- Видео 388
- Просмотров 71 660
[REDACTED]
США
Добавлен 11 ноя 2019
My name is [REDACTED] and this is my channel where I post uninteresting videos. I like Character Action Games, and if you leave off the 'Character' from that, I will find you and slap you.
Amane Nishiki vs. Naoto Kurogane | Blazblue: Central Fiction
Amane Nishiki vs. Naoto Kurogane | Blazblue: Central Fiction
Просмотров: 12
Видео
Nu-13 vs. Naoto Kurogane | Blazblue: Central Fiction
Просмотров 364 часа назад
Nu-13 vs. Naoto Kurogane | Blazblue: Central Fiction
Destroyed In an Instant | Arx Fatalis | Part One
Просмотров 67 часов назад
Destroyed In an Instant | Arx Fatalis | Part One
A King's Lament | Lies of P | Part Three
Просмотров 416 часов назад
A King's Lament | Lies of P | Part Three
The Church and the Churl | Lies of P | Part Two
Просмотров 221 час назад
The Church and the Churl | Lies of P | Part Two
The Throne of God Lies Beyond | Dragon's Dogma: Dark Arisen | Part Eight (END)
Просмотров 3День назад
The Throne of God Lies Beyond | Dragon's Dogma: Dark Arisen | Part Eight (END)
Once More Unto the Dark | Dragon's Dogma: Dark Arisen | Part Seven
Просмотров 9День назад
Once More Unto the Dark | Dragon's Dogma: Dark Arisen | Part Seven
Inhuman | Lies of P | Part One
Просмотров 17День назад
00:59:44 | Parade Master 02:23:08 | Mad Donkey 02:57:18 | Scrapped Watchman
Median Culmination | Dragon's Dogma: Dark Arisen | Part Five
Просмотров 1021 день назад
Median Culmination | Dragon's Dogma: Dark Arisen | Part Five
In the Beholder's Eye | Dragon's Dogma: Dark Arisen | Part Four
Просмотров 821 день назад
In the Beholder's Eye | Dragon's Dogma: Dark Arisen | Part Four
Lies! Deceit! | Dragon's Dogma: Dark Arisen | Part Three
Просмотров 2421 день назад
Lies! Deceit! | Dragon's Dogma: Dark Arisen | Part Three
Why, O Friend | Dragon's Dogma: Dark Arisen | Part Two
Просмотров 721 день назад
Why, O Friend | Dragon's Dogma: Dark Arisen | Part Two
The Wheel Revolves | Dragon's Dogma: Dark Arisen | Part One
Просмотров 1028 дней назад
The Wheel Revolves | Dragon's Dogma: Dark Arisen | Part One
The Best and Last | The Witcher III: Wild Hunt | Part Twenty-Two (END)
Просмотров 5Месяц назад
The Best and Last | The Witcher III: Wild Hunt | Part Twenty-Two (END)
The Brilliance and the Falter | The Witcher III: Wild Hunt | Part Twenty-Two
Просмотров 12Месяц назад
The Brilliance and the Falter | The Witcher III: Wild Hunt | Part Twenty-Two
Why the Title | The Witcher III: Wild Hunt | Part Twenty-One
Просмотров 4Месяц назад
Why the Title | The Witcher III: Wild Hunt | Part Twenty-One
Preparing for the End | The Witcher III: Wild Hunt | Part Twenty
Просмотров 4Месяц назад
Preparing for the End | The Witcher III: Wild Hunt | Part Twenty
What Happens After | The Witcher III: Wild Hunt | Part Nineteen
Просмотров 6Месяц назад
What Happens After | The Witcher III: Wild Hunt | Part Nineteen
Ghost Recon® Wildlands 2023 06 01 02 10 12
Просмотров 10Месяц назад
Ghost Recon® Wildlands 2023 06 01 02 10 12
Wow! This is great!
wow, a dislike!
Explanation: 214S, 2S>[4]6S>DFRC (Obviously🙄)
Wow my voice sounds horrible
I suppose this could still be handy for when you don't want to commit to a throw three seconds in advance or don't think you can protect a servant while maintaining its spacing until the countdown's done? And there's no chance of getting hit by the explosion if you mistime the throw or choose to do something else?
