- Видео 4
- Просмотров 17 336
Cylix Guide
Добавлен 17 авг 2022
Halo Infinite Forge Mode Audio
Audio reference for the nodegraph "Play 3D Audio" nodes.
00:00 nothing
00:05 Alert Enemy
00:10 Alert Team
00:15 Error
00:20 Item Pickup Enemy
00:25 Item Pickup Team
00:30 Item Returned
00:35 Item Spawned
00:40 Killed Enemy
00:45 Killed Teammate
00:50 Protected Enemy
00:55 Protected Team
01:00 Secured Enemy
01:05 Secured Team
01:10 Successful Enemy
01:15 Successful Team
01:20 Vulnerable Enemy
01:25 Vulnerable Team
01:30 Zone Contested Lose
01:35 Zone Contested Win
01:40 Zone Contested
01:45 Zone Online
01:50 Zone Online Alert
01:55 Zone Spawn Alert
02:00 Zone Spawn
00:00 nothing
00:05 Alert Enemy
00:10 Alert Team
00:15 Error
00:20 Item Pickup Enemy
00:25 Item Pickup Team
00:30 Item Returned
00:35 Item Spawned
00:40 Killed Enemy
00:45 Killed Teammate
00:50 Protected Enemy
00:55 Protected Team
01:00 Secured Enemy
01:05 Secured Team
01:10 Successful Enemy
01:15 Successful Team
01:20 Vulnerable Enemy
01:25 Vulnerable Team
01:30 Zone Contested Lose
01:35 Zone Contested Win
01:40 Zone Contested
01:45 Zone Online
01:50 Zone Online Alert
01:55 Zone Spawn Alert
02:00 Zone Spawn
Просмотров: 113
Видео
Kusini Bay - Halo Infinite Forge | Zanzibar - Last Resort
Просмотров 4,4 тыс.Год назад
A classic asymmetrical objective map, refit for Halo Infinite BTB. Successor to Zanzibar, Last Resort, and Stonetown. Bookmark the map: www.halowaypoint.com/halo-infinite/ugc/maps/4eb7a3ac-81f7-4faa-acd8-ce6bbba667af Try it with out BTB: One Flag CTF: www.halowaypoint.com/halo-infinite/ugc/modes/25a267c2-a917-4c28-b33f-54490bf2b987 Feel like arting your own version? Fork the blockout: www.halow...
Halo Infinite Forge: Spline & Object Movement Intro
Просмотров 10 тыс.2 года назад
Disclaimer: the pelicans were spawned with a simple mod. 343 pls... add them to menu. This spline movement showcase pays homage to the Silent Cartographer intro cinematic. I had a lot of fun making this and am ecstatic with the range of possibilities presented with Infinite's Forge. I look forward to future Halo enjoyment with all the things people can create and plan to continue contributing w...
Halo Infinite Forge: Payload Concept
Просмотров 2,9 тыс.2 года назад
This is a concept to explore implementing custom gametype logic and a custom physics based movement system. The movement uses Catmull-Rom splines, and can be adapted for use in any case where an object needs to follow a natural, curved path - not just payloads! This and other scripts will be broken down in to components and released as reusable prefabs following the launch of Forge. I hope to d...
Can u show me how to script a drop in where i use the reticle to point where i "float to" on the map as i drop from a pelican?
Why is this so confusing I don’t even know what to do 😭😭😭😭
This is easily my favorite map in squad battle. It's a timeless classic.
I just want to pivot a castle gate properly lol
Did they removed the pelican prop from forge?
How can i play last resort on halo infinite?
This is amazing, someone needs to get this working with PVE!
Why is it NOT spinning?
I just wish the wheel would spin
Leave it to the fans to give us maps that should already be in the game.
Will you ever do an update with the new water forge object?
There won't be a video, but this map has received an art pass for season 4, including water. You can try it out now in the Squad Battle playlist in matchmaking!
So how do you make where it doesn't reset every three seconds, I kinda want it to happen once.
This is way too fast and complicated. PLEASE redo this tutorial. 1) Talk over it to explain what you are doing. It is very difficult to watch and read at the same time. 2) Keep it basic 3) Explain the forklift loop again 4) Explain how to make a object wait a few seconds and spawn and start the path. 5) Explain how to have it despawn as it reaches the path.
Why would they ever make forge this difficult
I wish I could build this food my maps look terrible compared to this
My biggest issue with infinite is how unsmooth it is...why is halo 3 butter smooth but halo infinite is just a laggy mess
looks pretty good. it just looks like it needs some slight tweaks in the texturing and lighting departments but other than that this looks great!
Could I do this with players and Essentially make a horizontal Mario pipe that goes back and forth?
Yes you can manipulate players as objects in any way except rotate their view. The perspective of the intro sequence in this video was of my player following a spline path. Beware that networking issues in the live game may make doing so unpleasant - this was recorded in offline mode prior to the release of forge.
this needs to be added to matchmaking
Last Resort in Halo 3 is one of my favorite maps of all time
Same bro. My favourite by far
Near perfect, just wish the big windmill turned
looks beautiful. but why no spinning fan blade :(
Freaking gorgeous
So far this is my favorite forge created map. I've spent over an hour straight playing it. Amazing job!
When water is available in Forge this will look even better!
Fantastic work, I just wish we had a way to rig up yhe windmill to actually spin. Then it would be perfect.
in an update they fix it
This is SO awesome!! - (Actman reference😋) ASTOUNDING Job!! 🔥
No spinning on the wheel tho
Fantastic!!
What a beaut
GREAT FKING JOB! 💙 You nailed it in every aspect
343 needs this in matchmaking asap! Brilliant work and will be playing this with the homies on the weekend.
nice
Looks great!
Great work man, very faithful and extra beautiful!
hello i like the things i'm seeing on my screen ty +rep
This is unreal!!!
Wow this is INSANE. Good job
Nice!I had thought about remaking it but decided to do the longest UNSC ONI version.ive been thinking of a way to script the fan in the middle though so if you'd like we could work on that.check out my scripts in this one!ruclips.net/video/959dOnOdMC0/видео.html
Looks very good, I think sunset would suit the atmospehere More, Lighting looks simple (kinda Bland)
I intend to create variants such as for Assault and Infection that will feature different skies, however it was important to me to maintain the same sun and feel of the classic in the main file.
@@cylixguide Nice!
Do the fan blades move?
Due to network stability/desync this is not currently possible at an acceptable quality. But the fan and bridge are set up as dynamic objects, awaiting the opportunity.
bookmarked 👊
Stellar work
Insane
Insane
Beautiful work! Just from the screenshot I went to the latest 2000s. <3
Amazing!
Fantastic job!! Can't wait to play it 😀
Is it scaled up or is it the original size
The volume has been increased by ~16% + some area additions to help accommodate 24 player BTB.
GOAT