![MegaphoneMan](/img/default-banner.jpg)
- Видео 498
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MegaphoneMan
США
Добавлен 23 ноя 2011
Everything about me here: www.worldanvil.com/w/megaphoneman-s-world-megaphoneman0
Predicting Matt Mercer's most DEVIOUS setup! | Critical Theories
NO SPOILERS IN THE COMMENTS. I THEORIZED THIS AFTER EPISODE 55 AND DON'T KNOW IF IT'S RIGHT OR NOT.
If people start putting spoilers I'll have to turn off the comments, so be cool please :)
Use !commands for a list of all the commands you can use in chat!
Check out my world anvil for EVERYTHING:
www.worldanvil.com/w/megaphoneman-s-world-megaphoneman0
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Attribution for most music used during just chatting and/or break sections:
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
creativecommons.org/licenses/by/3.0/
I only say "most" just in case. The intention is that all music would be from Kevin and fall under this credit, but this is my default text and I don't w...
If people start putting spoilers I'll have to turn off the comments, so be cool please :)
Use !commands for a list of all the commands you can use in chat!
Check out my world anvil for EVERYTHING:
www.worldanvil.com/w/megaphoneman-s-world-megaphoneman0
---
Attribution for most music used during just chatting and/or break sections:
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
creativecommons.org/licenses/by/3.0/
I only say "most" just in case. The intention is that all music would be from Kevin and fall under this credit, but this is my default text and I don't w...
Просмотров: 181
Видео
The weird trick to understanding D&D maps your DMs don't want you to know
Просмотров 10214 дней назад
Check out my world anvil for EVERYTHING: www.worldanvil.com/w/megaphoneman-s-world-megaphoneman0 Attribution for most music used during just chatting and/or break sections: Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 creativecommons.org/licenses/by/3.0/ I only say "most" just in case. The intention is that all music would be from Kevin and fall under this...
A new style of TTRPG prep... | Daggerheart
Просмотров 176Месяц назад
A new style of TTRPG prep... | Daggerheart
I beat Chants of Sennaar without confirming a single word | Longplay
Просмотров 1342 месяца назад
I beat Chants of Sennaar without confirming a single word | Longplay
SuperGeekMike's full takes on Critical Role pt. 2
Просмотров 9804 месяца назад
SuperGeekMike's full takes on Critical Role pt. 2
SuperGeekMike's full takes on Critical Role
Просмотров 2,1 тыс.4 месяца назад
SuperGeekMike's full takes on Critical Role
I never expected this from Matt Mercer | Critical Eye Patch Ep 6-10
Просмотров 9038 месяцев назад
I never expected this from Matt Mercer | Critical Eye Patch Ep 6-10
You're doing one shots wrong | Behind the Screens with RyanImelDM
Просмотров 2729 месяцев назад
You're doing one shots wrong | Behind the Screens with RyanImelDM
The Way of Kings | MegaphoneMan Book Club
Просмотров 16810 месяцев назад
The Way of Kings | MegaphoneMan Book Club
Arrival in Critical Role | Critical Eye Patch Ep1-5
Просмотров 1,1 тыс.11 месяцев назад
Arrival in Critical Role | Critical Eye Patch Ep1-5
They made the most unhinged map imaginable | The Quiet Year, DM Live
Просмотров 90Год назад
They made the most unhinged map imaginable | The Quiet Year, DM Live
FANTASY VS ROLEPLAY | Google Trends in DM Live!
Просмотров 43Год назад
FANTASY VS ROLEPLAY | Google Trends in DM Live!
Min-maxing, gambling, and taking average health in D&D
Просмотров 398Год назад
Min-maxing, gambling, and taking average health in D&D
Will OneD&D Weapon Masteries fix martials?
Просмотров 152Год назад
Will OneD&D Weapon Masteries fix martials?
