[REDACTED]
[REDACTED]
  • Видео 388
  • Просмотров 71 660

Видео

Nu-13 vs. Naoto Kurogane | Blazblue: Central Fiction
Просмотров 364 часа назад
Nu-13 vs. Naoto Kurogane | Blazblue: Central Fiction
Destroyed In an Instant | Arx Fatalis | Part One
Просмотров 67 часов назад
Destroyed In an Instant | Arx Fatalis | Part One
Incomprehensible | Hyper Demon | 001
Просмотров 217 часов назад
Incomprehensible | Hyper Demon | 001
Inhuman II | Lies of P | Part Five
Просмотров 57 часов назад
Inhuman II | Lies of P | Part Five
ggst testament setup
Просмотров 612 часов назад
ggst testament setup
Schisms | Lies of P | Part Four
Просмотров 812 часов назад
Schisms | Lies of P | Part Four
A King's Lament | Lies of P | Part Three
Просмотров 416 часов назад
A King's Lament | Lies of P | Part Three
The Church and the Churl | Lies of P | Part Two
Просмотров 221 час назад
The Church and the Churl | Lies of P | Part Two
The Throne of God Lies Beyond | Dragon's Dogma: Dark Arisen | Part Eight (END)
Просмотров 3День назад
The Throne of God Lies Beyond | Dragon's Dogma: Dark Arisen | Part Eight (END)
Once More Unto the Dark | Dragon's Dogma: Dark Arisen | Part Seven
Просмотров 9День назад
Once More Unto the Dark | Dragon's Dogma: Dark Arisen | Part Seven
Inhuman | Lies of P | Part One
Просмотров 17День назад
00:59:44 | Parade Master 02:23:08 | Mad Donkey 02:57:18 | Scrapped Watchman
funny
Просмотров 3День назад
funny
Median Culmination | Dragon's Dogma: Dark Arisen | Part Five
Просмотров 1021 день назад
Median Culmination | Dragon's Dogma: Dark Arisen | Part Five
GUILTY GEAR ISUKA 2024 12 22 01 41 46
Просмотров 921 день назад
GUILTY GEAR ISUKA 2024 12 22 01 41 46
In the Beholder's Eye | Dragon's Dogma: Dark Arisen | Part Four
Просмотров 821 день назад
In the Beholder's Eye | Dragon's Dogma: Dark Arisen | Part Four
Lies! Deceit! | Dragon's Dogma: Dark Arisen | Part Three
Просмотров 2421 день назад
Lies! Deceit! | Dragon's Dogma: Dark Arisen | Part Three
Why, O Friend | Dragon's Dogma: Dark Arisen | Part Two
Просмотров 721 день назад
Why, O Friend | Dragon's Dogma: Dark Arisen | Part Two
The Wheel Revolves | Dragon's Dogma: Dark Arisen | Part One
Просмотров 1028 дней назад
The Wheel Revolves | Dragon's Dogma: Dark Arisen | Part One
Assault Spy | Part Two
Просмотров 128 дней назад
Assault Spy | Part Two
Assault Spy | Part One
Просмотров 8Месяц назад
Assault Spy | Part One
The Best and Last | The Witcher III: Wild Hunt | Part Twenty-Two (END)
Просмотров 5Месяц назад
The Best and Last | The Witcher III: Wild Hunt | Part Twenty-Two (END)
The Brilliance and the Falter | The Witcher III: Wild Hunt | Part Twenty-Two
Просмотров 12Месяц назад
The Brilliance and the Falter | The Witcher III: Wild Hunt | Part Twenty-Two
Why the Title | The Witcher III: Wild Hunt | Part Twenty-One
Просмотров 4Месяц назад
Why the Title | The Witcher III: Wild Hunt | Part Twenty-One
Preparing for the End | The Witcher III: Wild Hunt | Part Twenty
Просмотров 4Месяц назад
Preparing for the End | The Witcher III: Wild Hunt | Part Twenty
What Happens After | The Witcher III: Wild Hunt | Part Nineteen
Просмотров 6Месяц назад
What Happens After | The Witcher III: Wild Hunt | Part Nineteen
1204 2
Просмотров 14Месяц назад
1204 2
1204
Просмотров 6Месяц назад
1204
Ghost Recon® Wildlands 2023 06 01 02 10 12
Просмотров 10Месяц назад
Ghost Recon® Wildlands 2023 06 01 02 10 12

Комментарии

  • @huxley8575
    @huxley8575 Месяц назад

    Wow! This is great!