Previously, I had mistimed the servant detonation enough that I thought it didn't work unless Jacko was a away ftom the servant
Hey thanks.
An overnight Internet sensation
Read her about a week in advance
Snonk
Lil noodle baby!! What an intrepid climber
Notable Sections: 00:15:25 - Hurricane Ride Fight 04:00:39 - Inverted Rain Levels 04:29:00 - Inverted Station Fight 04:34:56 - Glass Floor Fight (I really should've actually interacted with the gimmick) 04:53:59 - Cross-Gap Floor 05:00:35 - Barbas Fight (Excellent Presentation) 05:49:13-06:08:55 - Club Section
01:59:50 Victory against Midra
2:38:15
I'm in agony. Screaming at my screen "NOOO PAST ME! He just gave you the platform to get the starch eggs. That had nothing to do with the pumps."
Making my way downtown. Walking fast. I’m a seagull go screw yourself. DOO DOO DOO DOO DOO DOO DOOOOOOOOOO
i should get this game maybe
maybe
I'm the one with the terrible audio quality
Notable Fights/Rooms: 00:36:41 All of Mission 02 until you leave Il Chiaro Mondo 01:24:05 Sunlit Library, 03 01:32:38 All of Mission 04 02:24:52 All of Mission 07 (Note especially the Escalator fight) 02:53:16 Collapsing Floor A, 08 02:58:07 Collapsing Floor B, 08 04:04:17 Chaos Introduction, 10 04:07:37 Starkly Lit Hallway, 10 04:08:36 Blue Light Room, 10 04:13:00 Starkly Lit Grand Hall, 10 04:16:52 Disco Room, 10 05:07:11 Statue Garden, 12 05:12:42 Blue Hall, 12 05:49:45 Gold Hall, 13 08:53:59 Blue Pillars, 15 08:58:38 Punchline Challenge Room, 15 09:06:35 Floorlit Room, 15 09:07:48 Gold Platforms, 15 I think part of the problem with the lighting is that the Qliphoth is so messy that the lighting doesn't stand out, and the geometry is totally unfamiliar, meaning you really have to try to appreciate the lighting and all the nuance in the level design. Cutscene Fights: 00:18:24 Opening Credits Sequence
Notable Fights: 00:56:38 C1V5 Corridor 01:29:56 Jeanne 1 04:03:54 Jeanne 2 04:40:47 C6V6 Rotunda 05:58:20 C9V2 Out-of-Body Alfheim 08:10:19 Jeanne 3 08:54:48 Jeanne 4 09:53:54 Father Baldur 10:43:22 Credits Cutscene Fights: 00:08:33 Graveyard Opening 00:26:31 Plane Race 04:02:35 Lost Holy Grounds Duel 04:38:50 Rotunda 04:48:09 Airport Portal 04:52:54 Joy Pose 08:07:00 Sinking Plane Duel A 08:09:06 Sinking Plane Duel B
Yay, I was the first to view and comment on this! Lol JK. I actually love the metro series. Exodus is my favorite but last light was the one I played the most
This is my first time playing 2033 and will later be my first playthrough of Last Light. I played Exodus a few years ago and loved it, and now have a bunch of screenshots on my wallpaper slideshow. So far I'm liking 2033 pretty well, but I can't aim at all. I can hit a coin consistently in Ultrakill while flying through the air, but a nosalis wobbles a little amd I just can't hit it lol
@@redacted7931 I like the games you play. I am terrible at skill based games lol
Victory against final boss: 7:36:58
I knew you were a RUclipsr you helped me finish off radagon and the Eldon beast today thank you so much
what do you mean?
Victory against boss at Castle Ensis: 1:58:40
Victorious fight against the Dancing Lion: 9:25:42
1:00:36 Red Vagrant
Monkey doo doo, idiot. Crime fart dirt person. Stinky, oily, loud talk. Washcloth.
Incomprehensible, have a nice day!