The ONLY issue with Dungeons & Dragons: Honor Among Thieves
Просмотров 748Год назад
The ONLY issue with Dungeons & Dragons: Honor Among Thieves
The most HORRIFYING spell in Dungeons and Dragons
Просмотров 268Год назад
The most HORRIFYING spell in Dungeons and Dragons
Did this book invent time travel? | Sci-Fi book review
Просмотров 47Год назад
Did this book invent time travel? | Sci-Fi book review
What the heck is West Marches??? | Dungeons and Dragons style analysis
Просмотров 507Год назад
What the heck is West Marches??? | Dungeons and Dragons style analysis
How would this work in Dungeons and Dragons??? | DnD character builds
Просмотров 65Год назад
How would this work in Dungeons and Dragons??? | DnD character builds
Regarding the "cast members following plot hooks immediately in Dimension 20", I do think Brennans explanation in the EXU Gamemaster Roundtable is very informative. He says it is kind of a railroad, but one that is handcrafted for - and in a way by - the players. He talks a lot with everyone beforehand to make sure he really knows who each character is and then crafts the plot and the plot hooks in a way that everyone can act true to their character while following along that path that is laid out before them. For example, in the opening for the first season of Fantasy High Brennan needs all the characters to end up in detention and because he understands the flaws of all characters it is easy for him to "bait" each character into doing something that will lead them there. But it also obviously requires an amount of buy-in from the players that you're probably only ever getting in an actual play that has a set number of episodes to work with. I think that's very easy to see in EXU Calamity (no real spoilers ahead) in the introduction segment. Brennan has a moment planned where two of the characters will meet and he hints towards it early in the scene, but the player kind of misses the signal (I also think there is a bit of miscommunication happening between Brennan and that player during that scene). But when the scene comes to a bit of a halt and Brennan brings up the hook a second time, the player gladly follows along when without the meta knowledge about the constraints of the format he maybe would not have otherwise. But as a general "rule" for helping GMs who may struggle to have players follow the right plot threads and not run after interesting set dressing unless an NPC tells them to do XYZ, really understanding the characters motivations by having multiple conversations with each player and then making the plot hooks as specific as necessary can really go a long way. And then when a player doesn't react to a presented hook, it's also okay as the GM to just ask the player directly how his character reacts or thinks about the plot hook presented.
I feel like some of these comments are really nitpicky. Runes can be dwarvish I. Their world if they want for example. Generally when you’re talking mechanics though I agree with the criticism.
I can definitely go in and out of nitpicky sometimes, especially in the early days of the series when there were less folks in chat. I try to avoid it when I realize I'm doing it, but I'm not always successful. I think the emberhold episode is good, and the series as a whole gets better as we get into the briarwood and chroma conclave arcs
Travis always seemed to like Orion the least to. Even in the very first episode he is glaring at that dude.
And this is the episode that delivers on Vex being greedy and obsessed with EVERY SINGLE COIN that she can possibly squeeze out of a dungeon... Because she's insecure and remembers the judgment of her and Vaxs' childhood and is wanting to come back with a fortune and prove all those assholes wrong that she can be successful and prosper even as a half elf with stubby ears. I know in the very beginning you found it a kind of weird character trait but it pays off really really well, emotionally. The culmination of everything leads to this episode when they are SO close to Syngorn...where she finally cracks and reveals that deep vulnerability to Percy. It's a beautiful moment and definitely one of my favorites in the campaign... Or at least one of my favorite Perc'ahlia moments, I agree with chat on that, for sure.
I’m amazed of how many notes you accrued. Just to clarify: Although Allura was a member of both, the Arcana Pansophical and the adventuring party that trapped Thordak in the fire plane are different distinct groups.
I'm enjoying the random breakdown of my home city's geography and culture in the middle of this Critical Role reaction. It feels weirdly, surreally familiar for a youtube video, lmao. Heya fellow (displaced) Kansan o/
That’s fair
Is it just me or is your voice very different from your stream voice here xD
Lol, I think that's my "I'm in public please don't look at me recording this internet video" voice XD
Different microphones can make a person's voice sound pretty significantly different, interestingly enough. .. so I think it's a microphone difference and the fact that he's just talking a little bit quieter because he probably doesn't want people to stare at him in public... He can be a little bit more expressive/loud when alone in the room he's recording, you know? Lol
Sam's characters are not evil. Yes chaotic but never evil
just found this video, and i wonder if Tiberius being Tiberius is partly why no one has played a Dragonborn in the later campaigns. Definitely agree that the Orion/Tiberius divide was practically non-existent and even when he was speaking in his Tiberius voice it was basically just Orion. I had a way easier time understanding the Marisha/Keyleth divide and Keyleth basically just spoke in Marisha's voice. As for Keyleth, I really enjoyed her character and the way she was kind of at odds with the group (she was way more of a good-aligned person with strict morals than the rest of the party and it brought them into conflict). I caught up sometime around the Umbrasyl fight.