  • @redacted7931
    @redacted7931 2 месяца назад

    wow, a dislike!

  • @redacted7931
    @redacted7931 3 месяца назад

    Explanation: 214S, 2S>[4]6S>DFRC (Obviously🙄)

  • @redacted7931
    @redacted7931 3 месяца назад

    Wow my voice sounds horrible

  • @redacted7931
    @redacted7931 3 месяца назад

    I suppose this could still be handy for when you don't want to commit to a throw three seconds in advance or don't think you can protect a servant while maintaining its spacing until the countdown's done? And there's no chance of getting hit by the explosion if you mistime the throw or choose to do something else?

  • @redacted7931
    @redacted7931 3 месяца назад

    Previously, I had mistimed the servant detonation enough that I thought it didn't work unless Jacko was a away ftom the servant

  • @hagli7847
    @hagli7847 4 месяца назад

    Hey thanks.

  • @gretchenhouchin1308
    @gretchenhouchin1308 4 месяца назад

    An overnight Internet sensation

  • @redacted7931
    @redacted7931 4 месяца назад

    Read her about a week in advance

  • @darthsandpaper
    @darthsandpaper 4 месяца назад

    Snonk

  • @rebekahhirons227
    @rebekahhirons227 4 месяца назад

    Lil noodle baby!! What an intrepid climber

  • @redacted7931
    @redacted7931 4 месяца назад

    Notable Sections: 00:15:25 - Hurricane Ride Fight 04:00:39 - Inverted Rain Levels 04:29:00 - Inverted Station Fight 04:34:56 - Glass Floor Fight (I really should've actually interacted with the gimmick) 04:53:59 - Cross-Gap Floor 05:00:35 - Barbas Fight (Excellent Presentation) 05:49:13-06:08:55 - Club Section

  • @redacted7931
    @redacted7931 4 месяца назад

    01:59:50 Victory against Midra

  • @redacted7931
    @redacted7931 5 месяцев назад

    2:38:15

  • @redacted7931
    @redacted7931 5 месяцев назад

    I'm in agony. Screaming at my screen "NOOO PAST ME! He just gave you the platform to get the starch eggs. That had nothing to do with the pumps."

  • @Chaos_Goose_is_Here
    @Chaos_Goose_is_Here 5 месяцев назад

    Making my way downtown. Walking fast. I’m a seagull go screw yourself. DOO DOO DOO DOO DOO DOO DOOOOOOOOOO

  • @darthsandpaper
    @darthsandpaper 5 месяцев назад

    i should get this game maybe

  • @redacted7931
    @redacted7931 5 месяцев назад

    I'm the one with the terrible audio quality

  • @redacted7931
    @redacted7931 5 месяцев назад

    Notable Fights/Rooms: 00:36:41 All of Mission 02 until you leave Il Chiaro Mondo 01:24:05 Sunlit Library, 03 01:32:38 All of Mission 04 02:24:52 All of Mission 07 (Note especially the Escalator fight) 02:53:16 Collapsing Floor A, 08 02:58:07 Collapsing Floor B, 08 04:04:17 Chaos Introduction, 10 04:07:37 Starkly Lit Hallway, 10 04:08:36 Blue Light Room, 10 04:13:00 Starkly Lit Grand Hall, 10 04:16:52 Disco Room, 10 05:07:11 Statue Garden, 12 05:12:42 Blue Hall, 12 05:49:45 Gold Hall, 13 08:53:59 Blue Pillars, 15 08:58:38 Punchline Challenge Room, 15 09:06:35 Floorlit Room, 15 09:07:48 Gold Platforms, 15 I think part of the problem with the lighting is that the Qliphoth is so messy that the lighting doesn't stand out, and the geometry is totally unfamiliar, meaning you really have to try to appreciate the lighting and all the nuance in the level design. Cutscene Fights: 00:18:24 Opening Credits Sequence