💗
45:12
first Ornstein and Smough fight at 1:25:32, victorious attempt at 1:51:20
funny moment at 15:52
kinda funny moment at 50:28. Oswald of Carim moment at 1:53:49
This is my fourth playthrough, but my first time defeating Malenia without using summons. Normally I like challenging bosses, but not when the challenge is reduced to seeing if you can kill them before they use a special attack. Malenia is just shy of being one of the best bosses FromSoftware has ever made, but Waterfowl Dance and the clone attack completely ruin it. And even then, Waterfowl dance just needs somewhere between a quarter to a full second more startup, and it wouldn't be an issue. The clone attack, however, seriously needs something to make it more readable. Fourth playthrough, and I still have no idea when each attack happens or where I should be looking. The only reason I got through her second phase was because she didn't use the clone attack. Edit: and I only dodged that last Waterfowl Dance through pure luck.
Final fight starts at 1:14:21
First?
I believe so <3
why does this one have 36 views!?
I would be UNSTOPPABLE if I could actually hit confirm 2K > 2D instead of autopiloting and setting a ball (and if my defense, pressure, oki, setups, zoning, and neutral were vastly superior)
WHY DOES THIS HAVE FORTY-SIX VIEWS?
nice fight
wow, I actually used a divine blessing
Lol i was so confused 😂
oooOOOOh, someone disliked it!
Just pretend you can't see the other person's name until i figure out how to stop youtube's blur function from being the most poorly designed thing in existence. "Ok, now put the blur here, for this duration." "OK! I'll put the blur in a completely unrelated location, have it wiggle around a bit, move in another direction, and then finally settle . . . above the location you placed it." And then there was another video I tried to blur, where the blur expanded to fill the space. It didn't cover the entire thing, until a few seconds after it appeared. WHY? WHY DOES THE BLUR NOT BLUR?
WHY IS THE BLUR DOING THAT Edit: I think the blur was set to track object. Dunno why it started in a location that was not remotely near where I placed it and then teleported over there, though.
TFW the boss's intro cutscene is longer than the actual fight
I made this over a year ago, but only made it public now. Weird that RUclips's set the date to today.
(Note: Add clips from Armored Core VI, Blasphemous II, Blazblue, Cyberpunk 2077, Dead Cells, Devil May Cry 4 (Lady), Devil May Cry 5 (V, Vergil), Elden Ring, For Honor, Guilty Gear (XX, Xrd, and -STRIVE-), Hades, NieR: Automata, Soulcalibur VI, Street Fighter VI, Tekken 7, Ultrakill) (Also maybe try using a DMC5 clip that doesn't have two other players drawing attention away from you.) (I am addicted to parentheses.) This video is just to show how fighting at longer ranges works in character action games. I'm currently making (I mean, it's never going to actually be made, but I can dream) a character-action game with the dynamic of a fighting game. That is, a game like Bayonetta or Devil May Cry if the enemies could combo you, knock you down, and run dangerous offense. Or, in simpler terms: a 3D hack-and-slash game with distinct advantage and disadvantage states. Anyway, in this game, I would very much like for there to be a long-range character (or multiple), but, tragically, the only melee-combat games with long-range characters are fighting games. Ranged abilities in character-action games are entirely supplemental to the core close-range abilities. Yes, the whip Kulshedra has excellent range, but you're really meant to use it to pull in enemies and toss them around; the range is merely an added bonus. This pattern continues with all long-range abilities. This video shows why 'Zoning' (the term used in the Fighting Game Community to describe fighting from a long range) works or doesn't work in character-action games and why it isn't as compelling as in fighting games. The primary issue is that there is no threat. If the enemies close the distance, the player can simply dodge and run away. This is fine for these games, but this is what I'm trying to avoid; a playstyle of hitting, running, hitting, running. Zoning is made fun and tense by the ability, challenge, and *necessity* of holding your ground and keeping enemies away from you. If the opponent closes the distance on a zoner in a fighting game, the zoner is at a huge disadvantage, meaning it is of utmost importance that the player keeps them away. But, outside of fighting games, most enemies are not easily staggered, meaning zoning is not only unnecessary, but ineffective.
Great job! Tough boss!
We won! (Eventually)🤓
None of them are Bedman🙄 are you even a real gamer????
tragically I am not (I shower)