I really want to stay up until 5am so I can finally be caught up with live on Critical Eyes after ~8 months of working through the backlog. I'm just glad I'll catch up to you before you catch up to your Patron's Critical Role Demystified series.
I noticed something weird about the talking budget. I think the decrement is happening mid-chunk, not just between chunks. The chunk for that last chapter about the Feywild was ~30k words but the budget only went up 12.5k (30/35k to 42.5/35k)
i like how this guy keeps smiling at the camera like billy butcher "bloody ell, omelander done killed my wife. also this mate orion is one cheeky cunt"
Yeah, CR is very generous with the applications of Druidcraft. In a later campaign, a character uses it to create berries and food in a setting that doesn’t otherwise have plants, and bargains with an NPC. I can’t blame them too much, considering druidcraft is probably the weakest of the prestidigitation-likes (and I love those spells), but they do stretch it a little far for my taste.
yes, Candela is on a different / modified set from c3, so it would be just a bit spoilery about the tech they have now (imo the quality only improves significantly when CR is getting close to being independent, G&S wasn't on top of their game). Candela has circles as parties and each get a 3 episode runtime with different GMs (in order: Matt, Spencer Starke, Aabria Iyengar, Liam) + a one shot in a theater with Spencer as GM in which Matt got to play finally. usually there's 2 core CR members in each circle, the rest are guests. I'd recommend watching it, but keep in mind that it's a horror setting, so there's plenty of gore and other horror elements in it. if you don't want to be spoiled even in the tech they have you can just watch the theater one shot, it's on a different location entirely. it's very good with very interesting experimentation with the format and the set. bonus feature: they filmed and shared part of the session zero for each circle, but it only aired after the arc was done, so it should be the last to watch.
What are your thoughts about broomgate being a potential inciting incident for vex
Did broomgate trigger Vex's character growth in Critical Role?
3.5 arcane archer was wild tho
Percy likes to be several steps ahead of everyone else. That is where his confidence comes from. He only knows a little bit about the Feywild from books he read in his childhood. So I get the impression that he feels out of his element which is causing him to have a mix of anxiety and overconfidence as coping mechanisms.
Yeah, out of all of Vox Machina he is the most educated, kinda. He's nobility ...Keyleth is also technically royalty/nobility but a rural type... And Percy has mentioned that he has read a LOT of books... And had access to a lot of books in the Whitestone Library so it's not a stretch to think that he would have read a decent amount about the feywild... He had enough free time on his hands as a child to learn celestial which is a pretty obscure flowery language to learn within Exandria... So he does seem to know more information about the Feywild than even the twins do... So yeah, his previously mentioned easy access to books... Explains the knowledge and caution he has, IMO. 🤷♀️ I definitely don't read it as metagame-y, personally ...like Mega was. Because Percy HAS given enough context clues to explain why he might have this knowledge... other than the player having over a decade of experience playing D&D.... But reading about a place in a book can only take you so far it can be a completely different experience actually being in that location... So yeah I agree he's definitely anxious and kind of feeling underprepared and not as confident as he has been previously because they're in an entirely new realm that he's just kind of read about. And I'm sure that he knows that the feywild changes its shit up because it's very chaotic in nature... So I'm sure he's trying to expect and predict stuff that he DIDN'T read about happening.... That would put anybody on edge. 🤷♀️
Fun Fact: Normal human autopsies take around 3 hours on average, so a mortician could realistically do two while watching this video.