  • @redacted7931
    @redacted7931 5 месяцев назад

    Notable Fights: 00:56:38 C1V5 Corridor 01:29:56 Jeanne 1 04:03:54 Jeanne 2 04:40:47 C6V6 Rotunda 05:58:20 C9V2 Out-of-Body Alfheim 08:10:19 Jeanne 3 08:54:48 Jeanne 4 09:53:54 Father Baldur 10:43:22 Credits Cutscene Fights: 00:08:33 Graveyard Opening 00:26:31 Plane Race 04:02:35 Lost Holy Grounds Duel 04:38:50 Rotunda 04:48:09 Airport Portal 04:52:54 Joy Pose 08:07:00 Sinking Plane Duel A 08:09:06 Sinking Plane Duel B

  • @b3arfan197
    @b3arfan197 6 месяцев назад

    Yay, I was the first to view and comment on this! Lol JK. I actually love the metro series. Exodus is my favorite but last light was the one I played the most

    • @redacted7931
      @redacted7931 6 месяцев назад

      This is my first time playing 2033 and will later be my first playthrough of Last Light. I played Exodus a few years ago and loved it, and now have a bunch of screenshots on my wallpaper slideshow. So far I'm liking 2033 pretty well, but I can't aim at all. I can hit a coin consistently in Ultrakill while flying through the air, but a nosalis wobbles a little amd I just can't hit it lol

    • @b3arfan197
      @b3arfan197 6 месяцев назад

      @@redacted7931 I like the games you play. I am terrible at skill based games lol

  • @redacted7931
    @redacted7931 6 месяцев назад

    Victory against final boss: 7:36:58

  • @mrjplays445
    @mrjplays445 6 месяцев назад

    I knew you were a RUclipsr you helped me finish off radagon and the Eldon beast today thank you so much

  • @redacted7931
    @redacted7931 6 месяцев назад

    Victory against boss at Castle Ensis: 1:58:40

  • @redacted7931
    @redacted7931 6 месяцев назад

    Victorious fight against the Dancing Lion: 9:25:42

  • @redacted7931
    @redacted7931 6 месяцев назад

    1:00:36 Red Vagrant

  • @gotnohandstypewithtongue906
    @gotnohandstypewithtongue906 7 месяцев назад

    Monkey doo doo, idiot. Crime fart dirt person. Stinky, oily, loud talk. Washcloth.

    • @redacted7931
      @redacted7931 7 месяцев назад

      Incomprehensible, have a nice day!

  • @adrianrysavy7935
    @adrianrysavy7935 7 месяцев назад

    💗

  • @redacted7931
    @redacted7931 7 месяцев назад

    45:12

  • @redacted7931
    @redacted7931 7 месяцев назад

    first Ornstein and Smough fight at 1:25:32, victorious attempt at 1:51:20

  • @redacted7931
    @redacted7931 7 месяцев назад

    funny moment at 15:52

  • @redacted7931
    @redacted7931 8 месяцев назад

    kinda funny moment at 50:28. Oswald of Carim moment at 1:53:49

  • @redacted7931
    @redacted7931 8 месяцев назад

    This is my fourth playthrough, but my first time defeating Malenia without using summons. Normally I like challenging bosses, but not when the challenge is reduced to seeing if you can kill them before they use a special attack. Malenia is just shy of being one of the best bosses FromSoftware has ever made, but Waterfowl Dance and the clone attack completely ruin it. And even then, Waterfowl dance just needs somewhere between a quarter to a full second more startup, and it wouldn't be an issue. The clone attack, however, seriously needs something to make it more readable. Fourth playthrough, and I still have no idea when each attack happens or where I should be looking. The only reason I got through her second phase was because she didn't use the clone attack. Edit: and I only dodged that last Waterfowl Dance through pure luck.

  • @redacted7931
    @redacted7931 8 месяцев назад

    Final fight starts at 1:14:21

  • @ID-8491
    @ID-8491 8 месяцев назад

    First?

  • @redacted7931
    @redacted7931 8 месяцев назад

    why does this one have 36 views!?

