- Видео 128
- Просмотров 73 720
Tall Tailless
Добавлен 6 ноя 2020
Call of Duty, Assassin's Creed and more to come ...
Видео
AC Rogue Is Breathtaking - North Atlantic Parkour Montage
Просмотров 34214 часов назад
This game surprisingly still holds up to this day, absolutely gorgeous stuff
AC Rogue Halifax Parkour Snippet
Просмотров 17814 дней назад
Crisp winter night on the coast of Newfoundland
AC Rogue Shipwreck Parkour (ASMR)
Просмотров 16514 дней назад
Others see a shipwreck, I see a playground
AC Brotherhood Return to Roots Parkour
Просмотров 2,7 тыс.10 месяцев назад
Back to where it all began ⚡
Proof That Ezio Trilogy Parkour Remains Unmatched
Просмотров 6 тыс.Год назад
Take a shot everytime I hit a hay bale 😝
AC Brotherhood Circular Parkour Snippet
Просмотров 1,8 тыс.Год назад
Little clip inspired by @AGamer0515 and @animusdrifter. Evading guards as usual :(
AC Brotherhood Riveting Parkour
Просмотров 1,1 тыс.Год назад
Looking forward to the AFL Grand Final this week :)
AC Brotherhood Clumsy Parkour
Просмотров 1,5 тыс.Год назад
Little clip just to show you that I'm only human :)
Climbing the Castel Sant'Angelo (Highest Point) 🚩
Просмотров 15 тыс.Год назад
Climbing the Castel Sant'Angelo (Highest Point) 🚩
AC Brotherhood Picturesque Parkour Snippet
Просмотров 760Год назад
AC Brotherhood Picturesque Parkour Snippet
Assassin's Creed GLITCHED Parkour Snippet
Просмотров 361Год назад
Assassin's Creed GLITCHED Parkour Snippet
Showing Off My Prodigious Parkour Skills In Front Of The Courtesans
Просмотров 422Год назад
Showing Off My Prodigious Parkour Skills In Front Of The Courtesans
AC Brotherhood Acrobatic Parkour Snippet (Inspired by @jcers)
Просмотров 439Год назад
AC Brotherhood Acrobatic Parkour Snippet (Inspired by @jcers)
AC Brotherhood Relaxing Parkour Snippet
Просмотров 570Год назад
AC Brotherhood Relaxing Parkour Snippet
AC Brotherhood Perfect Parkour Sequence
Просмотров 995Год назад
AC Brotherhood Perfect Parkour Sequence
AC Mirage Parkour Doesn't Hold A Candle To This
Просмотров 3,9 тыс.Год назад
AC Mirage Parkour Doesn't Hold A Candle To This
Breathtaking Parkour in 15th Century Rome
Просмотров 1,1 тыс.Год назад
Breathtaking Parkour in 15th Century Rome
Assassin's Creed Parkour Used To Be Amazing ...
Просмотров 847Год назад
Assassin's Creed Parkour Used To Be Amazing ...
Modern Warfare Remastered Campaign - Mile High Club (Epilogue)
Просмотров 20Год назад
Modern Warfare Remastered Campaign - Mile High Club (Epilogue)
Modern Warfare Remastered Campaign - Game Over (Act III)
Просмотров 13Год назад
Modern Warfare Remastered Campaign - Game Over (Act III)
I just finished replaying twice and hundred percenting the game. Still takes me about 6 to 7 tries to kill the storm fortress with a fully upgraded Morrigan. It's gonna be a while before I replay it a third time because that storm fortress is just something else
I missed it when it came out, just to play it last year and consider it one of the best AC games. I've bounced from Unity several times, but Rogue got me hooked that i finished it in few days. Thanks for uploading!
It's been a long day since I play this game but i still love it
This game showed me that perspective is the thing that matters
I Play and re-play since I was 11
True story. I love this part because it combines the best of Black Flag, the third part and the Ezio trilogy. I am Russian and the nature of North America is native and understandable to me, it does not hurt the eyes as much as the Caribbean. Plus this game is not so demanding on the system and is played more smoothly than the 4th part. Old acquaintances, an interesting story and wonderful naval battles with improved mechanics from Black Flag.
А ещё, в этой части есть милые бескрылые гагарки.
The background music in this game is so amazing. It really takes you there. It was my first AC game that made me fall in love with the franchise.
I love this game ❤️🔥
It's not mentioned enough how smoother the running and climbing is compared to Black Flag, and how the map is much more well designed for parkour compared to AC3
I make my own luck- Shay Patrick Cormac
Pretty good choreo, all things considered. That being said, I couldn't help but notice how sparse the world looks in terms of parkour pathways and objects.
Cool
Miss I wanna marry you! Im talking to you uploader. 😍
Also, the fact that Ezio doesn’t breathe like he’s run a marathon after a light twist😂
m.ruclips.net/video/6-WyHuyBC7Y/видео.html
Never knew this was gonna happen to me...
i am sorry, but ezio's outift is so ugly.
my best memory of this game is riding on horse in those open parts of map and the bgm was always supreme
Ubisoft: Basim is so fast that the animus can't catch up with his movements. meanwhile ezio in brotherhood: 0:14
That soundtrack tho🥹
Did you read Wolf Brother in School, too? Just asking cause of your Channel's Name. (Fun Video by the way).