This is the best way anyone has ever said "man, this is long" about one of my videos (and I get that a lot ;P). I want this on my tombstone
3:48:30 I swear I have had the same rant before
Love your struggle failing to find a rephrasing for ‘post-nut clarity’ 😂 the meaning was immediately clear, it’s the perfect phrase for it! But so to is simply… ‘hindsight’ 🤣
I think there's a slight... special spice, that hindsight really doesn't capture. That twinge of regret on top of the hindsight that you can see in Percy really speaks to me as someone who grew up Catholic 😅
40:00 it’s a pet peeve of mine how often Acrobatics is allowed to be used in place of athletics. You can choose either one for contesting a grapple, which seems to have set the precedent that dex characters can just use it whenever they’d normally have to use strength. Dex is already a way better ability score than Str. So a rogue going “alright can I backflip to make it acrobatics” and suddenly instead of rolling a -1 he’s rolling at +12 and can’t get less than a 22, is goofballs.
I roll all my rolls in the open as a DM (on a VTT that shows my rolls in the chat.) To me, it has so many more pros than cons. My players will never for a moment doubt my rolls, and you know when the monster rolls a nat 1 and everyone cheers or a nat 20 and everyone groans? I feel like the group is more excited when they SEE what the monster rolls vs when the DM tells them that the monster rolled. And my group is a bunch of math nerds and I don't mind meta gaming, I don't mind if they can see that the monster has +7 to hit on attacks and +5 to dex saves. Instead of fudging, my monsters makes worse tactical decisions if the fight goes on for long and my PCs are one the ropes. Like they'll "accidentally" move to a space where the barbarian can reach them on b's next turn.
I might need to make a short on this at some point, but to be totally clear, I think this is great! I think those pros and cons make total sense for your table, especially the math nerd aspect :) My table, I think, would be almost the exact opposite XD They are much more the "artist tacticians" than the strategic optimizers. Very... grand historical general (Hannibal, Sun Tzu, that sort of thing) type feel. They want to make broad (and generally not overly detailed :P) tactical strategies, and go up against opponents defined by their own strategies. If they sniffed out an enemy using suboptimal tactics that has been previously characterized to be pretty intelligent, that would really get under their skin, but the idea of the dice being altered doesn’t bother them as long as they can't obviously tell. It's a pretty big deal to them that every decision that an enemy makes in combat goes towards characterizing said enemy, but the dice are the dice, they don't put too much weight on em. But I also don't consider the two strategies (dice vs tactics) fundamentally different, at least in terms of their goals. All of these sorts of things: changing roll values, AC values, tactical motivations, target priority, health values, etc, are all "fudging" to varying degrees. There are dozens of levers we as DMs can pull to alter the difficulty of a combat mid-stream. Players are going to have varying tolerances for each, and ALL of them should be as hidden as possible from the player perception. My main point that I come back to is that if you want to make interesting and challenging combats, an amount of fudging will eventually be necessary, and finding the types that your particular table does or doesn't like (or can or can't pick up on :P) is definitely an important part of making the experience the best it can be ^_^
@@MegaphoneMan0 yeah just to clarify, I don't use kids gloves or make the enemies act dumb. I play for a party of 6 and usually I have to boost my enemies HP (which I suppose is a way of fudging, but I do it before the fight and don't lower their hp or give them extra during the actual fight) and can go all out with tactics/ganging up on/flanking, and the party will still win in the end. Maybe with a couple of them going down to 0 during particularly hard fight. I never want my party to feel like they are going up against a dumb enemy, or that I'm going easy on them. But sometimes the enemy will use a suboptimal tactic, that *I* know would work badly against the party but THE MONSTER wouldn't know about. Like I have melee enemies try to attack our polearm master/sentinel fighter at least once every fight, but they wouldn't try it again if they see the fighter stop one of them that way. So it's more "shooting my monk" than having the enemy act in a dumb way.
Maybe I’m the only one, but I have had a hard time even finding your videos. Anyway, glad to see things coming back into full swing. Maybe I’ll make a live again at some point haha.
Mega has had the videos unlisted until he has set up video chapters and such. You can always find them in the playlist for critical role, or they will show up in your subscriber feed after a couple days when they get put back to public.