  • @redacted7931
    @redacted7931 8 месяцев назад

    I would be UNSTOPPABLE if I could actually hit confirm 2K > 2D instead of autopiloting and setting a ball (and if my defense, pressure, oki, setups, zoning, and neutral were vastly superior)

  • @redacted7931
    @redacted7931 9 месяцев назад

    WHY DOES THIS HAVE FORTY-SIX VIEWS?

  • @mouhamedbodiang2139
    @mouhamedbodiang2139 9 месяцев назад

    nice fight

  • @redacted7931
    @redacted7931 9 месяцев назад

    wow, I actually used a divine blessing

  • @redacted7931
    @redacted7931 9 месяцев назад

    oooOOOOh, someone disliked it!

  • @redacted7931
    @redacted7931 9 месяцев назад

    Just pretend you can't see the other person's name until i figure out how to stop youtube's blur function from being the most poorly designed thing in existence. "Ok, now put the blur here, for this duration." "OK! I'll put the blur in a completely unrelated location, have it wiggle around a bit, move in another direction, and then finally settle . . . above the location you placed it." And then there was another video I tried to blur, where the blur expanded to fill the space. It didn't cover the entire thing, until a few seconds after it appeared. WHY? WHY DOES THE BLUR NOT BLUR?

  • @redacted7931
    @redacted7931 9 месяцев назад

    WHY IS THE BLUR DOING THAT Edit: I think the blur was set to track object. Dunno why it started in a location that was not remotely near where I placed it and then teleported over there, though.

  • @grifkiller
    @grifkiller 10 месяцев назад

    TFW the boss's intro cutscene is longer than the actual fight

  • @redacted7931
    @redacted7931 10 месяцев назад

    I made this over a year ago, but only made it public now. Weird that RUclips's set the date to today.

  • @redacted7931
    @redacted7931 10 месяцев назад

    (Note: Add clips from Armored Core VI, Blasphemous II, Blazblue, Cyberpunk 2077, Dead Cells, Devil May Cry 4 (Lady), Devil May Cry 5 (V, Vergil), Elden Ring, For Honor, Guilty Gear (XX, Xrd, and -STRIVE-), Hades, NieR: Automata, Soulcalibur VI, Street Fighter VI, Tekken 7, Ultrakill) (Also maybe try using a DMC5 clip that doesn't have two other players drawing attention away from you.) (I am addicted to parentheses.) This video is just to show how fighting at longer ranges works in character action games. I'm currently making (I mean, it's never going to actually be made, but I can dream) a character-action game with the dynamic of a fighting game. That is, a game like Bayonetta or Devil May Cry if the enemies could combo you, knock you down, and run dangerous offense. Or, in simpler terms: a 3D hack-and-slash game with distinct advantage and disadvantage states. Anyway, in this game, I would very much like for there to be a long-range character (or multiple), but, tragically, the only melee-combat games with long-range characters are fighting games. Ranged abilities in character-action games are entirely supplemental to the core close-range abilities. Yes, the whip Kulshedra has excellent range, but you're really meant to use it to pull in enemies and toss them around; the range is merely an added bonus. This pattern continues with all long-range abilities. This video shows why 'Zoning' (the term used in the Fighting Game Community to describe fighting from a long range) works or doesn't work in character-action games and why it isn't as compelling as in fighting games. The primary issue is that there is no threat. If the enemies close the distance, the player can simply dodge and run away. This is fine for these games, but this is what I'm trying to avoid; a playstyle of hitting, running, hitting, running. Zoning is made fun and tense by the ability, challenge, and *necessity* of holding your ground and keeping enemies away from you. If the opponent closes the distance on a zoner in a fighting game, the zoner is at a huge disadvantage, meaning it is of utmost importance that the player keeps them away. But, outside of fighting games, most enemies are not easily staggered, meaning zoning is not only unnecessary, but ineffective.

  • @Fluffley
    @Fluffley 10 месяцев назад

    Great job! Tough boss!

  • @borkoii
    @borkoii 10 месяцев назад

    We won! (Eventually)🤓

  • @rebekahhirons227
    @rebekahhirons227 10 месяцев назад

    None of them are Bedman🙄 are you even a real gamer????

    • @redacted7931
      @redacted7931 10 месяцев назад

      tragically I am not (I shower)