Yes, I did 😊 I don't think I've ever encountered another person who read Wolf Brother before!
@@talltailless3338 Yep. I read it when I was a Teenager.
The best episodes of the saga, hands down. Ezio will always be the best character of AC (at least, for me). But come on. I can still remember the various fails of the leap of faith. Straight to the ground. Unity is the peak of parkour system. In Unity, I feel myself in total control. Arno does exactly what I want. He goes exactly where I want. He climbs exactly where I want. Never happened something like: "What? No, not in that direction!". It's not only about the perfection of the animations.
You are delusional Let me give you guys a taste of your own medicine of 'nostalgia argument' : "yours is just a case of recency bias"
@@btchiaintkidding7837 no, it isn't. I play AC2 every year and when I switch from it to Unity... Oh man, I can feel the difference.
1:21 Ezio just casually murdering that woman with the lift is the best part
One thing I’ve realized about assassins creed 1 through brotherhood is that there’s such a huge focus on responsive animations and inputs. Modern traversal controls have been so streamlined that it made me forget just how precise these games were with their inputs. Great games. I love AC 1 through brotherhood. I have yet to play revelations…
How did you know that he is with the mouse and keybord not with the cantroler 😂
Brotherhood looks so goofy aaah in 60fps for me... XD Great movement, I can't even do half of this shit that you just did!
One word, Unity
0:48 this jump, and they say Unity is floaty 🙈
0:56 I hate this animation, but good run
Yeah had that too few times, worry not, after reloading game it fixes itself. You might as well just change the outfit, that also fixes it.
how many days did it take you to remember this entire course?
If this game gets remastered it will be the best game easily
*Roofs?
That side eject while the camera was looking at Ezio’s right side had me wondering something. Are the directional inputs relative to Ezio’s position or are they relative to the camera’s position? It’s been so long since I played ACB I can’t remember.
Apologies for the late response! I believe that the directional inputs and camera placement both influence where Ezio will go. The influence of directional inputs relative to Ezio's position are quite noticeable and therefore not that difficult to control with good button discipline. The influence of the camera placement relative to Ezio's position is equally as strong, albeit more subtle making it difficult to control. In fact, camera placement affects Ezio's vertical trajectory and is actually what I would consider as the 'ghost' button to performing parkour down. Hope that answers your question :)
A good example highlighting the influence of camera placement in this run is at 0:58 when Ezio jumps down to the railing on the fountain. In order to achieve this action, I deliberately faced the camera downward as much as possible whilst in high profile to parkour down. If the camera was aimed straight, or even as low as 45 degrees relative to Ezio's eyeline, Ezio would have leaped off the fountain onto solid ground.
@@talltailless3338 ok so when running the camera does have some say in Ezio’s movements. But when climbing, say I want to perform a side eject directly to Ezio’s left. Would I need to input full left on the joystick (or A if I’m on a keyboard) regardless of where the camera is looking, or would I need to input the direction I want to jump relative to the camera direction (in this case forward if I’m looking at what I want to eject to)?
@@matthewkendrick8280 Short answer, both configurations as you've explained yield the same results in each respective scenario. Directional inputs and camera placement work in tandem to compute Ezio's parkour actions. In the first scenario, the camera placement is straight ahead, that is, in direct alignment with Ezio's eyeline. A side eject would be triggered by pressing 'A' with the joystick pointing full left while in high profile. This specific directional input will always cause Ezio to eject 90 degrees to the left, relative to the position of the camera, which leads to ... ... the second scenario. The camera placement is facing toward the direction you want to eject to, that is, 90 degrees to the left, relative to Ezio's eyeline. A side eject would be triggered by pressing 'A' with the joystick pointing full forward/up while in high profile. Had you pointed the joystick to the left, Ezio would perform a back eject (as once again, this specific directional input will always cause Ezio to eject 90 degrees to the left, relative to the position of the camera). Hope that makes sense :)
@@talltailless3338 that does make sense. Thank you!
1:20 RIP to the woman in the pink dress
idk, new parkour seems more fun and better, ac brotherhood parkour is just jumping and bunny hopping. Also, I'm not saying this as a new ac fan, I've played every single AC game from the very start of the series.
I wish it was possible to do this casually without like planning out routes or anything
Goated game
the Greatest Assassins creed game ... :)
Tbh no game since AC3 has. Unity was a bright spot but had its issues. Now with the improved ejects in Mirage, that were part of Patch Version 1.0.6 it is the best we had since Unity.
Very nice run bruv
thanks bruv ❤️
Nice to see there are still people playing this masterpiece
I've finished the game 5 times already, many more to come
@@pratham_pai 5? Man, I forgot how many Times I played it. I mean, this is my life. This is how I began my childhood
I think the controls are much better, than the simple free-run.
nice work sir🤞❤
wya bro we need more parkour vids 😢
I gotchu fam
Maybe you overclocked the graphics card or old graphics driver,
This is what Basim sees during Assassin Focus.
I played this back in highschool and now.. im highschool professor
Good job man 👍
What do you think about AC Mirage?