If you mean specifically the VOD after the stream, lassande has it right! You can also join the discord, everything I do gets auto-posted and perma-linked in there. If you mean more broadly, RUclips is a fickle beast XD it givith and taketh away impressions. It's been amazing for helping connect people to me originally, but can drop that whenever it feels like it :P
Please no spoilers from Critical Role Campaign 1 Episode 55 and beyond. This theory was made directly after they killed Umbrasyll, and I haven't seen much beyond that. If there are spoilers, I will have to restrict or turn of comments all together. Thanks <3
1:43:16 There is a moment in Critical role episode 96 where this could be interesting to bring up again :) Looking forward to how you will break down that moment!
We did a whole episode!! 🎉 The Mega is back. :)
This nighttime ambush reminded me of a conversation that I had recently in CR subreddit. Basically, what if I, a barbarian, find some high-CR humanoid sleeping and completely unaware of me. They have a ton of HP, and my axe only deals 2d12+3 damage on a crit. So... Should I still be able to decapitate them with a single swing, since we're out of combat? It's not like having a lot of combat experience makes your neck less vulnerable to chopping. This also goes back to what you said about introducing real-world things to the game, like aimed shots or freezing someone's eyes. And there are rules on attacking unconscious creatures (you get advantage and autocrit). But it's just in such conflict with the in-world narrative. If the axe stopped 1 centimeter into the bad guy's neck, and they'd wake up saying "t'is but a scratch", I'd instantly wonder "What is this creature?!"
Mechanics Vs. Reality in D&D 5e
I think spells having that broad or large trade off you mentioned gets too much in the way of what players want out of magic in like a system like dnd. Yeah, magic is largely powerful and is probably the easiest way to cheese and move around fights but in a way a player deserves those options for playing through the class and unlocking the spells and character’s magic ability. Impeding that in the way you said you would potentially nerf hold person would kinda be the equivalent of getting in the way of barbarian’s accessing rage or monk’s accessing ki points
I totally understand this thought process, especially given how I presented things in this stream. This has actually inspired me to do a bit of a video explaining my views a bit more succinctly and wholistically. Not a "response" video or anything like that, just something I can point to in the future to more directly explain my thoughts and feelings. Because (as I'll try to hit in the video) the goal is definitely not to nerf magic, or to introduce friction to spellcasting broadly. The goal is to shift some friction in to some individual spells themselves to hopefully allow the removal of mechanics like Legendary Resistance and Concentration, two mechanics that I think introduce friction to the entire system more broadly.
"Scrip scrippity scrip!" /ref @12:40 it's scrip!
Hdhdi
"People loved Dragon Magazine! Why aren't they doing something like that anymore?" Because Paizo wrote Dragon Magazine and they are currently busy managing better tabletop games.
@3:29:35 While I agree with your point about it still being the DM's choice either way, I feel like the difference between "world building DMs" and "plot building DMs" is about how much they consider the watsonian vs doylist reasons, by default. I'd consider myself normally in the "world building DM" category, because when I make decisions during the session, the main thought process is "what makes sense to happen?" i.e. the watsonian reason. For me, the doylist reasoning is often more subconscious. Now, I think you're right that Matt was being more deliberate here, because I think he planned to end last session after they teleported, so he could prep what happened next depending on where they went. And @5:21:35, I think people that assume he's tracking dragon location on a round by round basis are misunderstanding what Matt means when he says he just plays the world. I agree, there's no chance he's tracking their location round by round. At most, he estimated how long it'd take in rounds to fly across the city, while prepping, to help him decide what round the dragon shows up on, but even that seems unlikely.
4:37:00 and a little bit farther. You realize that this is also the tame who constantly fails to open doors as well right?
4:15:06 Mega the poet! And he’d have us believe there is no script 😂 “ [This is not the same as talking to someone in real life.] You are interacting with the ghost of me; Delayed, and displayed, through elec- tricity. Even what you see Is not real- ity. I spoke these words in the past, you’re not seeing me. “
Haha, Farrow beat me to it in live chat
3:23:00 still not her beast swan dive.
