Look at the logs in that Kenney pack. They're elongated hexagons. Anyone can do that. And if you're unsure how to do something, look into these packs and analyse how they're done.

    • @weekie
      @weekie 28 дней назад

      I mentioned that I'm working on a Low Poly episode of this series, and I think you'll be pretty happy with how it pans out :)

  • @0memega
    @0memega 28 дней назад

    Great video, you listed some art and resource sites I didn't even know of.

    • @weekie
      @weekie 28 дней назад

      Thank you! Glad to point you to some new places

    • @0memega
      @0memega 27 дней назад

      @@weekie Also, another resource for good colors would be Lospec. I sometimes use it for pixel art because of the sheer breadth of palettes they offer.

  • @jonathan10007
    @jonathan10007 28 дней назад

    Honestly, I think it’s worth it to learn how to make your own assets. It’s not a difficult feat if you decide to use something like blender; You just have to get over the learning curve

    • @weekie
      @weekie 28 дней назад

      100%!!!! I decided to make this video first because I feel like it's the easy way out. I thought it would help some people who are looking at the mountain and trying to find a reason not to climb it. At least give some comfort knowing that others also feel discouraged at first. The whole series will cover my learning how to make assets.

  • @nangld
    @nangld 29 дней назад

    Why not use an AI model, which can produce art in a consistent style?

    • @weekie
      @weekie 28 дней назад

      Honestly, I find generating art takes a lot of the fun out of it, there's much less of a sense of progression and growth as a creator/developer. I also just don't really like the AI art I've seen thus far.

  • @adamp3988
    @adamp3988 29 дней назад

    Woo! Congratulations on getting the first video of the series up! And on graduating! Kenney's assets are also great to study! I'd recommend slapping one from his vehicles set next to the default cube in Blender, and trying to "replicate" it with your own style! 2:45 --- if you want to make your textures look even *more* PS1-esque, you can also posterize them after scaling them to ~6-8 steps. While it's not "accurate" to the PS1 palette, it will definitely help convey that old school limited-color depth! 3:10 --- Another one of those tiny yet potentially highly beneficial "hurdles" I mentioned on the last video: when you're trying to make a darker shade of a color, *also* move a little toward a "cooler" color. Do the opposite if you're trying to make the color lighter; that is, move toward a "warmer" color! So, for instance, your green grass might actually become more of a cyan or blue at night! And if you do highlights, they might actually trend more toward yellow! Reds become purple-ish in darkness, or orange in direct light, etc. Also, mid-tones tend to be your most "saturated" with darker and lighter shades becoming *less* saturated. There's obviously more to color theory, but I guarantee that following that as a "rule of thumb" can help tremendously!

    • @weekie
      @weekie 28 дней назад

      Thank you so much! I will definitely be trying the Vehicle replication idea soon. Either just to become a bit more proficient in modelling, or for that low-poly episode. I’ve never heard of posterizing an image! I will be trying it out I wonder if our brains can subconsciously tell if an image has more color depth and if that blocks some of that nostalgia feeling On the lighter->warmer, darker->cooler note: I love this. I never thought about any of that but it all makes so much sense. I am going to spend some time and alter the colors in the scene a bit when I get chance and I’ll report back. Thanks for sticking around and giving advice. It's all wonderful. I look forward to it in the future

  • @samamies88
    @samamies88 29 дней назад

    Great video overall. Am not sure if term "asset flip" is correct in this context. I get that you picked it for its ease of use and attractiveness tho. When it comes to the term "asset flip" people often mean a game that barely has gameplay (often unitys fps / 3rd person shooter demo) where bare minimums have been replaced with cheap or free (or stolen) assets. The name refers to the "dev" just replacing the grayboxes (from the demo) into something that may look nicer... thus... "flipping" the "asset". Not every game that is made completely from existing assets is an "asset flip". For example i believe Phasmophobia is either 90%+ or even 100% just assets bought from stores. But the gameplay is the core feature - the art just supports it (and unlike many asset flip games, in phasmo every single piece feels like it belongs to the game - the cheap asset flip games often have multiple "how does this thing belong here" moments). I think i learned something about how to use assets so thank you!