I'd also let the players make one action or bonus action each if they're freefalling a long distance. The druid wildshaping into a bird, the sorcerer casting fly, the barbarian defiantly raging to take less damage? Theatrical, fits the class fantasy, uses other resources than HP, rewards player creativity and just FEELS right. "You plummet 500 feet and don't have the opportunity to do anything about it unless one of you have feather fall prepped" doesn't feel right to me as a DM. Then again, if they're falling a SHORTER distance, like 60 feet, I'd say that they don't have enough time to use an action. My cutoff point is generally 100 feet.
I'm obsessed with Dark and Darker right now!
@2:45:50 All-star friend move from Taliesin trying to share the blame "I read the card too, I didn't see it" @3:25:30 He mentioned Pike had dispel magic, but didn't know what was going on. I think he was trying to give them an out "Pike dispelling it", but wanted a PC to suggest it, so it didn't feel like deus ex machina? That was the only out I saw, at least.
with all the homebrew rules you have and come up with for spell casting, remind me never to play a spell caster at your table...
Lol, I honestly can't even think of one that you could be referring to off the top of my head, I'd be curious for timecodes and/or examples. Because at the moment I'm struggling to come up with any spellcasting specific homebrew I've used... I have certain rulings that are ambigious within RAW but absolutely RAI, like Shape Water can't do damage through hazard damage by freezing the water inside of an organism, but I wouldn't classify that as "homebrew". My general stance is to limit homebrew at the actual table as much as possible, the more homebrew the harder it is for players to confirm rules. My spellcasters have never had a hard time that I'm aware of :) That said, I do come up with and write down homebrew rules all the time :P any old idea could turn in to gold sometime in the future in a different circumstance!
@@MegaphoneMan0 you were talking about Hold Person on Kevdak and saying you would have the cast time be several rounds and have to stay still while you concentrate and cast no other spells at all.
@@element4055 ahhhhhhhh yeah. That definitely is homebrew, and to be 100% clear I have never run anything even close to that at my tables 😅 That was an idea for a hypothetical D&D with no concentration, which I would prefer since I don't love concentration as a mechanic, but definitely not something I would ever approach actually trying to implement at a real table. The implications are faaaaaar too far reaching
Yeah, Tiberius to me felt like a new player and just mildly annoying. Until the half chub comment. Then all of his shit finally hit home for me.
i think her use of "collaborative storytelling" is a good choice for another actor; they already think of themselves as part of that process anyway with their craft.
Currently in the process of catching up with these vods, looking forward to maybe catching up with the livestreams one day but as someone who has watched C1 of CR once, a few years ago, and is also currently DMing for the first time ever, this is really enjoyable to watch and quite informative too. Just a minor pet peeve that I've noticed a couple of times already: You use the term "sentient" (e.g. when talking about Duergar), but I think you mean "sapient". "Sentient" just means being able to perceive things and experience sensations (such as pain), whereas "sapient" in this context refers to the ability to think about those perceptions/experiences, have self-awareness, generally reason and have complex thought. So the vast majority of real world animals is sentient, while only few animals besides humans are considered to be likely sapient. Duergar of course are both sentient and sapient so it's not wrong to refer to them as sentient, but especially in the context of questionable things being done to them it seems like the moral quandry is about these things being done to sapient creatures, not merely sentient.
Genuinly, higher level dnd can be phenomenal, but abilities get crazy. A good thing to balance that out in my opinion is actually to do what in lower levels can make dnd less fun, 1 encounter per long rest followed by alot of social events or stories as turns get sometimes so long that running more combats just drags on,and if everyone allready has superhuman abilities and knows that fights are rare, they often are even more encouraged to usespells or abilities to interact with the world which can make campaigns incredibly interactiv (more than usual in my opinion cause players feel and are less limited by recources. Althoff gh it isnt everyones cup of tee I love it, great for mysteries (with some limitation to not immediatly sequence break everything session 1.
4:19:00 this is why in the campaigns I play in and run, I never use the term “Adventure”. You are a “Mercenary”, you get paid to go kill that monster or find that object.