    • @weekie
      @weekie 28 дней назад

      Lol I mostly used the term to get attention on the video. I absolutely agree, an “asset flip” is usually a derogatory term, and so, so many games use assets that we’re created explicitly for that project. If I had more time I’d add a section in the video on some examples of assets used in games that can be found in the asset store, but in games that aren’t “asset flips”. It’s not even limited to models. I know sound effects, icons, and tiled/terrain textures are very commonly just imported and somewhat stylized from other projects. As long as if fits the game you' never know≥ Thanks for taking the time to comment this (The Phasmophobia stuff is very interesting), and I’m glad you enjoyed the video!

  • @SimonSlav-GameMakingJourney
    @SimonSlav-GameMakingJourney Месяц назад

    How dare you support artists by licensing their work, SHAME ON YOU!

  • @REAVER_Game
    @REAVER_Game Месяц назад

    nice

  • @TheGonzaDev
    @TheGonzaDev Месяц назад

    I literally saw this video while playing with the material of a stolen asset LOL

  • @topminator2991
    @topminator2991 Месяц назад

    3:12 phew! for a second i thought i had to start learning colors! have a like for that!

    • @weekie
      @weekie Месяц назад

      Lmaoooo nah we take the easy way here

  • @StarDragonNova
    @StarDragonNova Месяц назад

    Even if just covering the basics, this was still very insightful. Especially covering potential concerns with the websites, hadn't thought about that.

    • @weekie
      @weekie Месяц назад

      Yeah I wish it was easier to check if someone actually owned the license to the assets they uploaded. Unfortunately I think the burden of checking is on the original artist to scour and find people reloading their assets.

  • @berkefekeskin9172
    @berkefekeskin9172 Месяц назад

    where is the following videos of the series 😢

    • @weekie
      @weekie Месяц назад

      Sorry I have been moving, Saturday!

  • @l_st9634
    @l_st9634 Месяц назад

    Stealing is fine when you're a programmer. Phew, i thought i had commited a crime

  • @TrentSterling
    @TrentSterling Месяц назад

    Fishnet rocks. I've been using the EOS transport and loving it. Still haven't tackled prediction yet, but it's good to see others are capable. Gives me hope for myself :P

    • @weekie
      @weekie Месяц назад

      It's honestly not too bad, but it takes a bit (or at least took me a bit) to wrap my head around

  • @insertoyouroemail
    @insertoyouroemail Месяц назад

    I'm in a similar spot. I've currently put coding to the side to focus on becoming a better artist.

  • @badmonkey2468
    @badmonkey2468 Месяц назад

    1570

  • @CappicheGames
    @CappicheGames Месяц назад

    Good luck! As a fellow programmer trying to figure out the art-side of things, I'm looking forward to following along.

  • @tilofuder5182
    @tilofuder5182 Месяц назад

    what if I suck at both

  • @MaceoKeefe
    @MaceoKeefe Месяц назад

    6:36 i have the same shark stuffed animal

    • @weekie
      @weekie Месяц назад

      Ayyyyyyy Nice!

  • @xBulbaneerx
    @xBulbaneerx Месяц назад

    Hey man, i find it really cool that you are making this series to give people an entry point who may feel insecure about their projects and how to make art for their game. Just remember that the art you are talking about specifically is primarily visuals or audio, which as you described is what these days "sells" a game in its promotion. Do not forget though that art itself isn't constricted to these terms and that everything that your project is and what you create "is art". What i mean by this is that what counts in the end is the vision and intention of how you put these systems together, to (hopefully) give the player the experience you want them to have, ESPECIALLY with how the mechanics work. You might say that you are just a programmer, not an artist, but the intention on how things feel or function are just as important and a part of the game and vision you have in mind. I think games like early dungeon crawlers like Rogue are proof that games dont have to neccessarily be visualy complex to give you immersion or sell a vision of how a game should feel. Some people might even argue that games without apealing visuals fail, but if you put your idea out there and execute it accordingly a game can still end up a success. Many people argue for example that a game like Cruelty Squad looks like digital vomit, but it succeeds because the visuals and mechanics support the absurd feel and ironic "gamification" of its own weird gameplay. I find it super encouraging that you tell people that they dont have to make the perfect visuals or even learn everything right from the getgo. In a sense, reinforcing your theme with some basic visuals and seeing if its where you want to go and put your effort is a more important step for a dev or a programmer, maybe even giving the final draft to an artist once they know what they want things to look like. (I know that things get increasingly more complex as both of these sides have to collaborate to make it work, but this is just to get the idea across.) That being said, I am very exited for your upcoming series and what tips you might have for beginners. You're awesome, keep it up !👍

  • @Terra_Blade
    @Terra_Blade Месяц назад

    thor core

    • @weekie
      @weekie Месяц назад

      Very Thor core

  • @blindsidedgames
    @blindsidedgames Месяц назад

    Next video when?

    • @weekie
      @weekie Месяц назад

      Hopefully next week!

  • @irondolphin1559
    @irondolphin1559 Месяц назад

    out of curiosity, are you a full-time game dev? Or do you happen to be doing something else? This is really clean which is why i ask 👍

    • @weekie
      @weekie Месяц назад

      I am just a hobbyist! I went to school for computer science but I do not have a job in Game Dev

    • @irondolphin1559
      @irondolphin1559 Месяц назад

      @@weekie are you looking for a job in game dev? Or are you employed somewhere else, i just finished my first year in cs so its fine if that's too personal 😅😭

    • @weekie
      @weekie Месяц назад

      @@irondolphin1559 I graduated recently, so yes! I am looking for a job in either game dev as a mechanics/gameplay programmer or in software engineering. Unfortunately I think I need to work a bit on my portfolio before I get a proper job in game development. How are you liking CS?

    • @irondolphin1559
      @irondolphin1559 Месяц назад

      @@weekie I'm a bit nervous if I'm gonna be honest. I'm going to a community college to transfer, and I don't want to disappoint my family by not landing a job. But in the end I love computer science and game dev, so ill try to keep up 😅

    • @irondolphin1559
      @irondolphin1559 Месяц назад

      @@weekie good luck man, if you're not a popular youtuber, you'll be working somewhere great

  • @watercat1248
    @watercat1248 Месяц назад

    I kinda have the opiset problem. Make game art for my game it's the easy part however make the code it's very hard many times.

  • @buriedbones-nh9xr
    @buriedbones-nh9xr Месяц назад

    This is all nonsense

    • @Mr.Thumbtack
      @Mr.Thumbtack Месяц назад

      wdym

    • @hexcodeff6624
      @hexcodeff6624 22 дня назад

      Yeah, people should just put out games without any original assets, alright

  • @Anthony-vb7sj
    @Anthony-vb7sj Месяц назад

    Can't wait for future episodes, keep up the good work 👍🏻👍🏻👍🏻👌🏼

  • @liteknight
    @liteknight Месяц назад

    I’m looking forward to the next video in this series. Thank you.

  • @ambience273
    @ambience273 Месяц назад

    I can't do neither but am still here cause it would be nice if I could.

  • @placeHolder-tj2od
    @placeHolder-tj2od Месяц назад

    LOVE the focus on not using AI primarily bc of the stolen art and then bc it's just awful to look at

  • @juleswombat5309
    @juleswombat5309 Месяц назад

    The suit was a nice touch, but I would have been more convinced if you wore a tie for your presentations.

    • @weekie
      @weekie Месяц назад

      I do not own a tie lmao

  • @dimitri0404
    @dimitri0404 Месяц назад

    But the pc version is coming out late. so, if youre going with steam, you should be good for 2025.

    • @weekie
      @weekie Месяц назад

      True!!!

  • @Aeduo
    @Aeduo Месяц назад

    Less-good art as long as you have some charm and personality of your own in to it can be very valuable.